/usr/include/Inventor/SbBox.h is in inventor-dev 2.1.5-10-18.
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*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file contains definitions of SbBoxes, 2D/3D boxes. A
| box has planes parallel to the major axes and can therefore
| be specified by two points on a diagonal. The points with minimum
| and maximum x, y, and z coordinates are used.
|
| Author(s) : Paul S. Strauss, Nick Thompson, David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SB_BOX_
#define _SB_BOX_
#include <Inventor/SbBasic.h>
#include <Inventor/SbLinear.h>
class SbBox3f {
public:
// Default constructor - leaves box totally empty
SbBox3f() { makeEmpty(); }
// Constructor given bounds
// C-api: name=CreateBounds
SbBox3f(float xmin, float ymin, float zmin,
float xmax, float ymax, float zmax)
{ min.setValue(xmin, ymin, zmin); max.setValue(xmax, ymax, zmax); }
// Constructor given minimum and maximum points
// C-api: name=CreateMinMax
SbBox3f(const SbVec3f &_min, const SbVec3f &_max)
{ min = _min; max = _max; }
~SbBox3f() { }
// Returns the min and max points
// C-api: name=getMinConst
const SbVec3f & getMin() const { return min; }
// C-api: name=getMaxConst
const SbVec3f & getMax() const { return max; }
SbVec3f & getMin() { return min; }
SbVec3f & getMax() { return max; }
// Returns the center of a box
SbVec3f getCenter() const;
// Extends Box3f (if necessary) to contain given 3D point
// C-api: name=extendByPt
void extendBy(const SbVec3f &pt);
// Extends Box3f (if necessary) to contain given Box3f
// C-api: name=extendByBox
void extendBy(const SbBox3f &bb);
// Returns TRUE if intersection of given point and Box3f is not empty
// C-api: name=intersectPt
SbBool intersect(const SbVec3f &pt) const;
// Returns TRUE if intersection of given Box3f and Box3f is not empty
// C-api: name=intersectBox
SbBool intersect(const SbBox3f &bb) const;
// Returns TRUE if bounding box is completely outside the
// view-volume defined by the model+view+projection matrix given.
// "cullBits" keeps track of which view-volume clipping planes the
// box is completely inside of; if a 'parent' bounding box of this
// bounding box was found to be completely inside the left/right
// clipping planes, the low bit of cullBits will be set to zero,
// and this routine will not test this box against those planes.
// When cullBits is zero, it is a waste of time to call this
// function! Before calling this the first time, set cullBits to
// 7 (SoGLRenderAction and SoSeparator will handle this
// automatically for render culling).
SbBool outside(const SbMatrix &MVP, int &cullBits) const;
// Common get and set functions
void setBounds(float xmin, float ymin, float zmin,
float xmax, float ymax, float zmax)
{ min.setValue(xmin, ymin, zmin); max.setValue(xmax, ymax, zmax); }
// C-api: name=setBoundsMinMax
void setBounds(const SbVec3f &_min, const SbVec3f &_max)
{ min = _min; max = _max; }
void getBounds(float &xmin, float &ymin, float &zmin,
float &xmax, float &ymax, float &zmax) const
{ min.getValue(xmin, ymin, zmin); max.getValue(xmax, ymax, zmax); }
// C-api: name=getBoundsMinMax
void getBounds(SbVec3f &_min, SbVec3f &_max) const
{ _min = min; _max = max; }
// Returns the closest point on the box to the given point.
// (Returns the point on the center of the Z face if passed the center.)
// C-api: name=getClosestPt
SbVec3f getClosestPoint(const SbVec3f &point);
// Returns origin (minimum point) of box
void getOrigin(float &originX,
float &originY,
float &originZ) const
{ originX = min[0]; originY = min[1]; originZ = min[2]; }
// Returns size of box
void getSize(float &sizeX, float &sizeY, float &sizeZ) const
{ sizeX = max[0] - min[0];
sizeY = max[1] - min[1];
sizeZ = max[2] - min[2]; }
// Sets Box3f to contain nothing
void makeEmpty();
// Checks if the box is empty (degenerate)
// note that this relies on boxes being completely degenerate if
// they are degenerate at all. All member functions preserve this
// invariant.
SbBool isEmpty() const { return max[0] < min[0]; }
// Checks if the box has volume; i.e., all three dimensions have
// positive size
// C-api: name=hasVol
SbBool hasVolume() const
{ return (max[0] > min[0] && max[1] > min[1] && max[2] > min[2] ); }
// Finds the extent of a box along a particular direction
void getSpan(const SbVec3f &direction,
float &dMin, float &dMax) const;
// Transforms Box3f by matrix, enlarging Box3f to contain result
// C-api: name=xf
void transform(const SbMatrix &m);
// Gives the volume of the box (0 for an empty box)
// C-api: name=getVol
float getVolume() const;
// Equality comparisons
friend int operator ==(const SbBox3f &b1, const SbBox3f &b2);
friend int operator !=(const SbBox3f &b1, const SbBox3f &b2)
{ return !(b1 == b2); }
private:
// Minimum and maximum points
SbVec3f min, max;
};
class SbXfBox3f : private SbBox3f {
public:
// Default constructor - leaves box totally empty
SbXfBox3f();
// Constructor given minimum and maximum points
// C-api: name=CreateMinMax
SbXfBox3f(const SbVec3f &_min, const SbVec3f &_max);
// Constructor given Box3f
// C-api: name=CreateBox3f
SbXfBox3f(const SbBox3f &box);
~SbXfBox3f() { }
// Set the transformation on the box
// C-api: name=setXf
void setTransform(const SbMatrix &m);
// Get the transformation on the box, and its inverse.
// C-api: name=getXf
const SbMatrix & getTransform() const { return xform; }
const SbMatrix & getInverse() const { return xformInv; }
// Returns the center of a box
SbVec3f getCenter() const;
// Extends XfBox3f (if necessary) to contain given 3D point
// C-api: name=extendByPt
void extendBy(const SbVec3f &pt);
// Extends XfBox3f (if necessary) to contain given Box3f
// C-api: name=extendByBox
void extendBy(const SbBox3f &bb)
{ extendBy(SbXfBox3f(bb)); }
// Extends XfBox3f (if necessary) to contain given XfBox3f
// C-api: name=extendByXfBox
void extendBy(const SbXfBox3f &bb);
// Returns TRUE if intersection of given point and Box3f is not empty
// C-api: name=intersectPt
SbBool intersect(const SbVec3f &pt) const;
// Returns TRUE if intersection of given XfBox3f and Box3f is not empty
// C-api: name=intersectBox
SbBool intersect(const SbBox3f &bb) const
{ return project().intersect(bb); }
// Common get and set functions
void setBounds(float xmin, float ymin, float zmin,
float xmax, float ymax, float zmax)
{ SbBox3f::setBounds(xmin, ymin, zmin, xmax, ymax, zmax); }
// C-api: name=setBoundsMinMax
void setBounds(const SbVec3f &_min, const SbVec3f &_max)
{ SbBox3f::setBounds(_min, _max); }
void getBounds(float &xmin, float &ymin, float &zmin,
float &xmax, float &ymax, float &zmax) const
{ SbBox3f::getBounds(xmin, ymin, zmin, xmax, ymax, zmax); }
// C-api: name=getBoundsMinMax
void getBounds(SbVec3f &_min, SbVec3f &_max) const
{ SbBox3f::getBounds(_min, _max); }
// Returns origin (minimum point) of box
void getOrigin(float &originX,
float &originY,
float &originZ)
{ SbBox3f::getOrigin(originX, originY, originZ); }
// Returns size of box
void getSize(float &sizeX, float &sizeY, float &sizeZ)
{ SbBox3f::getSize(sizeX, sizeY, sizeZ); }
// Gives the volume of the box (0 for an empty box)
// C-api: name=getVol
float getVolume() const;
// Sets Box3f to contain nothing
void makeEmpty() { SbBox3f::makeEmpty(); }
// Checks if the box is empty (degenerate)
// note that this relies on boxes being completely degenerate if
// they are degenerate at all. All member functions preserve this
// invariant.
SbBool isEmpty() const { return SbBox3f::isEmpty(); }
// Checks if the box has volume; i.e., all three dimensions have
// positive size
// C-api: name=hasVol
SbBool hasVolume() const { return SbBox3f::hasVolume(); }
// Finds the extent of a box along a particular direction
void getSpan(const SbVec3f &direction,
float &dMin, float &dMax) const
{ project().getSpan(direction, dMin, dMax); }
// Transforms Box3f by matrix
// C-api: name=xf
void transform(const SbMatrix &m);
// Projects an SbXfBox3f to an SbBox3f
SbBox3f project() const;
// Equality comparisons
friend int operator ==(const SbXfBox3f &b1, const SbXfBox3f &b2);
friend int operator !=(const SbXfBox3f &b1, const SbXfBox3f &b2)
{ return !(b1 == b2); }
private:
// These are incorrect for SbXfBox3f, so we hide them
const SbVec3f & getMin() const { return SbBox3f::getMin(); }
const SbVec3f & getMax() const { return SbBox3f::getMax(); }
// The box is transformed by this xform
SbMatrix xform;
SbMatrix xformInv;
};
class SbBox2f {
public:
// Default constructor - leaves box totally empty
SbBox2f() { makeEmpty(); };
// Constructor given bounds
// C-api: name=CreateBounds
SbBox2f(float xmin, float ymin, float xmax, float ymax)
{ min.setValue(xmin, ymin); max.setValue(xmax, ymax); }
// Constructor given minimum and maximum points
// C-api: name=CreateMinMax
SbBox2f(const SbVec2f &_min, const SbVec2f &_max)
{ min = _min; max = _max; }
~SbBox2f() { }
// Returns the min and max points
const SbVec2f & getMin() const { return min; }
const SbVec2f & getMax() const { return max; }
// Returns the center of a box
SbVec2f getCenter() const;
// Extends Box2f (if necessary) to contain given 2D point
// C-api: name=extendByPt
void extendBy(const SbVec2f &pt);
// Extends Box2f (if necessary) to contain given Box2f
// C-api: name=extendByBox
void extendBy(const SbBox2f &r);
// Returns TRUE if intersection of given point and Box2f is not empty
// C-api: name=intersectPt
SbBool intersect(const SbVec2f &pt) const;
// Returns TRUE if intersection of given Box2f and Box2f is not empty
// C-api: name=intersectBox
SbBool intersect(const SbBox2f &bb) const;
// Common get and set functions
void setBounds(float xmin, float ymin, float xmax, float ymax)
{ min.setValue(xmin, ymin); max.setValue(xmax, ymax); }
// C-api: name=setBoundsMinMax
void setBounds(const SbVec2f &_min, const SbVec2f &_max)
{ min = _min; max = _max; }
void getBounds(float &xmin, float &ymin,
float &xmax, float &ymax) const
{ min.getValue(xmin, ymin); max.getValue(xmax, ymax); }
// C-api: name=getBoundsMinMax
void getBounds(SbVec2f &_min, SbVec2f &_max) const
{ _min = min; _max = max; }
// Returns the closest point on the box to the given point.
// (Returns the point on the center of the X side if passed the center.)
// C-api: name=getClosestPt
SbVec2f getClosestPoint(const SbVec2f &point);
// Returns origin (minimum point) of box
void getOrigin(float &originX, float &originY) const
{ originX = min[0]; originY = min[1]; }
// Returns size of box
void getSize(float &sizeX, float &sizeY) const
{ sizeX = max[0] - min[0]; sizeY = max[1] - min[1]; }
// Returns aspect ratio (ratio of width to height) of box
float getAspectRatio() const
{ return (max[0] - min[0]) / (max[1] - min[1]); }
// Sets rect to contain nothing
void makeEmpty();
// Checks if the box is empty (degenerate)
// note that this relies on boxes being completely degenerate if
// they are degenerate at all. All member functions preserve this
// invariant.
SbBool isEmpty() const { return max[0] < min[0]; }
// Checks if the box has area; i.e., both dimensions have positive size
SbBool hasArea() const
{ return (max[0] > min[0] && max[1] > min[1]); }
// Equality comparisons
friend int operator ==(const SbBox2f &b1, const SbBox2f &b2);
friend int operator !=(const SbBox2f &b1, const SbBox2f &b2)
{ return !(b1 == b2); }
private:
// Minimum and maximum points
SbVec2f min, max;
};
class SbBox2s {
public:
// Default constructor - leaves box totally empty
SbBox2s() { makeEmpty(); };
// Constructor given bounds
// C-api: name=CreateBounds
SbBox2s(short xmin, short ymin, short xmax, short ymax)
{ min.setValue(xmin, ymin); max.setValue(xmax, ymax); }
// Constructor given minimum and maximum points
// C-api: name=CreateMinMax
SbBox2s(const SbVec2s &_min, const SbVec2s &_max)
{ min = _min; max = _max; }
~SbBox2s() { }
// Returns the min and max points
const SbVec2s & getMin() const { return min; }
const SbVec2s & getMax() const { return max; }
// Extends Box2s (if necessary) to contain given 2D point
// C-api: name=extendByPt
void extendBy(const SbVec2s &pt);
// Extends Box2s (if necessary) to contain given Box2s
// C-api: name=extendByBox
void extendBy(const SbBox2s &r);
// Returns TRUE if intersection of given point and Box2s is not empty
// C-api: name=intersectPt
SbBool intersect(const SbVec2s &pt) const;
// Returns TRUE if intersection of given Box2s and Box2s is not empty
// C-api: name=intersectBox
SbBool intersect(const SbBox2s &bb) const;
// Common get and set functions
void setBounds(short xmin, short ymin, short xmax, short ymax)
{ min.setValue(xmin, ymin); max.setValue(xmax, ymax); }
// C-api: name=setBoundsMinMax
void setBounds(const SbVec2s &_min, const SbVec2s &_max)
{ min = _min; max = _max; }
void getBounds(short &xmin, short &ymin,
short &xmax, short &ymax) const
{ min.getValue(xmin, ymin); max.getValue(xmax, ymax); }
// C-api: name=getBoundsMinMax
void getBounds(SbVec2s &_min, SbVec2s &_max) const
{ _min = min; _max = max; }
// Returns origin (minimum point) of box
void getOrigin(short &originX, short &originY) const
{ originX = min[0]; originY = min[1]; }
// Returns size of box
void getSize(short &sizeX, short &sizeY) const
{ sizeX = max[0] - min[0]; sizeY = max[1] - min[1]; }
// Returns aspect ratio (ratio of width to height) of box
float getAspectRatio() const
{ return float(max[0] - min[0]) / float(max[1] - min[1]); }
// Sets rect to contain nothing
void makeEmpty();
// Equality comparisons
friend int operator ==(const SbBox2s &b1, const SbBox2s &b2);
friend int operator !=(const SbBox2s &b1, const SbBox2s &b2)
{ return !(b1 == b2); }
private:
// Minimum and maximum points
SbVec2s min, max;
};
#endif /* _SB_BOX_ */
|