This file is indexed.

/usr/include/caf/spawn.hpp is in libcaf-dev 0.13.2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
/******************************************************************************
 *                       ____    _    _____                                   *
 *                      / ___|  / \  |  ___|    C++                           *
 *                     | |     / _ \ | |_       Actor                         *
 *                     | |___ / ___ \|  _|      Framework                     *
 *                      \____/_/   \_|_|                                      *
 *                                                                            *
 * Copyright (C) 2011 - 2015                                                  *
 * Dominik Charousset <dominik.charousset (at) haw-hamburg.de>                *
 *                                                                            *
 * Distributed under the terms and conditions of the BSD 3-Clause License or  *
 * (at your option) under the terms and conditions of the Boost Software      *
 * License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE.       *
 *                                                                            *
 * If you did not receive a copy of the license files, see                    *
 * http://opensource.org/licenses/BSD-3-Clause and                            *
 * http://www.boost.org/LICENSE_1_0.txt.                                      *
 ******************************************************************************/

#ifndef CAF_SPAWN_HPP
#define CAF_SPAWN_HPP

#include <type_traits>

#include "caf/spawn_fwd.hpp"
#include "caf/typed_actor.hpp"
#include "caf/make_counted.hpp"
#include "caf/spawn_options.hpp"
#include "caf/typed_event_based_actor.hpp"

#include "caf/detail/logging.hpp"
#include "caf/detail/type_traits.hpp"
#include "caf/detail/typed_actor_util.hpp"
#include "caf/detail/implicit_conversions.hpp"

namespace caf {

class execution_unit;

/**
 * Returns a newly spawned instance of type `C` using `xs...` as constructor
 * arguments. The instance will be added to the job list of `host`. However,
 * before the instance is launched, `before_launch_fun` will be called, e.g.,
 * to join a group before the actor is running.
 */
template <class C, spawn_options Os, class BeforeLaunch, class... Ts>
intrusive_ptr<C> spawn_impl(execution_unit* host,
                            BeforeLaunch before_launch_fun, Ts&&... xs) {
  static_assert(!std::is_base_of<blocking_actor, C>::value
                || has_blocking_api_flag(Os),
                "C is derived from blocking_actor but "
                "spawned without blocking_api_flag");
  static_assert(is_unbound(Os),
                "top-level spawns cannot have monitor or link flag");
  CAF_LOGF_TRACE("");
  auto ptr = make_counted<C>(std::forward<Ts>(xs)...);
  CAF_LOGF_DEBUG("spawned actor with ID " << ptr->id());
  CAF_PUSH_AID(ptr->id());
  if (has_priority_aware_flag(Os)) {
    ptr->is_priority_aware(true);
  }
  if (has_detach_flag(Os) || has_blocking_api_flag(Os)) {
    ptr->is_detached(true);
  }
  before_launch_fun(ptr.get());
  ptr->launch(host, has_lazy_init_flag(Os), has_hide_flag(Os));
  return ptr;
}

/**
 * Converts `scoped_actor` and pointers to actors to handles of type `actor`
 * but simply forwards any other argument in the same way `std::forward` does.
 */
template <class T>
typename std::conditional<
  is_convertible_to_actor<typename std::decay<T>::type>::value,
  actor,
  T&&
>::type
spawn_fwd(typename std::remove_reference<T>::type& arg) noexcept {
  return static_cast<T&&>(arg);
}

/**
 * Converts `scoped_actor` and pointers to actors to handles of type `actor`
 * but simply forwards any other argument in the same way `std::forward` does.
 */
template <class T>
typename std::conditional<
  is_convertible_to_actor<typename std::decay<T>::type>::value,
  actor,
  T&&
>::type
spawn_fwd(typename std::remove_reference<T>::type&& arg) noexcept {
  static_assert(!std::is_lvalue_reference<T>::value,
                "silently converting an lvalue to an rvalue");
  return static_cast<T&&>(arg);
}

/**
 * Called by `spawn` when used to create a class-based actor (usually
 * should not be called by users of the library). This function
 * simply forwards its arguments to `spawn_impl` using `spawn_fwd`.
 */
template <class C, spawn_options Os, typename BeforeLaunch, class... Ts>
intrusive_ptr<C> spawn_class(execution_unit* host,
                             BeforeLaunch before_launch_fun, Ts&&... xs) {
  return spawn_impl<C, Os>(host, before_launch_fun,
                           spawn_fwd<Ts>(xs)...);
}

/**
 * Called by `spawn` when used to create a functor-based actor (usually
 * should not be called by users of the library). This function
 * selects a proper implementation class and then delegates to `spawn_class`.
 */
template <spawn_options Os, typename BeforeLaunch, typename F, class... Ts>
actor spawn_functor(execution_unit* eu, BeforeLaunch cb, F fun, Ts&&... xs) {
  using trait = typename detail::get_callable_trait<F>::type;
  using arg_types = typename trait::arg_types;
  using first_arg = typename detail::tl_head<arg_types>::type;
  using base_class =
    typename std::conditional<
      std::is_pointer<first_arg>::value,
      typename std::remove_pointer<first_arg>::type,
      typename std::conditional<
        has_blocking_api_flag(Os),
        blocking_actor,
        event_based_actor
      >::type
    >::type;
  constexpr bool has_blocking_base =
    std::is_base_of<blocking_actor, base_class>::value;
  static_assert(has_blocking_base || !has_blocking_api_flag(Os),
                "blocking functor-based actors "
                "need to be spawned using the blocking_api flag");
  static_assert(!has_blocking_base || has_blocking_api_flag(Os),
                "non-blocking functor-based actors "
                "cannot be spawned using the blocking_api flag");
  using impl_class = typename base_class::functor_based;
  return spawn_class<impl_class, Os>(eu, cb, fun, std::forward<Ts>(xs)...);
}

/**
 * @ingroup ActorCreation
 * @{
 */

/**
 * Returns a new actor of type `C` using `xs...` as constructor
 * arguments. The behavior of `spawn` can be modified by setting `Os`, e.g.,
 * to opt-out of the cooperative scheduling.
 */
template <class C, spawn_options Os = no_spawn_options, class... Ts>
actor spawn(Ts&&... xs) {
  return spawn_class<C, Os>(nullptr, empty_before_launch_callback{},
                            std::forward<Ts>(xs)...);
}

/**
 * Returns a new functor-based actor. The first argument must be the functor,
 * the remainder of `xs...` is used to invoke the functor.
 * The behavior of `spawn` can be modified by setting `Os`, e.g.,
 * to opt-out of the cooperative scheduling.
 */
template <spawn_options Os = no_spawn_options, class... Ts>
actor spawn(Ts&&... xs) {
  static_assert(sizeof...(Ts) > 0, "too few arguments provided");
  return spawn_functor<Os>(nullptr, empty_before_launch_callback{},
                           std::forward<Ts>(xs)...);
}

/**
 * Returns a new actor that immediately, i.e., before this function
 * returns, joins `grp` of type `C` using `xs` as constructor arguments
 */
template <class C, spawn_options Os = no_spawn_options, class... Ts>
actor spawn_in_group(const group& grp, Ts&&... xs) {
  return spawn_class<C, Os>(nullptr, group_subscriber{grp},
                 std::forward<Ts>(xs)...);
}

/**
 * Returns a new actor that immediately, i.e., before this function
 * returns, joins `grp`. The first element of `xs` must
 * be the functor, the remaining arguments its arguments.
 */
template <spawn_options Os = no_spawn_options, class... Ts>
actor spawn_in_group(const group& grp, Ts&&... xs) {
  static_assert(sizeof...(Ts) > 0, "too few arguments provided");
  return spawn_functor<Os>(nullptr, group_subscriber{grp},
               std::forward<Ts>(xs)...);
}

/**
 * Base class for strongly typed actors using a functor-based implementation.
 */
template <class... Sigs>
class functor_based_typed_actor : public typed_event_based_actor<Sigs...> {
 public:
  /**
   * Base class for actors using given interface.
   */
  using base = typed_event_based_actor<Sigs...>;

  /**
   * Pointer to the base class.
   */
  using pointer = base*;

  /**
   * Behavior with proper type information.
   */
  using behavior_type = typename base::behavior_type;

  /**
   * First valid functor signature.
   */
  using no_arg_fun = std::function<behavior_type()>;

  /**
   * Second valid functor signature.
   */
  using one_arg_fun1 = std::function<behavior_type(pointer)>;

  /**
   * Third (and last) valid functor signature.
   */
  using one_arg_fun2 = std::function<void(pointer)>;

  /**
   * Creates a new instance from given functor, binding `xs...`
   * to the functor.
   */
  template <class F, class... Ts>
  functor_based_typed_actor(F fun, Ts&&... xs) {
    using trait = typename detail::get_callable_trait<F>::type;
    using arg_types = typename trait::arg_types;
    using result_type = typename trait::result_type;
    constexpr bool returns_behavior =
      std::is_same<result_type, behavior_type>::value;
    constexpr bool uses_first_arg = std::is_same<
      typename detail::tl_head<arg_types>::type, pointer>::value;
    std::integral_constant<bool, returns_behavior> token1;
    std::integral_constant<bool, uses_first_arg> token2;
    set(token1, token2, std::move(fun), std::forward<Ts>(xs)...);
  }

 protected:
  behavior_type make_behavior() override {
    return m_fun(this);
  }

 private:
  template <class F>
  void set(std::true_type, std::true_type, F&& fun) {
    // behavior_type (pointer)
    m_fun = std::forward<F>(fun);
  }

  template <class F>
  void set(std::false_type, std::true_type, F fun) {
    // void (pointer)
    m_fun = [fun](pointer ptr) {
      fun(ptr);
      return behavior_type{};

    };
  }

  template <class F>
  void set(std::true_type, std::false_type, F fun) {
    // behavior_type ()
    m_fun = [fun](pointer) { return fun(); };
  }

  // (false_type, false_type) is an invalid functor for typed actors

  template <class Token, typename F, typename T0, class... Ts>
  void set(Token t1, std::true_type t2, F fun, T0&& arg0, Ts&&... xs) {
    set(t1, t2,
      std::bind(fun, std::placeholders::_1, std::forward<T0>(arg0),
            std::forward<Ts>(xs)...));
  }

  template <class Token, typename F, typename T0, class... Ts>
  void set(Token t1, std::false_type t2, F fun, T0&& arg0, Ts&&... xs) {
    set(t1, t2,
      std::bind(fun, std::forward<T0>(arg0), std::forward<Ts>(xs)...));
  }

  // we convert any of the three accepted signatures to this one
  one_arg_fun1 m_fun;
};

/**
 * Infers the appropriate base class for a functor-based typed actor
 * from the result and the first argument of the functor.
 */
template <class Result, class FirstArg>
struct infer_typed_actor_base;

template <class... Sigs, class FirstArg>
struct infer_typed_actor_base<typed_behavior<Sigs...>, FirstArg> {
  using type = functor_based_typed_actor<Sigs...>;
};

template <class... Sigs>
struct infer_typed_actor_base<void, typed_event_based_actor<Sigs...>*> {
  using type = functor_based_typed_actor<Sigs...>;
};

/**
 * Returns a new typed actor of type `C` using `xs...` as
 * constructor arguments.
 */
template <class C, spawn_options Os = no_spawn_options, class... Ts>
typename actor_handle_from_signature_list<typename C::signatures>::type
spawn_typed(Ts&&... xs) {
  return spawn_class<C, Os>(nullptr, empty_before_launch_callback{},
                            std::forward<Ts>(xs)...);
}

/**
 * Spawns a typed actor from a functor .
 */
template <spawn_options Os, typename BeforeLaunch, typename F, class... Ts>
typename infer_typed_actor_handle<
  typename detail::get_callable_trait<F>::result_type,
  typename detail::tl_head<
    typename detail::get_callable_trait<F>::arg_types
  >::type
>::type
spawn_typed_functor(execution_unit* eu, BeforeLaunch bl, F fun, Ts&&... xs) {
  using impl =
    typename infer_typed_actor_base<
      typename detail::get_callable_trait<F>::result_type,
      typename detail::tl_head<
        typename detail::get_callable_trait<F>::arg_types
      >::type
    >::type;
  return spawn_class<impl, Os>(eu, bl, fun, std::forward<Ts>(xs)...);
}

/**
 * Returns a new typed actor from a functor. The first element
 * of `xs` must be the functor, the remaining arguments are used to
 * invoke the functor. This function delegates its arguments to
 * `spawn_typed_functor`.
 */
template <spawn_options Os = no_spawn_options, typename F, class... Ts>
typename infer_typed_actor_handle<
  typename detail::get_callable_trait<F>::result_type,
  typename detail::tl_head<
    typename detail::get_callable_trait<F>::arg_types
  >::type
>::type
spawn_typed(F fun, Ts&&... xs) {
  return spawn_typed_functor<Os>(nullptr, empty_before_launch_callback{},
                                 std::move(fun), std::forward<Ts>(xs)...);
}

/** @} */

} // namespace caf

#endif // CAF_SPAWN_HPP