/usr/include/lib3ds/light.h is in lib3ds-dev 1.3.0-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifndef INCLUDED_LIB3DS_LIGHT_H
#define INCLUDED_LIB3DS_LIGHT_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: light.h,v 1.13 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Light
* \ingroup light
*/
struct Lib3dsLight {
Lib3dsLight *next;
char name[64];
Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
Lib3dsBool spot_light;
Lib3dsBool see_cone;
Lib3dsRgb color;
Lib3dsVector position;
Lib3dsVector spot;
Lib3dsFloat roll;
Lib3dsBool off;
Lib3dsFloat outer_range;
Lib3dsFloat inner_range;
Lib3dsFloat multiplier;
/*const char** excludes;*/
Lib3dsFloat attenuation;
Lib3dsBool rectangular_spot;
Lib3dsBool shadowed;
Lib3dsFloat shadow_bias;
Lib3dsFloat shadow_filter;
Lib3dsIntw shadow_size;
Lib3dsFloat spot_aspect;
Lib3dsBool use_projector;
char projector[64];
Lib3dsIntd spot_overshoot;
Lib3dsBool ray_shadows;
Lib3dsFloat ray_bias;
Lib3dsFloat hot_spot;
Lib3dsFloat fall_off;
};
extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);
extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);
extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);
extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif
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