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//=============================================================================
/**
* @file Proactor.h
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Tim Harrison <harrison@cs.wustl.edu>
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
* @author Alexander Libman <alibman@ihug.com.au>
*/
//=============================================================================
#ifndef ACE_PROACTOR_H
#define ACE_PROACTOR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
// This only works on Win32 platforms and on Unix platforms supporting
// POSIX aio calls.
# include "ace/Asynch_IO.h"
# include "ace/Asynch_IO_Impl.h"
# include "ace/Thread_Manager.h"
# include "ace/Timer_Queue.h"
# include "ace/Timer_List.h"
# include "ace/Timer_Heap.h"
# include "ace/Timer_Wheel.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declarations.
class ACE_Proactor_Impl;
class ACE_Proactor_Timer_Handler;
/// Type def for the timer queue.
typedef ACE_Abstract_Timer_Queue<ACE_Handler *> ACE_Proactor_Timer_Queue;
/**
* @class ACE_Proactor_Handle_Timeout_Upcall
*
* @brief Functor for ACE_Timer_Queue.
*
* This class implements the functor required by the Timer
* Queue to call <handle_timeout> on ACE_Handlers.
*/
class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
{
/// The main Proactor class has special permissions.
friend class ACE_Proactor;
public:
/// Constructor.
ACE_Proactor_Handle_Timeout_Upcall (void);
/// This method is called when a timer is registered.
int registration (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
const void *arg);
/// This method is called before the timer expires.
int preinvoke (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *&upcall_act);
/// This method is called when the timer expires.
int timeout (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time);
/// This method is called after the timer expires.
int postinvoke (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *upcall_act);
/// This method is called when a handler is canceled.
int cancel_type (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
int dont_call_handle_close,
int &requires_reference_counting);
/// This method is called when a timer is canceled.
int cancel_timer (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
int dont_call_handle_close,
int requires_reference_counting);
/// This method is called when the timer queue is destroyed and the
/// timer is still contained in it.
int deletion (ACE_Proactor_Timer_Queue &timer_queue,
ACE_Handler *handler,
const void *arg);
protected:
/// Set the proactor. This will fail, if one is already set!
int proactor (ACE_Proactor &proactor);
/// Handle to the proactor. This is needed for posting a timer result
/// to the Proactor's completion queue.
ACE_Proactor *proactor_;
};
/**
* @class ACE_Proactor
*
* @brief A manager for asynchronous event demultiplexing.
*
* See the Proactor pattern description at
* http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
* details.
*/
class ACE_Export ACE_Proactor
{
// = Here are the private typedefs that the ACE_Proactor uses.
typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *>
TIMER_QUEUE_ITERATOR;
typedef ACE_Timer_List_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_LIST;
typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_LIST_ITERATOR;
typedef ACE_Timer_Heap_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_HEAP;
typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_HEAP_ITERATOR;
typedef ACE_Timer_Wheel_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_WHEEL;
typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_WHEEL_ITERATOR;
// = Friendship.
/// Timer handler runs a thread and manages the timers, on behalf of
/// the Proactor.
friend class ACE_Proactor_Timer_Handler;
public:
/**
* Constructor. If @a implementation is 0, the correct implementation
* object will be created. @a delete_implementation flag determines
* whether the implementation object should be deleted by the
* Proactor or not. If @a tq is 0, a new TIMER_QUEUE is created.
*/
ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
bool delete_implementation = false,
ACE_Proactor_Timer_Queue *tq = 0);
/// Destruction.
~ACE_Proactor (void);
/// Get pointer to a process-wide ACE_Proactor. @a threads should
/// be part of another method.
static ACE_Proactor *instance (size_t threads = 0);
/// Set pointer to a process-wide ACE_Proactor and return existing
/// pointer.
static ACE_Proactor *instance (ACE_Proactor * proactor,
bool delete_proactor = false);
/// Delete the dynamically allocated Singleton.
static void close_singleton (void);
/// Cleanup method, used by the ACE_Object_Manager to destroy the
/// singleton.
static void cleanup (void *instance, void *arg);
/// Name of dll in which the singleton instance lives.
static const ACE_TCHAR *dll_name (void);
/// Name of component--ACE_Proactor in this case.
static const ACE_TCHAR *name (void);
// = Proactor event loop management methods.
/// Run the event loop until the <ACE_Proactor::handle_events> method
/// returns -1 or the <end_event_loop> method is invoked.
static int run_event_loop (void);
/**
* Run the event loop until the <ACE_Proactor::handle_events> method
* returns -1, the <end_event_loop> method is invoked, or the
* ACE_Time_Value expires, in which case 0 is returned.
*/
static int run_event_loop (ACE_Time_Value &tv);
/**
* Instruct the <ACE_Proactor::instance> to terminate its event
* loop.
* This method wakes up all the threads blocked on waiting for
* completions and end the event loop.
*/
static int end_event_loop (void);
/**
* Resets the <ACE_Proactor::end_event_loop_> static so that the
* <run_event_loop> method can be restarted.
*/
static int reset_event_loop (void);
/**
* The singleton proactor is used by the ACE_Service_Config.
* Therefore, we must check for the reconfiguration request and
* handle it after handling an event.
*/
static int check_reconfiguration (ACE_Proactor *);
/// Report if the <ACE_Proactor::instance> event loop is finished.
static int event_loop_done (void);
/// Close the associated @c ACE_Proactor_Impl implementation object.
/**
* If @arg delete_implementation was specified to the @c open() method,
* the implementation object is also deleted.
*/
int close (void);
/**
* You can add a hook to various run_event methods and the hook will
* be called after handling every proactor event. If this function
* returns 0, proactor_run_event_loop will check for the return value of
* handle_events. If it is -1, the the proactor_run_event_loop will return
* (pre-maturely.)
*/
typedef int (*PROACTOR_EVENT_HOOK)(ACE_Proactor *);
// These methods work with an instance of a proactor.
/**
* Run the event loop until the
* <ACE_Proactor::handle_events>
* method returns -1 or the <end_proactor_event_loop> method is invoked.
*/
int proactor_run_event_loop (PROACTOR_EVENT_HOOK = 0);
/**
* Run the event loop until the <ACE_Proactor::handle_events>
* method returns -1, the
* <end_proactor_event_loop> method is invoked,
* or the ACE_Time_Value
* expires, in which case a 0 is returned.
*/
int proactor_run_event_loop (ACE_Time_Value &tv,
PROACTOR_EVENT_HOOK = 0);
/**
* Instruct the ACE_Proactor to terminate its event loop
* and notifies the ACE_Proactor so that it can wake up
* and close down gracefully.
*/
int proactor_end_event_loop (void);
/// Report if the ACE_Proactor event loop is finished.
int proactor_event_loop_done (void);
/// Resets the <ACE_Proactor::end_event_loop_> static so that the
/// <run_event_loop> method can be restarted.
int proactor_reset_event_loop (void);
/// This method adds the @a handle to the I/O completion port. This
/// function is a no-op function for Unix systems and returns 0;
int register_handle (ACE_HANDLE handle,
const void *completion_key);
// = Timer management.
/**
* Schedule a @a handler that will expire after <time>. If it
* expires then @a act is passed in as the value to the @a handler's
* <handle_timeout> callback method. This method returns a
* <timer_id>. This <timer_id> can be used to cancel a timer before
* it expires. The cancellation ensures that <timer_ids> are unique
* up to values of greater than 2 billion timers. As long as timers
* don't stay around longer than this there should be no problems
* with accidentally deleting the wrong timer. Returns -1 on
* failure (which is guaranteed never to be a valid <timer_id>).
*/
long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time);
long schedule_repeating_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &interval);
/// Same as above except @a interval it is used to reschedule the
/// @a handler automatically.
/// This combines the above two methods into one. Mostly for backward
/// compatibility.
long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval);
/// Cancel all timers associated with this @a handler. Returns number
/// of timers cancelled.
int cancel_timer (ACE_Handler &handler,
int dont_call_handle_close = 1);
/**
* Cancel the single <ACE_Handler> that matches the @a timer_id value
* (which was returned from the <schedule> method). If @a act is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the <Handler> was registered. This makes
* it possible to free up the memory and avoid memory leaks.
* Returns 1 if cancellation succeeded and 0 if the @a timer_id
* wasn't found.
*/
int cancel_timer (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
/**
* Dispatch a single set of events, waiting up to a specified time limit
* if necessary.
* @param wait_time the time to wait for an event to occur. This is
* a relative time. On successful return, the time is updated to
* reflect the amount of time spent waiting for event(s) to occur.
* @return Returns 0 if no events occur before the @a wait_time expires.
* Returns 1 when a completion is dispatched. On error, returns -1
* and sets errno accordingly.
*/
int handle_events (ACE_Time_Value &wait_time);
/**
* Block indefinitely until at least one event is dispatched.
* @return Returns 1 when a completion is dispatched. On error, returns -1
* and sets errno accordingly.
*/
int handle_events (void);
/// Add wakeup dispatch threads (reinit).
int wake_up_dispatch_threads (void);
/// Close all dispatch threads.
int close_dispatch_threads (int wait);
/// Get number of thread used as a parameter to CreatIoCompletionPort.
size_t number_of_threads (void) const;
/// Set number of thread used as a parameter to CreatIoCompletionPort.
void number_of_threads (size_t threads);
/// Get timer queue.
ACE_Proactor_Timer_Queue *timer_queue (void) const;
/// Set timer queue.
void timer_queue (ACE_Proactor_Timer_Queue *timer_queue);
/**
* Get the event handle.
* It is a no-op in POSIX platforms and it returns
* ACE_INVALID_HANDLE.
*/
ACE_HANDLE get_handle (void) const;
/// Get the implementation class.
ACE_Proactor_Impl *implementation (void) const;
// = Factory methods for the operations
// Note that the user does not have to use or know about these
// methods.
/// Create the correct implementation class for doing
/// Asynch_Read_Stream.
ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
/// Create the correct implementation class for doing
/// Asynch_Write_Stream.
ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
/// Create the correct implementation class for doing
/// Asynch_Read_File.
ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
/// Create the correct implementation class for doing
/// Asynch_Write_File.
ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
/// Create the correct implementation class for doing Asynch_Accept.
ACE_Asynch_Accept_Impl *create_asynch_accept (void);
/// Create the correct implementation class for doing Asynch_Connect.
ACE_Asynch_Connect_Impl *create_asynch_connect (void);
/// Create the correct implementation class for doing
/// Asynch_Transmit_File.
ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
/// Create the correct implementation class for doing
/// Asynch_Read_Dgram.
ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);
/// Create the correct implementation class for doing
/// Asynch_Write_Dgram.
ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);
// = Factory methods for the results
// Note that the user does not have to use or know about these
// methods unless they want to "fake" results.
/// Create the correct implementation class for
/// ACE_Asynch_Read_Stream::Result class.
ACE_Asynch_Read_Stream_Result_Impl *
create_asynch_read_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Write_Stream::Result.
ACE_Asynch_Write_Stream_Result_Impl *
create_asynch_write_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Read_File::Result.
ACE_Asynch_Read_File_Result_Impl *
create_asynch_read_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Write_File::Result.
ACE_Asynch_Write_File_Result_Impl *
create_asynch_write_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Read_Dgram::Result.
ACE_Asynch_Read_Dgram_Result_Impl *
create_asynch_read_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block *message_block,
size_t bytes_to_read,
int flags,
int protocol_family,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Write_Dgram::Result.
ACE_Asynch_Write_Dgram_Result_Impl *
create_asynch_write_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block *message_block,
size_t bytes_to_write,
int flags,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for ACE_Asynch_Accept::Result.
ACE_Asynch_Accept_Result_Impl *
create_asynch_accept_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for ACE_Asynch_Connect::Result
ACE_Asynch_Connect_Result_Impl *
create_asynch_connect_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE connect_handle,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Create the correct implementation class for
/// ACE_Asynch_Transmit_File::Result.
ACE_Asynch_Transmit_File_Result_Impl *
create_asynch_transmit_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE socket,
ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/**
* Create a timer result object which can be used with the Timer
* mechanism of the Proactor.
* If @a signal_number is -1, <POSIX_SIG_Proactor> will create a
* Timer object with a meaningful signal number, choosing the
* largest signal number from the signal mask of the Proactor.
*/
ACE_Asynch_Result_Impl *
create_asynch_timer (ACE_Handler::Proxy_Ptr &handler_proxy,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
protected:
/**
* Post <how_many> completions to the completion port so that all
* threads can wake up. This is used in conjunction with the
* <run_event_loop>.
*/
static int post_wakeup_completions (int how_many);
/**
* Post <how_many> completions to the completion port so that all
* threads can wake up. This is used in conjunction with the
* <proactor_run_event_loop>.
*/
int proactor_post_wakeup_completions (int how_many);
/// Set the implementation class.
void implementation (ACE_Proactor_Impl *implementation);
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Proactor_Impl *implementation_;
/// Flag used to indicate whether we are responsible for cleaning up
/// the implementation instance.
bool delete_implementation_;
/// Pointer to a process-wide ACE_Proactor.
static ACE_Proactor *proactor_;
/// Must delete the <proactor_> if true.
static bool delete_proactor_;
/// Handles timeout events.
ACE_Proactor_Timer_Handler *timer_handler_;
/// This will manage the thread in the Timer_Handler.
ACE_Thread_Manager thr_mgr_;
/// Timer Queue.
ACE_Proactor_Timer_Queue *timer_queue_;
/// Flag on whether to delete the timer queue.
int delete_timer_queue_;
/// Terminate the proactor event loop.
sig_atomic_t end_event_loop_;
/// Number of threads in the event loop.
sig_atomic_t event_loop_thread_count_;
/// Mutex to protect work with lists.
ACE_SYNCH_MUTEX mutex_;
private:
/// Deny access since member-wise won't work...
ACE_Proactor (const ACE_Proactor &);
ACE_Proactor &operator= (const ACE_Proactor &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
# if defined (__ACE_INLINE__)
# include "ace/Proactor.inl"
# endif /* __ACE_INLINE__ */
#else /* NOT WIN32 or POSIX with AIO features. */
# include "ace/os_include/os_stddef.h"
# include "ace/os_include/os_signal.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Time_Value;
class ACE_Export ACE_Proactor
{
public:
class Timer_Queue {};
ACE_Proactor (size_t /* number_of_threads */ = 0,
Timer_Queue * /* tq */ = 0) {}
~ACE_Proactor (void) {}
int handle_events (void) { return -1; }
int handle_events (ACE_Time_Value &) { return -1; }
/// Placeholder to enable compilation on non-Win32 platforms
static ACE_Proactor *instance (size_t threads = 0);
/// Placeholder to enable compilation on non-Win32 platforms
static ACE_Proactor *instance (ACE_Proactor *);
/// Placeholder to enable compilation on non-Win32 platforms
static void close_singleton (void);
/// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (void);
/// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (ACE_Time_Value &tv);
/// Placeholder to enable compilation on non-Win32 platforms
static int end_event_loop (void);
/// Placeholder to enable compilation on non-Win32 platforms
static sig_atomic_t event_loop_done (void);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
#include /**/ "ace/post.h"
#endif /* ACE_PROACTOR_H */
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