/usr/include/ebml/EbmlMaster.h is in libebml-dev 1.3.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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** libebml : parse EBML files, see http://embl.sourceforge.net/
**
** <file/class description>
**
** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
**
** This file is part of libebml.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** See http://www.gnu.org/licenses/lgpl-2.1.html for LGPL licensing information.
**
** Contact license@matroska.org if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
/*!
\file
\version \$Id: EbmlMaster.h 1232 2005-10-15 15:56:52Z robux4 $
\author Steve Lhomme <robux4 @ users.sf.net>
*/
#ifndef LIBEBML_MASTER_H
#define LIBEBML_MASTER_H
#include <string>
#include <vector>
#include "EbmlTypes.h"
#include "EbmlElement.h"
#include "EbmlCrc32.h"
#define EBML_MASTER_ITERATOR std::vector<EbmlElement *>::iterator
#define EBML_MASTER_CONST_ITERATOR std::vector<EbmlElement *>::const_iterator
#define EBML_MASTER_RITERATOR std::vector<EbmlElement *>::reverse_iterator
#define EBML_MASTER_CONST_RITERATOR std::vector<EbmlElement *>::const_reverse_iterator
START_LIBEBML_NAMESPACE
const bool bChecksumUsedByDefault = false;
/*!
\class EbmlMaster
\brief Handle all operations on an EBML element that contains other EBML elements
*/
class EBML_DLL_API EbmlMaster : public EbmlElement {
public:
EbmlMaster(const EbmlSemanticContext & aContext, bool bSizeIsKnown = true);
EbmlMaster(const EbmlMaster & ElementToClone);
virtual bool ValidateSize() const {return true;}
/*!
\warning be carefull to clear the memory allocated in the ElementList elsewhere
*/
virtual ~EbmlMaster();
filepos_t RenderData(IOCallback & output, bool bForceRender, bool bWithDefault = false);
filepos_t ReadData(IOCallback & input, ScopeMode ReadFully);
filepos_t UpdateSize(bool bWithDefault = false, bool bForceRender = false);
/*!
\brief Set wether the size is finite (size is known in advance when writing, or infinite size is not known on writing)
*/
bool SetSizeInfinite(bool aIsInfinite = true) {SetSizeIsFinite(!aIsInfinite); return true;}
bool PushElement(EbmlElement & element);
uint64 GetSize() const {
if (IsFiniteSize())
return EbmlElement::GetSize();
else
return (0-1);
}
uint64 GetDataStart() const {
return GetElementPosition() + EBML_ID_LENGTH((const EbmlId&)*this) + CodedSizeLength(GetSize(), GetSizeLength(), IsFiniteSize());
}
/*!
\brief find the element corresponding to the ID of the element, NULL if not found
*/
EbmlElement *FindElt(const EbmlCallbacks & Callbacks) const;
/*!
\brief find the first element corresponding to the ID of the element
*/
EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks, bool bCreateIfNull);
EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks) const;
/*!
\brief find the element of the same type of PasElt following in the list of elements
*/
EbmlElement *FindNextElt(const EbmlElement & PastElt, bool bCreateIfNull);
EbmlElement *FindNextElt(const EbmlElement & PastElt) const;
EbmlElement *AddNewElt(const EbmlCallbacks & Callbacks);
/*!
\brief add an element at a specified location
*/
bool InsertElement(EbmlElement & element, size_t position = 0);
bool InsertElement(EbmlElement & element, const EbmlElement & before);
/*!
\brief Read the data and keep the known children
*/
void Read(EbmlStream & inDataStream, const EbmlSemanticContext & Context, int & UpperEltFound, EbmlElement * & FoundElt, bool AllowDummyElt, ScopeMode ReadFully = SCOPE_ALL_DATA);
/*!
\brief sort Data when they can
*/
void Sort();
size_t ListSize() const {return ElementList.size();}
std::vector<EbmlElement *> const &GetElementList() const {return ElementList;}
std::vector<EbmlElement *> &GetElementList() {return ElementList;}
inline EBML_MASTER_ITERATOR begin() {return ElementList.begin();}
inline EBML_MASTER_ITERATOR end() {return ElementList.end();}
inline EBML_MASTER_RITERATOR rbegin() {return ElementList.rbegin();}
inline EBML_MASTER_RITERATOR rend() {return ElementList.rend();}
inline EBML_MASTER_CONST_ITERATOR begin() const {return ElementList.begin();}
inline EBML_MASTER_CONST_ITERATOR end() const {return ElementList.end();}
inline EBML_MASTER_CONST_RITERATOR rbegin() const {return ElementList.rbegin();}
inline EBML_MASTER_CONST_RITERATOR rend() const {return ElementList.rend();}
EbmlElement * operator[](unsigned int position) {return ElementList[position];}
const EbmlElement * operator[](unsigned int position) const {return ElementList[position];}
bool IsDefaultValue() const {
return (ElementList.size() == 0);
}
virtual bool IsMaster() const {return true;}
/*!
\brief verify that all mandatory elements are present
\note usefull after reading or before writing
*/
bool CheckMandatory() const;
/*!
\brief Remove an element from the list of the master
*/
void Remove(size_t Index);
void Remove(EBML_MASTER_ITERATOR & Itr);
void Remove(EBML_MASTER_RITERATOR & Itr);
/*!
\brief remove all elements, even the mandatory ones
*/
void RemoveAll() {ElementList.clear();}
/*!
\brief facility for Master elements to write only the head and force the size later
\warning
*/
filepos_t WriteHead(IOCallback & output, int SizeLength, bool bWithDefault = false);
void EnableChecksum(bool bIsEnabled = true) { bChecksumUsed = bIsEnabled; }
bool HasChecksum() const {return bChecksumUsed;}
bool VerifyChecksum() const;
uint32 GetCrc32() const {return Checksum.GetCrc32();}
void ForceChecksum(uint32 NewChecksum) {
Checksum.ForceCrc32(NewChecksum);
bChecksumUsed = true;
}
/*!
\brief drill down all sub-elements, finding any missing elements
*/
std::vector<std::string> FindAllMissingElements();
#if defined(EBML_STRICT_API)
private:
#else
protected:
#endif
std::vector<EbmlElement *> ElementList;
const EbmlSemanticContext & Context;
bool bChecksumUsed;
EbmlCrc32 Checksum;
private:
/*!
\brief Add all the mandatory elements to the list
*/
bool ProcessMandatory();
};
///< \todo add a restriction to only elements legal in the context
template <typename Type>
Type & GetChild(EbmlMaster & Master)
{
return *(static_cast<Type *>(Master.FindFirstElt(EBML_INFO(Type), true)));
}
// call with
// MyDocType = GetChild<EDocType>(TestHead);
template <typename Type>
Type * FindChild(EbmlMaster & Master)
{
return static_cast<Type *>(Master.FindFirstElt(EBML_INFO(Type), false));
}
template <typename Type>
Type & GetNextChild(EbmlMaster & Master, const Type & PastElt)
{
return *(static_cast<Type *>(Master.FindNextElt(PastElt, true)));
}
template <typename Type>
Type & AddNewChild(EbmlMaster & Master)
{
return *(static_cast<Type *>(Master.AddNewElt(EBML_INFO(Type))));
}
END_LIBEBML_NAMESPACE
#endif // LIBEBML_MASTER_H
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