/usr/include/cegui-0.8.4/CEGUI/ImageCodec.h is in libcegui-mk2-dev 0.8.4+dfsg-4ubuntu1.
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created: 03/06/2006
author: Olivier Delannoy
purpose: Define the abstract interface for all common ImageCodec
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIImageCodec_h_
#define _CEGUIImageCodec_h_
#include "CEGUI/Base.h"
#include "CEGUI/DataContainer.h"
#include "CEGUI/Texture.h"
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Abstract ImageLoader class. An image loader encapsulate the loading of a texture.
This class define the loading of an abstract
*/
class CEGUIEXPORT ImageCodec :
public AllocatedObject<ImageCodec>
{
public:
/*!
\brief
Destructor
*/
virtual ~ImageCodec();
protected:
/*
\brief
Constructor
\param name of the codec
*/
ImageCodec(const String& name);
public:
/*!
\brief
Return the name of the image codec object
Return the name of the image codec
\return a string containing image codec name
*/
const String& getIdentifierString() const;
/*!
\brief
Return the list of image file format supported
Return a list of space separated image format supported by this
codec
\return
list of supported image file format separated with space
*/
const String& getSupportedFormat() const;
/*!
\brief
Load an image from a memory buffer
\param data the image data
\param result the texture to use for storing the image data
\return result on success or 0 if the load failed
*/
virtual Texture* load(const RawDataContainer& data, Texture* result) = 0;
private:
String d_identifierString; //!< display the name of the codec
protected:
String d_supportedFormat; //!< list all image file format supported
private:
ImageCodec(const ImageCodec& obj);
ImageCodec& operator=(ImageCodec& obj);
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIImageCodec_h_
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