/usr/include/elementary-1/elm_image_legacy.h is in libelementary-dev 1.8.5-2.
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* Add a new image to the parent.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @see elm_image_file_set()
*
* @ingroup Image
*/
EAPI Evas_Object *elm_image_add(Evas_Object *parent);
/**
* Set a location in memory to be used as an image object's source
* bitmap.
*
* @param obj The image object
* @param img The binary data that will be used as image source
* @param size The size of binary data blob @p img
* @param format (Optional) expected format of @p img bytes
* @param key Optional indexing key of @p img to be passed to the
* image loader (eg. if @p img is a memory-mapped EET file)
*
* This function is handy when the contents of an image file are
* mapped in memory, for example.
*
* The @p format string should be something like @c "png", @c "jpg",
* @c "tga", @c "tiff", @c "bmp" etc, when provided (@c NULL, on the
* contrary). This improves the loader performance as it tries the
* "correct" loader first, before trying a range of other possible
* loaders until one succeeds.
*
* @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
*
* @since 1.7
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_memfile_set(Evas_Object *obj, const void *img, size_t size, const char *format, const char *key);
/**
* Set the file that will be used as the image's source.
*
* @param obj The image object
* @param file The handler to an Eina_File that will be used as image source
* @param group The group that the image belongs to, in case it's an
* EET (including Edje case) file. This can be used as a key inside
* evas image cache if this is a normal image file not eet file.
*
* @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
*
* @see elm_image_file_set()
*
* @note This function will trigger the Edje file case based on the
* extension of the @a file string use to create the Eina_File (expects
* @c ".edj", for this case). If one wants to force this type of file
* independently of the extension, elm_image_file_edje_set() must be
* used, instead.
*
* @note If you use animated gif image and create multiple image objects with
* one gif image file, you should set the @group differently for each object.
* Or image objects will share one evas image cache entry and you will get
* unwanted frames.
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_mmap_set(Evas_Object *obj, const Eina_File *file, const char *group);
/**
* Set the file that will be used as the image's source.
*
* @param obj The image object
* @param file The path to file that will be used as image source
* @param group The group that the image belongs to, in case it's an
* EET (including Edje case) file. This can be used as a key inside
* evas image cache if this is a normal image file not eet file.
*
* @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
*
* @see elm_image_file_get()
*
* @note This function will trigger the Edje file case based on the
* extension of the @a file string (expects @c ".edj", for this
* case). If one wants to force this type of file independently of the
* extension, elm_image_file_edje_set() must be used, instead.
*
* @note If you use animated gif image and create multiple image objects with
* one gif image file, you should set the @group differently for each object.
* Or image objects will share one evas image cache entry and you will get
* unwanted frames.
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group);
/**
* Get the file that will be used as image.
*
* @param obj The image object
* @param file The path to file
* @param group The group that the image belongs in edje file
*
* @see elm_image_file_set()
*
* @ingroup Image
*/
EAPI void elm_image_file_get(const Evas_Object *obj, const char **file, const char **group);
/**
* Set the smooth effect for an image.
*
* @param obj The image object
* @param smooth @c EINA_TRUE if smooth scaling should be used, @c EINA_FALSE
* otherwise. Default is @c EINA_TRUE.
*
* Set the scaling algorithm to be used when scaling the image. Smooth
* scaling provides a better resulting image, but is slower.
*
* The smooth scaling should be disabled when making animations that change
* the image size, since it will be faster. Animations that don't require
* resizing of the image can keep the smooth scaling enabled (even if the
* image is already scaled, since the scaled image will be cached).
*
* @see elm_image_smooth_get()
*
* @ingroup Image
*/
EAPI void elm_image_smooth_set(Evas_Object *obj, Eina_Bool smooth);
/**
* Get the smooth effect for an image.
*
* @param obj The image object
* @return @c EINA_TRUE if smooth scaling is enabled, @c EINA_FALSE otherwise.
*
* @see elm_image_smooth_set()
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_smooth_get(const Evas_Object *obj);
/**
* Get the current size of the image.
*
* @param obj The image object.
* @param w Pointer to store width, or NULL.
* @param h Pointer to store height, or NULL.
*
* This is the real size of the image, not the size of the object.
*
* @ingroup Image
*/
EAPI void elm_image_object_size_get(const Evas_Object *obj, int *w, int *h);
/**
* Disable scaling of this object.
*
* @param obj The image object.
* @param no_scale @c EINA_TRUE if the object is not scalable, @c EINA_FALSE
* otherwise. Default is @c EINA_FALSE.
*
* This function disables scaling of the elm_image widget through the
* function elm_object_scale_set(). However, this does not affect the widget
* size/resize in any way. For that effect, take a look at
* elm_image_resizable_set().
*
* @see elm_image_no_scale_get()
* @see elm_image_resizable_set()
* @see elm_object_scale_set()
*
* @ingroup Image
*/
EAPI void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scale);
/**
* Get whether scaling is disabled on the object.
*
* @param obj The image object
* @return @c EINA_TRUE if scaling is disabled, @c EINA_FALSE otherwise
*
* @see elm_image_no_scale_set()
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_no_scale_get(const Evas_Object *obj);
/**
* Set if the object is (up/down) resizable.
*
* @param obj The image object
* @param size_up A bool to set if the object is resizable up. Default is
* @c EINA_TRUE.
* @param size_down A bool to set if the object is resizable down. Default
* is @c EINA_TRUE.
*
* This function limits the image resize ability. If @p size_up is set to
* @c EINA_FALSE, the object can't have its height or width resized to a value
* higher than the original image size. Same is valid for @p size_down.
*
* @see elm_image_resizable_get()
*
* @ingroup Image
*/
EAPI void elm_image_resizable_set(Evas_Object *obj, Eina_Bool size_up, Eina_Bool size_down);
/**
* Get if the object is (up/down) resizable.
*
* @param obj The image object
* @param size_up A bool to set if the object is resizable up
* @param size_down A bool to set if the object is resizable down
*
* @see elm_image_resizable_set()
*
* @ingroup Image
*/
EAPI void elm_image_resizable_get(const Evas_Object *obj, Eina_Bool *size_up, Eina_Bool *size_down);
/**
* Set if the image fills the entire object area, when keeping the aspect ratio.
*
* @param obj The image object
* @param fill_outside @c EINA_TRUE if the object is filled outside,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
* When the image should keep its aspect ratio even if resized to another
* aspect ratio, there are two possibilities to resize it: keep the entire
* image inside the limits of height and width of the object (@p fill_outside
* is @c EINA_FALSE) or let the extra width or height go outside of the object,
* and the image will fill the entire object (@p fill_outside is @c EINA_TRUE).
*
* @note This option will have no effect if
* elm_image_aspect_fixed_set() is set to @c EINA_FALSE.
*
* @see elm_image_fill_outside_get()
* @see elm_image_aspect_fixed_set()
*
* @ingroup Image
*/
EAPI void elm_image_fill_outside_set(Evas_Object *obj, Eina_Bool fill_outside);
/**
* Get if the object is filled outside
*
* @param obj The image object
* @return @c EINA_TRUE if the object is filled outside, @c EINA_FALSE otherwise.
*
* @see elm_image_fill_outside_set()
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_fill_outside_get(const Evas_Object *obj);
/**
* Enable or disable preloading of the image
*
* @param obj The image object
* @param disabled If EINA_TRUE, preloading will be disabled
* @ingroup Image
*/
EAPI void elm_image_preload_disabled_set(Evas_Object *obj, Eina_Bool disabled);
/**
* Set the prescale size for the image
*
* @param obj The image object
* @param size The prescale size. This value is used for both width and
* height.
*
* This function sets a new size for pixmap representation of the given
* image. It allows the image to be loaded already in the specified size,
* reducing the memory usage and load time when loading a big image with load
* size set to a smaller size.
*
* It's equivalent to the elm_bg_load_size_set() function for bg.
*
* @note this is just a hint, the real size of the pixmap may differ
* depending on the type of image being loaded, being bigger than requested.
*
* @see elm_image_prescale_get()
* @see elm_bg_load_size_set()
*
* @ingroup Image
*/
EAPI void elm_image_prescale_set(Evas_Object *obj, int size);
/**
* Get the prescale size for the image
*
* @param obj The image object
* @return The prescale size
*
* @see elm_image_prescale_set()
*
* @ingroup Image
*/
EAPI int elm_image_prescale_get(const Evas_Object *obj);
/**
* Set the image orientation.
*
* @param obj The image object
* @param orient The image orientation @ref Elm_Image_Orient
* Default is #ELM_IMAGE_ORIENT_NONE.
*
* This function allows to rotate or flip the given image.
*
* @see elm_image_orient_get()
* @see @ref Elm_Image_Orient
*
* @ingroup Image
*/
EAPI void elm_image_orient_set(Evas_Object *obj, Elm_Image_Orient orient);
/**
* Get the image orientation.
*
* @param obj The image object
* @return The image orientation @ref Elm_Image_Orient
*
* @see elm_image_orient_set()
* @see @ref Elm_Image_Orient
*
* @ingroup Image
*/
EAPI Elm_Image_Orient elm_image_orient_get(const Evas_Object *obj);
/**
* Make the image 'editable'.
*
* @param obj Image object.
* @param set Turn on or off editability. Default is @c EINA_FALSE.
*
* This means the image is a valid drag target for drag and drop, and can be
* cut or pasted too.
*
* @ingroup Image
*/
EAPI void elm_image_editable_set(Evas_Object *obj, Eina_Bool set);
/**
* Check if the image is 'editable'.
*
* @param obj Image object.
* @return Editability.
*
* A return value of EINA_TRUE means the image is a valid drag target
* for drag and drop, and can be cut or pasted too.
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_editable_get(const Evas_Object *obj);
/**
* Get the inlined image object of the image widget.
*
* @param obj The image object to get the inlined image from
* @return The inlined image object, or NULL if none exists
*
* This function allows one to get the underlying @c Evas_Object of type
* Image from this elementary widget. It can be useful to do things like get
* the pixel data, save the image to a file, etc.
*
* @note Be careful to not manipulate it, as it is under control of
* elementary.
*
* @ingroup Image
*/
EAPI Evas_Object *elm_image_object_get(const Evas_Object *obj);
/**
* Set whether the original aspect ratio of the image should be kept on resize.
*
* @param obj The image object.
* @param fixed @c EINA_TRUE if the image should retain the aspect,
* @c EINA_FALSE otherwise.
*
* The original aspect ratio (width / height) of the image is usually
* distorted to match the object's size. Enabling this option will retain
* this original aspect, and the way that the image is fit into the object's
* area depends on the option set by elm_image_fill_outside_set().
*
* @see elm_image_aspect_fixed_get()
* @see elm_image_fill_outside_set()
*
* @ingroup Image
*/
EAPI void elm_image_aspect_fixed_set(Evas_Object *obj, Eina_Bool fixed);
/**
* Get if the object retains the original aspect ratio.
*
* @param obj The image object.
* @return @c EINA_TRUE if the object keeps the original aspect, @c EINA_FALSE
* otherwise.
*
* @ingroup Image
*/
EAPI Eina_Bool elm_image_aspect_fixed_get(const Evas_Object *obj);
/**
* Get whether an image object supports animation or not.
*
* @param obj The image object
* @return @c EINA_TRUE if the image supports animation,
* @c EINA_FALSE otherwise.
*
* This function returns if this Elementary image object's internal
* image can be animated. Currently Evas only supports GIF
* animation. If the return value is @b EINA_FALSE, other
* @c elm_image_animated_xxx API calls won't work.
*
* @see elm_image_animated_set()
*
* @ingroup Image
* @since 1.7
*/
EAPI Eina_Bool elm_image_animated_available_get(const Evas_Object *obj);
/**
* Set whether an image object (which supports animation) is to
* animate itself or not.
*
* @param obj The image object
* @param animated @c EINA_TRUE if the object is to animate itself,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
* An image object, even if it supports animation, will be displayed
* by default without animation. Call this function with @a animated
* set to @c EINA_TRUE to enable its animation. To start or stop the
* animation, actually, use elm_image_animated_play_set().
*
* @see elm_image_animated_get()
* @see elm_image_animated_available_get()
* @see elm_image_animated_play_set()
*
* @ingroup Image
* @since 1.7
*/
EAPI void elm_image_animated_set(Evas_Object *obj, Eina_Bool animated);
/**
* Get whether an image object has animation enabled or not.
*
* @param obj The image object
*
* @return @c EINA_TRUE if the image has animation enabled,
* @c EINA_FALSE otherwise.
*
* @see elm_image_animated_set()
*
* @ingroup Image
* @since 1.7
*/
EAPI Eina_Bool elm_image_animated_get(const Evas_Object *obj);
/**
* Start or stop an image object's animation.
*
* @param obj The image object
* @param play @c EINA_TRUE to start the animation, @c EINA_FALSE
* otherwise. Default is @c EINA_FALSE.
*
* To actually start playing any image object's animation, if it
* supports it, one must do something like:
*
* @code
* if (elm_image_animated_available_get(img))
* {
* elm_image_animated_set(img, EINA_TRUE);
* elm_image_animated_play_set(img, EINA_TRUE);
* }
* @endcode
*
* elm_image_animated_set() will enable animation on the image, <b>but
* not start it yet</b>. This is the function one uses to start and
* stop animations on image objects.
*
* @see elm_image_animated_available_get()
* @see elm_image_animated_set()
* @see elm_image_animated_play_get()
*
* @ingroup Image
* @since 1.7
*/
EAPI void elm_image_animated_play_set(Evas_Object *obj, Eina_Bool play);
/**
* Get whether an image object is under animation or not.
*
* @param obj The image object
* @return @c EINA_TRUE, if the image is being animated, @c EINA_FALSE
* otherwise.
*
* @see elm_image_animated_play_get()
*
* @ingroup Image
* @since 1.7
*/
EAPI Eina_Bool elm_image_animated_play_get(const Evas_Object *obj);
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