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/***********************************************************************
	created:	21/2/2004
	author:		Paul D Turner
	
	purpose:	Defines interface for the MouseCursor class
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIMouseCursor_h_
#define _CEGUIMouseCursor_h_

#include "CEGUI/Base.h"
#include "CEGUI/String.h"
#include "CEGUI/Vector.h"
#include "CEGUI/Rect.h"
#include "CEGUI/EventSet.h"
#include "CEGUI/InputEvent.h"
#include "CEGUI/UDim.h"


#if defined(_MSC_VER)
#	pragma warning(push)
#	pragma warning(disable : 4275)
#	pragma warning(disable : 4251)
#endif

// Start of CEGUI namespace section
namespace CEGUI
{
//!	Class that provides mouse cursor support.
class CEGUIEXPORT MouseCursor :
    public EventSet,
    public AllocatedObject<MouseCursor>
{
public:
    //! Namespace for global events.
	static const String EventNamespace;

    /** Name of Event fired when the mouse cursor image is changed.
     * Handlers are passed a const MouseCursorEventArgs reference with
     * MouseCursorEventArgs::mouseCursor set to the MouseCursor that has
     * had it's image changed, and MouseCursorEventArgs::image set to the
     * Image that is now set for the MouseCursor (may be 0).
     */
	static const String EventImageChanged;

    /** Name of Event fired when the Image to be used as a default mouse cursor
     * image is changed.
     * Handlers are passed a const MouseCursorEventArgs reference with
     * MouseCursorEventArgs::mouseCursor set to the MouseCursor that has
     * had it's default image changed, and MouseCursorEventArgs::image set to
     * the Image that is now set as the default (may be 0).
     */
	static const String EventDefaultImageChanged;

	/*!
	\brief
		Constructor for MouseCursor objects
	*/
	MouseCursor(void);


	/*!
	\brief
		Destructor for MouseCursor objects
	*/
	~MouseCursor(void);


	/*!
	\brief
		Set the current mouse cursor image

	\param name
		String object holding the name of the desired Image.

	\return
		Nothing.

	\exception UnknownObjectException	thrown if Image \a name is not known.
	*/
	void	setImage(const String& name);


	/*!
	\brief
		Set the current mouse cursor image
	*/
	void	setImage(const Image* image);


	/*!
	\brief
		Get the current mouse cursor image
	\return
		The current image used to draw mouse cursor.
	*/
	const Image*	getImage(void) const	{return d_cursorImage;}

    /*!
    \brief
        Set the image to be used as the default mouse cursor.

    \param image
        Pointer to an image object that is to be used as the default mouse
        cursor.  To have no cursor rendered by default, you can specify 0 here.
    */
    void setDefaultImage(const Image* image);

    /*!
    \brief
        Set the image to be used as the default mouse cursor.

    \param name
        String object that contains the name of the Image that is to be used.

    \exception
        UnknownObjectException thrown if no Image named \a name exists.
    */
    void setDefaultImage(const String& name);

    /*!
    \brief
        Return the currently set default mouse cursor image

    \return
        Pointer to the current default image used for the mouse cursor.  May
        return 0 if default cursor has not been set, or has intentionally
        been set to 0 - which results in a blank default cursor.
    */
    const Image* getDefaultImage() const;


	/*!
	\brief
		Makes the cursor draw itself

	\return
		Nothing
	*/
	void	draw(void) const;


	/*!
	\brief
		Set the current mouse cursor position

	\param position
		Point object describing the new location for the mouse.  This will be clipped to within the renderer screen area.
	*/
	void	setPosition(const Vector2f& position);


	/*!
	\brief
		Offset the mouse cursor position by the deltas specified in \a offset.

	\param offset
		Point object which describes the amount to move the cursor in each axis.

	\return
		Nothing.
	*/
	void	offsetPosition(const Vector2f& offset);


	/*!
	\brief
		Set the area that the mouse cursor is constrained to.

	\param area
		Pointer to a Rect object that describes the area of the display that the mouse is allowed to occupy.  The given area will be clipped to
		the current Renderer screen area - it is never possible for the mouse to leave this area.  If this parameter is NULL, the
		constraint is set to the size of the current Renderer screen area.

	\return
		Nothing.
	*/
	void	setConstraintArea(const Rectf* area);


	/*!
	\brief
		Set the area that the mouse cursor is constrained to.

	\param area
		Pointer to a URect object that describes the area of the display that the mouse is allowed to occupy.  The given area will be clipped to
		the current Renderer screen area - it is never possible for the mouse to leave this area.  If this parameter is NULL, the
		constraint is set to the size of the current Renderer screen area.

	\return
		Nothing.
	*/
	void	setUnifiedConstraintArea(const URect* area);


	/*!
	\brief
		Hides the mouse cursor.

	\return
		Nothing.
	*/
	void	hide(void)		{d_visible = false;}


	/*!
	\brief
		Shows the mouse cursor.

	\return
		Nothing.
	*/
	void	show(void)		{d_visible = true;}


    /*!
    \brief
        Set the visibility of the mouse cursor.

    \param visible
        'true' to show the mouse cursor, 'false' to hide it.

    \return
        Nothing.
    */
    void    setVisible(bool visible)    {d_visible = visible;}


	/*!
	\brief
		return whether the mouse cursor is visible.

	\return
		true if the mouse cursor is visible, false if the mouse cursor is hidden.
	*/
	bool	isVisible(void) const	{return d_visible;}


	/*!
	\brief
		Return the current mouse cursor position as a pixel offset from the top-left corner of the display.

	\return
		Point object describing the mouse cursor position in screen pixels.
	*/
	Vector2f getPosition(void) const
    { return d_position; }


	/*!
	\brief
		return the current constraint area of the mouse cursor.

	\return
		Rect object describing the active area that the mouse cursor is constrained to.
	*/
	Rectf getConstraintArea(void) const;


	/*!
	\brief
		return the current constraint area of the mouse cursor.

	\return
		URect object describing the active area that the mouse cursor is constrained to.
	*/
	const URect& getUnifiedConstraintArea(void) const;


	/*!
	\brief
		Return the current mouse cursor position as display resolution independant values.

	\return
		Point object describing the current mouse cursor position as resolution independant values that
		range from 0.0f to 1.0f, where 0.0f represents the left-most and top-most positions, and 1.0f
		represents the right-most and bottom-most positions.
	*/
	Vector2f getDisplayIndependantPosition(void) const;

    /*!
    \brief
        Function used to notify the MouseCursor of changes in the display size.

        You normally would not call this directly; rather you would call the
        function System::notifyDisplaySizeChanged and that will then call this
        function for you.

    \param new_size
        Size object describing the new display size in pixels.
    */
    void notifyDisplaySizeChanged(const Sizef& new_size);

    /*!
    \brief
        Set an explicit size for the mouse cursor image to be drawn at.

        This will override the size that is usually obtained directly from the
        mouse cursor image and will stay in effect across changes to the mouse
        cursor image.

        Setting this size to (0, 0) will revert back to using the size as
        obtained from the Image itself.

    \param size
        Reference to a Size object that describes the size at which the cursor
        image should be drawn in pixels.
    */
    void setExplicitRenderSize(const Sizef& size);

    /*!
    \brief
        Return the explicit render size currently set.  A return size of (0, 0)
        indicates that the real image size will be used.
    */
    const Sizef& getExplicitRenderSize() const;

    /*!
    \brief
        Static function to pre-initialise the mouse cursor position (prior to
        MouseCursor instantiation).
        
        Calling this function prior to instantiating MouseCursor will prevent
        the mouse having it's position set to the middle of the initial view.
        Calling this function after the MouseCursor is instantiated will have
        no effect.

    \param position
        Reference to a point object describing the initial pixel position to
        be used for the mouse cursor.
    */
    static void setInitialMousePosition(const Vector2f& position);

    /*!
    \brief
        Mark the cached geometry as invalid so it will be recached next time the
        mouse cursor is drawn.
    */
    void invalidate();

protected:
	/*************************************************************************
		New event handlers
	*************************************************************************/
    //! Event triggered internally when mouse cursor image is changed.
    virtual void onImageChanged(MouseCursorEventArgs& e);
    //! Event triggered internally when mouse cursor default image is changed.
    virtual void onDefaultImageChanged(MouseCursorEventArgs& e);


private:
	/*************************************************************************
		Implementation Methods
	*************************************************************************/
	/*!
	\brief
		Checks the mouse cursor position is within the current 'constrain' Rect and adjusts as required.
	*/
	void	constrainPosition(void);

    //! updates the cached geometry.
    void cacheGeometry() const;

    //! calculate offset for custom image size so 'hot spot' is maintained.
    void calculateCustomOffset() const;

	/*************************************************************************
		Implementation Data
	*************************************************************************/
    //! Image that is currently set as the mouse cursor.
	const Image* d_cursorImage;
    //! Image that will be used as the default image for this mouse cursor.
	const Image* d_defaultCursorImage;
	Vector2f d_position;					//!< Current location of the cursor
	bool	d_visible;					//!< true if the cursor will be drawn, else false.
	URect	d_constraints;				//!< Specifies the area (in screen pixels) that the mouse can move around in.
    //! buffer to hold geometry for mouse cursor imagery.
    GeometryBuffer* d_geometry;
    //! custom explicit size to render the cursor image at
    Sizef d_customSize;
    //! correctly scaled offset used when using custom image size.
    mutable Vector2f d_customOffset;
    //! true if the mouse initial position has been pre-set
    static bool s_initialPositionSet;
    //! value set as initial position (if any)
    static Vector2f s_initialPosition;
    //! boolean indicating whether cached pointer geometry is valid.
    mutable bool d_cachedGeometryValid;
};

} // End of  CEGUI namespace section

#if defined(_MSC_VER)
#	pragma warning(pop)
#endif

#endif	// end of guard _CEGUIMouseCursor_h_