/usr/include/svxlink/AsyncAudioSplitter.h is in libasyncaudio-dev 14.08.1-2.
This file is owned by root:root, with mode 0o644.
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@file AsyncAudioSplitter.h
@brief A class that splits an audio stream into multiple streams
@author Tobias Blomberg / SM0SVX
@date 2005-05-05
\verbatim
Async - A library for programming event driven applications
Copyright (C) 2004-2009 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
#ifndef ASYNC_AUDIO_SPLITTER_INCLUDED
#define ASYNC_AUDIO_SPLITTER_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
#include <list>
#include <sigc++/sigc++.h>
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
#include <AsyncTimer.h>
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
#include <AsyncAudioSink.h>
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace Async
{
/****************************************************************************
*
* Forward declarations of classes inside of the declared namespace
*
****************************************************************************/
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
/**
@brief A class that splits an audio stream into multiple streams
@author Tobias Blomberg
@date 2005-05-05
This class is part of the audio pipe framework. It is used to split one
incoming audio source into multiple outgoing sources.
*/
class AudioSplitter : public Async::AudioSink, public sigc::trackable
{
public:
/**
* @brief Default constuctor
*/
AudioSplitter(void);
/**
* @brief Destructor
*/
~AudioSplitter(void);
/**
* @brief Add an audio sink to the splitter
* @param sink The sink object to add
* @param managed If managed is \em true the attached sink will be
* deleted when the splitter is deleted
*/
void addSink(AudioSink *sink, bool managed=false);
/**
* @brief Remove an audio sink from the splitter
* @param sink The sink object to remove
*/
void removeSink(AudioSink *sink);
/**
* @brief Remove all audio sinks from this splitter
*/
void removeAllSinks(void);
/**
* @brief Enable or disable audio output to the given audio sink
* @param sink The audio sink to enable/disable
* @param enable Set to \em true to enable the sink or \em false to
* disable it
*/
void enableSink(AudioSink *sink, bool enable);
/**
* @brief Write samples into this audio sink
* @param samples The buffer containing the samples
* @param len The number of samples in the buffer
* @return Returns the number of samples that has been taken care of
*
* This function is used to write audio into this audio sink. If it
* returns 0, no more samples should be written until the resumeOutput
* function in the source have been called.
* This function is normally only called from a connected source object.
*/
int writeSamples(const float *samples, int len);
/**
* @brief Tell the sink to flush the previously written samples
*
* This function is used to tell the sink to flush previously written
* samples. When done flushing, the sink should call the
* sourceAllSamplesFlushed function.
* This function is normally only called from a connected source object.
*/
void flushSamples(void);
protected:
private:
class Branch;
std::list<Branch *> branches;
float *buf;
int buf_size;
int buf_len;
bool do_flush;
bool input_stopped;
int flushed_branches;
Async::Timer *cleanup_branches_timer;
void writeFromBuffer(void);
void flushAllBranches(void);
friend class Branch;
void branchResumeOutput(void);
void branchAllSamplesFlushed(void);
void cleanupBranches(Async::Timer *t);
}; /* class AudioSplitter */
} /* namespace */
#endif /* ASYNC_AUDIO_SPLITTER_INCLUDED */
/*
* This file has not been truncated
*/
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