/usr/include/fcl/broadphase/broadphase_spatialhash.hxx is in libfcl-dev 0.3.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Software License Agreement (BSD License)
*
* Copyright (c) 2011, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Jia Pan */
namespace fcl
{
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::registerObject(CollisionObject* obj)
{
objs.push_back(obj);
const AABB& obj_aabb = obj->getAABB();
AABB overlap_aabb;
if(scene_limit.overlap(obj_aabb, overlap_aabb))
{
if(!scene_limit.contain(obj_aabb))
objs_outside_scene_limit.push_back(obj);
hash_table->insert(overlap_aabb, obj);
}
else
objs_outside_scene_limit.push_back(obj);
obj_aabb_map[obj] = obj_aabb;
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::unregisterObject(CollisionObject* obj)
{
objs.remove(obj);
const AABB& obj_aabb = obj->getAABB();
AABB overlap_aabb;
if(scene_limit.overlap(obj_aabb, overlap_aabb))
{
if(!scene_limit.contain(obj_aabb))
objs_outside_scene_limit.remove(obj);
hash_table->remove(overlap_aabb, obj);
}
else
objs_outside_scene_limit.remove(obj);
obj_aabb_map.erase(obj);
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::setup()
{}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::update()
{
hash_table->clear();
objs_outside_scene_limit.clear();
for(std::list<CollisionObject*>::const_iterator it = objs.begin(), end = objs.end();
it != end; ++it)
{
CollisionObject* obj = *it;
const AABB& obj_aabb = obj->getAABB();
AABB overlap_aabb;
if(scene_limit.overlap(obj_aabb, overlap_aabb))
{
if(!scene_limit.contain(obj_aabb))
objs_outside_scene_limit.push_back(obj);
hash_table->insert(overlap_aabb, obj);
}
else
objs_outside_scene_limit.push_back(obj);
obj_aabb_map[obj] = obj_aabb;
}
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::update(CollisionObject* updated_obj)
{
const AABB& new_aabb = updated_obj->getAABB();
const AABB& old_aabb = obj_aabb_map[updated_obj];
if(!scene_limit.contain(old_aabb)) // previously not completely in scene limit
{
if(scene_limit.contain(new_aabb))
{
std::list<CollisionObject*>::iterator find_it = std::find(objs_outside_scene_limit.begin(),
objs_outside_scene_limit.end(),
updated_obj);
objs_outside_scene_limit.erase(find_it);
}
}
else if(!scene_limit.contain(new_aabb)) // previous completely in scenelimit, now not
objs_outside_scene_limit.push_back(updated_obj);
AABB old_overlap_aabb;
if(scene_limit.overlap(old_aabb, old_overlap_aabb))
hash_table->remove(old_overlap_aabb, updated_obj);
AABB new_overlap_aabb;
if(scene_limit.overlap(new_aabb, new_overlap_aabb))
hash_table->insert(new_overlap_aabb, updated_obj);
obj_aabb_map[updated_obj] = new_aabb;
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::update(const std::vector<CollisionObject*>& updated_objs)
{
for(size_t i = 0; i < updated_objs.size(); ++i)
update(updated_objs[i]);
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::clear()
{
objs.clear();
hash_table->clear();
objs_outside_scene_limit.clear();
obj_aabb_map.clear();
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::getObjects(std::vector<CollisionObject*>& objs_) const
{
objs_.resize(objs.size());
std::copy(objs.begin(), objs.end(), objs_.begin());
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::collide(CollisionObject* obj, void* cdata, CollisionCallBack callback) const
{
if(size() == 0) return;
collide_(obj, cdata, callback);
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::distance(CollisionObject* obj, void* cdata, DistanceCallBack callback) const
{
if(size() == 0) return;
FCL_REAL min_dist = std::numeric_limits<FCL_REAL>::max();
distance_(obj, cdata, callback, min_dist);
}
template<typename HashTable>
bool SpatialHashingCollisionManager<HashTable>::collide_(CollisionObject* obj, void* cdata, CollisionCallBack callback) const
{
const AABB& obj_aabb = obj->getAABB();
AABB overlap_aabb;
if(scene_limit.overlap(obj_aabb, overlap_aabb))
{
if(!scene_limit.contain(obj_aabb))
{
for(std::list<CollisionObject*>::const_iterator it = objs_outside_scene_limit.begin(), end = objs_outside_scene_limit.end();
it != end; ++it)
{
if(obj == *it) continue;
if(callback(obj, *it, cdata)) return true;
}
}
std::vector<CollisionObject*> query_result = hash_table->query(overlap_aabb);
for(unsigned int i = 0; i < query_result.size(); ++i)
{
if(obj == query_result[i]) continue;
if(callback(obj, query_result[i], cdata)) return true;
}
}
else
{
;
for(std::list<CollisionObject*>::const_iterator it = objs_outside_scene_limit.begin(), end = objs_outside_scene_limit.end();
it != end; ++it)
{
if(obj == *it) continue;
if(callback(obj, *it, cdata)) return true;
}
}
return false;
}
template<typename HashTable>
bool SpatialHashingCollisionManager<HashTable>::distance_(CollisionObject* obj, void* cdata, DistanceCallBack callback, FCL_REAL& min_dist) const
{
Vec3f delta = (obj->getAABB().max_ - obj->getAABB().min_) * 0.5;
AABB aabb = obj->getAABB();
if(min_dist < std::numeric_limits<FCL_REAL>::max())
{
Vec3f min_dist_delta(min_dist, min_dist, min_dist);
aabb.expand(min_dist_delta);
}
AABB overlap_aabb;
int status = 1;
FCL_REAL old_min_distance;
while(1)
{
old_min_distance = min_dist;
if(scene_limit.overlap(aabb, overlap_aabb))
{
if(!scene_limit.contain(aabb))
{
for(std::list<CollisionObject*>::const_iterator it = objs_outside_scene_limit.begin(), end = objs_outside_scene_limit.end();
it != end; ++it)
{
if(obj == *it) continue;
if(!enable_tested_set_)
{
if(obj->getAABB().distance((*it)->getAABB()) < min_dist)
if(callback(obj, *it, cdata, min_dist)) return true;
}
else
{
if(!inTestedSet(obj, *it))
{
if(obj->getAABB().distance((*it)->getAABB()) < min_dist)
if(callback(obj, *it, cdata, min_dist)) return true;
insertTestedSet(obj, *it);
}
}
}
}
std::vector<CollisionObject*> query_result = hash_table->query(overlap_aabb);
for(unsigned int i = 0; i < query_result.size(); ++i)
{
if(obj == query_result[i]) continue;
if(!enable_tested_set_)
{
if(obj->getAABB().distance(query_result[i]->getAABB()) < min_dist)
if(callback(obj, query_result[i], cdata, min_dist)) return true;
}
else
{
if(!inTestedSet(obj, query_result[i]))
{
if(obj->getAABB().distance(query_result[i]->getAABB()) < min_dist)
if(callback(obj, query_result[i], cdata, min_dist)) return true;
insertTestedSet(obj, query_result[i]);
}
}
}
}
else
{
for(std::list<CollisionObject*>::const_iterator it = objs_outside_scene_limit.begin(), end = objs_outside_scene_limit.end();
it != end; ++it)
{
if(obj == *it) continue;
if(!enable_tested_set_)
{
if(obj->getAABB().distance((*it)->getAABB()) < min_dist)
if(callback(obj, *it, cdata, min_dist)) return true;
}
else
{
if(!inTestedSet(obj, *it))
{
if(obj->getAABB().distance((*it)->getAABB()) < min_dist)
if(callback(obj, *it, cdata, min_dist)) return true;
insertTestedSet(obj, *it);
}
}
}
}
if(status == 1)
{
if(old_min_distance < std::numeric_limits<FCL_REAL>::max())
break;
else
{
if(min_dist < old_min_distance)
{
Vec3f min_dist_delta(min_dist, min_dist, min_dist);
aabb = AABB(obj->getAABB(), min_dist_delta);
status = 0;
}
else
{
if(aabb.equal(obj->getAABB()))
aabb.expand(delta);
else
aabb.expand(obj->getAABB(), 2.0);
}
}
}
else if(status == 0)
break;
}
return false;
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::collide(void* cdata, CollisionCallBack callback) const
{
if(size() == 0) return;
for(std::list<CollisionObject*>::const_iterator it1 = objs.begin(), end1 = objs.end();
it1 != end1; ++it1)
{
const AABB& obj_aabb = (*it1)->getAABB();
AABB overlap_aabb;
if(scene_limit.overlap(obj_aabb, overlap_aabb))
{
if(!scene_limit.contain(obj_aabb))
{
for(std::list<CollisionObject*>::const_iterator it2 = objs_outside_scene_limit.begin(), end2 = objs_outside_scene_limit.end();
it2 != end2; ++it2)
{
if(*it1 < *it2) { if(callback(*it1, *it2, cdata)) return; }
}
}
std::vector<CollisionObject*> query_result = hash_table->query(overlap_aabb);
for(unsigned int i = 0; i < query_result.size(); ++i)
{
if(*it1 < query_result[i]) { if(callback(*it1, query_result[i], cdata)) return; }
}
}
else
{
for(std::list<CollisionObject*>::const_iterator it2 = objs_outside_scene_limit.begin(), end2 = objs_outside_scene_limit.end();
it2 != end2; ++it2)
{
if(*it1 < *it2) { if(callback(*it1, *it2, cdata)) return; }
}
}
}
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::distance(void* cdata, DistanceCallBack callback) const
{
if(size() == 0) return;
enable_tested_set_ = true;
tested_set.clear();
FCL_REAL min_dist = std::numeric_limits<FCL_REAL>::max();
for(std::list<CollisionObject*>::const_iterator it = objs.begin(), end = objs.end(); it != end; ++it)
if(distance_(*it, cdata, callback, min_dist)) break;
enable_tested_set_ = false;
tested_set.clear();
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::collide(BroadPhaseCollisionManager* other_manager_, void* cdata, CollisionCallBack callback) const
{
SpatialHashingCollisionManager<HashTable>* other_manager = static_cast<SpatialHashingCollisionManager<HashTable>* >(other_manager_);
if((size() == 0) || (other_manager->size() == 0)) return;
if(this == other_manager)
{
collide(cdata, callback);
return;
}
if(this->size() < other_manager->size())
{
for(std::list<CollisionObject*>::const_iterator it = objs.begin(), end = objs.end(); it != end; ++it)
if(other_manager->collide_(*it, cdata, callback)) return;
}
else
{
for(std::list<CollisionObject*>::const_iterator it = other_manager->objs.begin(), end = other_manager->objs.end(); it != end; ++it)
if(collide_(*it, cdata, callback)) return;
}
}
template<typename HashTable>
void SpatialHashingCollisionManager<HashTable>::distance(BroadPhaseCollisionManager* other_manager_, void* cdata, DistanceCallBack callback) const
{
SpatialHashingCollisionManager<HashTable>* other_manager = static_cast<SpatialHashingCollisionManager<HashTable>* >(other_manager_);
if((size() == 0) || (other_manager->size() == 0)) return;
if(this == other_manager)
{
distance(cdata, callback);
return;
}
FCL_REAL min_dist = std::numeric_limits<FCL_REAL>::max();
if(this->size() < other_manager->size())
{
for(std::list<CollisionObject*>::const_iterator it = objs.begin(), end = objs.end(); it != end; ++it)
if(other_manager->distance_(*it, cdata, callback, min_dist)) return;
}
else
{
for(std::list<CollisionObject*>::const_iterator it = other_manager->objs.begin(), end = other_manager->objs.end(); it != end; ++it)
if(distance_(*it, cdata, callback, min_dist)) return;
}
}
template<typename HashTable>
bool SpatialHashingCollisionManager<HashTable>::empty() const
{
return objs.empty();
}
template<typename HashTable>
size_t SpatialHashingCollisionManager<HashTable>::size() const
{
return objs.size();
}
}
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