This file is indexed.

/usr/include/libevocosm/fuzzy_machine.h is in libevocosm-dev 4.0.2-3ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
/*
    Evocosm is a C++ framework for implementing evolutionary algorithms.

    Copyright 2011 Scott Robert Ladd. All rights reserved.

    Evocosm is user-supported open source software. Its continued development is dependent
    on financial support from the community. You can provide funding by visiting the Evocosm
    website at:

        http://www.coyotegulch.com

    You may license Evocosm in one of two fashions:

    1) Simplified BSD License (FreeBSD License)

    Redistribution and use in source and binary forms, with or without modification, are
    permitted provided that the following conditions are met:

    1.  Redistributions of source code must retain the above copyright notice, this list of
        conditions and the following disclaimer.

    2.  Redistributions in binary form must reproduce the above copyright notice, this list
        of conditions and the following disclaimer in the documentation and/or other materials
        provided with the distribution.

    THIS SOFTWARE IS PROVIDED BY SCOTT ROBERT LADD ``AS IS'' AND ANY EXPRESS OR IMPLIED
    WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SCOTT ROBERT LADD OR
    CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
    ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
    NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
    ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

    The views and conclusions contained in the software and documentation are those of the
    authors and should not be interpreted as representing official policies, either expressed
    or implied, of Scott Robert Ladd.

    2) Closed-Source Proprietary License

    If your project is a closed-source or proprietary project, the Simplified BSD License may
    not be appropriate or desirable. In such cases, contact the Evocosm copyright holder to
    arrange your purchase of an appropriate license.

    The author can be contacted at:

          scott.ladd@coyotegulch.com
          scott.ladd@gmail.com
          http:www.coyotegulch.com
*/

#if !defined(LIBEVOCOSM_FUZZY_MACHINE_H)
#define LIBEVOCOSM_FUZZY_MACHINE_H

// Standard C++ Library
#include <cstddef>
#include <stack>
#include <stdexcept>
#ifdef DEBUG
#include <iostream>
#include <iomanip>
#endif
using namespace std;

// libevocosm
#include "evocommon.h"
#include "machine_tools.h"

namespace libevocosm
{
    //! A finite state machine
    /*!
        The class defines an abstract fuzzy state machine that uses integer
        input and output types.
        <p>
        A fuzzy state machine differs from a finite state machine in the selection
        of state transitions and outputs. In a finite state machine, each input
        maps to specific output and state transitions for a given current state.
        The fuzzy state machine contains probability maps for outputs and inputs;
        for any given state an input, there is a probability that any valid output
        could be returned, for example.
        \param InSize Number of input states
        \param OutSize Number of output states
    */
    template <size_t InSize, size_t OutSize>
    class fuzzy_machine : protected globals, protected machine_tools
    {
    public:
        //! Defines a transition and output state pair
        struct tranout_t
        {
            //! The state to be transitioned to
            roulette_wheel m_new_state;

            //! The output value
            roulette_wheel m_output;

            //! Creation Constructor
            tranout_t(double * state_weights, size_t num_states, double * output_weights)
              : m_new_state(state_weights, num_states),
                m_output(output_weights, OutSize)
            {
                // nada
            }

            //! Copy constructor
            tranout_t(const tranout_t & source)
              : m_new_state(source.m_new_state),
                m_output(source.m_output)
            {
                // nada
            }

            //! Assignment
            tranout_t & operator = (const tranout_t & source)
            {
                m_new_state = source.m_new_state;
                m_output    = source.m_output;
                return *this;
            }
        };

        //! Creation constructor
        /*!
            Creates a new finite state machine with a given number of states. The four weight values
            define the range of weights assigned to outputs and state transitions; the actual
            roulette tables are randomized in the range (base,base+range).
            \param a_size - Initial number of states in this machine
            \param a_output_base - Minimum (base) value for an output roulette wheel weight
            \param a_output_range - Range for an output roulette wheel weight
            \param a_state_base - Minimum (base) value for a new roulette wheel weight
            \param a_state_range - Range for a new state roulette wheel weight
        */
        fuzzy_machine(size_t a_size,
                      double a_output_base,
                      double a_output_range,
                      double a_state_base,
                      double a_state_range);

        //! Creation constructor
        /*!
            Creates a new finite state machine with a given number of states.
            \param a_size - Initial number of states in this machine
        */
        fuzzy_machine(size_t a_size);

        //! Construct via bisexual crossover
        /*!
            Creates a new fuzzy_machine by combining the states of two parent machines.
            \param a_parent1 - The first parent organism
            \param a_parent2 - The second parent organism
        */
        fuzzy_machine(const fuzzy_machine<InSize,OutSize> & a_parent1, const fuzzy_machine<InSize,OutSize> & a_parent2);

        //! Copy constructor
        /*!
            Creates a new fuzzy_machine identical to an existing one.
            \param a_source - Object to be copied
        */
        fuzzy_machine(const fuzzy_machine<InSize,OutSize> & a_source);

        //! Virtual destructor
        /*!
            Does nothing in the base class; exists to allow destruction of derived
            class objects through base class (fuzzy_machine) pointers.
        */
        virtual ~fuzzy_machine();

        //  Assignment
        /*!
            Sets an existing fuzzy_machine to duplicate another.
            \param a_source - Object to be copied
            \return Reference to target object
        */
        fuzzy_machine & operator = (const fuzzy_machine<InSize,OutSize> & a_source);

        //!  Mutation
        /*!
            Mutates a finite state machine object. The four mutations supported are:
            - Change a random output symbol
            - Change a random state transition
            - Swap two randomly-selected states
            - Randomly change the initial state
            Why not store the input and output sets in the machine itself? That would
            duplicate information across every machine of a given type, greatly
            increasing the memory footprint of each fuzzy_machine. The same principle holds for
            the mutation selector.
            \param a_rate - Chance that any given state will mutate
        */
        void mutate(double a_rate);

        //! Set a mutation weight
        /*!
            Sets the weight value associated with a specific mutation; this changes the
            relative chance of this mutation happening.
            \param a_type - ID of the weight to be changed
            \param a_weight - New weight to be assigned
        */
        static void set_mutation_weight(mutation_id a_type, double a_weight);

        //! Cause state transition
        /*!
            Based on an input symbol, this function changes the state of an fuzzy_machine and
            returns an output symbol.
            \param a_input - An input symbol
            \return Output value resulting from transition
        */
        size_t transition(size_t a_input);

        //! Reset to start-up state
        /*!
            Prepares the FSM to start running from its initial state.
        */
        void reset();

        //! Get size
        /*!
            Returns the size of a fuzzy_machine.
            \return The size, in number of states
        */
        size_t size() const;

        //! Get a transition from the internal state table.
        /*!
            Get a transition from the internal state table.
            \param a_state - Target state
            \param a_input - State information to return
            \return A transition from the internal state table.
        */
        const tranout_t & get_transition(size_t a_state, size_t a_input) const;

        //! Get number of input states
        /*!
            Returns the number of input states
            \return The number of input states
        */
        size_t num_input_states() const;

        //! Get number of output states
        /*!
            Returns the number of output states
            \return The number of output states
        */
        size_t num_output_states() const;

        //! Get initial state
        /*!
            Returns the initial (start up) state.
            \return The initial state
        */
        size_t init_state() const;

        //! Get current state
        /*!
            Returns the current (active) state.
            \return The current state
        */
        size_t current_state() const;

        //! Get current transition table
        /*!
            Returns the state transition table pointer.

            This is a very dangerous function, as it gives unrestricted access
            to the transition table that defines a machine. Given the complexity
            of fuzzy state machines, I implemented this function for debugging
            purposes; it is not intended as a tool for directly altering the
            transition table.
            /return Pointer to the transition table for the target machine
        */
        tranout_t *** state_table()
        {
            return m_state_table;
        }

        #ifdef DEBUG
        void dump(const char * description, ostream & a_stream = cerr) const;
        #endif

    private:
        // release resources
        void release();

        // deep copy
        void deep_copy(const fuzzy_machine<InSize,OutSize> & a_source);

    protected:
        //!  State table (the machine definition)
        tranout_t *** m_state_table;

        //!  Number of states
        size_t m_size;

        //!  Initial state
        size_t m_init_state;

        //!  Current state
        size_t m_current_state;

        //! base value for output weights
        double m_output_base;

        //! range for output weights
        double m_output_range;

        //! base value for state weights
        double m_state_base;

        //! range for state weights
        double m_state_range;

        //!  Global mutation selector
        static mutation_selector g_selector;
    };

    //  Static initializer
    template <size_t InSize, size_t OutSize>
    typename fuzzy_machine<InSize,OutSize>::mutation_selector fuzzy_machine<InSize,OutSize>::g_selector;

    // release resources
    template <size_t InSize, size_t OutSize>
    void fuzzy_machine<InSize,OutSize>::release()
    {
        for (size_t s = 0; s < m_size; ++s)
        {
            for (size_t i = 0; i < InSize; ++i)
                delete m_state_table[s][i];

            delete [] m_state_table[s];
        }

        delete [] m_state_table;
    }

    // deep copy
    template <size_t InSize, size_t OutSize>
    void fuzzy_machine<InSize,OutSize>::deep_copy(const fuzzy_machine<InSize,OutSize> & a_source)
    {
        // allocate state table
        m_state_table = new tranout_t ** [m_size];

        for (size_t s = 0; s < m_size; ++s)
        {
            // allocate an array corresponding to inputs
            m_state_table[s] = new tranout_t * [InSize];

            // set transition values
            for (size_t i = 0; i < InSize; ++i)
                m_state_table[s][i] = new tranout_t(*(a_source.m_state_table[s][i]));
        }
    }

    //  Creation constructor
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize>::fuzzy_machine(size_t a_size,
                                                 double a_output_base,
                                                 double a_output_range,
                                                 double a_state_base,
                                                 double a_state_range)
      : m_state_table(NULL),
        m_size(a_size),
        m_init_state(0),
        m_current_state(0),
        m_output_base(a_output_base),
        m_output_range(a_output_range),
        m_state_base(a_state_base),
        m_state_range(a_state_range)
    {
        // verify parameters
        if (m_size < 2)
            throw std::runtime_error("invalid fuzzy_machine creation parameters");

        // allocate state table
        m_state_table = new tranout_t ** [m_size];

        // tables of weights for roulette wheels
        double * output_weights = new double[OutSize];
        double * state_weights  = new double[m_size];

        for (size_t s = 0; s < m_size; ++s)
        {
            // allocate an array corresponding to inputs
            m_state_table[s] = new tranout_t * [InSize];

            for (size_t i = 0; i < InSize; ++i)
            {
                // define weights
                size_t n;

                for (n = 0; n < OutSize; ++n)
                    output_weights[n] = g_random.get_real() * a_output_range + a_output_base;

                for (n = 0; n < m_size; ++n)
                    state_weights[n] = g_random.get_real() * a_state_range + a_state_base;

                // set transition values
                m_state_table[s][i] = new tranout_t(state_weights,m_size,output_weights);
            }
        }

        delete [] output_weights;
        delete [] state_weights;

        // set initial state and start there
        m_init_state    = rand_index(m_size);
        m_current_state = m_init_state;
    }

    //  Creation constructor
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize>::fuzzy_machine(size_t a_size)
      : m_state_table(NULL),
        m_size(a_size),
        m_init_state(0),
        m_current_state(0),
        m_output_base(1.0),
        m_output_range(100.0),
        m_state_base(1.0),
        m_state_range(100.0)
    {
        // verify parameters
        if (m_size < 2)
            throw std::runtime_error("invalid fuzzy_machine creation parameters");

        // allocate state table
        m_state_table = new tranout_t ** [m_size];

        // tables of weights for roulette wheels
        double * output_weights = new double[OutSize];
        double * state_weights  = new double[m_size];

        for (size_t s = 0; s < m_size; ++s)
        {
            // allocate an array corresponding to inputs
            m_state_table[s] = new tranout_t * [InSize];

            for (size_t i = 0; i < InSize; ++i)
            {
                // define weights
                size_t n;

                for (n = 0; n < OutSize; ++n)
                    output_weights[n] = 1.0;

                output_weights[rand_index(OutSize)] = 100.0;

                for (n = 0; n < m_size; ++n)
                    state_weights[n] = 1.0;

                state_weights[rand_index(m_size)] = 100.0;

                // set transition values
                m_state_table[s][i] = new tranout_t(state_weights,m_size,output_weights);
            }
        }

        delete [] output_weights;
        delete [] state_weights;

        // set initial state and start there
        m_init_state = rand_index(m_size);
        m_current_state = m_init_state;
    }

    // Construct via bisexual crossover
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize>::fuzzy_machine(const fuzzy_machine<InSize,OutSize> & a_parent1, const fuzzy_machine<InSize,OutSize> & a_parent2)
      : m_state_table(NULL),
        m_size(a_parent1.m_size),
        m_init_state(0),
        m_current_state(0),
        m_output_base(a_parent1.m_output_base),
        m_output_range(a_parent1.m_output_range),
        m_state_base(a_parent1.m_state_base),
        m_state_range(a_parent1.m_state_range)
    {
        #ifdef DEBUG
        cerr << "\n<< crossover operation >>\n";
        a_parent1.dump("PARENT1");
        a_parent2.dump("PARENT2");
        #endif

        // copy first parent
        deep_copy(a_parent1);

        // don't do anything else if fsms differ is size
        if ((a_parent1.m_size != a_parent2.m_size) || (&a_parent1 == &a_parent2))
            return;

        // pick a crossover point
        size_t x = rand_index(m_size);

        #ifdef DEBUG
        cerr << "crossover at " << x << "\n";
        #endif

        for (size_t n = x; n < m_size; ++n)
        {
            // set transition values
            for (size_t i = 0; i < InSize; ++i)
            {
                delete m_state_table[n][i];
                m_state_table[n][i] = new tranout_t(*a_parent2.m_state_table[n][i]);
            }
        }

        // randomize the initial state (looks like mom and dad but may act like either one!)
        if (g_random.get_real() < 0.5)
            m_init_state = a_parent1.m_init_state;
        else
            m_init_state = a_parent2.m_init_state;

        // reset for start
        m_current_state = m_init_state;

        #ifdef DEBUG
        dump("CHILD");
        #endif
    }

    //  Copy constructor
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize>::fuzzy_machine(const fuzzy_machine<InSize,OutSize> & a_source)
      : m_state_table(NULL),
        m_size(a_source.m_size),
        m_init_state(a_source.m_init_state),
        m_current_state(a_source.m_current_state),
        m_output_base(a_source.m_output_base),
        m_output_range(a_source.m_output_range),
        m_state_base(a_source.m_state_base),
        m_state_range(a_source.m_state_range)
    {
        // copy first parent
        deep_copy(a_source);
    }

    //  Virtual destructor
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize>::~fuzzy_machine()
    {
        release();
    }

    //  Assignment
    template <size_t InSize, size_t OutSize>
    fuzzy_machine<InSize,OutSize> & fuzzy_machine<InSize,OutSize>::operator = (const fuzzy_machine<InSize,OutSize> & a_source)
    {
        // release resources
        release();

        // set values
        m_init_state    = a_source.m_init_state;
        m_current_state = a_source.m_current_state;
        m_size          = a_source.m_size;
        m_output_base   = a_source.m_output_base;
        m_output_range  = a_source.m_output_range;
        m_state_base    = a_source.m_state_base;
        m_state_range   = a_source.m_state_range;

        // copy source
        deep_copy(a_source);

        return *this;
    }

    //! Set a mutation weight
    template <size_t InSize, size_t OutSize>
    inline void fuzzy_machine<InSize,OutSize>::set_mutation_weight(mutation_id a_type, double a_weight)
    {
        g_selector.set_weight(a_type,a_weight);
    }

    //  Mutation
    template <size_t InSize, size_t OutSize>
    void fuzzy_machine<InSize,OutSize>::mutate(double a_rate)
    {
        // the number of chances for mutation is based on the number of states in the machine;
        // larger machines thus encounter more mutations
        #ifdef DEBUG
        cerr << "\n<< mutation operation >>\n";
        dump("BEFORE");
        #endif

        for (size_t n = 0; n < m_size; ++n)
        {
            if (g_random.get_real() < a_rate)
            {
                // pick a mutation
                switch (g_selector.get_index())
                {
                    case MUTATE_OUTPUT_SYMBOL:
                    {
                        // mutate output symbol
                        size_t state  = rand_index(m_size);
                        size_t input  = rand_index(InSize);
                        size_t index  = rand_index(OutSize);

                        #ifdef DEBUG
                        cerr << "MUTATE_OUTPUT_SYMBOL, state " << state << ", input " << input << ", index " << index << "\n";
                        #endif

                        double new_weight = m_output_base + m_output_range * g_random.get_real();
                        m_state_table[state][input]->m_output.set_weight(index,new_weight);
                        break;
                    }
                    case MUTATE_TRANSITION:
                    {
                        // mutate state transition
                        size_t state  = rand_index(m_size);
                        size_t input  = rand_index(InSize);
                        size_t index  = rand_index(m_size);

                        #ifdef DEBUG
                        cerr << "MUTATE_TRANSITION, state " << state << ", input " << input << ", index " << index << "\n";
                        #endif

                        double new_weight = m_state_base + m_state_range * g_random.get_real();
                        m_state_table[state][input]->m_new_state.set_weight(index,new_weight);
                        break;
                    }
                    case MUTATE_REPLACE_STATE:
                    {
                        // select mutated state
                        size_t state  = rand_index(m_size);

                        #ifdef DEBUG
                        cerr << "REPLACE_STATE, state " << state << "\n";
                        #endif

                        // allocate an array corresponding to inputs
                        delete [] m_state_table[state];
                        m_state_table[state] = new tranout_t * [InSize];

                        // tables of weights for roulette wheels
                        double * output_weights = new double[OutSize];
                        double * state_weights  = new double[m_size];

                        for (size_t i = 0; i < InSize; ++i)
                        {
                            // define weights
                            size_t n;

                            for (n = 0; n < OutSize; ++n)
                                output_weights[n] = 1.0;

                            output_weights[rand_index(OutSize)] = 100.0;

                            for (n = 0; n < m_size; ++n)
                                state_weights[n] = 1.0;

                            state_weights[rand_index(m_size)] = 100.0;

                            // set transition values
                            m_state_table[state][i] = new tranout_t(state_weights,m_size,output_weights);
                        }

                        delete [] output_weights;
                        delete [] state_weights;

                        break;
                    }
                    case MUTATE_SWAP_STATES:
                    {
                        // swap two states (by swapping pointers)
                        size_t state1 = rand_index(m_size);
                        size_t state2;

                        do
                            state2 = static_cast<size_t>(rand_index(m_size));
                        while (state2 == state1);

                        #ifdef DEBUG
                        cerr << "MUTATE_SWAP_STATES, " << state1 << " with " << state2 << "\n";
                        #endif

                        for (size_t i = 0; i < InSize; ++i)
                        {
                            tranout_t * temp         = m_state_table[state1][i];
                            m_state_table[state1][i] = m_state_table[state2][i];
                            m_state_table[state2][i] = temp;
                        }

                        break;
                    }
                    case MUTATE_INIT_STATE:
                    {
                        // change initial state
                        #ifdef DEBUG
                        cerr << "MUTATE_INIT_STATE\n";
                        #endif
                        m_init_state  = rand_index(m_size);
                        break;
                    }
                    #ifdef DEBUG
                    default:
                        cerr << "UNKNOWN MUTATION!\n";
                    #endif
                }
            }
        }

        // reset current state because init state may have changed

        m_current_state = m_init_state;
        #ifdef DEBUG
        dump("AFTER");
        #endif
    }

    //  Cause state transition
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::transition(size_t a_input)
    {
        // get output symbol for given input for current state
        size_t output = m_state_table[m_current_state][a_input]->m_output.get_index();

        // change to new state
        m_current_state = m_state_table[m_current_state][a_input]->m_new_state.get_index();

        // return output symbol
        return output;
    }

    //  Reset to start-up state
    template <size_t InSize, size_t OutSize>
    inline void fuzzy_machine<InSize,OutSize>::reset()
    {
        m_current_state = m_init_state;
    }

    // Get size
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::size() const
    {
        return m_size;
    }

    //  Get a copy of the internal table
    template <size_t InSize, size_t OutSize>
    inline const typename fuzzy_machine<InSize,OutSize>::tranout_t & fuzzy_machine<InSize,OutSize>::get_transition(size_t a_state, size_t a_input) const
    {
        return *m_state_table[a_state][a_input];
    }

    // Get number of input states
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::num_input_states() const
    {
        return InSize;
    }

    // Get number of output states
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::num_output_states() const
    {
        return OutSize;
    }

    //  Get initial state
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::init_state() const
    {
        return m_init_state;
    }

    //  Get current state
    template <size_t InSize, size_t OutSize>
    inline size_t fuzzy_machine<InSize,OutSize>::current_state() const
    {
        return m_current_state;
    }

    #ifdef DEBUG
    template <size_t InSize, size_t OutSize>
    void fuzzy_machine<InSize,OutSize>::dump(const char * description, ostream & a_stream) const
    {
        a_stream << "----------\nDumping machine " << description << " (" << hex << this
                 << ")\ninitial state = " << m_init_state
                 << "\ncurrent state = " << m_current_state << "\n\n";

        for (size_t s = 0; s < m_size; ++s)
        {
            a_stream << "state " << s;

            for (size_t i = 0; i < InSize; ++i)
            {
                size_t n;

                a_stream << "\n  output weights:";

                for (n = 0; n < OutSize; ++n)
                    a_stream << " " << m_state_table[s][i]->m_output.get_weight(n);

                a_stream << "\n  state  weights:";

                for (n = 0; n < m_size; ++n)
                    a_stream << " " << m_state_table[s][i]->m_new_state.get_weight(n);

                a_stream << endl;
            }
        }

        a_stream << "----------" << endl;
    }
    #endif
};

#endif