/usr/include/collada2gltf/JSON/JSONValue.h is in libcollada2gltfconvert-dev 20140924-3.
This file is owned by root:root, with mode 0o644.
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Motorola Mobility, Inc. nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef __JSON_VALUE_H__
#define __JSON_VALUE_H__
namespace GLTF
{
class JSONValue;
class JSONValueApplier {
public:
virtual void apply(JSONValue* value, void* context) = 0;
virtual ~JSONValueApplier() {};
};
typedef void (*JSONValueApplierFunc)(JSONValue* , void* /*context*/);
class GLTFWriter;
class COLLADA2GLTF_EXPORT JSONValue {
private:
public:
JSONValue();
virtual ~JSONValue();
virtual void write(GLTFWriter* , void* context = 0);
std::shared_ptr<JSONValue> valueForKeyPath(std::string keyPath);
virtual void evaluate(void*);
virtual JSONType getJSONType() = 0;
virtual std::string valueType() = 0;
virtual void apply(JSONValueApplierFunc, void* context);
virtual void apply(JSONValueApplier*, void* context);
//consider overloading == later, but for now we are transitioning, so relying on isEqualTo implicitly provides more control over what/when comparaison are done
virtual bool isEqualTo(JSONValue* value);
private:
std::string _type;
};
}
#endif
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