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// -*- C++ -*-
/***************************************************************************
 * blitz/array/stencils.h  Stencils for arrays
 *
 * $Id$
 *
 * Copyright (C) 1997-2011 Todd Veldhuizen <tveldhui@acm.org>
 *
 * This file is a part of Blitz.
 *
 * Blitz is free software: you can redistribute it and/or modify 
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Blitz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public 
 * License along with Blitz.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * Suggestions:          blitz-devel@lists.sourceforge.net
 * Bugs:                 blitz-support@lists.sourceforge.net    
 *
 * For more information, please see the Blitz++ Home Page:
 *    https://sourceforge.net/projects/blitz/
 *
 ****************************************************************************/
#ifndef BZ_ARRAYSTENCILS_H
#define BZ_ARRAYSTENCILS_H

#ifndef BZ_ARRAY_H
 #error <blitz/array/stencils.h> must be included after <blitz/array.h>
#endif

#include <blitz/array/stencilops.h>

// NEEDS_WORK: currently stencilExtent returns int(1).  What if the
// stencil contains calls to math functions, or divisions, etc.?
// Should at least return a number of the appropriate type.  Probably
// return a sequence of quasi-random floating point numbers.

/*
 * These macros make it easier for users to declare stencil objects.
 * The syntax is:
 *
 * BZ_DECLARE_STENCILN(stencilname, Array1, Array2, ..., ArrayN)
 *    // stencil operations go here
 * BZ_END_STENCIL
 */

#define BZ_DECLARE_STENCIL2(name,A,B)    \
  struct name {                          \
    template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \
             typename T7,typename T8,typename T9,typename T10,typename T11>         \
    static inline void apply(T1& A, T2& B, T3, T4, T5, T6, T7, T8, T9, T10, T11) \
    {

#define BZ_END_STENCIL_WITH_SHAPE(MINS,MAXS) } \
    template<int N> \
    void getExtent(BZ_BLITZ_SCOPE(TinyVector)<int,N>& minb, \
                   BZ_BLITZ_SCOPE(TinyVector)<int,N>& maxb) const \
    { \
        minb = MINS; \
        maxb = MAXS; \
    } \
    static const bool hasExtent = true; \
};

#define BZ_END_STENCIL } static const bool hasExtent = false; };
#define BZ_STENCIL_END BZ_END_STENCIL

#define BZ_DECLARE_STENCIL3(name,A,B,C)         \
  struct name {                                 \
    template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \
             typename T7,typename T8,typename T9,typename T10,typename T11>      \
    static inline void apply(T1& A, T2& B, T3& C, T4, T5, T6, T7, T8, T9,  \
        T10, T11)      \
    {

#define BZ_DECLARE_STENCIL4(name,A,B,C,D)             \
  struct name {                                       \
    template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6,  \
             typename T7,typename T8,typename T9,typename T10,typename T11>  \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5, T6, T7, \
        T8, T9, T10, T11)     \
    {

#define BZ_DECLARE_STENCIL5(name,A,B,C,D,E) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \
             typename T7,typename T8,typename T9,typename T10,typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6, T7, T8, \
        T9, T10, T11) \
    {

#define BZ_DECLARE_STENCIL6(name,A,B,C,D,E,F) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \
             typename T7,typename T8,typename T9,typename T10,typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, \
        T7, T8, T9, T10, T11) \
    {

#define BZ_DECLARE_STENCIL7(name,A,B,C,D,E,F,G) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4, \
             typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \
        T8, T9, T10, T11) \
    {

#define BZ_DECLARE_STENCIL8(name,A,B,C,D,E,F,G,H) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4, \
             typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \
      T8& H, T9, T10, T11) \
    {

#define BZ_DECLARE_STENCIL9(name,A,B,C,D,E,F,G,H,I) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4, \
             typename T5,typename T6,typename T7,typename T8,typename T9,typename T10, \
             typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \
      T8& H, T9& I, T10, T11) \
    {

#define BZ_DECLARE_STENCIL10(name,A,B,C,D,E,F,G,H,I,J) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4, \
             typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \
      T8& H, T9& I, T10& J, T11) \
    {

#define BZ_DECLARE_STENCIL11(name,A,B,C,D,E,F,G,H,I,J,K) \
  struct name { \
    template<typename T1,typename T2,typename T3,typename T4, \
             typename T5,typename T6,typename T7,typename T8,typename T9,typename T10, \
             typename T11> \
    static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \
      T8& H, T9& I, T10& J, T11& K) \
    {


BZ_NAMESPACE(blitz)


/*
 * dummyArray is used to provide "dummy" padding parameters to applyStencil(),
 * so that any number of arrays (up to 11) can be given as arguments.
 */

template<typename T> class dummy;

struct dummyArray {
    typedef dummy<double> T_iterator;

    const dummyArray& shape() const { return *this; }
};

_bz_global dummyArray _dummyArray;

/*
 * This dummy class pretends to be a scalar of type T, or an array iterator
 * of type T, but really does nothing.
 */
template<typename T>
class dummy {
public:
    dummy() { }

    dummy(T value)
      : value_(value)
    { }

    dummy(const dummyArray&)
    { }

    operator T() const { return value_; };

    template<typename T2>
    void operator=(T2) { }

    _bz_typename multicomponent_traits<T>::T_element operator[](int i) const
    { return value_[i]; }

    void loadStride(int) { }
    void moveTo(int) { }
    void moveTo(int,int) { }
    void moveTo(int,int,int) { }
    void moveTo(int,int,int,int) { }
    void advance() { }
    T shift(int,int) { return T(); }

private:
    T value_;
};


/*
 * The stencilExtent object is passed to stencil objects to find out
 * the spatial extent of the stencil.  It pretends it's an array,
 * but really it's just recording the locations of the array reads
 * via operator().
 */

template<int N_rank,typename P_numtype>
class stencilExtent : public ETBase<stencilExtent<N_rank, P_numtype> > {
public:
    typedef P_numtype T_numtype;

    stencilExtent()
    {
        min_ = 0;
        max_ = 0;
    }
  
    dummy<T_numtype> operator()(int i) const
    {
        update(0, i);
        return dummy<T_numtype>(1);
    }
 
    dummy<T_numtype> operator()(int i, int j) const
    {
        update(0, i);
        update(1, j);
        return dummy<T_numtype>(1);
    }

    dummy<T_numtype> operator()(int i, int j, int k) const
    {
        update(0, i);
        update(1, j);
        update(2, k);
        return dummy<T_numtype>(1);
    }

    dummy<T_numtype> shift(int offset, int dim) const
    {
        update(dim, offset);
        return dummy<T_numtype>(1);
    }
  
    dummy<T_numtype> shift(int offset1, int dim1, int offset2, int dim2) const
    {
        update(dim1, offset1);
        update(dim2, offset2);
        return dummy<T_numtype>(1);
    }
 
    dummy<_bz_typename multicomponent_traits<T_numtype>::T_element> 
        operator[](int) const
    {
        return dummy<_bz_typename multicomponent_traits<T_numtype>::T_element>
            (1);
    }
 
    void update(int rank, int offset) const
    {
        if (offset < min_[rank])
            min_[rank] = offset;
        if (offset > max_[rank])
            max_[rank] = offset;
    }

    template<typename T_numtype2>
    void combine(const stencilExtent<N_rank,T_numtype2>& x) const
    {
        for (int i=0; i < N_rank; ++i)
        {
            min_[i] = (extrema::min)(min_[i], (x.min)(i));
            max_[i] = (extrema::max)(max_[i], (x.max)(i));
        }
    }

    template<typename T_numtype2>
    void combine(const dummy<T_numtype2>&) const
    { }

    int (min)(int i) const
    { return min_[i]; }

    int (max)(int i) const
    { return max_[i]; }

    const TinyVector<int,N_rank>& (min)() const
    { return min_; }

    const TinyVector<int,N_rank>& (max)() const
    { return max_; }

    template<typename T>
    void operator=(T)
    { }

    // NEEDS_WORK: other operators
    template<typename T> void operator+=(T) { }
    template<typename T> void operator-=(T) { }
    template<typename T> void operator*=(T) { }
    template<typename T> void operator/=(T) { }

    operator T_numtype()
    { return T_numtype(1); }

    T_numtype operator*() const
    { return T_numtype(1); }
 
private:
    mutable TinyVector<int,N_rank> min_, max_;
};


/*
 * stencilExtent_traits gives a stencilExtent<N,T> object for arrays,
 * and a dummy object for dummy arrays.
 */
template<typename T>
struct stencilExtent_traits {
    typedef dummy<double> T_stencilExtent;
};

template<typename T_numtype, int N_rank>
struct stencilExtent_traits<Array<T_numtype,N_rank> > {
    typedef stencilExtent<N_rank,T_numtype> T_stencilExtent;
};

/*
 * Specialization of areShapesConformable(), originally
 * defined in <blitz/shapecheck.h>
 */

template<typename T_shape1>
inline bool areShapesConformable(const T_shape1&, const dummyArray&) {
    return true;
}

BZ_NAMESPACE_END

#include <blitz/array/stencils.cc>

#endif // BZ_ARRAYSTENCILS_H