/usr/include/CGAL/Mesher_level.h is in libcgal-dev 4.7-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Laurent RINEAU
#ifndef CGAL_MESHER_LEVEL_H
#define CGAL_MESHER_LEVEL_H
#include <string>
namespace CGAL {
enum Mesher_level_conflict_status {
NO_CONFLICT = 0,
CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED,
CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED
};
struct Null_mesher_level {
template <typename Visitor>
void refine(Visitor) {}
template <typename P, typename Z>
Mesher_level_conflict_status test_point_conflict_from_superior(P, Z)
{
return NO_CONFLICT;
}
bool is_algorithm_done() const
{
return true;
}
template <typename Visitor>
bool try_to_insert_one_point(Visitor)
{
return false;
}
template <typename Visitor>
bool one_step(Visitor)
{
return false;
}
std::string debug_info() const
{
return "";
}
std::string debug_info_header() const
{
return "";
}
}; // end Null_mesher_level
template <
class Tr, /**< The triangulation type. */
class Derived, /**< Derived class, that implements methods. */
class Element, /**< Type of elements that this level refines. */
class Previous, /* = Null_mesher_level, */
/**< Previous level type, defaults to
\c Null_mesher_level. */
class Triangulation_traits /** Traits class that defines types for the
triangulation. */
>
class Mesher_level
{
public:
/** Type of triangulation that is meshed. */
typedef Tr Triangulation;
/** Type of point that are inserted into the triangulation. */
typedef typename Triangulation::Point Point;
/** Type of vertex handles that are returns by insertions into the
triangulation. */
typedef typename Triangulation::Vertex_handle Vertex_handle;
/** Type of the conflict zone for a point that can be inserted. */
typedef typename Triangulation_traits::Zone Zone;
typedef Element Element_type;
typedef Previous Previous_level;
private:
/** \name Private member functions */
/** Curiously recurring template pattern. */
//@{
Derived& derived()
{
return static_cast<Derived&>(*this);
}
const Derived& derived() const
{
return static_cast<const Derived&>(*this);
}
//@}
/** \name Private member datas */
Previous& previous_level; /**< The previous level of the refinement
process. */
public:
typedef Mesher_level<Tr,
Derived,
Element,
Previous_level,
Triangulation_traits> Self;
/** \name CONSTRUCTORS */
Mesher_level(Previous_level& previous)
: previous_level(previous)
{
}
/** \name FUNCTIONS IMPLEMENTED IN THE CLASS \c Derived */
/** Access to the triangulation */
Triangulation& triangulation()
{
return derived().triangulation_ref_impl();
}
/** Access to the triangulation */
const Triangulation& triangulation() const
{
return derived().triangulation_ref_impl();
}
const Previous_level& previous() const
{
return previous_level;
}
Vertex_handle insert(Point p, Zone& z)
{
return derived().insert_impl(p, z);
}
Zone conflicts_zone(const Point& p, Element e)
{
return derived().conflicts_zone_impl(p, e);
}
/** Called before the first refinement, to initialized the queue of
elements that should be refined. */
void scan_triangulation()
{
derived().scan_triangulation_impl();
}
/** Tells if, as regards the elements of type \c Element, the refinement is
done. */
bool no_longer_element_to_refine()
{
return derived().no_longer_element_to_refine_impl();
}
/** Retrieves the next element that could be refined. */
Element get_next_element()
{
return derived().get_next_element_impl();
}
/** Remove from the list the next element that could be refined. */
void pop_next_element()
{
derived().pop_next_element_impl();
}
/** Gives the point that should be inserted to refine the element \c e */
Point refinement_point(const Element& e)
{
return derived().refinement_point_impl(e);
}
/** Actions before testing conflicts for point \c p and element \c e */
template <typename Mesh_visitor>
void before_conflicts(const Element& e, const Point& p,
Mesh_visitor visitor)
{
visitor.before_conflicts(e, p);
derived().before_conflicts_impl(e, p);
}
/** Tells if, as regards this level of the refinement process, if the
point conflicts with something, and do what is needed. The return
type is made of two booleans:
- the first one tells if the point can be inserted,
- in case of, the first one is \c false, the second one tells if
the tested element should be reconsidered latter.
*/
Mesher_level_conflict_status private_test_point_conflict(const Point& p,
Zone& zone)
{
return derived().private_test_point_conflict_impl(p, zone);
}
/** Tells if, as regards this level of the refinement process, if the
point conflicts with something, and do what is needed. The return
type is made of two booleans:
- the first one tells if the point can be inserted,
- in case of, the first one is \c false, the second one tells if
the tested element should be reconsidered latter.
This function is called by the superior level, if any.
*/
Mesher_level_conflict_status
test_point_conflict_from_superior(const Point& p,
Zone& zone)
{
return derived().test_point_conflict_from_superior_impl(p, zone);
}
/**
* Actions before inserting the point \c p in order to refine the
* element \c e. The zone of conflicts is \c zone.
*/
template <class Mesh_visitor>
void before_insertion(Element& e, const Point& p, Zone& zone,
Mesh_visitor visitor)
{
visitor.before_insertion(e, p, zone);
derived().before_insertion_impl(e, p, zone);
}
/** Actions after having inserted the point.
* \param vh is the vertex handle of the inserted point,
* \param visitor is the visitor.
*/
template <class Mesh_visitor>
void after_insertion(Vertex_handle vh, Mesh_visitor visitor)
{
derived().after_insertion_impl(vh);
visitor.after_insertion(vh);
}
/** Actions after testing conflicts for point \c p and element \c e
* if no point is inserted. */
template <class Mesh_visitor>
void after_no_insertion(const Element& e, const Point& p, Zone& zone,
Mesh_visitor visitor)
{
derived().after_no_insertion_impl(e, p, zone);
visitor.after_no_insertion(e, p, zone);
}
/** \name MESHING PROCESS
*
* The following functions use the functions that are implemented in the
* derived classes.
*
*/
/**
* Tells it the algorithm is done, regarding elements of type \c Element
* or elements of previous levels.
*/
bool is_algorithm_done()
{
return ( previous_level.is_algorithm_done() &&
no_longer_element_to_refine() );
}
/** Refines elements of this level and previous levels. */
template <class Mesh_visitor>
void refine(Mesh_visitor visitor)
{
while(! is_algorithm_done() )
{
previous_level.refine(visitor.previous_level());
if(! no_longer_element_to_refine() )
process_one_element(visitor);
}
}
/**
* This function takes one element from the queue, and try to refine
* it. It returns \c true if one point has been inserted.
* @todo Merge with try_to_refine_element().
*/
template <class Mesh_visitor>
bool process_one_element(Mesh_visitor visitor)
{
Element e = get_next_element();
const Mesher_level_conflict_status result
= try_to_refine_element(e, visitor);
if(result == CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED)
pop_next_element();
return result == NO_CONFLICT;
}
template <class Mesh_visitor>
Mesher_level_conflict_status
try_to_refine_element(Element e, Mesh_visitor visitor)
{
const Point& p = refinement_point(e);
before_conflicts(e, p, visitor);
Zone zone = conflicts_zone(p, e);
const Mesher_level_conflict_status result = test_point_conflict(p, zone);
#ifdef CGAL_MESHES_DEBUG_REFINEMENT_POINTS
std::cerr << "(" << p << ") ";
switch( result )
{
case NO_CONFLICT:
std::cerr << "accepted\n";
break;
case CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED:
std::cerr << "rejected (temporarily)\n";
break;
case CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED:
std::cerr << "rejected (permanent)\n";
break;
}
#endif
if(result == NO_CONFLICT)
{
before_insertion(e, p, zone, visitor);
Vertex_handle v = insert(p, zone);
after_insertion(v, visitor);
return NO_CONFLICT;
}
else
after_no_insertion(e, p, zone, visitor);
return result;
}
/** Return (can_split_the_element, drop_element). */
Mesher_level_conflict_status
test_point_conflict(const Point& p, Zone& zone)
{
const Mesher_level_conflict_status result =
previous_level.test_point_conflict_from_superior(p, zone);
if( result != NO_CONFLICT )
return result;
return private_test_point_conflict(p, zone);
}
/** \name STEP BY STEP FUNCTIONS */
/**
* Inserts exactly one point, if possible, and returns \c false if no
* point has been inserted because the algorithm is done.
*/
template <class Mesh_visitor>
bool try_to_insert_one_point(Mesh_visitor visitor)
{
while(! is_algorithm_done() )
{
if( previous_level.try_to_insert_one_point(visitor.previous_level()) )
return true;
if(! no_longer_element_to_refine() )
if( process_one_element(visitor) )
return true;
}
return false;
}
/**
* Applies one step of the algorithm: tries to refine one element of
* previous level or one element of this level. Return \c false iff
* <tt> is_algorithm_done()==true </tt>.
*/
template <class Mesh_visitor>
bool one_step(Mesh_visitor visitor)
{
if( ! previous_level.is_algorithm_done() )
previous_level.one_step(visitor.previous_level());
else
if( ! no_longer_element_to_refine() )
process_one_element(visitor);
return ! is_algorithm_done();
}
}; // end Mesher_level
} // end namespace CGAL
#include <CGAL/Mesher_level_visitors.h>
#include <CGAL/Mesher_level_default_implementations.h>
#endif // CGAL_MESHER_LEVEL_H
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