This file is indexed.

/usr/include/dune/grid-glue/extractors/codim0extractor.hh is in libdune-grid-glue-dev 2.4.0-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
/*
 *  Filename:    codim0extractor.hh
 *  Version:     1.0
 *  Created on:  Jun 23, 2009
 *  Author:      Oliver Sander, Christian Engwer
 *  ---------------------------------
 *  Project:     dune-grid-glue
 *  Description: base class for grid extractors extracting surface grids
 *
 */
/**
 * @file
 * @brief Mesh grid extractor base class
 */

#ifndef DUNE_GRIDGLUE_EXTRACTORS_CODIM0EXTRACTOR_HH
#define DUNE_GRIDGLUE_EXTRACTORS_CODIM0EXTRACTOR_HH

#include <deque>
#include <functional>

#include <dune/common/deprecated.hh>
#include <dune/grid/common/mcmgmapper.hh>

#include "extractor.hh"
#include "extractorpredicate.hh"

namespace Dune {

  namespace GridGlue {

template<typename GV>
class Codim0Extractor : public Extractor<GV,0>
{

public:

  /*  E X P O R T E D  T Y P E S   A N D   C O N S T A N T S  */
  using Extractor<GV,0>::codim;
  typedef typename Extractor<GV,0>::ctype ctype;
  using Extractor<GV,0>::dim;
  using Extractor<GV,0>::dimworld;
  typedef typename Extractor<GV,0>::IndexType IndexType;

  typedef typename GV::Traits::template Codim<dim>::EntityPointer VertexPtr;
  typedef typename GV::Traits::template Codim<dim>::Entity Vertex;
  typedef typename GV::Traits::template Codim<0>::EntityPointer ElementPtr;
  typedef typename GV::Traits::template Codim<0>::Entity Element;
  typedef std::function<bool(const Element&, unsigned int subentity)> Predicate;

  static const Dune::PartitionIteratorType PType = Dune::Interior_Partition;
  typedef typename GV::Traits::template Codim<0>::template Partition<PType>::Iterator ElementIter;

  // import typedefs from base class
  typedef typename Extractor<GV,0>::SubEntityInfo SubEntityInfo;
  typedef typename Extractor<GV,0>::ElementInfo ElementInfo;
  typedef typename Extractor<GV,0>::VertexInfo VertexInfo;
  typedef typename Extractor<GV,0>::CoordinateInfo CoordinateInfo;
  typedef typename Extractor<GV,0>::VertexInfoMap VertexInfoMap;

  /**
   * @brief Constructor
   * @param gv the grid view object to work with
   * @param descr a predicate to mark entities for extraction (unary functor returning bool)
   */
  DUNE_DEPRECATED_MSG("Please use a std::function<bool(const Element&, unsigned int)> in favor of the ExtractorPredicate.")
  Codim0Extractor(const GV& gv, const ExtractorPredicate<GV,0>& descr)
    : Extractor<GV,0>(gv), positiveNormalDirection_(false)
  {
    std::cout << "This is Codim0Extractor on a <"
              << GV::dimension << "," << GV::dimensionworld << "> grid!" << std::endl;
    const auto predicate = [&](const Element& element, unsigned int subentity) -> bool {
      return descr.contains(element, subentity);
    };
    update(predicate);
  }

  /**
   * @brief Constructor
   * @param gv the grid view object to work with
   * @param predicate a predicate to mark entities for extraction (unary functor returning bool)
   */
  Codim0Extractor(const GV& gv, const Predicate& predicate)
    :  Extractor<GV,0>(gv), positiveNormalDirection_(false)
  {
    std::cout << "This is Codim0Extractor on a <"
              << GV::dimension << "," << GV::dimensionworld << "> grid!" << std::endl;
    update(predicate);
  }

  bool & positiveNormalDirection() { return positiveNormalDirection_; }
  const bool & positiveNormalDirection() const { return positiveNormalDirection_; }

protected:
  bool positiveNormalDirection_;
private:
  void update(const Predicate& predicate);
};


template<typename GV>
void Codim0Extractor<GV>::update(const Predicate& predicate)
{
  // In this first pass iterate over all entities of codim 0.
  // Get its corner vertices, find resp. store them together with their associated index,
  // and remember the indices of the corners.

  // free everything there is in this object
  this->clear();

  // several counter for consecutive indexing are needed
  size_t element_index = 0;
  size_t vertex_index = 0;

  // a temporary container where newly acquired face
  // information can be stored at first
  std::deque<SubEntityInfo> temp_faces;

  // iterate over all codim 0 elements on the grid
  for (ElementIter elit = this->gv_.template begin<0, PType>();
       elit != this->gv_.template end<0, PType>(); ++elit)
  {
    const auto& elmt = *elit;
    const auto geometry = elmt.geometry();
#if DUNE_VERSION_NEWER(DUNE_GRID, 2, 4)
    IndexType eindex = this->cellMapper_.index(elmt);
#else
    IndexType eindex = this->cellMapper_.map(elmt);
#endif

    // only do sth. if this element is "interesting"
    // implicit cast is done automatically
    if (predicate(elmt,0))
    {
      // add an entry to the element info map, the index will be set properly later
      this->elmtInfo_[eindex] = new ElementInfo(element_index, elmt, 1);

#if DUNE_VERSION_NEWER(DUNE_GRID, 2, 4)
      unsigned int numCorners = elmt.subEntities(dim);
#else
      unsigned int numCorners = elmt.template count<dim>();
#endif
      unsigned int vertex_indices[numCorners];       // index in global vector
      unsigned int vertex_numbers[numCorners];       // index in parent entity

      // try for each of the faces vertices whether it is already inserted or not
      for (unsigned int i = 0; i < numCorners; ++i)
      {
        vertex_numbers[i] = i;

        // get the vertex pointer and the index from the index set
#if DUNE_VERSION_NEWER(DUNE_GRID, 2, 4)
        const Vertex vertex = elit->template subEntity<dim>(vertex_numbers[i]);
#else
        const VertexPtr vertexPtr = elit->template subEntity<dim>(vertex_numbers[i]);
        const Vertex &vertex = *vertexPtr;
#endif
        IndexType vindex = this->gv_.indexSet().template index<dim>(vertex);

        // if the vertex is not yet inserted in the vertex info map
        // it is a new one -> it will be inserted now!
        typename VertexInfoMap::iterator vimit = this->vtxInfo_.find(vindex);
        if (vimit == this->vtxInfo_.end())
        {
          // insert into the map
          this->vtxInfo_[vindex] = new VertexInfo(vertex_index, vertex);
          // remember this vertex' index
          vertex_indices[i] = vertex_index;
          // increase the current index
          vertex_index++;
        }
        else
        {
          // only remember the vertex' index
          vertex_indices[i] = vimit->second->idx;
        }
      }

      // flip cell if necessary
      {
        switch (int(dim))
        {
        case 0 :
          break;
        case 1 :
        {
          // The following test only works if the zero-th coordinate is the
          // one that defines the orientation.  A sufficient condition for
          // this is dimworld == 1
          /* assert(dimworld==1); */
          bool elementNormalDirection =
            (geometry.corner(1)[0] < geometry.corner(0)[0]);
          if ( positiveNormalDirection_ != elementNormalDirection )
          {
            std::swap(vertex_indices[0], vertex_indices[1]);
            std::swap(vertex_numbers[0], vertex_numbers[1]);
          }
          break;
        }
        case 2 :
        {
          Dune::FieldVector<ctype, dimworld>
          v0 = geometry.corner(1),
            v1 = geometry.corner(2);
          v0 -= geometry.corner(0);
          v1 -= geometry.corner(0);
          ctype normal_sign = v0[0]*v1[1] - v0[1]*v1[0];
          bool elementNormalDirection = (normal_sign < 0);
          if ( positiveNormalDirection_ != elementNormalDirection )
          {
            std::cout << "swap\n";
            if (elmt.type().isCube())
            {
              for (int i = 0; i < (1<<dim); i+=2)
              {
                // swap i and i+1
                std::swap(vertex_indices[i], vertex_indices[i+1]);
                std::swap(vertex_numbers[i], vertex_numbers[i+1]);
              }
            } else if (elmt.type().isSimplex()) {
              std::swap(vertex_indices[0], vertex_indices[1]);
              std::swap(vertex_numbers[0], vertex_numbers[1]);
            } else {
              DUNE_THROW(Dune::Exception, "Unexpected Geometrytype");
            }
          }
          break;
        }
        }
      }

      // add a new face to the temporary collection
      temp_faces.push_back(SubEntityInfo(eindex,0,elmt.type()));
      element_index++;
      for (unsigned int i=0; i<numCorners; i++) {
        temp_faces.back().corners[i].idx = vertex_indices[i];
        // remember the vertices' numbers in parent element's vertices
        temp_faces.back().corners[i].num = vertex_numbers[i];
      }

    }
  }   // end loop over elements

  // allocate the array for the face specific information...
  this->subEntities_.resize(element_index);
  // ...and fill in the data from the temporary containers
  copy(temp_faces.begin(), temp_faces.end(), this->subEntities_.begin());

  // now first write the array with the coordinates...
  this->coords_.resize(this->vtxInfo_.size());
  typename VertexInfoMap::const_iterator it1 = this->vtxInfo_.begin();
  for (; it1 != this->vtxInfo_.end(); ++it1)
  {
    // get a pointer to the associated info object
    CoordinateInfo* current = &this->coords_[it1->second->idx];
    // store this coordinates index // NEEDED?
    current->index = it1->second->idx;
    // store the vertex' index for the index2vertex mapping
    current->vtxindex = it1->first;
    // store the vertex' coordinates under the associated index
    // in the coordinates array
#if DUNE_VERSION_NEWER(DUNE_GRID, 2, 4)
    const auto vtx = this->grid().entity(it1->second->p);
#else
    const auto vtxPtr = this->grid().entityPointer(it1->second->p);
    const auto& vtx = *vtxPtr;
#endif
    current->coord = vtx.geometry().corner(0);
  }

}

}  // namespace GridGlue

}  // namespace Dune

#endif // DUNE_GRIDGLUE_EXTRACTORS_CODIM0EXTRACTOR_HH