/usr/include/cegui-0.8.4/CEGUI/RendererModules/Irrlicht/Texture.h is in libcegui-mk2-dev 0.8.4+dfsg-4ubuntu1.
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created: Tue Mar 3 2009
author: Paul D Turner (based on original code by Thomas Suter)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIIrrlichtTexture_h_
#define _CEGUIIrrlichtTexture_h_
#include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
#include "../../Texture.h"
#include "CEGUI/RendererModules/Irrlicht/Renderer.h"
#include <string>
namespace irr
{
namespace video
{
class ITexture;
}
}
// Start of CEGUI namespace section
namespace CEGUI
{
class IrrlichtRenderer;
//! Implementation of the CEGUI::Texture class for the Irrlicht engine.
class IRR_GUIRENDERER_API IrrlichtTexture : public Texture
{
public:
//! set the underlying Irrlicht texture represented by this Texture.
void setIrrlichtTexture(irr::video::ITexture* tex);
//! return a pointer to the Irrlicht texture represented by this Texture.
irr::video::ITexture* getIrrlichtTexture() const;
/*!
\brief
Sets what the texture should consider as the original data size.
\note
This also causes the texel scaling values to be updated.
*/
void setOriginalDataSize(const Sizef& sz);
//! return a std::string containing a unique name.
static std::string getUniqueName();
// Implement texture interface.
const String& getName() const;
const Sizef& getSize() const;
const Sizef& getOriginalDataSize() const;
const Vector2f& getTexelScaling() const;
void loadFromFile(const String& filename, const String& resourceGroup);
void loadFromMemory(const void* buffer, const Sizef& buffer_size,
PixelFormat pixel_format);
void blitFromMemory(const void* sourceData, const Rectf& area);
void blitToMemory(void* targetData);
bool isPixelFormatSupported(const PixelFormat fmt) const;
protected:
// friends in order that Renderer module can create / destroy textures
friend Texture& IrrlichtRenderer::createTexture(const String&);
friend Texture& IrrlichtRenderer::createTexture(const String&, const String&,
const String&);
friend Texture& IrrlichtRenderer::createTexture(const String&, const Sizef&);
friend void IrrlichtRenderer::destroyTexture(Texture&);
friend void IrrlichtRenderer::destroyTexture(const String&);
//! Construct a basic texture
IrrlichtTexture(IrrlichtRenderer& owner, irr::video::IVideoDriver& driver,
const String& name);
//! Construct a texture from the specified file.
IrrlichtTexture(IrrlichtRenderer& owner, irr::video::IVideoDriver& driver,
const String& name, const String& filename,
const String& resourceGroup);
//! Construct a texture with the given size.
IrrlichtTexture(IrrlichtRenderer& owner, irr::video::IVideoDriver& driver,
const String& name, const Sizef& size);
//! destructor.
~IrrlichtTexture();
//! create the underlying Irrlicht texture with the given size
void createIrrlichtTexture(const Sizef& sz);
//! release the underlying irrlicht texture currently used.
void freeIrrlichtTexture();
//! updates cached scale value used to map pixels to texture co-ords.
void updateCachedScaleValues();
//! Counter used to provide unique texture names.
static uint32 d_textureNumber;
//! Irrlicht video driver we're to use.
irr::video::IVideoDriver& d_driver;
//! ptr to underlying irrlicht texture.
irr::video::ITexture* d_texture;
//! Size of the texture.
Sizef d_size;
//! original pixel of size data loaded into texture
Sizef d_dataSize;
//! cached pixel to texel mapping scale values.
Vector2f d_texelScaling;
//! reference to the IrrlichtRenderer that created this texture
IrrlichtRenderer& d_owner;
//! name given when texture was created.
const String d_name;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIIrrlichtTexture_h_
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