/usr/include/ClanLib-1.0/ClanLib/Display/surface.h is in libclanlib-dev 1.0~svn3827-4.1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Display 2D"
//! header=display.h
#ifndef header_surface
#define header_surface
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include "blend_func.h"
#include "../Core/Math/origin.h"
#include "color.h"
#include <string>
#include "../Core/Resources/resource.h"
#include "pixel_buffer.h"
class CL_GraphicContext;
class CL_Point;
class CL_Rect;
class CL_ResourceManager;
class CL_Sprite;
class CL_Surface_Generic;
class CL_Canvas;
struct CL_Surface_TargetDrawParams1;
//: Drawing parameters (level 1) for stateless draw of CL_Surface.
//
struct CL_Surface_DrawParams1
{
CL_Surface_DrawParams1()
{
//for compatibility with older code that doesn't know about sub_pixel_accuracy
sub_pixel_accuracy = false;
}
int srcX[4];
int srcY[4];
double destX[4];
double destY[4];
double destZ;
double red[4];
double green[4];
double blue[4];
double alpha[4];
CL_BlendFunc blend_src;
CL_BlendFunc blend_dest;
CL_BlendFunc blendfunc_src_alpha;
CL_BlendFunc blendfunc_dest_alpha;
bool sub_pixel_accuracy;
};
//: Drawing parameters (level 2) for stateless draw of CL_Surface.
struct CL_Surface_DrawParams2
{
CL_Surface_DrawParams2()
{
//for compatibility with older code that doesn't know about sub_pixel_accuracy
sub_pixel_accuracy = false;
}
int srcX;
int srcY;
int srcWidth;
int srcHeight;
double destX;
double destY;
double destZ;
double red;
double green;
double blue;
double alpha;
CL_BlendFunc blend_src;
CL_BlendFunc blend_dest;
CL_BlendFunc blendfunc_src_alpha;
CL_BlendFunc blendfunc_dest_alpha;
double scale_x;
double scale_y;
CL_Origin translate_origin;
int translate_x;
int translate_y;
double rotate_angle;
double rotate_pitch;
double rotate_yaw;
CL_Origin rotate_origin;
int rotate_x;
int rotate_y;
bool sub_pixel_accuracy;
};
//: Construct hardware accelerated (where available) 2D surface.
//- !group=Display/Display 2D!
//- !header=display.h!
// TODO: Add flip_vertical, flip_horizontal ?
class CL_API_DISPLAY CL_Surface
{
//! Enums:
public:
enum Flag
{
flag_none = 0,
//: pixelbuffer will be kept around after creation, to be able
//: to retrive it with get_pixeldata() without conversion loss.
flag_keep_pixelbuffer = 1,
//: surface will be forced to use 16bit even on 32bit displays.
flag_force_16bit = 2
};
//! Construction:
public:
//: Constructs a surface.
//param provider: Image that surface will use.
//param delete_provider: If true, will delete provider after it has copied its image data.
//param flag: Flags which affects how surface will be created.
//param filename: Name of an image file to load image data from.
CL_Surface();
CL_Surface(
CL_PixelBuffer provider,
int flag = flag_none);
CL_Surface(
const std::string &resource_id,
CL_ResourceManager *manager);
CL_Surface(const std::string &filename, int flag = flag_none);
CL_Surface(const CL_Surface ©);
virtual ~CL_Surface();
//! Attributes:
public:
//: Returns the width.
int get_width() const;
//: Returns the height.
int get_height() const;
//: Returns current angle in degrees.
float get_angle() const;
//: Returns scale for x and y.
//- <p> 1.0f is normal scale, 2.0f is twice the size, etc. </p>
void get_scale(float &x, float &y) const;
//: Returns current alpha.
//- <p> Alpha 0.0f is full transparency, and 1.0f is full visibility (solid). </p>
float get_alpha() const;
//: Returns current color.
//- <p> Alpha 0.0f is full transparency, and 1.0f is full visibility (solid). </p>
void get_color(float &red, float &green, float &blue, float &alpha) const;
CL_Color get_color() const {float r,g,b,a; get_color(r,g,b,a); return CL_Color(int(r*255.0f),int(g*255.0f),int(b*255.0f),int(a*255.0f));}
//: Returns blending functions.
void get_blend_func(CL_BlendFunc &src, CL_BlendFunc &dest) const;
//: Returns translation hotspot.
void get_alignment(CL_Origin &origin, int &x, int &y) const;
//: Returns rotation hotspot.
void get_rotation_hotspot(CL_Origin &origin, int &x, int &y) const;
//: Returns a pixelbuffer object for accessing surface data.
CL_PixelBuffer get_pixeldata() const;
//: Resource owning this surface, if any.
CL_Resource resource;
//! Operations:
public:
//: Copy assignment operator.
CL_Surface &operator =(const CL_Surface ©);
//: Return true if the CL_Surface is valid and useable
operator bool () const;
//: Uploads pixel data to surface.
//!param pos, x, y: Position on surface where pixel data should be put.
//!param src_rect: Part of pixelbuffer that should be uploaded.
//!param pixeldata: CL_PixelBuffer containing the image to be uploaded.
void set_pixeldata(CL_PixelBuffer &pixeldata);
void set_pixeldata(int x, int y, CL_PixelBuffer &pixeldata);
void set_pixeldata(const CL_Point &pos, CL_PixelBuffer &pixeldata);
void set_pixeldata(const CL_Point &pos, const CL_Rect &src_rect, CL_PixelBuffer &pixeldata);
//: Stateful draw surface on graphic context.
//- <p>These drawing functions will draw the surface on the graphic context, using the attributes on CL_Surface.
//- Attributes such as scaling, translate hotspot, rotate hotspot, blend functions, color will be used when
//- drawing the surface.</p>
//param x, y: Anchor position of where to render surface. Actual rendering position depends on the anchor and the alignment mode.
//param context: Graphic context on which to render upon. If null, will use CL_Display's current graphic context.
//param dest: Rectangle to draw surface in.
//param src: Rectangle specifying the sub section of a surface to render.
void draw(
float x = 0,
float y = 0,
CL_GraphicContext *context = 0);
void draw(
const CL_Rect &dest,
CL_GraphicContext *context = 0);
void draw(
const CL_Rect &src,
const CL_Rect &dest,
CL_GraphicContext *context = 0);
void draw_subpixel(
float x = 0,
float y = 0,
CL_GraphicContext *context = 0);
void draw_subpixel(
const CL_Rectf &src,
const CL_Rectf &dest,
CL_GraphicContext *context = 0);
//: Stateless draw surface on graphic context.
//- <p>Stateless drawing functions will not use any of the state attributes on CL_Surface. The state attributes
//- on CL_Surface are parameters such as scaling, hotspots, blending functions and color. Instead the drawing
//- functions take all the parameters it need to perform the render.</p>
//- Subpixel versions don't perform texture texel shifting or truncate input to integers.
//param srcX, srcY, srcWidth, srcHeight: Source rectangle for the surface.
//param srcX[4], srcY[4]: Four vertex points used as the source rectangle for the render.
//param destX, destY: Destination origin point for render.
//param destZ: Depth value for zbuffer when rendering.
//param red[4], green[4], blue[4], alpha[4]: Color for each corner of rectangle.
//param red, green, blue, alpha: Color for entire rectangle.
//param blend_src: Source blend function.
//param blend_dest: Destination blend function.
//param scale_x, scale_y: Scale values for render.
//param translate_origin: Alignment origin.
//param translate_x, translate_y: Translate relative to alignment origin.
//param rotate_angle: Angle in degrees to rotate the surface in the X-Y direction.
//param rotate_pitch: Angle in degrees to rotate the surface in the Y-Z direction.
//param rotate_yaw: Angle in degrees to rotate the surface in the X-Z direction.
//param rotate_origin: Rotation origin.
//param rotate_x, rotate_y: Rotation hotspot relative to rotation origin.
//param sub_pixel_accuracy: If true, floating point data isn't truncated and the texture matrix isn't offset (applicable to GL only)
//param context: Graphic context on which to render upon. If null, will use CL_Display's current graphic context.
void draw(
const CL_Surface_DrawParams1& params1,
CL_GraphicContext *context = 0);
void draw(
const CL_Surface_DrawParams2& params2,
CL_GraphicContext *context = 0);
//: Utilities for building output data
//- This allows you to retrieve the filled out param structures, allowing you to tweak the final settings.
//- This can be useful for effects like skewing an image.
void setup_params(const CL_Rectf &src,
const CL_Rectf &dest,
CL_Surface_DrawParams1 ¶ms1,
bool sub_pixel_accuracy);
void setup_target_params(
const CL_Surface_DrawParams2 ¶ms2,
CL_Surface_TargetDrawParams1 &t_params1);
void setup_draw_params(
const CL_Surface_DrawParams2 & params2,
const CL_Surface_TargetDrawParams1 *t_params1,
CL_Surface_DrawParams1 ¶ms1);
//: Set absolute rotation angle in degrees.
void set_angle(float angle);
//: Set absolute rotation pitch angle in degrees.
void set_angle_pitch(float angle);
//: Set absolute rotation yaw angle in degrees.
void set_angle_yaw(float angle);
//: Add angle in degrees to current angle.
void rotate(float angle);
//: Add angle in degrees to current pitch angle.
void rotate_pitch(float angle);
//: Add angle in degrees to current yaw angle.
void rotate_yaw(float angle);
//: Set scale for x and y directions individually.
//- <p> 1.0f is normal scale, 2.0f is twice the size, etc. </p>
void set_scale(float x, float y);
//: Sets transparency.
//- <p> Alpha 0.0f is full transparency, and 1.0f is full visibility (solid). </p>
void set_alpha(float alpha);
//: Sets the color.
//- <p> Alpha 0.0f is full transparency, and 1.0f is full visibility (solid). </p>
void set_color(float r, float g, float b, float a = 1.0f);
void set_color(const CL_Color& c) {set_color(float(c.get_red())/255.0f,float(c.get_green())/255.0f,float(c.get_blue())/255.0f,float(c.get_alpha())/255.0f);}
//: Sets blending functions.
void set_blend_func(CL_BlendFunc src, CL_BlendFunc dest);
//: Sets blending functions.
void set_blend_func_separate(CL_BlendFunc src, CL_BlendFunc dest,
CL_BlendFunc src_alpha, CL_BlendFunc dest_alpha);
//: Sets translation hotspot.
void set_alignment(CL_Origin origin, int x = 0, int y = 0);
//: Sets rotation hotspot.
void set_rotation_hotspot(CL_Origin origin, int x = 0, int y = 0);
// Get the surface handle
int get_handle();
// Implementation:
protected:
CL_Surface_Generic *impl;
friend class CL_Canvas;
friend class CL_GraphicContext;
};
#endif
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