This file is indexed.

/usr/share/doc/kobodeluxe/README.html is in kobodeluxe 0.5.1-8.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
<!-- Creator     : groff version 1.19.2 -->
<!-- CreationDate: Sat Dec 15 10:38:40 2007 -->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta name="generator" content="groff -Thtml, see www.gnu.org">
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<meta name="Content-Style" content="text/css">
<style type="text/css">
       p     { margin-top: 0; margin-bottom: 0; }
       pre   { margin-top: 0; margin-bottom: 0; }
       table { margin-top: 0; margin-bottom: 0; }
</style>
<title>KOBODL</title>

</head>
<body>

<h1 align=center>KOBODL</h1>

<a href="#NAME">NAME</a><br>
<a href="#SYNOPSIS">SYNOPSIS</a><br>
<a href="#DESCRIPTION">DESCRIPTION</a><br>
<a href="#CONTROLS">CONTROLS</a><br>
<a href="#OPTIONS">OPTIONS</a><br>
<a href="#FILES">FILES</a><br>
<a href="#AUTHORS">AUTHORS</a><br>
<a href="#THANKS">THANKS</a><br>
<a href="#COPYRIGHT">COPYRIGHT</a><br>

<hr>


<a name="NAME"></a>
<h2>NAME</h2>


<p style="margin-left:11%; margin-top: 1em">kobodl - Kobo
Deluxe, an enhanced version of the scrolling game XKobo</p>

<a name="SYNOPSIS"></a>
<h2>SYNOPSIS</h2>


<p style="margin-left:11%; margin-top: 1em"><b>kobodl</b> [
<i>options</i> ]</p>

<a name="DESCRIPTION"></a>
<h2>DESCRIPTION</h2>


<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe is
a 3&rsquo;rd person scrolling 2D shooter with a simple and
responsive control system - which you&rsquo;ll need to
tackle the tons of enemy ships that shoot at you, chase you,
circle around you shooting, or even launch other ships at
you, while you&rsquo;re trying to destroy the labyrinth
shaped bases. There are 50 action packed levels with
smoothly increasing difficulty, and different combinations
of enemies that require different tactics to be dealt with
successfully.</p>

<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe has
an improved graphics engine that delivers smoother
animation, while keeping the game logic totally accurate and
predictable regardless of frame rate. It also adds sound
effects, new graphics, fullscreen mode, four extra skill
levels with smoother gameplay and various other features
expected from a modern game. (There is still a
&quot;Clasic&quot; mode that plays exactly like the original
XKobo.)</p>

<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe
uses SDL for sound, graphics and input, and builds and runs
on all major operating systems, as well as some more unusual
platforms. It can also use OpenGL for accelerated rendering,
through glSDL.</p>

<p style="margin-left:11%; margin-top: 1em">In short, Kobo
Deluxe is loads of classical arcade style fun for just about
any machine with graphics and sound!</p>

<a name="CONTROLS"></a>
<h2>CONTROLS</h2>


<p style="margin-left:11%; margin-top: 1em">The ship can be
controlled with the keyboard, or optionally a mouse or
joystick. With the keyboard, the arrow keys move the ship
(two keys for diagonals), and the shift and ctrl keys
shoots. The numeric key pad can also be used; the usual
2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals.
Escape enters the meny system, from where it is possible to
change settings, start a new game or exit the game.</p>

<a name="OPTIONS"></a>
<h2>OPTIONS</h2>


<p style="margin-left:11%; margin-top: 1em">Note that all
relevant options can be also configured in the config file,
which can be edited directly, or using the options menus in
the game. <b><br>
&minus;[no]logfile</b></p>

<p style="margin-left:22%;">Log To File. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;logformat</b></p>

<p style="margin-left:22%;">Log File Format. Default:
0.</p>

<p style="margin-left:11%;"><b>&minus;logverbosity</b></p>

<p style="margin-left:22%;">Log Verbosity Level. Default:
2.</p>

<p style="margin-left:11%;"><b>&minus;[no]joystick</b></p>

<p style="margin-left:22%;">Use Joystick. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;joystick_no</b></p>

<p style="margin-left:22%;">Joystick Number. Default:
0.</p>

<p style="margin-left:11%;"><b>&minus;[no]mouse</b></p>

<p style="margin-left:22%;">Use Mouse. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;mousemode</b></p>

<p style="margin-left:22%;">Mouse Control Mode. Default:
1.</p>


<p style="margin-left:11%;"><b>&minus;[no]broken_numdia</b></p>

<p style="margin-left:22%;">Broken NumPad Diagonals.
Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;dia_emphasis</b></p>

<p style="margin-left:22%;">Diagonals Emphasis Filter.
Default: 0.</p>


<p style="margin-left:11%;"><b>&minus;[no]always_fire</b></p>

<p style="margin-left:22%;">Always Fire. Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]mousecapture</b></p>

<p style="margin-left:22%;">In-game Mouse Capture. Default:
On.</p>

<p style="margin-left:11%;"><b>&minus;scrollradar</b></p>

<p style="margin-left:22%;">Radar Scroll Mode. Default:
2.</p>

<p style="margin-left:11%;"><b>&minus;[no]filter</b></p>

<p style="margin-left:22%;">Enable/disable motion
interpolation. Interpolation is what makes animation smooth
at high frame rates despite the game logic running at 33.33
fps. However, it also adds some input latency! Default:
On.</p>

<p style="margin-left:11%;"><b>&minus;timefilter</b></p>

<p style="margin-left:22%;">Time filter, for smoothing out
timing jitter induced by the operating system. Default:
50.</p>

<p style="margin-left:11%;"><b>&minus;countdown</b></p>

<p style="margin-left:22%;">Get Ready Countdown. Default:
5.</p>

<p style="margin-left:11%;"><b>&minus;starfield</b></p>

<p style="margin-left:22%;">Starfield Style. Default:
2.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;stars</b></p> </td>
<td width="2%"></td>
<td width="60%">


<p style="margin-top: 1em" valign="top">Number of Parallax
Stars. Default: 500.</p></td>
<td width="18%">
</td>
</table>

<p style="margin-left:11%;"><b>&minus;[no]sound</b></p>

<p style="margin-left:22%;">Enable Sound. Default: On.</p>

<p style="margin-left:11%;"><b>&minus;[no]music</b></p>

<p style="margin-left:22%;">Enable Music. Default: On.</p>


<p style="margin-left:11%;"><b>&minus;[no]cached_sounds</b></p>

<p style="margin-left:22%;">Use Cached Sounds. Default:
Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]oss</b></p>

<p style="margin-left:22%;">Use OSS Sound Driver. Default:
Off.</p>

<p style="margin-left:11%;"><b>&minus;samplerate</b></p>

<p style="margin-left:22%;">Sample Rate. Default:
44100.</p>

<p style="margin-left:11%;"><b>&minus;latency</b></p>

<p style="margin-left:22%;">Sound Latency. Default: 50.</p>

<p style="margin-left:11%;"><b>&minus;mixquality</b></p>

<p style="margin-left:22%;">Mixing Quality. Default: 3.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">



<p style="margin-top: 1em" valign="top"><b>&minus;vol</b></p> </td>
<td width="5%"></td>
<td width="43%">


<p style="margin-top: 1em" valign="top">Master Volume.
Default: 100.</p></td>
<td width="35%">
</td>
</table>

<p style="margin-left:11%;"><b>&minus;intro_vol</b></p>

<p style="margin-left:22%;">Intro Music Volume. Default:
100.</p>

<p style="margin-left:11%;"><b>&minus;sfx_vol</b></p>

<p style="margin-left:22%;">Sound Effects Volume. Default:
100.</p>

<p style="margin-left:11%;"><b>&minus;music_vol</b></p>

<p style="margin-left:22%;">In-Game Music Volume. Default:
50.</p>

<p style="margin-left:11%;"><b>&minus;reverb</b></p>

<p style="margin-left:22%;">Reverb Level. Default: 100.</p>

<p style="margin-left:11%;"><b>&minus;vol_boost</b></p>

<p style="margin-left:22%;">Volume Boost. Default: 0.</p>


<p style="margin-left:11%;"><b>&minus;[no]fullscreen</b></p>

<p style="margin-left:22%;">Fullscreen Display. Default:
Off.</p>

<p style="margin-left:11%;"><b>&minus;videodriver</b></p>

<p style="margin-left:22%;">Display Driver. Default: 0.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;width</b></p> </td>
<td width="2%"></td>
<td width="55%">


<p style="margin-top: 1em" valign="top">Horizontal
Resolution. Default: 640.</p></td>
<td width="23%">
</td>
</table>

<p style="margin-left:11%;"><b>&minus;height</b></p>

<p style="margin-left:22%;">Vertical Resolution. Default:
480.</p>

<p style="margin-left:11%;"><b>&minus;aspect</b></p>

<p style="margin-left:22%;">Pixel Aspect Ratio. Default:
1000.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;depth</b></p> </td>
<td width="2%"></td>
<td width="40%">


<p style="margin-top: 1em" valign="top">Display Depth.
Default: 0.</p></td>
<td width="38%">
</td>
</table>

<p style="margin-left:11%;"><b>&minus;maxfps</b></p>

<p style="margin-left:22%;">Limit the framerate (fps).
Saves power on laptops (75 works well), and can also avoid
long stalls due to timesharing and background processes.
Default: 100.</p>

<p style="margin-left:11%;"><b>&minus;maxfpsstrict</b></p>

<p style="margin-left:22%;">Strictly Regulated fps.
Default: 0.</p>

<p style="margin-left:11%;"><b>&minus;buffer</b></p>

<p style="margin-left:22%;">Display Buffer Mode. Default:
1.</p>

<p style="margin-left:11%;"><b>&minus;[no]shadow</b></p>

<p style="margin-left:22%;">Use Software Shadow Buffer.
Default: On.</p>

<p style="margin-left:11%;"><b>&minus;videomode</b></p>

<p style="margin-left:22%;">Video Mode. Default: 17200.</p>

<p style="margin-left:11%;"><b>&minus;[no]vsync</b></p>

<p style="margin-left:22%;">Enable Vertical Sync. Default:
On.</p>

<p style="margin-left:11%;"><b>&minus;videopages</b></p>

<p style="margin-left:22%;">Number of Video Pages. Default:
-1.</p>

<p style="margin-left:11%;"><b>&minus;scalemode</b></p>

<p style="margin-left:22%;">Scaling Filter Mode. Default:
1.</p>

<p style="margin-left:11%;"><b>&minus;[no]dither</b></p>

<p style="margin-left:22%;">Use Dithering. Default: On.</p>

<p style="margin-left:11%;"><b>&minus;dither_type</b></p>

<p style="margin-left:22%;">Dither Type. Default: 0.</p>


<p style="margin-left:11%;"><b>&minus;[no]broken_rgba8</b></p>

<p style="margin-left:22%;">Broken RGBA (OpenGL). Default:
Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]alpha</b></p>

<p style="margin-left:22%;">Use Alpha Blending. Default:
On.</p>

<p style="margin-left:11%;"><b>&minus;brightness</b></p>

<p style="margin-left:22%;">Brightness. Default: 100.</p>

<p style="margin-left:11%;"><b>&minus;contrast</b></p>

<p style="margin-left:22%;">Contrast. Default: 100.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;files</b></p> </td>
<td width="2%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">Specify the root
path of the game. Default: &quot;&quot;</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;gfx</b></p> </td>
<td width="2%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">Specify the path to
the game&rsquo;s graphics data. Default: &quot;&quot;</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">



<p style="margin-top: 1em" valign="top"><b>&minus;sfx</b></p> </td>
<td width="2%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">Specify the path to
the game&rsquo;s sound data. Default: &quot;&quot;</p></td>
</table>

<p style="margin-left:11%;"><b>&minus;scores</b></p>

<p style="margin-left:22%;">Specify the path to the
game&rsquo;s score files. Default: &quot;&quot;</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">



<p style="margin-top: 1em" valign="top"><b>&minus;size</b></p> </td>
<td width="4%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">(Not saved!) Screen
Size (Obsolete). Default: 0.</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">



<p style="margin-top: 1em" valign="top"><b>&minus;wait</b></p> </td>
<td width="4%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">Game Speed
(Obsolete). Default: 30.</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">



<p style="margin-top: 1em" valign="top"><b>&minus;bgm</b></p> </td>
<td width="4%"></td>
<td width="78%">


<p style="margin-top: 1em" valign="top">(Not saved!)
Background Music File (Obsolete). Default: &quot;&quot;</p></td>
</table>

<p style="margin-left:11%;"><b>&minus;threshold</b></p>

<p style="margin-left:22%;">(Not saved!) Limiter Gain.
Default: 200.</p>

<p style="margin-left:11%;"><b>&minus;release</b></p>

<p style="margin-left:22%;">(Not saved!) Limiter Speed.
Default: 50.</p>

<p style="margin-left:11%;"><b>&minus;internalres</b></p>

<p style="margin-left:22%;">(Not saved!) Texture
Resolution. Default: 1.</p>

<p style="margin-left:11%;"><b>&minus;last_profile</b></p>

<p style="margin-left:22%;">Last used player profile.
Default: 0.</p>


<p style="margin-left:11%;"><b>&minus;number_of_joysticks</b></p>

<p style="margin-left:22%;">Number of Connected Joysticks.
Default: 0.</p>

<p style="margin-left:11%;"><b>&minus;[no]showcfg</b></p>

<p style="margin-left:22%;">(Not saved!) Show
Configuration. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]hiscores</b></p>

<p style="margin-left:22%;">(Not saved!) List High Scores.
Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]highscores</b></p>

<p style="margin-left:22%;">(Not saved!) List High Scores.
Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]override</b></p>

<p style="margin-left:22%;">(Not saved!) Ignore
Configuration File. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]debug</b></p>

<p style="margin-left:22%;">(Not saved!) Enable Debug
Features. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]fps</b></p>

<p style="margin-left:22%;">(Not saved!) Display frames per
second in game screen. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]noframe</b></p>

<p style="margin-left:22%;">(Not saved!) Do not render
rounded corners on the playfield. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]midi</b></p>

<p style="margin-left:22%;">(Not saved!) Enable MIDI Input.
Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]cheat</b></p>

<p style="margin-left:22%;">(Not saved!) Enable/disable
cheat mode. Cheat mode allows any level to be played, but
highscores are not saved! Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]indicator</b></p>

<p style="margin-left:22%;">(Not saved!) Enable Collision
Indicator Mode. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]pushmove</b></p>

<p style="margin-left:22%;">(Not saved!) Enable Push Move
Mode. Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]noparachute</b></p>

<p style="margin-left:22%;">(Not saved!) Disable SDL
Parachute. Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]pollaudio</b></p>

<p style="margin-left:22%;">(Not saved!) Use Polling Audio
Output. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]autoshot</b></p>

<p style="margin-left:22%;">(Not saved!) Ingame
screenshots/movie. Default: Off.</p>

<p style="margin-left:11%;"><b>&minus;[no]help</b></p>

<p style="margin-left:22%;">(Not saved!) Print usage info
and exit. Default: Off.</p>


<p style="margin-left:11%;"><b>&minus;[no]options_man</b></p>

<p style="margin-left:22%;">(Not saved!) Print options for
&rsquo;man&rsquo;. Default: Off.</p>

<a name="FILES"></a>
<h2>FILES</h2>



<p style="margin-left:11%; margin-top: 1em"><b>~/.kobodlrc</b></p>

<p style="margin-left:22%;">The per-user configuration file
for Kobo Deluxe.</p>

<a name="AUTHORS"></a>
<h2>AUTHORS</h2>


<p style="margin-left:11%; margin-top: 1em">Originally
written by Akira Higuchi (a-higuti@math.hokudai.ac.jp),
XKobo was turned into Kobo Deluxe by David Olofson
&lt;david@olofson.net&gt;</p>

<a name="THANKS"></a>
<h2>THANKS</h2>


<p style="margin-left:11%; margin-top: 1em">Thanks, in no
particular order, to... <b><br>
Akira Higuchi</b></p>

<p style="margin-left:22%;">Author of the Original
XKobo.</p>

<p style="margin-left:11%;"><b>Masanao Izumo</b></p>

<p style="margin-left:22%;">Sound effects and original
sound engine.</p>

<p style="margin-left:11%;"><b>Torsten Giebl</b></p>

<p style="margin-left:22%;">Slackware.</p>

<p style="margin-left:11%;"><b>David Andersson</b></p>

<p style="margin-left:22%;">Various Good Ideas.</p>

<p style="margin-left:11%;"><b>Max Horn</b></p>

<p style="margin-left:22%;">Mac OS X &amp; Build Script
Patches.</p>

<p style="margin-left:11%;"><b>Jeremy Sheeley</b></p>

<p style="margin-left:22%;">Player Profiles.</p>

<p style="margin-left:11%;"><b>Tsuyoshi Iguchi</b></p>

<p style="margin-left:22%;">FreeBSD, NetBSD.</p>

<p style="margin-left:11%;"><b>Samuel Hart</b></p>

<p style="margin-left:22%;">Joystick Support.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">


<p style="margin-top: 1em" valign="top"><b>G. Low</b></p></td>
<td width="2%"></td>
<td width="12%">


<p style="margin-top: 1em" valign="top">Solaris.</p></td>
<td width="66%">
</td>
</table>

<p style="margin-left:11%;"><b>Gerry Jo Trick
Jellestad</b></p>

<p style="margin-left:22%;">Testing and ideas.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">


<p style="margin-top: 1em" valign="top"><b>Riki</b></p></td>
<td width="5%"></td>
<td width="23%">


<p style="margin-top: 1em" valign="top">Intel Compiler.</p></td>
<td width="55%">
</td>
</table>

<p style="margin-left:11%;"><b>Andreas Spaangberg</b></p>

<p style="margin-left:22%;">Sun Compiler &amp; Bug
Spotting.</p>

<table width="100%" border=0 rules="none" frame="void"
       cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">


<p style="margin-top: 1em" valign="top"><b>SixK</b></p></td>
<td width="5%"></td>
<td width="16%">


<p style="margin-top: 1em" valign="top">Amiga Port.</p></td>
<td width="62%">
</td>
</table>

<p style="margin-left:11%;"><b>Joey Hess</b></p>

<p style="margin-left:22%;">Debian.</p>

<p style="margin-left:11%;"><b>Martijn van
Oosterhout</b></p>

<p style="margin-left:22%;">FPS limiter.</p>

<p style="margin-left:11%;"><b>Antonio Messina</b></p>

<p style="margin-left:22%;">Stage 1601+ difficulty wrap,
Always Fire option.</p>

<p style="margin-left:11%;"><b>Hans de Goede</b></p>

<p style="margin-left:22%;">Audio buffer handling bug.</p>

<p style="margin-left:11%;"><b>Marianne Ibbotson</b></p>

<p style="margin-left:22%;">&quot;Autopause&quot; idea.</p>

<p style="margin-left:11%;"><b>Sam Palmer</b></p>

<p style="margin-left:22%;">MS Windows testing.</p>

<p style="margin-left:11%;"><b>Michael Sterrett</b></p>

<p style="margin-left:22%;">glSDL issues.</p>

<p style="margin-left:11%;"><b>Sam Lantinga &amp;
Others</b></p>

<p style="margin-left:22%;">SDL, the Simple DirectMedia
library.</p>

<p style="margin-left:11%;"><b>Members of the SDL mailing
list</b></p>

<p style="margin-left:22%;">Testing and ideas.</p>

<a name="COPYRIGHT"></a>
<h2>COPYRIGHT</h2>


<p style="margin-left:11%; margin-top: 1em">Copyright (c)
1995, 1996 Akira Higuchi</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (C)
1997 Masanao Izumo</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (C)
1999-2001 Simon Peter</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2002 Florian Schulze</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2002 Jeremy Sheeley</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2005 Erik Auerswald</p>

<p style="margin-left:11%; margin-top: 1em">Copyright (c)
1999-2007 David Olofson</p>

<p style="margin-left:11%; margin-top: 1em"><b>Kobo
Deluxe</b> is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License.</p>
<hr>
</body>
</html>