This file is indexed.

/usr/include/cegui-0.8.4/CEGUI/Vector.h is in libcegui-mk2-dev 0.8.4+dfsg-4ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
/***********************************************************************
	created:	13/2/2011
	author:		Martin Preisler (reworked from code by Paul D Turner)
	
	purpose:	Defines interfaces for Vector classes
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIVector_h_
#define _CEGUIVector_h_

#include "CEGUI/UDim.h"
#include <typeinfo>
#include <ostream>

// Start of CEGUI namespace section
namespace CEGUI
{

/*!
\brief
    Class used as a two dimensional vector (aka a Point)

\par
    This class is templated now, this allows us to use it as a Vector2 of floats,
    ints or even UDims without replicating the code all over the place.

\par
    For a simple Vector2 of floats (what was called Vector2 before), use Vector2f
    as the T template parameter defaults to float to save fingertips.
*/
template<typename T>
class Vector2:
    public AllocatedObject<Vector2<T> >
{
public:
    typedef T value_type;

    inline Vector2()
    {}
    
    inline Vector2(const T x, const T y):
        d_x(x),
        d_y(y)
    {}

    inline Vector2(const Vector2& v):
        d_x(v.d_x),
        d_y(v.d_y)
    {}

    inline Vector2& operator*=(const Vector2& vec)
    {
        d_x *= vec.d_x;
        d_y *= vec.d_y;

        return *this;
    }

    inline Vector2& operator/=(const Vector2& vec)
    {
        d_x /= vec.d_x;
        d_y /= vec.d_y;

        return *this;
    }

    inline Vector2& operator+=(const Vector2& vec)
    {
        d_x += vec.d_x;
        d_y += vec.d_y;

        return *this;
    }

    inline Vector2& operator-=(const Vector2& vec)
    {
        d_x -= vec.d_x;
        d_y -= vec.d_y;

        return *this;
    }

    inline Vector2 operator+(const Vector2& vec) const
    {
        return Vector2(d_x + vec.d_x, d_y + vec.d_y);
    }

    inline Vector2 operator-(const Vector2& vec) const
    {
        return Vector2(d_x - vec.d_x, d_y - vec.d_y);
    }

    inline Vector2 operator*(const Vector2& vec) const
    {
        return Vector2(d_x * vec.d_x, d_y * vec.d_y);
    }

    inline Vector2 operator/(const Vector2& vec) const
    {
        return Vector2(d_x / vec.d_x, d_y / vec.d_y);
    }

    inline Vector2 operator*(const T c) const
    {
        return Vector2(d_x * c, d_y * c);
    }

    inline Vector2& operator*=(const T c)
    {
        d_x *= c;
        d_y *= c;

        return *this;
    }

    inline Vector2 operator/(const T c) const
    {
        return Vector2(d_x / c, d_y / c);
    }

    inline bool operator==(const Vector2& vec) const
    {
        return ((d_x == vec.d_x) && (d_y == vec.d_y));
    }

    inline bool operator!=(const Vector2& vec) const
    {
        return !(operator==(vec));
    }
    
    /*!
    \brief allows writing the vector2 to std ostream
    */
    inline friend std::ostream& operator << (std::ostream& s, const Vector2& v)
    {
        s << "CEGUI::Vector2<" << typeid(T).name() << ">(" << v.d_x << ", " << v.d_y << ")";
        return s;
    }

    //! \brief finger saving alias for Vector2(0, 0)
    inline static Vector2 zero()
    {
        return Vector2(TypeSensitiveZero<T>(), TypeSensitiveZero<T>());
    }

    //! \brief finger saving alias for Vector2(1, 1)
    inline static Vector2 one()
    {
        return Vector2(TypeSensitiveOne<T>(), TypeSensitiveOne<T>());
    }
    
    //! \brief finger saving alias for Vector2(1, 0)
    inline static Vector2 one_x()
    {
        return Vector2(TypeSensitiveOne<T>(), TypeSensitiveZero<T>());
    }
    
    //! \brief finger saving alias for Vector2(0, 1)
    inline static Vector2 one_y()
    {
        return Vector2(TypeSensitiveZero<T>(), TypeSensitiveOne<T>());
    }

    T d_x;
    T d_y;
};

// the main reason for this is to keep C++ API in sync with other languages
typedef Vector2<float> Vector2f;

// we need to allow UVector2 to be multiplied by floats, this is the most elegant way to do that
inline Vector2<UDim> operator * (const Vector2<UDim>& v, const float c)
{
    return Vector2<UDim>(v.d_x * c, v.d_y * c);
}

typedef Vector2<UDim> UVector2;

/*!
\brief
    Class used as a three dimensional vector

\par
    This class is templated now, this allows us to use it as a Vector3 of floats,
    ints or even UDims without replicating the code all over the place.

\par
    For a simple Vector3 of floats (what was called Vector3 before), use Vector3f
    as the T template parameter defaults to float to save fingertips.
*/
template<typename T>
class Vector3:
    public AllocatedObject<Vector3<T> >
{
public:
    typedef T value_type;

    inline Vector3()
    {}

    inline Vector3(const T x, const T y, const T z):
        d_x(x),
        d_y(y),
        d_z(z)
    {}

    inline explicit Vector3(const Vector2<T>& v, const T z):
        d_x(v.d_x),
        d_y(v.d_y),
        d_z(z)
    {}

    inline Vector3(const Vector3& v):
        d_x(v.d_x),
        d_y(v.d_y),
        d_z(v.d_z)
    {}

    inline bool operator==(const Vector3& vec) const
    {
        return ((d_x == vec.d_x) && (d_y == vec.d_y) && (d_z == vec.d_z));
    }

    inline bool operator!=(const Vector3& vec) const
    {
        return !(operator==(vec));
    }

    inline Vector3 operator*(const T c) const
    {
        return Vector3(d_x * c, d_y * c, d_z * c);
    }

    inline Vector3 operator+(const Vector3& v) const
    {
        return Vector3(d_x + v.d_x, d_y + v.d_y, d_z + v.d_z);
    }

    inline Vector3 operator-(const Vector3& v) const
    {
        return Vector3(d_x - v.d_x, d_y - v.d_y, d_z - v.d_z);
    }
    
    /*!
    \brief allows writing the vector3 to std ostream
    */
    inline friend std::ostream& operator << (std::ostream& s, const Vector3& v)
    {
        s << "CEGUI::Vector3<" << typeid(T).name() << ">(" << v.d_x << ", " << v.d_y << ", " << v.d_z << ")";
        return s;
    }

    //! \brief finger saving alias for Vector3(0, 0, 0)
    inline static Vector3 zero()
    {
        return Vector3(TypeSensitiveZero<T>(), TypeSensitiveZero<T>(), TypeSensitiveZero<T>());
    }

    //! \brief finger saving alias for Vector3(1, 1, 1)
    inline static Vector3 one()
    {
        return Vector3(TypeSensitiveOne<T>(), TypeSensitiveOne<T>(), TypeSensitiveOne<T>());
    }
    
    //! \brief finger saving alias for Vector3(1, 0, 0)
    inline static Vector3 one_x()
    {
        return Vector3(TypeSensitiveOne<T>(), TypeSensitiveZero<T>(), TypeSensitiveZero<T>());
    }
    
    //! \brief finger saving alias for Vector3(0, 1, 0)
    inline static Vector3 one_y()
    {
        return Vector3(TypeSensitiveZero<T>(), TypeSensitiveOne<T>(), TypeSensitiveZero<T>());
    }

    //! \brief finger saving alias for Vector3(0, 0, 1)
    inline static Vector3 one_z()
    {
        return Vector3(TypeSensitiveZero<T>(), TypeSensitiveZero<T>(), TypeSensitiveOne<T>());
    }
    
    T d_x;
    T d_y;
    T d_z;
};

// the main reason for this is to keep C++ API in sync with other languages
typedef Vector3<float> Vector3f;

} // End of  CEGUI namespace section

#endif	// end of guard _CEGUIVector_h_