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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Display 2D"
//! header=display.h
#ifndef header_display
#define header_display
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include "color.h"
#include "gradient.h"
#include "../signals.h"
#include "../Core/Math/rect.h"
#include "../Core/Math/quad.h"
#include "../Core/Math/size.h"
#include "../Core/Math/point.h"
#include "../Core/Math/matrix4x4.h"
class CL_DisplayWindow;
class CL_InputEvent;
class CL_PixelBuffer;
class CL_DisplayMode;
class CL_Surface;
//: Top level display class.
//- !group=Display/Display 2D!
//- !header=display.h!
//- <p>The display class provides a static function interface to
//- CL_DisplayWindow and other clanDisplay classes. It uses a selected
//- display window (by default the first created window) to call the
//- equalent functions in CL_DisplayWindow, CL_GraphicContext and such.</p>
//- <p>The entire point of this is to allow applications with only one
//- window to not pass around a pointer to the display window.</p>
class CL_API_DISPLAY CL_Display
{
//! Attributes:
public:
//: Returns the currently selected window.
static CL_DisplayWindow *get_current_window();
//: Returns the current width of the window.
static int get_width();
//: Returns the current height of the window.
static int get_height();
//: Returns true if window is currently running fullscreen.
static bool is_fullscreen();
//: Returns true if window has focus.
static bool has_focus();
//: Returns the pixel buffer for the specified flipping buffer.
static CL_PixelBuffer get_buffer(int i);
//: Returns the amount of flipping buffers being used.
static int get_buffer_count();
//: Returns the current flipping buffer being used as the front buffer.
static CL_PixelBuffer get_front_buffer();
//: Returns the current flipping buffer being used as the back buffer.
static CL_PixelBuffer get_back_buffer();
//: Returns the current clipping rectangle used on the graphic context.
static const CL_Rect &get_cliprect();
//: Returns the current effective modelview.
static const CL_Matrix4x4 &get_modelview();
//! Operations:
public:
//: Sets the currently selected window.
static void set_current_window(CL_DisplayWindow *window);
//: Change window to running fullscreen mode.
static void set_fullscreen(int width, int height, int bpp);
//: Change window to running fullscreen mode.
static void set_fullscreen(const CL_DisplayMode &display_mode);
//: Change window to running windowed mode.
static void set_windowed();
//: Change window title.
static void set_title(const std::string &title);
//: Set window position and size.
static void set_position(const CL_Rect &pos);
static void set_position(int x, int y);
//: Resize window.
static void set_size(int width, int height);
//: Changes the amount of surface buffers used in the flipping system.
//: (2 = double buffer, 3 = triple buffer)
static void set_buffer_count(int flipping_buffers);
//: Copy the specified rectangle area from back buffer to front buffer.
static void update(const CL_Rect &rect);
//: Flip back buffer to front, making changes visible on screen.
//param interval: Specifies the minimum number of video frames that are displayed before a buffer swap will occur.
//- <p>The parameter interval specifies the minimum number of video frames
//- that are displayed before a buffer swap will occur.</p>
//- <p>A video frame period is the time required by the monitor to display a
//- full frame of video data. In the case of an interlaced monitor,
//- this is typically the time required to display both the even and odd
//- fields of a frame of video data. An interval set to a value of 2
//- means that the color buffers will be swapped at most every other video
//- frame.</p>
//- <p>If interval is set to a value of 0, buffer swaps are not synchronized
//- to a video frame. The interval value is silently clamped to
//- the maximum implementation-dependent value supported before being
//- stored.</p>
//- <p>If interval is set to a value of -1 (the default), then it will use
//- the buffer swap used for previous flip. If its the first flip, it will
//- use the system default, which per default is 1.</p>
static void flip(int interval = -1);
//: Flushes current rendering batch.
//- <p>With the OpenGL target, this causes the graphic context to end its current
//- active glBegin()/glEnd() pair, making it possible to call other OpenGL calls.</p>
static void flush();
//: Draw a pixel at (x, y) using the specified color.
static void draw_pixel(int x, int y, const CL_Color &color);
//: Draw a line from (x1, y1) to (x2, y2) using the specified color.
static void draw_line(float x1, float y1, float x2, float y2, const CL_Color &color);
static void draw_line(const CL_Pointf &a, const CL_Pointf &b, const CL_Color &color);
//: Draw multiple lines using the specified color.
//param double *vertices : start/end points of line segments in format x,y,x,y,x...
//param CL_Color &color : color of lines
static void draw_lines(int count, double *vertices, const CL_Color &color);
//: Draw a rectangle using the specified color.
static void draw_rect(const CL_Rectf &rect, const CL_Color &color);
//: Draw a gradient rectangle using the specified gradient.
static void fill_rect(const CL_Rectf &rect, const CL_Gradient &gradient);
//: Draw a filled rectangle using the specified color.
static void fill_rect(const CL_Rectf &rect, const CL_Color &color);
//: Draw a quad using the specified color.
static void draw_quad(const CL_Quad &quad, const CL_Color &color);
//: Draw a gradient quad using the specified gradient.
static void fill_quad(const CL_Quad &quad, const CL_Gradient &gradient);
//: Draw a filled quad using the specified color.
static void fill_quad(const CL_Quad &quad, const CL_Color &color);
//: Draw a triangle using the specified color.
//param double x : x coordinates of triangle vertices
//param double y : y coordinates of triangle vertices
//param CL_Color &Color : color to use
static void draw_triangle(
double x1, double y1,
double x2, double y2,
double x3, double y3,
const CL_Color &color);
//: Draw a gradient filled triangle.
//param double x : x coordinates of triangle vertices
//param double y : y coordinates of triangle vertices
//param CL_Gradient &gradient : color gradient to use
static void fill_triangle(
double x1, double y1,
double x2, double y2,
double x3, double y3,
const CL_Gradient &gradient);
//: Draw triangles with color array (optionally textured).
//- <p>uchar color array, range: 0-255
//- integer (pixel) texture coordinates</p>
//param unsigned int count : number of triangles to draw
//param bool fill : draw filled/outline
//param double *vertices : pointer to array of triangle vertices (x y z x y z x...)
//param unsigned char *color : pointer to array of triangle vertice colors (r b g a r g b a r...)
//param int *uv : (optional) pointer to array of triangle vertice texture coordinates (u v u v u...)
//param CL_Surface *texture : (optional) texture to use
static void draw_triangles(
unsigned int count,
bool fill,
double *vertices,
unsigned char *color,
int *uv=0,
CL_Surface *texture=0);
//: Draw triangles with single color (optionally textured).
//- <p>single color
//- integer (pixel) texture coordinates</p>
//param unsigned int count : number of triangles to draw
//param bool fill : draw filled/outline
//param double *vertices : pointer to array of triangle vertices (x y z x y z x...)
//param CL_Color &color : triangle color
//param int *uv : (optional) pointer to array of triangle vertice texture coordinates (u v u v u...)
//param CL_Surface *texture : (optional) texture to use
static void draw_triangles(
unsigned int count,
bool fill,
double *vertices,
const CL_Color &color,
int *uv=0,
CL_Surface *texture=0);
//: Draw triangle array with color array (optionally textured).
//- <p> double color array, range: 0-1
//- double (0-1) texture coordinates</p>
//param unsigned int count : number of triangles to draw
//param bool fill : draw filled/outline
//param double *vertices : pointer to array of triangle vertices (x y z x y z x...)
//param double *color : pointer to array of triangle vertice colors (r b g a r g b a r...)
//param int *uv : (optional) pointer to array of triangle vertice texture coordinates (u v u v u...)
//param CL_Surface *texture : (optional) texture to use
static void draw_trianglesd(
unsigned int count,
bool fill,
double *vertices,
double *color=0,
double *uv=0,
CL_Surface *texture=0);
//: Draw triangles with single color (optionally textured).
//- <p>single color
//- double (0-1) texture coordinates</p>
//param unsigned int count : number of triangles to draw
//param bool fill : draw filled/outline
//param double *vertices : pointer to array of triangle vertices (x y z x y z x...)
//param CL_Color &color : triangle color
//param double *uv : (optional) pointer to array of triangle vertice texture coordinates (u v u v u...)
//param CL_Surface *texture : (optional) texture to use
static void draw_trianglesd(
unsigned int count,
bool fill,
double *vertices,
const CL_Color &color,
double *uv=0,
CL_Surface *texture=0);
//: Clears the whole window using the specified color.
static void clear(const CL_Color &color = CL_Color(0,0,0));
//: Set the current clipping rectangle.
static void set_cliprect(const CL_Rect &rect);
//: Push current clipping rectangle to stack.
//- <p>If a rectangle is passed, it afterwards sets clipping
//- rectangle to the union of the current rectangle and the passed
//- rectangle.</p>
static void push_cliprect(const CL_Rect &rect);
static void push_cliprect();
//: Pop current clipping rectangle from the stack.
static void pop_cliprect();
//: Sets the model view matrix to a new matrix.
static void set_modelview(const CL_Matrix4x4 &matrix);
//: Multiplies the passed matrix onto the model view matrix.
static void add_modelview(const CL_Matrix4x4 &matrix);
//: Pushes current model view matrix onto the model view stack.
static void push_modelview();
//: Sets a translate offset matrix, ignoring any earlier modelview settings.
//- <p> This offset will affect any subsequent display operations on the current
//- displaycard, by translating the position of the display operation with the offset.</p>
static void set_translate(double x, double y, double z = 0.0);
//: Adds the translate offset.
//- <p> This offset will affect any subsequent display operations on the current
//- displaycard, by translating the position of the display operation with the offset.
//- The offset will be offset by any previous offsets pushed onto the stack,
//- eg. it inherits the previous offset. </p>
static void add_translate(double x, double y, double z = 0.0);
//: Push translation offset onto model view stack.
//- <p>This function is a convenience function for calling push_modelview, then add_translate.</p>
//- <p> This offset will affect any subsequent display operations on the current
//- displaycard, by translating the position of the display operation with the offset.
//- The offset will be offset by any previous offsets pushed onto the stack,
//- eg. it inherits the previous offset. </p>
static void push_translate(double x, double y, double z = 0.0);
//: Sets a rotation matrix, ignoring any earlier model view settings.
static void set_rotate(double angle, double x = 0.0, double y = 0.0, double z = 1.0);
//: Adds a rotation matrix to existing model view.
static void add_rotate(double angle, double x = 0.0, double y = 0.0, double z = 1.0);
//: Pushes a rotation matrix onto model view stack.
static void push_rotate(double angle, double x = 0.0, double y = 0.0, double z = 1.0);
//: Sets a scale matrix, ignoring any earlier model view settings.
static void set_scale(double x, double y, double z = 1.0);
//: Adds a scale matrix to existing model view.
static void add_scale(double x, double y, double z = 1.0);
//: Pushes a scale matrix onto model view stack.
static void push_scale(double x, double y, double z = 1.0);
//: Pops last pushed model view matrix off the stack and makes it the active one.
static void pop_modelview();
//! Signals:
public:
//: Signal emitted when window is resized.
static CL_Signal_v2<int, int> &sig_resize();
//: Signal emitted when an area of the window is invalidated.
static CL_Signal_v1<const CL_Rect &> &sig_paint();
//: Signal emitted when window lost focus.
static CL_Signal_v0 &sig_lost_focus();
//: Signal emitted when window gain focus.
static CL_Signal_v0 &sig_got_focus();
//: Signal emitted when window is closed.
static CL_Signal_v0 &sig_window_close();
};
#endif
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