/usr/include/dune/grid/yaspgrid/ygrid.hh is in libdune-grid-dev 2.4.1-1.
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// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_GRID_YASPGRID_YGRID_HH
#define DUNE_GRID_YASPGRID_YGRID_HH
#include <vector>
#include <bitset>
#include <deque>
#include <dune/common/array.hh>
#include <dune/common/fvector.hh>
#include <dune/common/power.hh>
/** \file
\brief This provides a YGrid, the elemental component of the yaspgrid implementation
*/
namespace Dune {
namespace Yasp {
/** @returns an array containing the sizes of the grids associated with vectors in given array.
* Needed in this form due to the need of such functionality in class initializer lists.
* @param v the array of vectors to examine
*/
template<int d, typename ct>
Dune::array<int,d> sizeArray(const Dune::array<std::vector<ct>,d>& v)
{
Dune::array<int,d> tmp;
for (int i=0; i<d; ++i)
tmp[i] = v[i].size() - 1;
return tmp;
}
} //namespace Yasp
/**
The YGrid considered here describes a finite set \f$d\f$-tupels of the form
\f[ G = \{ (k_0,\ldots,k_{d-1}) | o_i \leq k_i < o_i+s_i \} \f]
together with an affine mapping.
A YGrid is characterized by the following quantities:
- The origin \f$ o=(o_0,\ldots,o_{d-1}) \in Z^d\f$,
- the size \f$ s=(s_0,\ldots,s_{d-1}) \in Z^d\f$,
- The shift \f$ r=(r_0,\ldots,r_{d-1}) \in R^d\f$.
- a coordinate container, that gives the mapping of the index to global coordinates (see coordinates.hh)
The shift can be used to interpret the points of a grid as midpoints of cells, faces, edges, etc.
Here is a graphical illustration of a grid:
\image html grid.png "A YGrid."
\image latex grid.eps "A YGrid." width=\textwidth
A YGrid allows to iterate over all its cells with an Iterator class.
A YGrid is always considered as being embedded in a larger grid.
This embedding is characterized by an offset and an enclosing grid as
shown in the following picture:
\image html subgrid.png "The SubYGrid is shown in red, blue is the enclosing grid."
\image latex subgrid.eps "The SubYGrid is shown in red, blue is the enclosing grid." width=\textwidth
The iterator provides also a mapping to the consecutive index in the enclosing grid.
Note: as of november 2013 there are only YGrid and YGrid::Iterator. These represent
the functionality of former SubYGrid and SubYGrid::TransformingSubIterator. All other
classes in the hierarchy have not been used.
*/
template<class Coordinates>
class YGridComponent
{
public:
//extract coordinate type and dimension from the coordinate container
typedef typename Coordinates::ctype ct;
static const int d = Coordinates::dimension;
typedef Dune::array<int, d> iTupel;
typedef FieldVector<ct,d> fTupel;
//! make uninitialized ygrid
YGridComponent () : _shift(0ULL)
{
std::fill(_origin.begin(), _origin.end(), 0);
std::fill(_offset.begin(), _offset.end(), 0);
std::fill(_size.begin(), _size.end(), 0);
}
/** @brief make ygrid without coordinate information
* @param origin origin of the grid in global coordinates
* @param size size of the grid
* Such grid has no coordinate information stored but can be
* used to determine an intersection with a grid with coordinate
* information. This avoids sending coordinates in the parallel case.
*/
YGridComponent(iTupel origin, iTupel size)
: _origin(origin), _size(size)
{}
/** @brief make a subgrid by taking coordinates from a larger grid
* @param origin origin of the grid to be constructed
* @param size size of the grid to be constructed
* @param enclosing the grid to take coordinates and shift vector from
*/
YGridComponent (iTupel origin, iTupel size, const YGridComponent<Coordinates>& enclosing)
: _origin(origin), _shift(enclosing.shift()), _coords(enclosing.getCoords()), _size(size), _supersize(enclosing.supersize())
{
for (int i=0; i<d; i++)
_offset[i] = origin[i] - enclosing.origin(i) + enclosing.offset(i);
// compute superincrements
int inc = 1;
for (int i=0; i<d; ++i)
{
_superincrement[i] = inc;
inc *= _supersize[i];
}
}
/** @brief Make YGridComponent by giving all parameters
* @param origin the origin of the grid in global coordinates
* @param shift the shift vector
* @param coords the coordinate vectors to be used
* @param size the size vector
* @param offset the offset in the enclosing grid
* @param supersize size of the enclosing grid
*/
YGridComponent (iTupel origin, std::bitset<d> shift, Coordinates* coords, iTupel size, iTupel offset, iTupel supersize)
: _origin(origin), _shift(shift), _coords(coords), _size(size), _offset(offset), _supersize(supersize)
{
// compute superincrements
int inc = 1;
for (int i=0; i<d; ++i)
{
_superincrement[i] = inc;
inc *= _supersize[i];
}
}
//! Return origin in direction i
int origin (int i) const
{
return _origin[i];
}
//! return reference to origin
const iTupel& origin () const
{
return _origin;
}
//! Return shift in direction i
bool shift (int i) const
{
return _shift[i];
}
//! Return shift tupel
const std::bitset<d>& shift () const
{
return _shift;
}
Coordinates* getCoords() const
{
return _coords;
}
//! Return offset to origin of enclosing grid
int offset (int i) const
{
return _offset[i];
}
//! Return offset to origin of enclosing grid
const iTupel & offset () const
{
return _offset;
}
//! return size of enclosing grid
int supersize (int i) const
{
return _supersize[i];
}
//! return size of enclosing grid
const iTupel & supersize () const
{
return _supersize;
}
//! return size in direction i
int size (int i) const
{
return _size[i];
}
//! retrun size
iTupel size () const
{
return _size;
}
//! Return total size of index set which is the product of all size per direction.
int totalsize () const
{
int s=1;
for (int i=0; i<d; ++i)
s *= size(i);
return s;
}
//! Return minimum index in direction i
int min (int i) const
{
return _origin[i];
}
//! Return maximum index in direction i
int max (int i) const
{
return _origin[i] + size(i) - 1;
}
//! Return true if YGrid is empty, i.e. has size 0 in all directions.
bool empty () const
{
for (int i=0; i<d; ++i)
{
if (size(i) == 0)
return true;
}
return false;
}
//! given a coordinate, return true if it is in the grid
bool inside (const iTupel& coord) const
{
for (int i=0; i<d; i++)
{
if ((coord[i]<_origin[i]) || (coord[i]>=_origin[i]+_size[i]))
return false;
}
return true;
}
//! given a tupel compute its index in the lexicographic numbering
int index (const iTupel& coord) const
{
int index = (coord[d-1]-_origin[d-1]);
for (int i=d-2; i>=0; i--)
index = index*_size[i] + (coord[i]-_origin[i]);
return index;
}
//! return grid moved by the vector v
YGridComponent<Coordinates> move (iTupel v) const
{
for (int i=0; i<d; i++)
v[i] += _origin[i];
return YGridComponent<Coordinates>(v,_size,*this);
}
//! Return YGridComponent of supergrid of self which is the intersection of self and another YGridComponent
YGridComponent<Coordinates> intersection (const YGridComponent<Coordinates>& r) const
{
for (int i=0; i<d; i++)
{
//empty coordinate vectors result in empty intersections
if (empty() || r.empty())
return YGridComponent<Coordinates>();
}
iTupel neworigin;
iTupel newsize;
for (int i=0; i<d; ++i)
{
neworigin[i] = std::max(origin(i),r.origin(i));
newsize[i] = std::min(max(i),r.max(i)) - neworigin[i] + 1;
}
return YGridComponent<Coordinates>(neworigin,newsize,*this);
}
/** Iterator class allows one to run over all cells of a grid.
* The cells of the grid to iterate over are numbered consecutively starting
* with zero. Via the index() method the iterator provides a mapping of the
* cells of the grid to a one-dimensional array. The number of entries
* in this array must be the size of the grid.
*/
class Iterator {
public:
// default constructor
Iterator () {}
//! Make iterator pointing to first cell in a grid.
Iterator (const YGridComponent<Coordinates>& r) : _grid(&r)
{
iTupel coord(r.origin());
reinit(r,coord);
}
//! Make iterator pointing to given cell in a grid.
Iterator (const YGridComponent<Coordinates>& r, const iTupel& coord)
{
reinit(r,coord);
}
//! reinitialize iterator to given position
void reinit (const YGridComponent<Coordinates>& r, const iTupel& coord)
{
// initialize to given position in index set
for (int i=0; i<d; ++i)
_coord[i] = coord[i];
// move superindex to first cell in subgrid
_superindex = 0;
for (int i=0; i<d; ++i)
_superindex += (r.offset(i)+coord[i]-r.origin(i))*r.superincrement(i);
_grid = &r;
}
//! Return true when two iterators over the same grid are equal (!).
bool operator== (const Iterator& i) const
{
return _superindex == i._superindex;
}
//! Return true when two iterators over the same grid are not equal (!).
bool operator!= (const Iterator& i) const
{
return _superindex != i._superindex;
}
//! Return consecutive index in enclosing grid
int superindex () const
{
return _superindex;
}
//! Return coordinate of the cell in direction i.
int coord (int i) const
{
return _coord[i];
}
//! Return coordinate of the cell as reference (do not modify).
const iTupel& coord () const
{
return _coord;
}
//! move this iterator dist cells in direction i
void move (int i, int dist)
{
_coord[i] += dist;
_superindex += dist*_grid->superincrement(i);
}
//! move this iterator dist cells in direction i
void move (const iTupel& dist)
{
for (int i = 0; i < d; ++i)
{
_coord[i] += dist[i];
_superindex += dist[i]*_grid->superincrement(i);
}
}
//! Increment iterator to next cell with position.
Iterator& operator++ ()
{
for (int i=0; i<d; i++) // check for wrap around
{
_superindex += _grid->superincrement(i); // move on cell in direction i
if (++_coord[i] <= _grid->max(i))
return *this;
else
{
_coord[i] = _grid->origin(i); // move back to origin in direction i
_superindex -= _grid->size(i) * _grid->superincrement(i);
}
}
// if we wrapped around, back to to begin(), we must put the iterator to end()
if (_coord == _grid->origin())
{
for (int i=0; i<d; i++)
_superindex += (_grid->size(i)-1) * _grid->superincrement(i);
_superindex += _grid->superincrement(0);
}
return *this;
}
//! Return ith component of lower left corner of the entity associated with the current coordinates and shift.
ct lowerleft(int i) const
{
return _grid->getCoords()->coordinate(i,_coord[i]);
}
//! Return lower left corner of the entity associated with the current coordinates and shift.
fTupel lowerleft() const
{
fTupel ll;
for (int i=0; i<d; i++)
ll[i] = lowerleft(i);
return ll;
}
//! Return ith component of upper right corder of the entity associated with the current coordinates and shift.
ct upperright(int i) const
{
int coord = _coord[i];
if (shift(i))
coord++;
return _grid->getCoords()->coordinate(i,coord);
}
//! Return upper right corder of the entity associated with the current coordinates and shift.
fTupel upperright() const
{
fTupel ur;
for (int i=0; i<d; i++)
ur[i] = upperright(i);
return ur;
}
//! Return meshsize in direction i
ct meshsize (int i) const
{
return _grid->getCoords()->meshsize(i,_coord[i]);
}
//! Return meshsize of current cell as reference.
fTupel meshsize () const
{
fTupel h;
for (int i=0; i<d; i++)
h[i] = meshsize(i);
return h;
}
bool shift (int i) const
{
return _grid->shift(i);
}
std::bitset<d> shift() const
{
return _grid->shift();
}
Coordinates* coordCont() const
{
return _grid->getCoords();
}
protected:
iTupel _coord; //!< current position in index set
int _superindex; //!< consecutive index in enclosing grid
const YGridComponent<Coordinates>* _grid;
};
int superindex(iTupel coord) const
{
// move superindex to first cell in subgrid
int si = 0;
for (int i=0; i<d; ++i)
si += (offset(i)+coord[i]-origin(i))*_superincrement[i];
return si;
}
int superincrement(int i) const
{
return _superincrement[i];
}
//! return iterator to first element of index set
Iterator begin () const
{
return Iterator(*this);
}
//! return iterator to given element of index set
Iterator begin (const iTupel& co) const
{
return Iterator(*this,co);
}
//! return subiterator to last element of index set
Iterator end () const
{
iTupel last;
for (int i=0; i<d; i++)
last[i] = max(i);
last[0] += 1;
return Iterator(*this,last);
}
private:
iTupel _origin;
std::bitset<d> _shift;
Coordinates* _coords;
iTupel _size;
iTupel _offset; //!< offset to origin of the enclosing grid
iTupel _supersize; //!< size of the enclosing grid
iTupel _superincrement; //!< moves consecutive index by one in this direction in supergrid
};
//! Output operator for ygrids
template <class Coordinates>
inline std::ostream& operator<< (std::ostream& s, YGridComponent<Coordinates> e)
{
s << "Printing YGridComponent structure:" << std::endl;
s << "Origin: " << e.origin() << std::endl;
s << "Shift: " << e.shift() << std::endl;
s << "Size: " << e.size() << std::endl;
s << "Offset: " << e.offset() << std::endl;
s << "Supersize: " << e.supersize() << std::endl;
return s;
}
//! Output operator for ygrids
template <class Coordinates>
inline std::ostream& operator<< (std::ostream& s, typename YGridComponent<Coordinates>::Iterator& e)
{
s << "Printing YGridComponent Iterator:" << std::endl << "Iterator at " << e.coord() << " (index ";
s << e.index() << "), position " << e.position();
return s;
}
/** \brief implements a collection of YGridComponents which form a codimension
* Entities of given codimension c need to be represented by d choose c YgridComponents.
* All entities in one such component share the same set of spanning unit vectors.
* A YGrid is used to iterate over the entire set of components the codimension
* consists of. It doesnt hold any data, but instead holds an iterator range into
* an array of components (which is owned by YGridLevel).
*/
template<class Coordinates>
class YGrid
{
public:
static const int dim = Coordinates::dimension;
// define data array iterator
typedef YGridComponent<Coordinates>* DAI;
typedef typename Dune::array<int, dim> iTupel;
//! set start iterator in the data array
void setBegin(DAI begin)
{
_begin = begin;
}
//! get which component belongs to a given shift vector
int shiftmapping(const std::bitset<dim>& shift) const
{
return _shiftmapping[shift.to_ulong()];
}
//! get start iterator in the data array
DAI dataBegin() const
{
return _begin;
}
//! get end iterator in the data array
DAI dataEnd() const
{
return _end;
}
//! decide whether a coordinate is in the grid (depending on the component)
bool inside(const iTupel& coord, const std::bitset<dim>& shift = std::bitset<dim>()) const
{
return (_begin+_shiftmapping[shift.to_ulong()])->inside(coord);
}
/** \brief Iterator over a collection o YGrids
* A YGrid::Iterator is the heart of an entity in YaspGrid.
*/
class Iterator
{
public:
//! default constructor
Iterator ()
{}
//! construct an iterator from coordinates and component
Iterator (const YGrid<Coordinates>& yg, const Dune::array<int,dim>& coords, int which = 0)
: _which(which), _yg(&yg)
{
_it = typename YGridComponent<Coordinates>::Iterator(*(_yg->dataBegin()+which),coords);
}
//! create an iterator to start or end of the codimension
Iterator (const YGrid<Coordinates>& yg, bool end=false) : _yg(&yg)
{
if (end)
{
_it = _yg->_itends.back();
_which = _yg->_itends.size() - 1;
}
else
{
_it = _yg->_itbegins[0];
_which = 0;
}
}
//! reinitializes an iterator, as if it was just constructed.
void reinit(const YGrid<Coordinates>& yg, const Dune::array<int,dim>& coords, int which = 0)
{
_yg = &yg;
_which = which;
_it = typename YGridComponent<Coordinates>::Iterator(*(_yg->dataBegin()+which),coords);
}
//! return coordinate at the current position (direction i)
int coord (int i) const
{
return _it.coord(i);
}
//! return coordinate array at the current postion
const Dune::array<int, dim>& coord () const
{
return _it.coord();
}
typename Coordinates::ctype lowerleft(int i) const
{
return _it.lowerleft(i);
}
Dune::FieldVector<typename Coordinates::ctype,dim> lowerleft() const
{
return _it.lowerleft();
}
typename Coordinates::ctype upperright(int i) const
{
return _it.upperright(i);
}
Dune::FieldVector<typename Coordinates::ctype,dim> upperright() const
{
return _it.upperright();
}
//! return the current meshsize in direction i
typename Coordinates::ctype meshsize (int i) const
{
return _it.meshsize(i);
}
//! return the current meshsize vector
Dune::FieldVector<typename Coordinates::ctype,dim> meshsize() const
{
return _it.meshsize();
}
//! return the shift in direction i
bool shift (int i) const
{
return _it.shift(i);
}
//! return the shift vector
std::bitset<dim> shift () const
{
return _it.shift();
}
//! return the superindex
int superindex() const
{
// the offset of the current component has to be taken into account
return _yg->_indexOffset[_which] + _it.superindex();
}
//! increment to the next entity jumping to next component if necessary
Iterator& operator++ ()
{
if ((++_it == _yg->_itends[_which]) && (_which < _yg->_itends.size()-1))
_it = _yg->_itbegins[++_which];
return *this;
}
//! compare two iterators: component has to match
bool operator==(const Iterator& i) const
{
if (_which != i._which)
return false;
return _it == i._it;
}
//! compare two iterators: component has to match
bool operator!=(const Iterator& i) const
{
if (_it != i._it)
return true;
return _which != i._which;
}
//! return the current component number
int which() const
{
return _which;
}
//! move the grid, this is only done and needed for codim 0
void move(int i, int dist)
{
_it.move(i,dist);
}
void move(const iTupel& dist)
{
_it.move(dist);
}
Coordinates* coordCont() const
{
return _it.coordCont();
}
private:
unsigned int _which;
const YGrid<Coordinates>* _yg;
typename YGridComponent<Coordinates>::Iterator _it;
};
//! return begin iterator for the codimension and partition the ygrid represents
Iterator begin() const
{
return Iterator(*this);
}
//! return iterator pointint to a specified position
Iterator begin(const Dune::array<int, dim>& coord, int which = 0) const
{
return Iterator(*this, coord, which);
}
//! return end iterator for the codimension and partition the ygrid represents
Iterator end() const
{
return Iterator(*this,true);
}
int superindex(const iTupel& coord, int which) const
{
return _indexOffset[which] + (dataBegin()+which)->superindex(coord);
}
// finalize the ygrid construction by storing component iterators
void finalize(const DAI& end, int artificialOffset = 0)
{
// set the end iterator in the ygrid component array
_end = end;
_indexOffset.push_back(artificialOffset);
int k = 0;
for (DAI i=_begin; i != _end; ++i, ++k)
{
//store begin and end iterators
_itbegins.push_back(i->begin());
_itends.push_back(i->end());
// store index offset
_indexOffset.push_back(_indexOffset.back() + i->totalsize());
// store shift to component mapping
_shiftmapping[i->shift().to_ulong()] = k;
}
_indexOffset.resize(_itends.size());
}
private:
friend class YGrid<Coordinates>::Iterator;
DAI _begin;
DAI _end;
Dune::array<int,StaticPower<2,dim>::power> _shiftmapping;
std::vector<typename YGridComponent<Coordinates>::Iterator> _itbegins;
std::vector<typename YGridComponent<Coordinates>::Iterator> _itends;
std::vector<int> _indexOffset;
};
//! Output operator for ygrids
template <class Coordinates>
inline std::ostream& operator<< (std::ostream& s, const YGrid<Coordinates>& e)
{
s << "Printing YGrid structure:" << std::endl;
for (auto it = e.dataBegin(); it != e.dataEnd(); ++it)
s << *it << std::endl;
return s;
}
/** \brief implements a collection of multiple std::deque<Intersection>
* Intersections with neighboring processors are stored as std::deque<Intersection>.
* Eachsuch intersection only holds one YGridComponent. To do all communication
* associated with one codimension, multiple such deques have to be concatenated.
* YGridList manges this concatenation. As for YGrids, YGridList doesnt hold any
* data, but an iterator range into a data array owned by YGridLevel.
*/
template<class Coordinates>
class YGridList
{
public:
static const int dim = Coordinates::dimension;
/** \brief type describing an intersection with a neighboring processor */
struct Intersection
{
/** \brief The intersection as a subgrid of the local grid */
YGridComponent<Coordinates> grid;
/** \brief Rank of the process where the other grid is stored */
int rank;
/** \brief Manhattan distance to the other grid */
int distance;
/** \brief a YGrid stub, that acts wraps above YGrid Component and handels the index offset */
YGrid<Coordinates> yg;
};
// define data array iterator type
typedef typename Dune::array<std::deque<Intersection>, StaticPower<2,dim>::power>::iterator DAI;
// iterator that allows to iterate over a concatenation of deques. namely those
// that belong to the same codimension.
class Iterator
{
public:
//! return iterator to begin and end of the container
Iterator(const YGridList<Coordinates>& ygl, bool end=false) : _end(ygl.dataEnd()), _which(ygl.dataBegin())
{
_it = _which->begin();
// advance the iterator to the first element that exists.
// some deques might be empty and should be skipped
while ((_which != _end) && (_it == _which->end()))
{
++_which;
if (_which != _end)
_it = _which->begin();
}
// the iterator is at the end if and only if _which==_end
if (end)
{
_which = _end;
}
}
//! increment iterator
Iterator& operator++ ()
{
++_it;
// advance the iterator to the next element that exists.
// some deques might be empty and should be skipped
while ((_which != _end) && (_it == _which->end()))
{
++_which;
if (_which != _end)
_it = _which->begin();
}
return *this;
}
//! dereference iterator
typename std::deque<Intersection>::iterator operator->() const
{
return _it;
}
//! dereference iterator
typename std::deque<Intersection>::iterator operator*() const
{
return _it;
}
//! compare two iterators
bool operator== (const Iterator& i) const
{
if (_which != i._which)
return false;
if (_which == _end)
return true;
return _it == i._it;
}
//! compare two iterators
bool operator!= (const Iterator& i) const
{
if (_which != i._which)
return true;
if (_which == _end)
return false;
return _it != i._it;
}
private:
typename std::deque<Intersection>::iterator _it;
DAI _end;
DAI _which;
};
//! return iterator pointing to the begin of the container
Iterator begin() const
{
return Iterator(*this);
}
//! return iterator pointing to the end of the container
Iterator end() const
{
return Iterator(*this,true);
}
//! set start iterator in the data array
void setBegin(typename Dune::array<std::deque<Intersection>, StaticPower<2,dim>::power>::iterator begin)
{
_begin = begin;
}
//! get start iterator in the data array
DAI dataBegin() const
{
return _begin;
}
//! get end iterator in the data array
DAI dataEnd() const
{
return _end;
}
//! return the size of the container, this is the sum of the sizes of all deques
int size() const
{
int count = 0;
for (DAI it = _begin; it != _end; ++it)
count += it->size();
return count;
}
//! finalize the YGridLIst
void finalize(DAI end, const YGrid<Coordinates>& ygrid)
{
// Instead of directly iterating over the intersection deques, this code
// iterates over the components of an associated ygrid and works its way
// through the list of intersection deques in parallel.
// The reason for this convoluted iteration technique is that there are not
// necessarily intersections for all possible shifts, but we have to make
// sure that we stop at each shift to update the the per-component index shift
// This is ensured by iterating over the ygrid, which is guaranteed to have
// a component for each shift vector.
// set end iterator in the data array
_end = end;
//! set offsets allow the YGridComponents in the Intersctions to behave as YGrids
int offset = 0;
DAI i = _begin;
// make sure that we have a valid deque (i.e. a non-empty one)
while (i != _end && i->begin() == i->end())
++i;
for (auto yit = ygrid.dataBegin(); yit != ygrid.dataEnd(); ++yit)
{
if (i == _end)
break;
auto it = i->begin();
if (it->grid.shift() == yit->shift())
{
// iterate over the intersections in the deque and set the offset
for (; it != i->end(); ++it)
{
it->yg.setBegin(&(it->grid));
it->yg.finalize(&(it->grid)+1, offset);
}
// advance to next non-empty deque
++i;
while (i != _end && i->begin() == i->end())
++i;
}
// update the offset from the ygrid component
int add = 1;
for (int j=0; j<dim; j++)
add *= yit->supersize(j);
offset += add;
}
assert (i == end);
}
private:
DAI _begin;
DAI _end;
};
} // namespace Dune
#endif
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