/usr/include/svxlink/AsyncAudioSource.h is in libasyncaudio-dev 14.08.1-2.
This file is owned by root:root, with mode 0o644.
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@file AsyncAudioSource.h
@brief This file contains the base class for an audio source
@author Tobias Blomberg / SM0SVX
@date 2005-04-17
\verbatim
Async - A library for programming event driven applications
Copyright (C) 2004-2006 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
#ifndef ASYNC_AUDIO_SOURCE_INCLUDED
#define ASYNC_AUDIO_SOURCE_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
#include <cassert>
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace Async
{
/****************************************************************************
*
* Forward declarations of classes inside of the declared namespace
*
****************************************************************************/
class AudioSink;
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
/**
@brief The base class for an audio source
@author Tobias Blomberg
@date 2005-04-17
This is the base class for an audio source. An audio source is a class that
can produce audio.
*/
class AudioSource
{
public:
/**
* @brief Default constuctor
*/
AudioSource(void)
: m_sink(0), m_sink_managed(false), m_handler(0), is_flushing(false)
{
}
/**
* @brief Destructor
*/
virtual ~AudioSource(void);
/**
* @brief Register an audio sink to provide samples to
* @param sink The audio sink to register
* @param managed If \em true, the registered sink will be destroyed
* when this object is destroyed.
* @return Returns \em true on success or else \em false
*/
bool registerSink(AudioSink *sink, bool managed=false);
/**
* @brief Unregister the previously registered audio sink
*/
void unregisterSink(void);
/**
* @brief Check if an audio sink has been registered
* @return Returns \em true if there is an audio sink registerd
*/
bool isRegistered(void) const { return m_sink != 0; }
/**
* @brief Get the registered audio sink
* @return Returns the registered audio sink if any registered or else
* returns 0.
*/
AudioSink *sink(void) const { return m_sink; }
/**
* @brief Check if the sink is managed or not
* @returns Returns \em true if the sink is managed or \em false if not
*
* This function is used to find out if the connected sink is managed
* or not. A managed sink will automatically be deleted when this
* source object is deleted.
*/
bool sinkManaged(void) const { return m_sink_managed; }
/**
* @brief The registered sink has flushed all samples
*
* This function will be called when all samples have been flushed in
* the registered sink.
* This function is normally only called from a connected sink object.
*/
void handleAllSamplesFlushed(void)
{
is_flushing = false;
allSamplesFlushed();
}
/**
* @brief Resume audio output to the sink
*
* This function must be reimplemented by the inheriting class. It
* will be called when the registered audio sink is ready to accept
* more samples.
* This function is normally only called from a connected sink object.
*/
virtual void resumeOutput(void)
{
assert(m_handler != 0);
m_handler->resumeOutput();
}
protected:
/**
* @brief The registered sink has flushed all samples
*
* This function should be implemented by the inheriting class. It
* will be called when all samples have been flushed in the
* registered sink. If it is not reimplemented, a handler must be set
* that handle the function call.
* This function is normally only called from a connected sink object.
*/
virtual void allSamplesFlushed(void)
{
assert(m_handler != 0);
m_handler->handleAllSamplesFlushed();
}
/*
* @brief Write samples to the connected sink
* @param samples The buffer containing the samples to write
* @param len The number of samples in the buffer
* @return Return the number of samples that was taken care of
*
* This function is used by the inheriting class to write samples to
* the connected sink, if any. If there is no connected sink, the samples
* will be thrown away. This function will return the number of samples
* that was taken care of. Samples that was not taken care of should
* normally be written again to the sink.
*/
int sinkWriteSamples(const float *samples, int len);
/*
* @brief Tell the sink to flush any buffered samples
*
* This function is used by the inheriting class to tell the connected
* sink to flush its buffered samples. When the sink have flushed all its
* samples it will call the allSamplesFlushed function in this class.
* If there is no registered sink the allSamplesFlushed function will be
* called right away.
*/
void sinkFlushSamples(void);
/**
* @brief Setup another source to handle the outgoing audio
* @param handler The source to handle the audio
* @return Returns \em true on success or else \em false
*
* This function will setup another source to handle outgoing audio.
* This can be used when an internal object should handle the audio
* for this object.
*/
bool setHandler(AudioSource *handler);
/*
* @brief Return the handler
* @return Returns the handler previously set with setHandler or 0
* if none have been set
*/
AudioSource *handler(void) const { return m_handler; }
/**
* @brief Clear a handler that was previously setup with setHandler.
*/
void clearHandler(void);
private:
AudioSink *m_sink;
bool m_sink_managed;
AudioSource *m_handler;
bool m_auto_unreg_source;
bool is_flushing;
bool registerSinkInternal(AudioSink *sink, bool managed, bool reg);
void unregisterSinkInternal(bool is_being_destroyed);
}; /* class AudioSource */
} /* namespace */
#endif /* ASYNC_AUDIO_SOURCE_INCLUDED */
/*
* This file has not been truncated
*/
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