/usr/include/svxlink/AsyncAudioCompressor.h is in libasyncaudio-dev 14.08.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /**
@file AsyncAudioCompressor.h
@brief Contains a class to do audio compression/limiting
@author Tobias Blomberg / SM0SVX
@date 2006-05-01
\verbatim
Async - A library for programming event driven applications
Copyright (C) 2004-2008 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
#ifndef ASYNC_AUDIO_COMPRESSOR_INCLUDED
#define ASYNC_AUDIO_COMPRESSOR_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
#include <cmath>
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
#include <AsyncAudioProcessor.h>
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace Async
{
/****************************************************************************
*
* Forward declarations of classes inside of the declared namespace
*
****************************************************************************/
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
class EnvelopeDetector
{
public:
EnvelopeDetector( double ms = 1.0, double sampleRate = INTERNAL_SAMPLE_RATE )
: sampleRate_( sampleRate ), ms_( ms ), coef_( 0.0 )
{
setCoef();
}
virtual ~EnvelopeDetector() {}
// time constant
virtual void setTc( double ms )
{
ms_ = ms;
setCoef();
}
virtual double getTc( void ) { return ms_; }
// sample rate
virtual void setSampleRate( double sampleRate )
{
sampleRate_ = sampleRate;
setCoef();
}
virtual double getSampleRate( void ) { return sampleRate_; }
// runtime function
inline void run( double in, double &state )
{
state = in + coef_ * ( state - in );
}
private:
double sampleRate_; // sample rate
double ms_; // time constant in ms
double coef_; // runtime coefficient
void setCoef( void ) // coef algorithm
{
coef_ = exp( -1.0 / ( 0.001 * ms_ * sampleRate_ ) );
}
}; // end EnvelopeDetector class
/**
@brief A class to do audio compression/limiting
@author Tobias Blomberg / SM0SVX
@date 2006-05-01
Use this audio pipe class to do compression on an audio stream. Compression
is a method to reduce the dynamic range of an audio signal. After it has been
compressed it can be amplified to get a more audible end result.
This audio pipe component is mostly untested and is based on some ripped off
code which I really have not checked how it performs or if it works at all...
*/
class AudioCompressor : public AudioProcessor
{
public:
/**
* @brief Default constuctor
*/
AudioCompressor(void);
/**
* @brief Destructor
*/
~AudioCompressor(void);
/**
* @brief Set the compression threshold
* @param thresh_db The compression threshold in dB
*
* The threshold is the level, in dB, the signal must rise to before
* the compressor kicks in.
*/
void setThreshold(double thresh_db) { threshdB_ = thresh_db; }
/**
* @brief Set the compression ratio
* @param ratio The compression ratio (ex 0.1 == 10:1)
*/
void setRatio(double ratio) { ratio_ = ratio; }
/**
* @brief Set the compressor attack time
* @param attack_ms The attack time in milliseconds
*/
void setAttack(double attack_ms) { att_.setTc(attack_ms);}
/**
* @brief Set the compressor decay time
* @param decay_ms The decay time in milliseconds
*/
void setDecay(double decay_ms) { rel_.setTc(decay_ms); }
/**
* @brief Set the output gain
* @param gain The gain to set.
*
* The output gain is the amplification applied to the audio signal
* before it leaves the compressor. If gain > 1 the signal is amplified.
* If gain < 1 the signal is attenuated.
*/
void setOutputGain(float gain);
/**
* @brief Reset the compressor
*/
void reset(void);
protected:
virtual void processSamples(float *dest, const float *src, int count);
private:
// transfer function
double threshdB_; // threshold (dB)
double ratio_; // ratio (compression: < 1 ; expansion: > 1)
double output_gain;
// attack/release
EnvelopeDetector att_; // attack
EnvelopeDetector rel_; // release
// runtime variables
double envdB_; // over-threshold envelope (dB)
AudioCompressor(const AudioCompressor&);
AudioCompressor& operator=(const AudioCompressor&);
}; /* class AudioCompressor */
} /* namespace */
#endif /* ASYNC_AUDIO_COMPRESSOR_INCLUDED */
/*
* This file has not been truncated
*/
|