This file is indexed.

/usr/include/alsaplayer/Playlist.h is in libalsaplayer-dev 0.99.81-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/*  Playlist.h
 *  Copyright (C) 1999-2002 Andy Lo A Foe <andy@alsaplayer.org>
 *
 *  This file is part of AlsaPlayer.
 *
 *  AlsaPlayer is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  AlsaPlayer is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, see <http://www.gnu.org/licenses/>.
 *
 *  $Id: Playlist.h 1250 2007-07-08 14:17:12Z dominique_libre $
 *
 */ 

#ifndef __Playlist_h__
#define __Playlist_h__
#include "CorePlayer.h"
#include <vector>
#include <string>
#include <set>

#define MAGIC_ID	"# 1.0.0 (Do not edit!)"

enum plist_result {E_PL_SUCCESS = 0, E_PL_DUBIOUS, E_PL_BAD};
enum plist_format {PL_FORMAT_M3U};

// This variable should be initialized when the program started.
extern pthread_mutex_t playlist_sort_seq_mutex;

class PlayItem
{
	private:
		bool parsed;
		bool eof;
	public:
		PlayItem(std::string filename_new) {
			filename = filename_new;
			playtime = 0;
			parsed = false;
			marked_to_keep_curritem = 0;
			UnsetEof();
		}
		bool Parsed() { return parsed; }
		void SetEof() { eof = true; }
		void UnsetEof() { eof = false; }
		bool Eof() { return eof; }
		void SetParsed() { parsed = true; }
		std::string filename;
		std::string title;
		std::string artist;
		std::string album;
		std::string genre;
		std::string year;
		std::string track;
		std::string comment;
		int playtime;
		
		bool marked_to_keep_curritem;	    // Don't use it if you don't what is it!
};

// C interface for the playlist
typedef void(*cbsetcurrent_type)(void *data, unsigned pos);
typedef void(*cbinsert_type)(void *data, std::vector<PlayItem> &items, unsigned pos);
typedef void(*cbremove_type)(void *data, unsigned start, unsigned end);
typedef void(*cbupdated_type)(void *data, PlayItem &, unsigned);
typedef void(*cbclear_type)(void *data);

typedef struct _playlist_interface
{
	void *data;
	cbsetcurrent_type cbsetcurrent;
	cbinsert_type cbinsert;
	cbremove_type cbremove;
	cbupdated_type cbupdated;
	cbclear_type cbclear;
} playlist_interface;


class PlaylistInterface
{
	private:
	public:
		// Note: it is not permissible to call any Playlist methods in
		// one of these callback methods - will cause deadlock.
		// Callbacks - Called when:

		// Current position changed
		virtual void CbSetCurrent(unsigned pos) = 0;

		// Some items were inserted
		// Note: pos is the position to insert at
		// So - pos == 0  means insert items at beginning
		//      pos == n  means insert at end, ie append, where n is number of
		//      items already in list
		// Note: CbSetCurrent will be called after this callback.
		virtual void CbInsert(std::vector<PlayItem> &items, unsigned pos) = 0;
		// Item was updated
		virtual void CbUpdated(PlayItem &item, unsigned pos) = 0;

		// Tracks from position start to end inclusive were removed
		// Note: CbSetCurrent will be called after this callback.
		virtual void CbRemove(unsigned, unsigned) = 0;

		// List was been cleared.  Current position is now 0.
		virtual void CbClear() = 0;
};

class Playlist
{
	friend void playlist_looper(void *data);
	friend void insert_looper(void *);
	friend void info_looper(Playlist *);
private:
	CorePlayer *player1;
	CorePlayer *player2;

	int total_time;
	int total_size;

	// Mutex to stop moving onto next song while we're modifying the playlist
	pthread_mutex_t playlist_mutex;

	// Mutex for loading playlists
	
	pthread_mutex_t playlist_load_mutex;
	
	// Interfaces mutex
	pthread_mutex_t interfaces_mutex;
	
	// Thread which starts new song when previous one finishes
	// -- would be nice to get rid of this eventually...
	// (perhaps by setting a callback on the player to be called
	// when the song finishes)
	pthread_t playlist_thread;

	// Flags used by thread to exit neatly
	bool active;    // True until set to false by destructor
	bool paused;	// Playlist is paused
        bool shuffled;  // Playlis is shuffled
	bool loopingSong;	//  Loop the current song
	bool loopingPlaylist;	// Loop the Playlist
	bool crossfade; // Crossfade the playlist
	AlsaNode *our_node; // Node	
	CorePlayer *coreplayer; // Core player - set this

	std::vector<PlayItem> queue;	// List of files to play
	unsigned curritem;		// Position of next file to play

	std::set<PlaylistInterface *> interfaces;  // Things to tell when things change
	std::set<playlist_interface *> cinterfaces; // C version

	void Looper(void *data);

	void LockInterfaces();
	void UnlockInterfaces();
	
	bool PlayFile(PlayItem const &);
public:	
	void Lock();
	void Unlock();

	void Stop();
	bool CanPlay(std::string const &);
	bool Eof();
	
	Playlist(AlsaNode *);
	~Playlist();


	// Get CorePLayer object
	CorePlayer *GetCorePlayer() { return coreplayer; }
	AlsaNode *GetNode() { return our_node; }

	PlayItem *GetItem(unsigned);
	// Get the number of items in the playlist (0 if playlist is empty)
	int Length();

	// Move to specified item in playlist and play from there
	// Position 1 is first item, n is last item where n is length of list
	void Play(unsigned);

	void Next();    // Start playing next item in playlist
	void Prev();    // Start playing previous item in playlist
	int GetCurrent() { return curritem; } // Return current item
	void SetCurrent(unsigned pos);	// Set current item

	// Insert items at position - 0 = beginning, 1 = after first item, etc
	void Insert(std::vector<std::string> const &, unsigned);

	// To insert just one item:
	void Insert(std::string const &, unsigned);

	// Add several items and play them immediately
	// (Avoids possible concurrency problems)
	void AddAndPlay(std::vector<std::string> const &);

	// Add just one item and play it
	void AddAndPlay(std::string const &);

	// Remove tracks from position start to end inclusive
	// Position 1 is first track, n is last track where n is length of list
	void Remove(unsigned start, unsigned end);

	// Shuffle playlist
	void Shuffle();
        void UnShuffle() { shuffled = false; }
        bool Shuffled() { return shuffled; }

	// Sort playlist according to seq
	void Sort (std::string const &seq);
	
	// Clear playlist
	void Clear();

	// Pause controls
	bool IsPaused() { return paused; }
	void Pause() { paused = true; }
	void UnPause() { paused = false; }

	// Crossfade controls
	bool Crossfading() { return crossfade; }
	void Crossfade() { crossfade = true; }
	void UnCrossfade() { crossfade = false; }

	// Loop_Song controls
	bool LoopingSong() { return loopingSong; }
	void LoopSong() { loopingSong = true; }
	void UnLoopSong() { loopingSong = false; }

	// Loop_Playlist controls
	bool LoopingPlaylist() { return loopingPlaylist; }
	void LoopPlaylist() { loopingPlaylist = true; }
	void UnLoopPlaylist() { loopingPlaylist = false; }

	// Save playlist to file
	enum plist_result Save(std::string, enum plist_format) const;

	// Load playlist from file
	enum plist_result Load(std::string const &, unsigned, bool);

	// Register to receive callbacks
	void Register(PlaylistInterface *);
	void Register(playlist_interface *);

	void RegisterNotifier(coreplayer_notifier *, void *data);
	void UnRegisterNotifier(coreplayer_notifier *);
	
	// Unregister - must do this before a registered interface is deleted
	void UnRegister(PlaylistInterface *);
	void UnRegister(playlist_interface *);

	std::vector<PlayItem>& GetQueue() { return queue; }
};

inline void Playlist::Insert(std::string const &path, unsigned pos) {
	std::vector<std::string> items;
	items.push_back(path);
	Insert(items, pos);
}

inline void Playlist::AddAndPlay(std::string const &path) {
	std::vector<std::string> items;
	items.push_back(path);
	Playlist::AddAndPlay(items);
}

#endif