This file is indexed.

/usr/include/adplug/dro2.h is in libadplug-dev 2.2.1+dfsg3-0.3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
 * Adplug - Replayer for many OPL2/OPL3 audio file formats.
 * Copyright (C) 1999 - 2005 Simon Peter, <dn.tlp@gmx.net>, et al.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * dro2.h - DOSBox Raw OPL v2.0 player by Adam Nielsen <malvineous@shikadi.net>
 */

#include <stdint.h> // for uintxx_t
#include "player.h"

class Cdro2Player: public CPlayer
{
	protected:
		uint8_t iCmdDelayS, iCmdDelayL;
		int iConvTableLen;
		uint8_t *piConvTable;

		uint8_t *data;
		int iLength;
		int iPos;
		int iDelay;


	public:
		static CPlayer *factory(Copl *newopl);

		Cdro2Player(Copl *newopl);
		~Cdro2Player();

		bool load(const std::string &filename, const CFileProvider &fp);
		bool update();
		void rewind(int subsong);
		float getrefresh();

		std::string gettype()
		{
			return std::string("DOSBox Raw OPL v2.0");
		}

	protected:
		//unsigned char *data;
		//unsigned long pos,length;
		//unsigned long msdone,mstotal;
		//unsigned short delay;
		//unsigned char index, opl3_mode;
};