/usr/include/cal3d/model.h is in libcal3d12-dev 0.11.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// model.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_MODEL_H
#define CAL_MODEL_H
#include "cal3d/global.h"
#include "cal3d/vector.h"
class CalCoreModel;
class CalSkeleton;
class CalAbstractMixer;
class CalMixer;
class CalMorphTargetMixer;
class CalPhysique;
class CalSpringSystem;
class CalRenderer;
class CalMesh;
class CAL3D_API CalModel : cal3d::noncopyable
{
public:
CalModel(CalCoreModel* pCoreModel);
~CalModel();
bool attachMesh(int coreMeshId);
bool detachMesh(int coreMeshId);
CalCoreModel *getCoreModel() const;
CalMesh *getMesh(int coreMeshId) const;
CalMixer *getMixer() const;
CalAbstractMixer *getAbstractMixer() const;
void setAbstractMixer(CalAbstractMixer* pMixer);
CalMorphTargetMixer *getMorphTargetMixer() const;
CalPhysique *getPhysique() const;
CalRenderer *getRenderer() const;
CalSkeleton *getSkeleton() const;
CalSpringSystem *getSpringSystem() const;
CalBoundingBox & getBoundingBox(bool precision = false);
Cal::UserData getUserData() const;
std::vector<CalMesh *>& getVectorMesh();
void setLodLevel(float lodLevel);
void setMaterialSet(int setId);
void setUserData(Cal::UserData userData);
void update(float deltaTime);
void disableInternalData();
private:
CalCoreModel *m_pCoreModel;
CalSkeleton *m_pSkeleton;
CalAbstractMixer *m_pMixer;
CalMorphTargetMixer *m_pMorphTargetMixer;
CalPhysique *m_pPhysique;
CalSpringSystem *m_pSpringSystem;
CalRenderer *m_pRenderer;
Cal::UserData m_userData;
std::vector<CalMesh *> m_vectorMesh;
CalBoundingBox m_boundingBox;
};
#endif
//****************************************************************************//
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