/usr/include/libAfterImage/imencdec.h is in libafterimage-dev 2.2.12-6.
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#define IMENCDEC_HEADER_FILE_INCLUDED
#include "asvisual.h"
#include "blender.h"
#include "scanline.h"
/*#define TRACK_ASIMAGES*/
#ifdef __cplusplus
extern "C" {
#endif
/****h* libAfterImage/imencdec.h
* NAME
* imencdec defines main structures and function for image storing,
* extraction and conversion to/from usable formats.
* DESCRIPTION
* this header defines structures and functions to be used by outside
* applications for reading and writing into ASImages. ASImage pixel
* data maybe stored in sevral different formats, and should not be
* accessed directly, but only through encoder/decoder facility.
*
* SEE ALSO
* Structures :
* ASImageBevel
* ASImageDecoder
* ASImageOutput
*
* Functions :
* Encoding :
* asimage_add_line(), asimage_add_line_mono(),
* asimage_print_line(), get_asimage_chanmask(),
* move_asimage_channel(), copy_asimage_channel(),
* copy_asimage_lines()
*
* Decoding
* start_image_decoding(), stop_image_decoding(),
* asimage_decode_line (), set_decoder_shift(),
* set_decoder_back_color()
*
* Output :
* start_image_output(), set_image_output_back_color(),
* toggle_image_output_direction(), stop_image_output()
*
* Other libAfterImage modules :
* ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
* import.h transform.h ximage.h
* AUTHOR
* Sasha Vasko <sasha at aftercode dot net>
******/
struct ASVisual;
struct ASImage;
/****s* libAfterImage/ASImageBevel
* NAME
* ASImageBevel describes bevel to be drawn around the image.
* DESCRIPTION
* Bevel is used to create 3D effect while drawing buttons, or any other
* image that needs to be framed. Bevel is drawn using 2 primary colors:
* one for top and left sides - hi color, and another for bottom and
* right sides - low color. There are additionally 3 auxiliary colors:
* hihi is used for the edge of top-left corner, hilo is used for the
* edge of top-right and bottom-left corners, and lolo is used for the
* edge of bottom-right corner. Colors are specified as ARGB and contain
* alpha component, thus allowing for semitransparent bevels.
*
* Bevel consists of outline and inline. Outline is drawn outside of the
* image boundaries and its size adds to image size as the result. Alpha
* component of the outline is constant. Inline is drawn on top of the
* image and its alpha component is fading towards the center of the
* image, thus creating illusion of smooth disappearing edge.
* SOURCE
*/
typedef struct ASImageBevel
{
#define BEVEL_SOLID_INLINE (0x01<<0)
ASFlagType type ; /* reserved for future use */
/* primary bevel colors */
ARGB32 hi_color ; /* top and left side color */
ARGB32 lo_color ; /* bottom and right side color */
/* these will be placed in the corners */
ARGB32 hihi_color ; /* color of the top-left corner */
ARGB32 hilo_color ; /* color of the top-right and
* bottom-left corners */
ARGB32 lolo_color ; /* color of the bottom-right corner */
/* outlines define size of the line drawn around the image */
unsigned short left_outline ;
unsigned short top_outline ;
unsigned short right_outline ;
unsigned short bottom_outline ;
/* inlines define size of the semitransparent line drawn
* inside the image */
unsigned short left_inline ;
unsigned short top_inline ;
unsigned short right_inline ;
unsigned short bottom_inline ;
}ASImageBevel;
/*******/
/****s* libAfterImage/ASImageDecoder
* NAME
* ASImageDecoder describes the status of reading any particular ASImage,
* as well as providing detail on how it should be done.
* DESCRIPTION
* ASImageDecoder works as an abstraction layer and as the way to
* automate several operations. Most of the transformations in
* libAfterImage are performed as operations on ASScanline data
* structure, that holds all or some of the channels of single image
* scanline. In order to automate data extraction from ASImage into
* ASScanline ASImageDecoder has been designed.
*
* It has following features :
* 1) All missing scanlines, or channels of scanlines will be filled with
* supplied back_color
* 2) It is possible to leave out some channels of the image, extracting
* only subset of channels. It is done by setting only needed flags in
* filter member.
* 3) It is possible to extract sub-image of the image by setting offset_x
* and offset_y to top-left corner of sub-image, out_width - to width of
* the sub-image and calling decode_image_scanline method as many times
* as height of the sub-image.
* 4) It is possible to apply bevel to extracted sub-image, by setting
* bevel member to specific ASImageBevel structure.
*
* Extracted Scanlines will be stored in buffer and it will be updated
* after each call to decode_image_scanline().
* SOURCE
*/
/* low level driver (what data to use - native, XImage or ARGB): */
typedef void (*decode_asscanline_func)( struct ASImageDecoder *imdec,
unsigned int skip, int y );
/* high level driver (bevel or not bevel): */
typedef void (*decode_image_scanline_func)
(struct ASImageDecoder *imdec);
typedef struct ASImageDecoder
{
struct ASVisual *asv;
struct ASImage *im ;
ASFlagType filter; /* flags that mask set of
* channels to be extracted
* from the image */
ARGB32 back_color; /* we fill missing scanlines
* with this default - black*/
unsigned int offset_x, /* left margin on source image
* before which we skip everything */
out_width; /* actual length of the output
* scanline */
unsigned int offset_y, /* top margin */
out_height;
ASImageBevel *bevel; /* bevel to wrap everything
* around with */
/* offsets of the drawn bevel baseline on resulting image : */
int bevel_left, bevel_top,
bevel_right, bevel_bottom ;
/* scanline buffer containing current scanline */
struct ASScanline buffer; /* matches the out_width */
/* internal data : */
unsigned short bevel_h_addon, bevel_v_addon ;
int next_line ;
struct ASScanline *xim_buffer; /* matches the size of the
* original XImage */
decode_asscanline_func decode_asscanline ;
decode_image_scanline_func decode_image_scanline ;
}ASImageDecoder;
/********/
/****d* libAfterImage/asimage/quality
* FUNCTION
* Defines level of output quality/speed ratio
* NAME
* ASIMAGE_QUALITY_POOR there will be no dithering and interpolation used
* while transforming
* NAME
* ASIMAGE_QUALITY_FAST there will be no dithering and used while
* transforming but interpolation will be used.
* NAME
* ASIMAGE_QUALITY_GOOD simplified dithering is performed in addition to
* interpolation.
* NAME
* ASIMAGE_QUALITY_TOP full dithering and interpolation.
* NAME
* ASIMAGE_QUALITY_DEFAULT requests current default setting - typically
* same as ASIMAGE_QUALITY_GOOD.
* NAME
* MAX_GRADIENT_DITHER_LINES defines number of lines to use for dithering,
* while rendering gradients, in order to create smooth effect. Higher
* number will slow things down, but will create better gradients.
* SOURCE
*/
#define ASIMAGE_QUALITY_POOR 0
#define ASIMAGE_QUALITY_FAST 1
#define ASIMAGE_QUALITY_GOOD 2
#define ASIMAGE_QUALITY_TOP 3
#define ASIMAGE_QUALITY_DEFAULT -1
#define MAX_GRADIENT_DITHER_LINES ASIMAGE_QUALITY_TOP+1
/*******/
/****s* libAfterImage/asimage/ASImageOutput
* NAME
* ASImageOutput describes the output state of the transformation result.
* It is used to transparently write results into ASImage or XImage with
* different levels of quality.
* DESCRIPTION
* libAfterImage allows for transformation result to be stored in both
* ASImage ( useful for long term storage and subsequent processing )
* and XImage ( useful for transfer of the result onto the X Server).
* At the same time there are 4 different quality levels of output
* implemented. They differ in the way special technics, like error
* diffusion and interpolation are applyed, and allow for fine grained
* selection of quality/speed ratio. ASIMAGE_QUALITY_GOOD should be good
* enough for most applications.
* The following additional output features are implemented :
* 1) Filling of the missing channels with supplied values.
* 2) Error diffusion to improve quality while converting from internal
* 24.8 format to 8 bit format.
* 3) Tiling of the output. If tiling_step is greater then 0, then each
* scanlines will be copied into lines found tiling_step one from
* another, upto the edge of the image.
* 4) Reverse order of output. Output image will be mirrored along y
* axis if bottom_to_top is set to True.
* NOTES
* The output_image_scanline method should be called for each scanline
* to be stored. Convenience functions listed below should be used to
* safely alter state of the output instead of direct manipulation of
* the data members. (makes you pity you don't write in C++ doesn't it ?)
*
* Also There is a trick in the way how output_image_scanline handles
* empty scanlines while writing ASImage. If back_color of empty scanline
* matches back_color of ASImageOutput - then particular line is erased!
* If back_colors are same - then particular line of ASImage gets filled
* with the back_color of ASScanline. First approach is useful when
* resulting image will be used in subsequent call to merge_layers - in
* such case knowing back_color of image is good enough and we don't need
* to store lines with the same color. In case where ASImage will be
* converted into Pixmap/XImage - second approach is preferable, since
* that conversion does not take into consideration image's back color -
* we may want to change it in the future.
*
* SEE ALSO
* start_image_output()
* set_image_output_back_color()
* toggle_image_output_direction()
* stop_image_output()
* SOURCE
*/
typedef void (*encode_image_scanline_func)( struct ASImageOutput *imout,
struct ASScanline *to_store );
typedef void (*output_image_scanline_func)( struct ASImageOutput *,
struct ASScanline *, int );
typedef struct ASImageOutput
{
struct ASVisual *asv;
struct ASImage *im ;
ASAltImFormats out_format ;
CARD32 chan_fill[4];
int buffer_shift; /* -1 means - buffer is empty,
* 0 - no shift,
* 8 - use 8 bit precision */
int next_line ; /* next scanline to be written */
unsigned int tiling_step; /* each line written will be
* repeated with this step until
* we exceed image size */
unsigned int tiling_range; /* Limits region in which we need
* to tile. If set to 0 then image
* height is used */
int bottom_to_top; /* -1 if we should output in
* bottom to top order,
* +1 otherwise*/
int quality ; /* see above */
output_image_scanline_func
output_image_scanline ; /* high level interface - division,
* error diffusion as well
* as encoding */
encode_image_scanline_func
encode_image_scanline ; /* low level interface -
* encoding only */
/* internal data members : */
struct ASScanline buffer[2], *used, *available;
}ASImageOutput;
/********/
/****f* libAfterImage/asimage/start_image_decoding()
* NAME
* start_image_decoding() - allocates and initializes decoder structure.
* SYNOPSIS
* ASImageDecoder *start_image_decoding( ASVisual *asv,ASImage *im,
* ASFlagType filter,
* int offset_x, int offset_y,
* unsigned int out_width,
* unsigned int out_height,
* ASImageBevel *bevel );
* INPUTS
* asv - pointer to valid ASVisual structure ( needed mostly
* to see if we are in BGR mode or not );
* im - ASImage we are going to decode;
* filter - bitmask where set bits mark channels that has to be
* decoded.
* offset_x - left margin inside im, from which we should start
* reading pixel data, effectively clipping source image.
* offset_y - top margin inside im, from which we should start
* reading scanlines, effectively clipping source image.
* Note that when edge of the image is reached,
* subsequent requests for scanlines will wrap around to
* the top of the image, and not offset_y.
* out_width- width of the scanline needed. If it is larger then
* source image - then image data will be tiled in it.
* If it is smaller - then image data will be clipped.
* out_height - height of the output drawable. -1 means that same as
* image height. if out_height is greater then image height,
* then image will be tiled.
* bevel - NULL or pointer to valid ASImageBevel structure if
* decoded data should be overlayed with bevel at the
* time of decoding.
* RETURN VALUE
* start_image_decoding() returns pointer to newly allocated
* ASImageDecoder structure on success, NULL on failure.
* DESCRIPTION
* Normal process of reading image data from ASImage consists of
* 3 steps :
* 1) start decoding by calling start_image_decoding.
* 2) call decode_image_scanline() method of returned structure, for
* each scanline upto desired height of the target image. Decoded data
* will be returned in buffer member of the ASImageDecoder structure.
* 3) finish decoding and deallocated all the used memory by calling
* stop_image_decoding()
*********/
/****f* libAfterImage/asimage/set_decoder_bevel_geom()
* NAME
* set_decoder_bevel_geom() - changes default placement of the bevel on
* decoded image.
* SYNOPSIS
* void set_decoder_bevel_geom( ASImageDecoder *imdec, int x, int y,
* unsigned int width, unsigned int height );
* INPUTS
* imdec - pointer to pointer to structure, previously created
* by start_image_decoding.
* x,y - left top position of the inner border of the Bevel outline
* as related to the origin of subimage being decoded.
* width,
* height - widtha and height of the inner border of the bevel outline.
* DESCRIPTION
* For example if you only need to render small part of the button, that
* is being rendered from transparency image.
* NOTE
* This call modifies bevel_h_addon and bevel_v_addon of
* ASImageDecoder structure.
*******/
/****f* libAfterImage/asimage/set_decoder_shift()
* NAME
* set_decoder_shift() - changes the shift value of decoder - 8 or 0.
* SYNOPSIS
* void set_decoder_shift( ASImageDecoder *imdec, int shift );
* INPUTS
* imdec - pointer to pointer to structure, previously created
* by start_image_decoding.
* shift - new value to be used as the shift while decoding image.
* valid values are 8 and 0.
* DESCRIPTION
* This function should be used instead of directly modifyeing value of
* shift memebr of ASImageDecoder structure.
*******/
/****f* libAfterImage/asimage/set_decoder_back_color()
* NAME
* set_decoder_back_color() - changes the back color to be used while
* decoding the image.
* SYNOPSIS
* void set_decoder_back_color( ASImageDecoder *imdec, ARGB32 back_color );
* INPUTS
* imdec - pointer to pointer to structure, previously created
* by start_image_decoding.
* back_color - ARGB32 color value to be used as the background color to
* fill empty spaces in decoded ASImage.
* DESCRIPTION
* This function should be used instead of directly modifyeing value of
* back_color memebr of ASImageDecoder structure.
*******/
/****f* libAfterImage/asimage/stop_image_decoding()
* NAME
* stop_image_decoding() - finishes decoding, frees all allocated
* memory.
* SYNOPSIS
* void stop_image_decoding( ASImageDecoder **pimdec );
* INPUTS
* pimdec - pointer to pointer to structure, previously created
* by start_image_decoding.
* RETURN VALUE
* pimdec - pointer to ASImageDecoder will be reset to NULL.
* SEE ALSO
* start_image_decoding()
*******/
ASImageDecoder *start_image_decoding( struct ASVisual *asv, struct ASImage *im,
ASFlagType filter,
int offset_x, int offset_y,
unsigned int out_width,
unsigned int out_height,
ASImageBevel *bevel );
void set_decoder_bevel_geom( ASImageDecoder *imdec, int x, int y,
unsigned int width, unsigned int height );
void set_decoder_shift( ASImageDecoder *imdec, int shift );
void set_decoder_back_color( ASImageDecoder *imdec, ARGB32 back_color );
void stop_image_decoding( ASImageDecoder **pimdec );
/****f* libAfterImage/asimage/start_image_output()
* NAME
* start_image_output() - initializes output structure
* SYNOPSIS
* ASImageOutput *start_image_output ( struct ASVisual *asv,
* ASImage *im,
* ASAltImFormats format,
* int shift, int quality );
* INPUTS
* asv - pointer to valid ASVisual structure
* im - destination ASImage
* format - indicates that output should be written into alternative
* format, such as supplied XImage, ARGB32 array etc.
* shift - precision of scanline data. Supported values are 0 - no
* precision, and 8 - 24.8 precision. Value of that argument
* defines by how much scanline data is shifted rightwards.
* quality - what algorithms should be used while writing data out, i.e.
* full error diffusion, fast error diffusion, no error
* diffusion.
* DESCRIPTION
* start_image_output() creates and initializes new ASImageOutput
* structure based on supplied parameters. Created structure can be
* subsequently used to write scanlines into destination image.
* It is effectively hiding differences of XImage and ASImage and other
* available output formats.
* outpt_image_scanline() method of the structure can be used to write
* out single scanline. Each written scanlines moves internal pointer to
* the next image line, and possibly writes several scanlines at once if
* tiling_step member is not 0.
**********/
/****f* libAfterImage/asimage/set_image_output_back_color()
* NAME
* set_image_output_back_color() - changes background color of output
* SYNOPSIS
* void set_image_output_back_color ( ASImageOutput *imout,
* ARGB32 back_color );
* INPUTS
* imout - ASImageOutput structure, previously created with
* start_image_output();
* back_color - new background color value in ARGB format. This color
* will be used to fill empty parts of outgoing scanlines.
*********/
/****f* libAfterImage/asimage/toggle_image_output_direction()
* NAME
* toggle_image_output_direction() - reverses vertical direction of output
* SYNOPSIS
* void toggle_image_output_direction( ASImageOutput *imout );
* INPUTS
* imout - ASImageOutput structure, previously created with
* start_image_output();
* DESCRIPTION
* reverses vertical direction output. If previously scanlines has
* been written from top to bottom, for example, after this function is
* called they will be written in opposite direction. Current line does
* not change, unless it points to the very first or the very last
* image line. In this last case it will be moved to the opposing end of
* the image.
*********/
/****f* libAfterImage/asimage/stop_image_output()
* NAME
* stop_image_output() - finishes output, frees all the allocated memory.
* SYNOPSIS
* void stop_image_output( ASImageOutput **pimout );
* INPUTS
* pimout - pointer to pointer to ASImageOutput structure,
* previously created with call to start_image_output().
* RETURN VALUE
* pimout - pointer to ASImageOutput will be reset to NULL.
* DESCRIPTION
* Completes image output process. Flushes all the internal buffers.
* Deallocates all the allocated memory. Resets pointer to NULL to
* avoid dereferencing invalid pointers.
*********/
ASImageOutput *start_image_output( struct ASVisual *asv, ASImage *im, ASAltImFormats format, int shift, int quality );
void set_image_output_back_color( ASImageOutput *imout, ARGB32 back_color );
void toggle_image_output_direction( ASImageOutput *imout );
void stop_image_output( ASImageOutput **pimout );
#ifdef __cplusplus
}
#endif
#endif
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