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/usr/include/elementary-1/elm_video_legacy.h is in libelementary-dev 1.8.5-2.

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/**
 * @brief Add a new Elm_Player object to the given parent Elementary (container) object.
 *
 * @param parent The parent object
 * @return a new player widget handle or @c NULL, on errors.
 *
 * This function inserts a new player widget on the canvas.
 *
 * @see elm_object_part_content_set()
 *
 * @ingroup Video
 */
EAPI Evas_Object         *elm_player_add(Evas_Object *parent);

/**
 * @brief Add a new Elm_Video object to the given parent Elementary (container) object.
 *
 * @param parent The parent object
 * @return a new video widget handle or @c NULL, on errors.
 *
 * This function inserts a new video widget on the canvas.
 *
 * @see elm_video_file_set()
 *
 * @ingroup Video
 */
EAPI Evas_Object         *elm_video_add(Evas_Object *parent);

/**
 * @brief Define the file or URI that will be the video source.
 *
 * @param video The video object to define the file or URI for the video
 * of the Elm_Video object.
 *
 * @param filename The file or URI to target.
 * Local files can be specified using file:// or by using full file paths.
 * URI could be remote source of video, like http:// or local source like
 * WebCam (v4l2://). (You can use Emotion API to request and list
 * the available Webcam on your system).
 *
 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
 *
 * This function will explicitly define a file or URI as a source
 * for the video of the Elm_Video object.
 *
 * @see elm_video_add()
 * @see elm_player_add()
 *
 * @ingroup Video
 */
EAPI Eina_Bool            elm_video_file_set(Evas_Object *video, const char *filename);

/**
 * @brief Get the underlying Emotion object.
 *
 * @param video The video object to proceed the request on.
 * @return the underlying Emotion object.
 *
 * @ingroup Video
 */
EAPI Evas_Object         *elm_video_emotion_get(const Evas_Object *video);

/**
 * @brief Start to play the video
 *
 * @param video The video object to proceed the request on.
 *
 * Start to play the video and cancel all suspend state.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_play(Evas_Object *video);

/**
 * @brief Pause the video
 *
 * @param video The video object to proceed the request on.
 *
 * Pause the video and start a timer to trigger suspend mode.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_pause(Evas_Object *video);

/**
 * @brief Stop the video
 *
 * @param video The video object to proceed the request on.
 *
 * Stop the video and put the emotion in deep sleep mode.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_stop(Evas_Object *video);

/**
 * @brief Is the video actually playing.
 *
 * @param video The video object to proceed the request on.
 * @return @c EINA_TRUE if the video is actually playing.
 *
 * You should consider watching event on the object instead of polling
 * the object state.
 *
 * @ingroup Video
 */
EAPI Eina_Bool            elm_video_is_playing_get(const Evas_Object *video);

/**
 * @brief Is it possible to seek inside the video.
 *
 * @param video The video object to proceed the request on.
 * @return @c EINA_TRUE if is possible to seek inside the video.
 *
 * @ingroup Video
 */
EAPI Eina_Bool            elm_video_is_seekable_get(const Evas_Object *video);

/**
 * @brief Is the audio muted.
 *
 * @param video The video object to proceed the request on.
 * @return @c EINA_TRUE if the audio is muted.
 *
 * @ingroup Video
 */
EAPI Eina_Bool            elm_video_audio_mute_get(const Evas_Object *video);

/**
 * @brief Change the mute state of the Elm_Video object.
 *
 * @param video The video object to proceed the request on.
 * @param mute The new mute state.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_audio_mute_set(Evas_Object *video, Eina_Bool mute);

/**
 * @brief Get the audio level of the current video.
 *
 * @param video The video object to proceed the request on.
 * @return the current audio level.
 *
 * @ingroup Video
 */
EAPI double               elm_video_audio_level_get(const Evas_Object *video);

/**
 * @brief Set the audio level of an Elm_Video object.
 *
 * @param video The video object to proceed the request on.
 * @param volume The new audio volume.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_audio_level_set(Evas_Object *video, double volume);

/**
 * @brief Get the current position (in seconds) being played in the
 * Elm_Video object.
 *
 * @param video The video object.
 * @return The time (in seconds) since the beginning of the media file.
 *
 * @ingroup Video
 */
EAPI double               elm_video_play_position_get(const Evas_Object *video);

/**
 * @brief Set the current position (in seconds) to be played in the
 * Elm_Video object.
 *
 * @param video The video object.
 * @param position The time (in seconds) since the beginning of the media file.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_play_position_set(Evas_Object *video, double position);
/**
 * @brief Get the total playing time (in seconds) of the Elm_Video object.
 *
 * @param video The video object.
 * @return The total duration (in seconds) of the media file.
 *
 * @ingroup Video
 */
EAPI double               elm_video_play_length_get(const Evas_Object *video);

/**
 * @brief Set whether the object can remember the last played position.
 *
 * @param video The video object.
 * @param remember the last played position of the Elm_Video object.
 *
 * @note This API only serves as indication. System support is required.
 *
 * @ingroup Video
 */
EAPI void                 elm_video_remember_position_set(Evas_Object *video, Eina_Bool remember);

/**
 * @brief Set whether the object can remember the last played position.
 *
 * @param video The video object.
 * @return whether the object remembers the last played position (@c EINA_TRUE)
 * or not.
 *
 * @note This API only serves as indication. System support is required.
 *
 * @ingroup Video
 */
EAPI Eina_Bool            elm_video_remember_position_get(const Evas_Object *video);

/**
 * @brief Get the title (for instance DVD title) from this emotion object.
 *
 * @param video The Elm_Video object.
 * @return A string containing the title.
 *
 * This function is only useful when playing a DVD.
 *
 * @note Don't change or free the string returned by this function.
 *
 * @ingroup Video
 */
EAPI const char          *elm_video_title_get(const Evas_Object *video);