/usr/include/cegui-0.8.4/CEGUI/RendererModules/Null/Renderer.h is in libcegui-mk2-dev 0.8.4+dfsg-4ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: Fri Jan 15 2010
author: Eugene Marcotte
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUINullRenderer_h_
#define _CEGUINullRenderer_h_
#include "../../Renderer.h"
#include "../../Size.h"
#include "../../Vector.h"
#include <vector>
#include <map>
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# ifdef CEGUINULLRENDERER_EXPORTS
# define NULL_GUIRENDERER_API __declspec(dllexport)
# else
# define NULL_GUIRENDERER_API __declspec(dllimport)
# endif
#else
# define NULL_GUIRENDERER_API
#endif
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
class NullGeometryBuffer;
class NullTexture;
//! CEGUI::Renderer implementation for no particular engine
class NULL_GUIRENDERER_API NullRenderer : public Renderer
{
public:
/*!
\brief
Convenience function that creates all the necessary objects
then initialises the CEGUI system with them.
This will create and initialise the following objects for you:
- CEGUI::NullRenderer
- CEGUI::DefaultResourceProvider
- CEGUI::System
\param abi
This must be set to CEGUI_VERSION_ABI
\return
Reference to the CEGUI::NullRenderer object that was created.
*/
static NullRenderer& bootstrapSystem(const int abi = CEGUI_VERSION_ABI);
/*!
\brief
Convenience function to cleanup the CEGUI system and related objects
that were created by calling the bootstrapSystem function.
This function will destroy the following objects for you:
- CEGUI::System
- CEGUI::DefaultResourceProvider
- CEGUI::NullRenderer
\note
If you did not initialise CEGUI by calling the bootstrapSystem function,
you should \e not call this, but rather delete any objects you created
manually.
*/
static void destroySystem();
/*!
\brief
Create an NullRenderer object
*/
static NullRenderer& create(const int abi = CEGUI_VERSION_ABI);
//! destory an NullRenderer object.
static void destroy(NullRenderer& renderer);
// implement CEGUI::Renderer interface
RenderTarget& getDefaultRenderTarget();
GeometryBuffer& createGeometryBuffer();
void destroyGeometryBuffer(const GeometryBuffer& buffer);
void destroyAllGeometryBuffers();
TextureTarget* createTextureTarget();
void destroyTextureTarget(TextureTarget* target);
void destroyAllTextureTargets();
Texture& createTexture(const String& name);
Texture& createTexture(const String& name,
const String& filename,
const String& resourceGroup);
Texture& createTexture(const String& name, const Sizef& size);
void destroyTexture(Texture& texture);
void destroyTexture(const String& name);
void destroyAllTextures();
Texture& getTexture(const String& name) const;
bool isTextureDefined(const String& name) const;
void beginRendering();
void endRendering();
void setDisplaySize(const Sizef& sz);
const Sizef& getDisplaySize() const;
const Vector2f& getDisplayDPI() const;
uint getMaxTextureSize() const;
const String& getIdentifierString() const;
protected:
//! default constructor.
NullRenderer();
//! common construction things.
void constructor_impl();
//! destructor.
virtual ~NullRenderer();
//! helper to throw exception if name is already used.
void throwIfNameExists(const String& name) const;
//! helper to safely log the creation of a named texture
static void logTextureCreation(const String& name);
//! helper to safely log the destruction of a named texture
static void logTextureDestruction(const String& name);
//! String holding the renderer identification text.
static String d_rendererID;
//! What the renderer considers to be the current display size.
Sizef d_displaySize;
//! What the renderer considers to be the current display DPI resolution.
Vector2f d_displayDPI;
//! The default RenderTarget
RenderTarget* d_defaultTarget;
//! container type used to hold TextureTargets we create.
typedef std::vector<TextureTarget*> TextureTargetList;
//! Container used to track texture targets.
TextureTargetList d_textureTargets;
//! container type used to hold GeometryBuffers we create.
typedef std::vector<NullGeometryBuffer*> GeometryBufferList;
//! Container used to track geometry buffers.
GeometryBufferList d_geometryBuffers;
//! container type used to hold Textures we create.
typedef std::map<String, NullTexture*, StringFastLessCompare
CEGUI_MAP_ALLOC(String, NullTexture*)> TextureMap;
//! Container used to track textures.
TextureMap d_textures;
//! What the renderer thinks the max texture size is.
uint d_maxTextureSize;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUINullRenderer_h_
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