/usr/include/libAfterImage/asimage.h is in libafterimage-dev 2.2.12-6.
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#define ASIMAGE_HEADER_FILE_INCLUDED
#include "asvisual.h"
#include "blender.h"
#include "asstorage.h"
#undef TRACK_ASIMAGES
#ifdef __cplusplus
extern "C" {
#endif
struct ASImageBevel;
struct ASImageDecoder;
struct ASImageOutput;
struct ASScanline;
/****h* libAfterImage/asimage.h
* NAME
* asimage defines main structures and function for image manipulation.
* DESCRIPTION
* libAfterImage provides powerful functionality to load, store
* and transform images. It allows for smaller memory utilization by
* utilizing run-length encoding of the image data. There could be
* different levels of compression selected, allowing to choose best
* speed/memory ratio.
*
* SEE ALSO
* Structures :
* ASImage
* ASImageManager
* ASImageBevel
* ASImageDecoder
* ASImageOutput
* ASImageLayer
* ASGradient
*
* Functions :
* asimage_init(), asimage_start(), create_asimage(),
* clone_asimage(), destroy_asimage()
*
* ImageManager Reference counting and managing :
* create_image_manager(), destroy_image_manager(),
* store_asimage(), fetch_asimage(), query_asimage(),
* dup_asimage(), release_asimage(),
* release_asimage_by_name(), forget_asimage(),
* safe_asimage_destroy()
*
* Gradients helper functions :
* flip_gradient(), destroy_asgradient()
*
* Layers helper functions :
* init_image_layers(), create_image_layers(),
* destroy_image_layers()
*
* Encoding :
* asimage_add_line(), asimage_add_line_mono(),
* asimage_print_line(), get_asimage_chanmask(),
* move_asimage_channel(), copy_asimage_channel(),
* copy_asimage_lines()
*
* Decoding
* start_image_decoding(), stop_image_decoding(),
* asimage_decode_line (), set_decoder_shift(),
* set_decoder_back_color()
*
* Output :
* start_image_output(), set_image_output_back_color(),
* toggle_image_output_direction(), stop_image_output()
*
* Other libAfterImage modules :
* ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
* import.h transform.h ximage.h
* AUTHOR
* Sasha Vasko <sasha at aftercode dot net>
******/
#define ASIMAGE_PATH_ENVVAR "IMAGE_PATH"
#define ASFONT_PATH_ENVVAR "FONT_PATH"
/****d* libAfterImage/ASAltImFormats
* NAME
* ASAltImFormats identifies what output format should be used for storing
* the transformation result. Also identifies what data is currently stored
* in alt member of ASImage structure.
* SOURCE
*/
typedef enum {
ASA_ASImage = 0,
ASA_XImage,
ASA_MaskXImage,
/* temporary XImages to be allocated from static pool of memory :*/
ASA_ScratchXImage,
ASA_ScratchMaskXImage,
ASA_ScratchXImageAndAlpha,
ASA_ARGB32,
ASA_Vector, /* This cannot be used for transformation's result
* format */
ASA_Formats
}ASAltImFormats;
/*******/
/****s* libAfterImage/ASImage
* NAME
* ASImage is the main structure to hold image data.
* DESCRIPTION
* Images are stored internally split into ARGB channels, each split
* into scanline. Actuall data is stored using ASStorage container. Inside
* ASImage data structure we only store IDs pointing to data in ASStorage
* ASStorage implements reference counting, data compression,
* automatic memory defragmentation and other nice things.
* SEE ALSO
* asimage_init()
* asimage_start()
* create_asimage()
* destroy_asimage()
* SOURCE
*/
struct ASImageAlternative;
struct ASImageManager;
/* magic number identifying ASFont data structure */
#define MAGIC_ASIMAGE 0xA3A314AE
typedef struct ASImage
{
unsigned long magic ;
unsigned int width, height; /* size of the image in pixels */
/* arrays of storage ids of stored scanlines of particular channel: */
ASStorageID *alpha,
*red,
*green,
*blue;
ASStorageID *channels[IC_NUM_CHANNELS];
/* merely a shortcut so we can
* somewhat simplify code in loops */
ARGB32 back_color ; /* background color of the image, so
* we could discard everything that
* matches it, and then restore it
* back. */
struct ASImageAlternative
{ /* alternative forms of ASImage storage : */
XImage *ximage ; /* pointer to XImage created as the
* result of transformations whenever
* we request it to output into
* XImage ( see to_xim parameter ) */
XImage *mask_ximage ; /* XImage of depth 1 that could be
* used to store mask of the image */
ARGB32 *argb32 ; /* array of widthxheight ARGB32
* values */
double *vector ; /* scientific data that should be used
* in conjunction with
* ASScientificPalette to produce
* actuall ARGB data */
}alt;
struct ASImageManager *imageman; /* if not null - then image could be
* referenced by some other code */
int ref_count ;/* this will tell us what us how many
* times */
char *name ; /* readonly copy of image name
* this name is a hash value used to
* store image in the image-man's hash,
* and gets freed automagically on image
* removal from hash */
#define ASIM_DATA_NOT_USEFUL (0x01<<0)
#define ASIM_VECTOR_TOP2BOTTOM (0x01<<1)
#define ASIM_XIMAGE_8BIT_MASK (0x01<<2)
#define ASIM_NO_COMPRESSION (0x01<<3) /* Do not use compression to
* save some computation time
*/
#define ASIM_ALPHA_IS_BITMAP (0x01<<4)
#define ASIM_RGB_IS_BITMAP (0x01<<5)
#define ASIM_XIMAGE_NOT_USEFUL (0x01<<6)
#define ASIM_NAME_IS_FILENAME (0x01<<7)
ASFlagType flags ; /* combination of the above flags */
} ASImage;
/*******/
/****d* libAfterImage/LIMITS
* NAME
* MAX_IMPORT_IMAGE_SIZE effectively limits size of the allowed
* images to be loaded from files. That is
* needed to be able to filter out corrupt files.
* NAME
* MAX_BEVEL_OUTLINE Limit on bevel outline to be drawn around
* the image.
* NAME
* MAX_SEARCH_PATHS Number of search paths to be used while loading
* images from files.
*/
#define MAX_IMPORT_IMAGE_SIZE 8000
#define MAX_BEVEL_OUTLINE 100
#define MAX_SEARCH_PATHS 8 /* prudently limiting ourselfs */
/******/
/****s* libAfterImage/ASImageManager
* NAME
* ASImageManager structure to be used to maintain list of loaded images
* for given set of search paths and gamma. Images are named and reference
* counted.
* SOURCE
*/
typedef struct ASImageManager
{
ASHashTable *image_hash ;
/* misc stuff that may come handy : */
char *search_path[MAX_SEARCH_PATHS+1];
double gamma ;
}ASImageManager;
/*************/
/* Auxiliary data structures : */
/****s* libAfterImage/ASVectorPalette
* NAME
* ASVectorPalette contains palette allowing us to map double values
* in vector image data into actuall ARGB values.
* SOURCE
*/
typedef struct ASVectorPalette
{
unsigned int npoints ;
double *points ;
CARD16 *channels[IC_NUM_CHANNELS] ; /* ARGB data for key points. */
ARGB32 default_color;
}ASVectorPalette;
/*************/
/****s* libAfterImage/asimage/ASImageLayer
* NAME
* ASImageLayer specifies parameters of the image superimposition.
* DESCRIPTION
* libAfterImage allows for simultaneous superimposition (overlaying) of
* arbitrary number of images. To facilitate this ASImageLayer structure
* has been created in order to specify parameters of each image
* participating in overlaying operation. Images need not to be exact
* same size. For each image its position on destination is specified
* via dst_x and dst_y data members. Each image maybe tiled and clipped
* to fit into rectangle specified by clip_x, clip_y, clip_width,
* clip_height ( in image coordinates - not destination ). If image is
* missing, then area specified by dst_x, dst_y, clip_width, clip_height
* will be filled with solid_color.
* Entire image will be tinted using tint parameter prior to overlaying.
* Bevel specified by bevel member will be drawn over image prior to
* overlaying. Specific overlay method has to be specified.
* merge_scanlines method is pointer to a function,
* that accepts 2 ASScanlines as arguments and performs overlaying of
* first one with the second one.
* There are 15 different merge_scanline methods implemented in
* libAfterImage, including alpha-blending, tinting, averaging,
* HSV and HSL colorspace operations, etc.
* NOTES
* ASImageLayer s could be organized into chains using next pointers.
* Since there could be a need to rearrange layers and maybe bypass some
* layers - we need to provide for flexibility, while at the same time
* allowing for simplicity of arrays. As the result next pointers could
* be used to link together continuous arrays of layer, like so :
* array1: [layer1(next==NULL)][layer2(next!=NULL)]
* ____________________________|
* V
* array2: [layer3(next==NULL)][layer4(next==NULL)][layer5(next!=NULL)]
* ________________________________________________|
* V
* array3: [layer6(next==NULL)][layer7(next==layer7)]
* ^______|
*
* While iterating through such a list we check for two conditions -
* exceeding count of layers and layer pointing to self. When any of
* that is met - we stopping iteration.
* SEE ALSO
* merge_layers()
* blender.h
* SOURCE
*/
typedef struct ASImageLayer
{
ASImage *im;
ARGB32 solid_color ; /* If im == NULL, then fill
* the area with this color. */
int dst_x, dst_y; /* placement in overall
* composition */
/* clip area could be partially outside of the image -
* image gets tiled in it */
int clip_x, clip_y;
unsigned int clip_width, clip_height;
ARGB32 tint ; /* if 0 - no tint */
struct ASImageBevel *bevel ; /* border to wrap layer with
* (for buttons, etc.)*/
/* if image is clipped then we need to specify offsets of bevel as
* related to clipped rectangle. Normally it should be :
* 0, 0, im->width, im->height. And if width/height left 0 - it will
* default to this values. Note that clipped image MUST be entirely
* inside the bevel rectangle. !!!*/
int bevel_x, bevel_y;
unsigned int bevel_width, bevel_height;
int merge_mode ; /* reserved for future use */
merge_scanlines_func merge_scanlines ; /* overlay method */
struct ASImageLayer *next; /* optional pointer to next
* layer. If it points to
* itself - then end of the
* chain.*/
void *data; /* hook to hung data on */
}ASImageLayer;
/********/
/****d* libAfterImage/asimage/GRADIENT_TYPE_flags
* FUNCTION
* Combination of this flags defines the way gradient is rendered.
* NAME
* GRADIENT_TYPE_DIAG when set it will cause gradient's direction to be
* rotated by 45 degrees
* NAME
* GRADIENT_TYPE_ORIENTATION will cause gradient direction to be rotated
* by 90 degrees. When combined with GRADIENT_TYPE_DIAG - rotates gradient
* direction by 135 degrees.
* SOURCE
*/
#define GRADIENT_TYPE_DIAG (0x01<<0)
#define GRADIENT_TYPE_ORIENTATION (0x01<<1)
#define GRADIENT_TYPE_MASK (GRADIENT_TYPE_ORIENTATION| \
GRADIENT_TYPE_DIAG)
/********/
/****d* libAfterImage/asimage/GRADIENT_TYPE
* FUNCTION
* This are named combinations of above flags to define type of gradient.
* NAME
* GRADIENT_Left2Right normal left-to-right gradient.
* NAME
* GRADIENT_TopLeft2BottomRight diagonal top-left to bottom-right.
* NAME
* GRADIENT_Top2Bottom vertical top to bottom gradient.
* NAME
* GRADIENT_BottomLeft2TopRight diagonal bottom-left to top-right.
* SOURCE
*/
#define GRADIENT_Left2Right 0
#define GRADIENT_TopLeft2BottomRight GRADIENT_TYPE_DIAG
#define GRADIENT_Top2Bottom GRADIENT_TYPE_ORIENTATION
#define GRADIENT_BottomLeft2TopRight (GRADIENT_TYPE_DIAG| \
GRADIENT_TYPE_ORIENTATION)
/********/
/****s* libAfterImage/ASGradient
* NAME
* ASGradient describes how gradient is to be drawn.
* DESCRIPTION
* libAfterImage includes functionality to draw multipoint gradients in
* 4 different directions left->right, top->bottom and diagonal
* lefttop->rightbottom and bottomleft->topright. Each gradient described
* by type, number of colors (or anchor points), ARGB values for each
* color and offsets of each point from the beginning of gradient in
* fractions of entire length. There should be at least 2 anchor points.
* very first point should have offset of 0. and last point should have
* offset of 1. Gradients are drawn in ARGB colorspace, so it is possible
* to have semitransparent gradients.
* SEE ALSO
* make_gradient()
* SOURCE
*/
typedef struct ASGradient
{
int type; /* see GRADIENT_TYPE above */
int npoints; /* number of anchor points */
ARGB32 *color; /* ARGB color values for each anchor point*/
double *offset; /* offset of each point from the beginning in
* fractions of entire length */
}ASGradient;
/********/
/****d* libAfterImage/asimage/flip
* FUNCTION
* This are flags that define rotation angle.
* NAME
* FLIP_VERTICAL defines rotation of 90 degrees counterclockwise.
* NAME
* FLIP_UPSIDEDOWN defines rotation of 180 degrees counterclockwise.
* combined they define rotation of 270 degrees counterclockwise.
* SOURCE
*/
#define FLIP_VERTICAL (0x01<<0)
#define FLIP_UPSIDEDOWN (0x01<<1)
#define FLIP_MASK (FLIP_UPSIDEDOWN|FLIP_VERTICAL)
/********/
/****d* libAfterImage/asimage/tint
* FUNCTION
* We use 32 bit ARGB values to define how tinting should be done.
* The formula for tinting particular channel data goes like that:
* tinted_data = (image_data * tint)/128
* So if tint channel value is greater then 127 - same channel will be
* brighter in destination image; if it is lower then 127 - same channel
* will be darker in destination image. Tint channel value of 127
* ( or 0x7F hex ) does not change anything.
* Alpha channel is tinted as well, allowing for creation of
* semitransparent images. Calculations are performed in 24.8 format -
* with 8 bit precision. Result is saturated to avoid overflow, and
* precision is carried over to next pixel ( error diffusion ), when con
* verting 24.8 to 8 bit format.
* NAME
* TINT_NONE special value that disables tinting
* NAME
* TINT_LEAVE_SAME also disables tinting.
* SOURCE
*/
#define TINT_NONE 0
#define TINT_LEAVE_SAME (0x7F7F7F7F)
#define TINT_HALF_DARKER (0x3F3F3F3F)
#define TINT_HALF_BRIGHTER (0xCFCFCFCF)
#define TINT_RED (0x7F7F0000)
#define TINT_GREEN (0x7F007F00)
#define TINT_BLUE (0x7F00007F)
/********/
/****d* libAfterImage/asimage/compression
* FUNCTION
* Defines the level of compression to attempt on ASImage scanlines.
* NAME
* ASIM_COMPRESSION_NONE defined as 0 - disables compression.
* NAME
* ASIM_COMPRESSION_FULL defined as 100 - highest compression level.
* Anything in between 0 and 100 will cause only part of the scanline to
* be compressed.
* This is obsolete. Now all images are compressed if possible.
********/
#define ASIM_COMPRESSION_NONE 0
#define ASIM_COMPRESSION_FULL 100
extern Bool asimage_use_mmx ;
/****f* libAfterImage/asimage/asimage_init()
* NAME
* asimage_init() frees datamembers of the supplied ASImage structure, and
* initializes it to all 0.
* SYNOPSIS
* void asimage_init (ASImage * im, Bool free_resources);
* INPUTS
* im - pointer to valid ASImage structure
* free_resources - if True will make function attempt to free
* all non-NULL pointers.
*********/
/****f* libAfterImage/asimage/flush_asimage_cache()
* NAME
* flush_asimage_cache() destroys XImage and mask XImage kept from previous
* conversions to/from X Pixmap.
* SYNOPSIS
* void flush_asimage_cache (ASImage * im );
* INPUTS
* im - pointer to valid ASImage structure
*********/
/****f* libAfterImage/asimage/asimage_start()
* NAME
* asimage_start() Allocates memory needed to store scanline of the image
* of supplied size. Assigns all the data members valid values. Makes sure
* that ASImage structure is ready to store image data.
* SYNOPSIS
* void asimage_start (ASImage * im, unsigned int width,
* unsigned int height,
* unsigned int compression);
* INPUTS
* im - pointer to valid ASImage structure
* width - width of the image
* height - height of the image
* compression - level of compression to perform on image data.
* compression has to be in range of 0-100 with 100
* signifying highest level of compression.
* NOTES
* In order to resize ASImage structure after asimage_start() has been
* called, asimage_init() must be invoked to free all the memory, and
* then asimage_start() has to be called with new dimensions.
*********/
/****f* libAfterImage/asimage/create_asimage()
* NAME
* create_asimage() Performs memory allocation for the new ASImage
* structure, as well as initialization of allocated structure based on
* supplied parameters.
* SYNOPSIS
* ASImage *create_asimage( unsigned int width,
* unsigned int height,
* unsigned int compression);
* INPUTS
* width - desired image width
* height - desired image height
* compression - compression level in new ASImage( see asimage_start()
* for more ).
* RETURN VALUE
* Pointer to newly allocated and initialized ASImage structure on
* Success. NULL in case of any kind of error - that should never happen.
*********/
/****f* libAfterImage/asimage/clone_asimage()
* NAME
* clone_asimage()
* SYNOPSIS
* ASImage *clone_asimage(ASImage *src, ASFlagType filter );
* INPUTS
* src - original ASImage.
* filter - bitmask of channels to be copied from one image to another.
* RETURN VALUE
* New ASImage, as a copy of original image.
* DESCRIPTION
* Creates exact clone of the original ASImage, with same compression,
* back_color and rest of the attributes. Only ASImage data will be
* carried over. Any attached alternative forms of images (XImages, etc.)
* will not be copied. Any channel with unset bit in filter will not be
* copied. Image name, ASImageManager and ref_count will not be copied -
* use store_asimage() afterwards and make sure you use different name,
* to avoid clashes with original image.
*********/
/****f* libAfterImage/asimage/destroy_asimage()
* NAME
* destroy_asimage() frees all the memory allocated for specified ASImage.
* SYNOPSIS
* void destroy_asimage( ASImage **im );
* INPUTS
* im - pointer to valid ASImage structure.
* NOTES
* If there was XImage attached to it - it will be deallocated as well.
* EXAMPLE
* asview.c: ASView.5
*********/
/****f* libAfterImage/asimage/asimage_replace()
* NAME
* asimage_replace() will replace ASImage's data using data from
* another ASImage
* SYNOPSIS
* Bool asimage_replace (ASImage *im, ASImage *from);
* INPUTS
* im - pointer to valid ASImage structure.
* from - pointer to ASImage from which to take the data.
* NOTES
* this function updates image without reallocating structure itself, which
* means that all pointers to it will still be valid. If that function
* succeeds - [from] ASImage will become unusable and should be deallocated
* using free() call.
*********/
void asimage_init (ASImage * im, Bool free_resources);
void flush_asimage_cache( ASImage *im );
void asimage_start (ASImage * im, unsigned int width, unsigned int height, unsigned int compression);
ASImage *create_asimage( unsigned int width, unsigned int height, unsigned int compression);
ASImage *create_static_asimage( unsigned int width, unsigned int height, unsigned int compression);
ASImage *clone_asimage( ASImage *src, ASFlagType filter );
void destroy_asimage( ASImage **im );
Bool asimage_replace (ASImage *im, ASImage *from);
/****f* libAfterImage/asimage/set_asimage_vector()
* NAME
* set_asimage_vector() This function replaces contents of the vector
* member of ASImage structure with new double precision data.
* SYNOPSIS
* set_asimage_vector( ASImage *im, register double *vector );
* INPUTS
* im - pointer to valid ASImage structure.
* vector - scientific data to attach to the image.
* NOTES
* Data must have size of width*height ahere width and height are size of
* the ASImage.
*********/
Bool set_asimage_vector( ASImage *im, register double *vector );
/****f* libAfterImage/asimage/vectorize_asimage()
* NAME
* vectorize_asimage() This function replaces contents of the vector
* member of ASImage structure with new double precision data, generated
* from native ARGB32 image contents. Color palette is generated by
* indexing color values using max_colors, dither and opaque_threshold
* parameters.
* SYNOPSIS
* ASVectorPalette* vectorize_asimage( ASImage *im,
* unsigned int max_colors,
* unsigned int dither,
* int opaque_threshold );
* INPUTS
* im - pointer to valid ASImage structure.
* max_colors - maximum size of the colormap.
* dither - number of bits to strip off the color data ( 0...7 )
* opaque_threshold - alpha channel threshold at which pixel should be
* treated as opaque
* RETURN VALUE
* pointer to the ASVectorPalette structure that could be used for
* reverse conversion from double values to ARGB32.
* NOTES
* alt.vector member of the supplied ASImage will be replaced and will
* contain WIDTHxHEIGHT double values representing generated scientific
* data.
*********/
ASVectorPalette* vectorize_asimage( ASImage *im, unsigned int max_colors,
unsigned int dither, int opaque_threshold );
/****f* libAfterImage/asimage/create_image_manager()
* NAME
* create_image_manager() create ASImage management and reference
* counting object.
* SYNOPSIS
* ASImageManager *create_image_manager( ASImageManager *reusable_memory,
* double gamma, ... );
* INPUTS
* reusable_memory - optional pointer to a block of memory to be used to
* store ASImageManager object.
* double gamma - value of gamma correction to be used while loading
* images from files.
* ... - NULL terminated list of up to 8 PATH strings to list
* locations at which images could be found.
* DESCRIPTION
* Creates ASImageManager object in memory and initializes it with
* requested gamma value and PATH list. This Object will contain a hash
* table referencing all the loaded images. When such object is used while
* loading images from the file - gamma and PATH values will be used, so
* that all the loaded and referenced images will have same parameters.
* File name will be used as the image name, and if same file is attempted
* to be loaded again - instead reference will be incremented, and
* previously loaded image will be retyrned. All the images stored in
* ASImageManager's table will contain a back pointer to it, and they must
* be deallocated only by calling release_asimage(). destroy_asimage() will
* refuse to deallocate such an image.
*********/
/****f* libAfterImage/asimage/destroy_image_manager()
* NAME
* destroy_image_manager() destroy management obejct.
* SYNOPSIS
* void destroy_image_manager( struct ASImageManager *imman,
* Bool reusable );
* INPUTS
* imman - pointer to ASImageManager object to be deallocated
* reusable - if True, then memory that holds object itself will
* not be deallocated. Useful when object is created
* on stack.
* DESCRIPTION
* Destroys all the referenced images, PATH values and if reusable is False,
* also deallocates object's memory.
*********/
ASImageManager *create_image_manager( struct ASImageManager *reusable_memory, double gamma, ... );
void destroy_image_manager( struct ASImageManager *imman, Bool reusable );
/****f* libAfterImage/asimage/store_asimage()
* NAME
* store_asimage() add ASImage to the reference.
* SYNOPSIS
* Bool store_asimage( ASImageManager* imageman, ASImage *im,
* const char *name );
* INPUTS
* imageman - pointer to valid ASImageManager object.
* im - pointer to the image to be stored.
* name - unique name of the image.
* DESCRIPTION
* Adds specifyed image to the ASImageManager's list of referenced images.
* Stored ASImage could be deallocated only by release_asimage(), or when
* ASImageManager object itself is destroyed.
*********/
/****f* libAfterImage/asimage/relocate_asimage()
* NAME
* relocate_asimage() relocate ASImage into a different image manager.
* SYNOPSIS
* void relocate_asimage( ASImageManager* to_imageman, ASImage *im );
* INPUTS
* to_imageman - pointer to valid ASImageManager object.
* im - pointer to the image to be stored.
* DESCRIPTION
* Moves image from one ASImageManager's list of referenced images into
* another ASImageManager. Reference count will be kept the same.
*********/
Bool store_asimage( ASImageManager* imageman, ASImage *im, const char *name );
void relocate_asimage( ASImageManager* to_imageman, ASImage *im );
/****f* libAfterImage/asimage/fetch_asimage()
* NAME
* fetch_asimage()
* NAME
* query_asimage()
* SYNOPSIS
* ASImage *fetch_asimage( ASImageManager* imageman, const char *name );
* ASImage *query_asimage( ASImageManager* imageman, const char *name );
* INPUTS
* imageman - pointer to valid ASImageManager object.
* name - unique name of the image.
* DESCRIPTION
* Looks for image with the name in ASImageManager's list and if found,
* returns pointer to it. Note that query_asimage() does not increment
* reference count, while fetch_asimage() does. Therefore if fetch_asimage()
* is used - release_asimage() should be called , when image is no longer
* in use.
*********/
ASImage *fetch_asimage( ASImageManager* imageman, const char *name );
ASImage *query_asimage( ASImageManager* imageman, const char *name );
/****f* libAfterImage/asimage/dup_asimage()
* NAME
* dup_asimage() increment reference count of stored ASImage.
* SYNOPSIS
* ASImage *dup_asimage( ASImage* im );
* INPUTS
* im - pointer to already referenced image.
*********/
ASImage *dup_asimage ( ASImage* im ); /* increment ref countif applicable */
/****f* libAfterImage/asimage/release_asimage()
* NAME
* release_asimage() decrement reference count for given ASImage.
* NAME
* release_asimage_by_name() decrement reference count for ASImage
* identifyed by its name.
* SYNOPSIS
* int release_asimage( ASImage *im );
* int release_asimage_by_name( ASImageManager *imman, char *name );
* INPUTS
* im - pointer to already referenced image.
* imageman - pointer to valid ASImageManager object.
* name - unique name of the image.
* DESCRIPTION
* Decrements reference count on the ASImage object and destroys it if
* reference count is below zero.
*********/
int release_asimage( ASImage *im );
int release_asimage_by_name( ASImageManager *imman, char *name );
/****f* libAfterImage/asimage/forget_asimage()
* NAME
* forget_asimage() remove ASImage from ASImageManager's hash by pointer.
* NAME
* forget_asimage_name() remove ASImage from ASImageManager's hash by its
* name.
* SYNOPSIS
* void forget_asimage( ASImage *im );
* void forget_asimage_name( ASImageManager *imman, const char *name );
* INPUTS
* im pointer to already referenced image.
* imageman pointer to valid ASImageManager object.
* name unique name of the image.
*********/
void forget_asimage( ASImage *im );
void forget_asimage_name( ASImageManager *imman, const char *name );
/****f* libAfterImage/safe_asimage_destroy()
* NAME
* safe_asimage_destroy() either release or destroy asimage, checking
* if it is attached to ASImageManager.
* SYNOPSIS
* int safe_asimage_destroy( ASImage *im );
* INPUTS
* im pointer to and ASImage structure.
*********/
int safe_asimage_destroy( ASImage *im );
/****f* libAfterImage/print_asimage_manager()
* NAME
* print_asimage_manager() prints list of images referenced in given
* ASImageManager structure.
*********/
void print_asimage_manager(ASImageManager *imageman);
/****f* libAfterImage/asimage/destroy_asgradient()
* NAME
* destroy_asgradient() - destroy ASGradient structure, deallocating all
* associated memory
*********/
void destroy_asgradient( ASGradient **pgrad );
/****f* libAfterImage/asimage/flip_gradient()
* NAME
* flip_gradient() - rotates gradient in 90 degree increments.
* SYNOPSIS
* ASGradient *flip_gradient( ASGradient *orig, int flip );
* INPUTS
* orig - pointer to original ASGradient structure to be rotated.
* flip - value defining desired rotation.
* RETURN VALUE
* Same as original gradient if flip is 0. New gradient structure in any
* other case.
* DESCRIPTION
* Rotates ( flips ) gradient data in 90 degree increments. When needed
* order of points is reversed.
*********/
ASGradient *flip_gradient( ASGradient *orig, int flip );
/****f* libAfterImage/asimage/init_image_layers()
* NAME
* init_image_layers() - initialize set of ASImageLayer structures.
* SYNOPSIS
* void init_image_layers( register ASImageLayer *l, int count );
* INPUTS
* l - pointer to valid ASImageLayer structure.
* count - number of elements to initialize.
* DESCRIPTION
* Initializes array on ASImageLayer structures to sensible defaults.
* Basically - all zeros and merge_scanlines == alphablend_scanlines.
*********/
void init_image_layers( register ASImageLayer *l, int count );
/****f* libAfterImage/asimage/create_image_layers()
* NAME
* create_image_layers() - allocate and initialize set of ASImageLayer's.
* SYNOPSIS
* ASImageLayer *create_image_layers( int count );
* INPUTS
* count - number of ASImageLayer structures in allocated array.
* RETURN VALUE
* Pointer to newly allocated and initialized array of ASImageLayer
* structures on Success. NULL in case of any kind of error - that
* should never happen.
* DESCRIPTION
* Performs memory allocation for the new array of ASImageLayer
* structures, as well as initialization of allocated structure to
* sensible defaults - merge_func will be set to alphablend_scanlines.
*********/
ASImageLayer *create_image_layers( int count );
/****f* libAfterImage/asimage/destroy_image_layers()
* NAME
* destroy_image_layers() - destroy set of ASImageLayer structures.
* SYNOPSIS
* void destroy_image_layers( register ASImageLayer *l,
* int count,
* Bool reusable );
* INPUTS
* l - pointer to pointer to valid array of ASImageLayer
* structures.
* count - number of structures in array.
* reusable - if True - then array itself will not be deallocates -
* which is usable when it was allocated on stack.
* DESCRIPTION
* frees all the memory allocated for specified array of ASImageLayer s.
* If there was ASImage and/or ASImageBevel attached to it - it will be
* deallocated as well.
*********/
void destroy_image_layers( register ASImageLayer *l, int count, Bool reusable );
/****f* libAfterImage/asimage/asimage_add_line()
* NAME
* asimage_add_line()
* SYNOPSIS
* size_t asimage_add_line ( ASImage * im, ColorPart color,
* CARD32 * data, unsigned int y);
* INPUTS
* im - pointer to valid ASImage structure
* color - color channel's number
* data - raw channel data of 32 bits per pixel - only lowest 8 bits
* gets encoded.
* y - image row starting with 0
* RETURN VALUE
* asimage_add_line() return size of the encoded channel scanline in
* bytes. On failure it will return 0.
* DESCRIPTION
* Encodes raw data of the single channel into ASImage channel scanline.
* based on compression level selected for this ASImage all or part of
* the scanline will be RLE encoded.
*********/
/****f* libAfterImage/asimage/asimage_add_line_mono()
* NAME
* asimage_add_line_mono()
* SYNOPSIS
* size_t asimage_add_line_mono ( ASImage * im, ColorPart color,
* CARD8 value, unsigned int y);
* INPUTS
* im - pointer to valid ASImage structure
* color - color channel's number
* value - value for the channel
* y - image row starting with 0
* RETURN VALUE
* asimage_add_line_mono() return size of the encoded channel scanline
* in bytes. On failure it will return 0.
* DESCRIPTION
* encodes ASImage channel scanline to have same color components
* value in every pixel. Useful for vertical gradients for example.
*********/
/****f* libAfterImage/asimage/get_asimage_chanmask()
* NAME
* get_asimage_chanmask()
* SYNOPSIS
* ASFlagType get_asimage_chanmask( ASImage *im);
* INPUTS
* im - valid ASImage object.
* DESCRIPTION
* goes throu all the scanlines of the ASImage and toggles bits
* representing those components that have at least some data.
*********/
/****f* libAfterImage/asimage/move_asimage_channel()
* NAME
* move_asimage_channel()
* SYNOPSIS
* void move_asimage_channel( ASImage *dst, int channel_dst,
* ASImage *src, int channel_src );
* INPUTS
* dst - ASImage which will have its channel substituted;
* channel_dst - what channel to move data to;
* src - ASImage which will donate its channel to dst;
* channel_src - what source image channel to move data from.
* DESCRIPTION
* MOves channel data from one ASImage to another, while discarding
* what was already in destination's channel.
* NOTES
* Source image (donor) will loose its channel data, as it will be
* moved to destination ASImage. Also there is a condition that both
* images must be of the same width - otherwise function returns
* without doing anything. If height is different - the minimum of
* two will be used.
*********/
/****f* libAfterImage/asimage/copy_asimage_channel()
* NAME
* copy_asimage_channel()
* SYNOPSIS
* void copy_asimage_channel( ASImage *dst, int channel_dst,
* ASImage *src, int channel_src );
* INPUTS
* dst - ASImage which will have its channel substituted;
* channel_dst - what channel to copy data to;
* src - ASImage which will donate its channel to dst;
* channel_src - what source image channel to copy data from.
* DESCRIPTION
* Same as move_asimage_channel() but makes copy of channel's data
* instead of simply moving it from one image to another.
*********/
/****f* libAfterImage/asimage/copy_asimage_lines()
* NAME
* copy_asimage_lines()
* SYNOPSIS
* void copy_asimage_lines( ASImage *dst, unsigned int offset_dst,
* ASImage *src, unsigned int offset_src,
* unsigned int nlines, ASFlagType filter );
* INPUTS
* dst - ASImage which will have its channel substituted;
* offset_dst - scanline in destination image to copy to;
* src - ASImage which will donate its channel to dst;
* offset_src - scanline in source image to copy data from;
* nlines - number of scanlines to be copied;
* filter - specifies what channels should be copied.
* DESCRIPTION
* Makes copy of scanline data for continuos set of scanlines, affecting
* only those channels marked in filter.
* NOTE
* Images must be of the same width.
*********/
size_t asimage_add_line (ASImage * im, ColorPart color, CARD32 * data, unsigned int y);
size_t asimage_add_line_mono (ASImage * im, ColorPart color, CARD8 value, unsigned int y);
size_t asimage_add_line_bgra (ASImage * im, register CARD32 * data, unsigned int y);
ASFlagType get_asimage_chanmask( ASImage *im);
int check_asimage_alpha (ASVisual *asv, ASImage *im );
void get_asimage_closure (ASImage *im, int *left_return, int *top_return, int *right_return, int *bottom_return, int threshold);
int asimage_decode_line (ASImage * im, ColorPart color, CARD32 * to_buf, unsigned int y, unsigned int skip, unsigned int out_width);
void move_asimage_channel( ASImage *dst, int channel_dst, ASImage *src, int channel_src );
void copy_asimage_channel( ASImage *dst, int channel_dst, ASImage *src, int channel_src );
void copy_asimage_lines( ASImage *dst, unsigned int offset_dst,
ASImage *src, unsigned int offset_src,
unsigned int nlines, ASFlagType filter );
/****d* libAfterImage/asimage/verbosity
* FUNCTION
* This are flags that define what should be printed by
* asimage_print_line():
* VRB_LINE_SUMMARY - print only summary for each scanline
* VRB_LINE_CONTENT - print summary and data for each scanline
* VRB_CTRL_EXPLAIN - print summary, data and control codes for each
* scanline
* SOURCE
*/
#define VRB_LINE_SUMMARY (0x01<<0)
#define VRB_LINE_CONTENT (0x01<<1)
#define VRB_CTRL_EXPLAIN (0x01<<2)
#define VRB_EVERYTHING (VRB_LINE_SUMMARY|VRB_CTRL_EXPLAIN| \
VRB_LINE_CONTENT)
/*********/
/****f* libAfterImage/asimage/asimage_print_line()
* NAME
* asimage_print_line()
* SYNOPSIS
* unsigned int asimage_print_line ( ASImage * im, ColorPart color,
* unsigned int y,
* unsigned long verbosity);
* INPUTS
* im - pointer to valid ASImage structure
* color - color channel's number
* y - image row starting with 0
* verbosity - verbosity level - any combination of flags is
* allowed
* RETURN VALUE
* amount of memory used by this particular channel of specified
* scanline.
* DESCRIPTION
* asimage_print_line() prints data stored in specified image scanline
* channel. That may include simple summary of how much memory is used,
* actual visible data, and/or RLE control codes. That helps one to see
* how effectively data is encoded.
*
* Useful mostly for debugging purposes.
*********/
unsigned int asimage_print_line (ASImage * im, ColorPart color,
unsigned int y, unsigned long verbosity);
void print_asimage( ASImage *im, int flags, char * func, int line );
void print_asimage_func (ASHashableValue value);
#define print_asimage_ptr (ptr) print_asimage_func(AS_HASHABLE(ptr))
void print_asimage_registry(); /* TRACK_ASIMAGES must be defined for this to work */
void purge_asimage_registry();
/* the following 5 macros will in fact unfold into huge but fast piece of code : */
/* we make poor compiler work overtime unfolding all this macroses but I bet it */
/* is still better then C++ templates :) */
#define ENCODE_SCANLINE(im,src,y) \
do{ asimage_add_line((im), IC_RED, (src).red, (y)); \
asimage_add_line((im), IC_GREEN, (src).green, (y)); \
asimage_add_line((im), IC_BLUE, (src).blue, (y)); \
if( get_flags((src).flags,SCL_DO_ALPHA))asimage_add_line((im), IC_ALPHA, (src).alpha, (y)); \
}while(0)
#define SCANLINE_FUNC(f,src,dst,scales,len) \
do{ if( (src).offset_x > 0 || (dst).offset_x > 0 ) \
LOCAL_DEBUG_OUT( "(src).offset_x = %d. (dst).offset_x = %d", (src).offset_x, (dst).offset_x ); \
f((src).red+(src).offset_x, (dst).red+(dst).offset_x, (scales),(len)); \
f((src).green+(src).offset_x,(dst).green+(dst).offset_x,(scales),(len)); \
f((src).blue+(src).offset_x, (dst).blue+(dst).offset_x, (scales),(len)); \
if(get_flags((src).flags,SCL_DO_ALPHA)) f((src).alpha+(src).offset_x,(dst).alpha+(dst).offset_x,(scales),(len)); \
}while(0)
#define SCANLINE_FUNC_FILTERED(f,src,dst,scales,len) \
do{ if( (src).offset_x > 0 || (dst).offset_x > 0 ) \
LOCAL_DEBUG_OUT( "(src).offset_x = %d. (dst).offset_x = %d", (src).offset_x, (dst).offset_x ); \
if(get_flags((src).flags,SCL_DO_RED)) f((src).red+(src).offset_x, (dst).red+(dst).offset_x, (scales),(len)); \
if(get_flags((src).flags,SCL_DO_GREEN)) f((src).green+(src).offset_x,(dst).green+(dst).offset_x,(scales),(len)); \
if(get_flags((src).flags,SCL_DO_BLUE)) f((src).blue+(src).offset_x, (dst).blue+(dst).offset_x, (scales),(len)); \
if(get_flags((src).flags,SCL_DO_ALPHA)) f((src).alpha+(src).offset_x,(dst).alpha+(dst).offset_x,(scales),(len)); \
}while(0)
#define CHOOSE_SCANLINE_FUNC(r,src,dst,scales,len) \
switch(r) \
{ case 0: SCANLINE_FUNC(shrink_component11,(src),(dst),(scales),(len));break; \
case 1: SCANLINE_FUNC(shrink_component, (src),(dst),(scales),(len)); break; \
case 2: SCANLINE_FUNC(enlarge_component_dumb,(src),(dst),(scales),(len));break ;\
case 3: SCANLINE_FUNC(enlarge_component12,(src),(dst),(scales),(len));break ; \
case 4: SCANLINE_FUNC(enlarge_component23,(src),(dst),(scales),(len));break; \
default:SCANLINE_FUNC(enlarge_component, (src),(dst),(scales),(len)); \
}
#define SCANLINE_MOD(f,src,p,len) \
do{ f((src).red+(src).offset_x,(p),(len)); \
f((src).green+(src).offset_x,(p),(len)); \
f((src).blue+(src).offset_x,(p),(len)); \
if(get_flags((src).flags,SCL_DO_ALPHA)) f((src).alpha+(src).offset_x,(p),(len));\
}while(0)
#define SCANLINE_MOD_FILTERED(f,src,p,len) \
do{ if(get_flags((src).flags,SCL_DO_RED)) f((src).red+(src).offset_x,(p),(len)); \
if(get_flags((src).flags,SCL_DO_GREEN)) f((src).green+(src).offset_x,(p),(len)); \
if(get_flags((src).flags,SCL_DO_BLUE)) f((src).blue+(src).offset_x,(p),(len)); \
if(get_flags((src).flags,SCL_DO_ALPHA)) f((src).alpha+(src).offset_x,(p),(len));\
}while(0)
#define SCANLINE_COMBINE_slow(f,c1,c2,c3,c4,o1,o2,p,len) \
do{ f((c1).red,(c2).red,(c3).red,(c4).red,(o1).red,(o2).red,(p),(len)); \
f((c1).green,(c2).green,(c3).green,(c4).green,(o1).green,(o2).green,(p),(len)); \
f((c1).blue,(c2).blue,(c3).blue,(c4).blue,(o1).blue,(o2).blue,(p),(len)); \
if(get_flags((c1).flags,SCL_DO_ALPHA)) f((c1).alpha,(c2).alpha,(c3).alpha,(c4).alpha,(o1).alpha,(o2).alpha,(p),(len)); \
}while(0)
#define SCANLINE_COMBINE(f,c1,c2,c3,c4,o1,o2,p,len) \
do{ f((c1).red,(c2).red,(c3).red,(c4).red,(o1).red,(o2).red,(p),(len+(len&0x01))*3); \
if(get_flags((c1).flags,SCL_DO_ALPHA)) f((c1).alpha,(c2).alpha,(c3).alpha,(c4).alpha,(o1).alpha,(o2).alpha,(p),(len)); \
}while(0)
/* note that we shift values by 8 to keep quanitzation error in */
/* lower 1 byte for subsequent dithering : */
#define QUANT_ERR_BITS 8
#define QUANT_ERR_MASK 0x000000FF
void copy_component( register CARD32 *src, register CARD32 *dst, int *unused, int len );
#ifdef X_DISPLAY_MISSING
typedef struct XRectangle
{
short x, y;
unsigned short width, height ;
}XRectangle ;
#endif
/****f* libAfterImage/asimage/get_asimage_channel_rects()
* NAME
* get_asimage_channel_rects() - translate image into a
* list of rectangles.
* SYNOPSIS
* XRectangle*
* get_asimage_channel_rects( ASImage *src, int channel,
* unsigned int threshold,
* unsigned int *rects_count_ret );
* INPUTS
* src - ASImage which will donate its channel to dst;
* channel - what source image channel to copy data from;
* threshold - threshold to compare channel values against;
* rects_count_ret - returns count of generated rectangles.
* DESCRIPTION
* This function will translate contents of selected channel
* (usually alpha) into a list of rectangles, ecompasing regions
* with values above the threshold. This is useful to generate shape
* of the window to be used with X Shape extension.
*********/
XRectangle*
get_asimage_channel_rects( ASImage *src, int channel, unsigned int threshold, unsigned int *rects_count_ret );
void
raw2scanline( register CARD8 *row, struct ASScanline *buf, CARD8 *gamma_table, unsigned int width, Bool grayscale, Bool do_alpha );
#ifdef __cplusplus
}
#endif
#endif
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