/usr/include/fcl/ccd/motion.h is in libfcl-dev 0.3.2-1.
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/** \author Jia Pan */
#ifndef FCL_CCD_MOTION_H
#define FCL_CCD_MOTION_H
#include "fcl/ccd/motion_base.h"
#include "fcl/intersect.h"
#include <iostream>
#include <vector>
namespace fcl
{
class TranslationMotion : public MotionBase
{
public:
/// @brief Construct motion from intial and goal transform
TranslationMotion(const Transform3f& tf1,
const Transform3f& tf2) : MotionBase(),
rot(tf1.getQuatRotation()),
trans_start(tf1.getTranslation()),
trans_range(tf2.getTranslation() - tf1.getTranslation())
{
}
TranslationMotion(const Matrix3f& R, const Vec3f& T1, const Vec3f& T2) : MotionBase()
{
rot.fromRotation(R);
trans_start = T1;
trans_range = T2 - T1;
}
bool integrate(FCL_REAL dt) const
{
if(dt > 1) dt = 1;
tf = Transform3f(rot, trans_start + trans_range * dt);
return true;
}
FCL_REAL computeMotionBound(const BVMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
FCL_REAL computeMotionBound(const TriangleMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
void getCurrentTransform(Transform3f& tf_) const
{
tf_ = tf;
}
void getTaylorModel(TMatrix3& tm, TVector3& tv) const
{
}
Vec3f getVelocity() const
{
return trans_range;
}
private:
/// @brief initial and goal transforms
Quaternion3f rot;
Vec3f trans_start, trans_range;
mutable Transform3f tf;
};
class SplineMotion : public MotionBase
{
public:
/// @brief Construct motion from 4 deBoor points
SplineMotion(const Vec3f& Td0, const Vec3f& Td1, const Vec3f& Td2, const Vec3f& Td3,
const Vec3f& Rd0, const Vec3f& Rd1, const Vec3f& Rd2, const Vec3f& Rd3);
// @brief Construct motion from initial and goal transform
SplineMotion(const Matrix3f& R1, const Vec3f& T1,
const Matrix3f& R2, const Vec3f& T2) : MotionBase()
{
// TODO
}
SplineMotion(const Transform3f& tf1,
const Transform3f& tf2) : MotionBase()
{
// TODO
}
/// @brief Integrate the motion from 0 to dt
/// We compute the current transformation from zero point instead of from last integrate time, for precision.
bool integrate(double dt) const;
/// @brief Compute the motion bound for a bounding volume along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const BVMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Compute the motion bound for a triangle along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const TriangleMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Get the rotation and translation in current step
void getCurrentTransform(Transform3f& tf_) const
{
tf_ = tf;
}
void getTaylorModel(TMatrix3& tm, TVector3& tv) const
{
// set tv
Vec3f c[4];
c[0] = (Td[0] + Td[1] * 4 + Td[2] + Td[3]) * (1/6.0);
c[1] = (-Td[0] + Td[2]) * (1/2.0);
c[2] = (Td[0] - Td[1] * 2 + Td[2]) * (1/2.0);
c[3] = (-Td[0] + Td[1] * 3 - Td[2] * 3 + Td[3]) * (1/6.0);
tv.setTimeInterval(getTimeInterval());
for(std::size_t i = 0; i < 3; ++i)
{
for(std::size_t j = 0; j < 4; ++j)
{
tv[i].coeff(j) = c[j][i];
}
}
// set tm
Matrix3f I(1, 0, 0, 0, 1, 0, 0, 0, 1);
// R(t) = R(t0) + R'(t0) (t-t0) + 1/2 R''(t0)(t-t0)^2 + 1 / 6 R'''(t0) (t-t0)^3 + 1 / 24 R''''(l)(t-t0)^4; t0 = 0.5
/// 1. compute M(1/2)
Vec3f Rt0 = (Rd[0] + Rd[1] * 23 + Rd[2] * 23 + Rd[3]) * (1 / 48.0);
FCL_REAL Rt0_len = Rt0.length();
FCL_REAL inv_Rt0_len = 1.0 / Rt0_len;
FCL_REAL inv_Rt0_len_3 = inv_Rt0_len * inv_Rt0_len * inv_Rt0_len;
FCL_REAL inv_Rt0_len_5 = inv_Rt0_len_3 * inv_Rt0_len * inv_Rt0_len;
FCL_REAL theta0 = Rt0_len;
FCL_REAL costheta0 = cos(theta0);
FCL_REAL sintheta0 = sin(theta0);
Vec3f Wt0 = Rt0 * inv_Rt0_len;
Matrix3f hatWt0;
hat(hatWt0, Wt0);
Matrix3f hatWt0_sqr = hatWt0 * hatWt0;
Matrix3f Mt0 = I + hatWt0 * sintheta0 + hatWt0_sqr * (1 - costheta0);
/// 2. compute M'(1/2)
Vec3f dRt0 = (-Rd[0] - Rd[1] * 5 + Rd[2] * 5 + Rd[3]) * (1 / 8.0);
FCL_REAL Rt0_dot_dRt0 = Rt0.dot(dRt0);
FCL_REAL dtheta0 = Rt0_dot_dRt0 * inv_Rt0_len;
Vec3f dWt0 = dRt0 * inv_Rt0_len - Rt0 * (Rt0_dot_dRt0 * inv_Rt0_len_3);
Matrix3f hatdWt0;
hat(hatdWt0, dWt0);
Matrix3f dMt0 = hatdWt0 * sintheta0 + hatWt0 * (costheta0 * dtheta0) + hatWt0_sqr * (sintheta0 * dtheta0) + (hatWt0 * hatdWt0 + hatdWt0 * hatWt0) * (1 - costheta0);
/// 3.1. compute M''(1/2)
Vec3f ddRt0 = (Rd[0] - Rd[1] - Rd[2] + Rd[3]) * 0.5;
FCL_REAL Rt0_dot_ddRt0 = Rt0.dot(ddRt0);
FCL_REAL dRt0_dot_dRt0 = dRt0.sqrLength();
FCL_REAL ddtheta0 = (Rt0_dot_ddRt0 + dRt0_dot_dRt0) * inv_Rt0_len - Rt0_dot_dRt0 * Rt0_dot_dRt0 * inv_Rt0_len_3;
Vec3f ddWt0 = ddRt0 * inv_Rt0_len - (dRt0 * (2 * Rt0_dot_dRt0) + Rt0 * (Rt0_dot_ddRt0 + dRt0_dot_dRt0)) * inv_Rt0_len_3 + (Rt0 * (3 * Rt0_dot_dRt0 * Rt0_dot_dRt0)) * inv_Rt0_len_5;
Matrix3f hatddWt0;
hat(hatddWt0, ddWt0);
Matrix3f ddMt0 =
hatddWt0 * sintheta0 +
hatWt0 * (costheta0 * dtheta0 - sintheta0 * dtheta0 * dtheta0 + costheta0 * ddtheta0) +
hatdWt0 * (costheta0 * dtheta0) +
(hatWt0 * hatdWt0 + hatdWt0 * hatWt0) * (sintheta0 * dtheta0 * 2) +
hatdWt0 * hatdWt0 * (2 * (1 - costheta0)) +
hatWt0 * hatWt0 * (costheta0 * dtheta0 * dtheta0 + sintheta0 * ddtheta0) +
(hatWt0 * hatddWt0 + hatddWt0 + hatWt0) * (1 - costheta0);
tm.setTimeInterval(getTimeInterval());
for(std::size_t i = 0; i < 3; ++i)
{
for(std::size_t j = 0; j < 3; ++j)
{
tm(i, j).coeff(0) = Mt0(i, j) - dMt0(i, j) * 0.5 + ddMt0(i, j) * 0.25 * 0.5;
tm(i, j).coeff(1) = dMt0(i, j) - ddMt0(i, j) * 0.5;
tm(i, j).coeff(2) = ddMt0(i, j) * 0.5;
tm(i, j).coeff(3) = 0;
tm(i, j).remainder() = Interval(-1/48.0, 1/48.0); /// not correct, should fix
}
}
}
protected:
void computeSplineParameter()
{
}
FCL_REAL getWeight0(FCL_REAL t) const;
FCL_REAL getWeight1(FCL_REAL t) const;
FCL_REAL getWeight2(FCL_REAL t) const;
FCL_REAL getWeight3(FCL_REAL t) const;
Vec3f Td[4];
Vec3f Rd[4];
Vec3f TA, TB, TC;
Vec3f RA, RB, RC;
FCL_REAL Rd0Rd0, Rd0Rd1, Rd0Rd2, Rd0Rd3, Rd1Rd1, Rd1Rd2, Rd1Rd3, Rd2Rd2, Rd2Rd3, Rd3Rd3;
//// @brief The transformation at current time t
mutable Transform3f tf;
/// @brief The time related with tf
mutable FCL_REAL tf_t;
public:
FCL_REAL computeTBound(const Vec3f& n) const;
FCL_REAL computeDWMax() const;
FCL_REAL getCurrentTime() const
{
return tf_t;
}
};
class ScrewMotion : public MotionBase
{
public:
/// @brief Default transformations are all identities
ScrewMotion() : MotionBase()
{
// Default angular velocity is zero
axis.setValue(1, 0, 0);
angular_vel = 0;
// Default reference point is local zero point
// Default linear velocity is zero
linear_vel = 0;
}
/// @brief Construct motion from the initial rotation/translation and goal rotation/translation
ScrewMotion(const Matrix3f& R1, const Vec3f& T1,
const Matrix3f& R2, const Vec3f& T2) : MotionBase(),
tf1(R1, T1),
tf2(R2, T2),
tf(tf1)
{
computeScrewParameter();
}
/// @brief Construct motion from the initial transform and goal transform
ScrewMotion(const Transform3f& tf1_,
const Transform3f& tf2_) : tf1(tf1_),
tf2(tf2_),
tf(tf1)
{
computeScrewParameter();
}
/// @brief Integrate the motion from 0 to dt
/// We compute the current transformation from zero point instead of from last integrate time, for precision.
bool integrate(double dt) const
{
if(dt > 1) dt = 1;
tf.setQuatRotation(absoluteRotation(dt));
Quaternion3f delta_rot = deltaRotation(dt);
tf.setTranslation(p + axis * (dt * linear_vel) + delta_rot.transform(tf1.getTranslation() - p));
return true;
}
/// @brief Compute the motion bound for a bounding volume along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const BVMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Compute the motion bound for a triangle along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const TriangleMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Get the rotation and translation in current step
void getCurrentTransform(Transform3f& tf_) const
{
tf_ = tf;
}
void getTaylorModel(TMatrix3& tm, TVector3& tv) const
{
Matrix3f hat_axis;
hat(hat_axis, axis);
TaylorModel cos_model(getTimeInterval());
generateTaylorModelForCosFunc(cos_model, angular_vel, 0);
TaylorModel sin_model(getTimeInterval());
generateTaylorModelForSinFunc(sin_model, angular_vel, 0);
TMatrix3 delta_R = hat_axis * sin_model - hat_axis * hat_axis * (cos_model - 1) + Matrix3f(1, 0, 0, 0, 1, 0, 0, 0, 1);
TaylorModel a(getTimeInterval()), b(getTimeInterval()), c(getTimeInterval());
generateTaylorModelForLinearFunc(a, 0, linear_vel * axis[0]);
generateTaylorModelForLinearFunc(b, 0, linear_vel * axis[1]);
generateTaylorModelForLinearFunc(c, 0, linear_vel * axis[2]);
TVector3 delta_T = p - delta_R * p + TVector3(a, b, c);
tm = delta_R * tf1.getRotation();
tv = delta_R * tf1.getTranslation() + delta_T;
}
protected:
void computeScrewParameter()
{
Quaternion3f deltaq = tf2.getQuatRotation() * inverse(tf1.getQuatRotation());
deltaq.toAxisAngle(axis, angular_vel);
if(angular_vel < 0)
{
angular_vel = -angular_vel;
axis = -axis;
}
if(angular_vel < 1e-10)
{
angular_vel = 0;
axis = tf2.getTranslation() - tf1.getTranslation();
linear_vel = axis.length();
p = tf1.getTranslation();
}
else
{
Vec3f o = tf2.getTranslation() - tf1.getTranslation();
p = (tf1.getTranslation() + tf2.getTranslation() + axis.cross(o) * (1.0 / tan(angular_vel / 2.0))) * 0.5;
linear_vel = o.dot(axis);
}
}
Quaternion3f deltaRotation(FCL_REAL dt) const
{
Quaternion3f res;
res.fromAxisAngle(axis, (FCL_REAL)(dt * angular_vel));
return res;
}
Quaternion3f absoluteRotation(FCL_REAL dt) const
{
Quaternion3f delta_t = deltaRotation(dt);
return delta_t * tf1.getQuatRotation();
}
/// @brief The transformation at time 0
Transform3f tf1;
/// @brief The transformation at time 1
Transform3f tf2;
/// @brief The transformation at current time t
mutable Transform3f tf;
/// @brief screw axis
Vec3f axis;
/// @brief A point on the axis S
Vec3f p;
/// @brief linear velocity along the axis
FCL_REAL linear_vel;
/// @brief angular velocity
FCL_REAL angular_vel;
public:
inline FCL_REAL getLinearVelocity() const
{
return linear_vel;
}
inline FCL_REAL getAngularVelocity() const
{
return angular_vel;
}
inline const Vec3f& getAxis() const
{
return axis;
}
inline const Vec3f& getAxisOrigin() const
{
return p;
}
};
/// @brief Linear interpolation motion
/// Each Motion is assumed to have constant linear velocity and angular velocity
/// The motion is R(t)(p - p_ref) + p_ref + T(t)
/// Therefore, R(0) = R0, R(1) = R1
/// T(0) = T0 + R0 p_ref - p_ref
/// T(1) = T1 + R1 p_ref - p_ref
class InterpMotion : public MotionBase
{
public:
/// @brief Default transformations are all identities
InterpMotion();
/// @brief Construct motion from the initial rotation/translation and goal rotation/translation
InterpMotion(const Matrix3f& R1, const Vec3f& T1,
const Matrix3f& R2, const Vec3f& T2);
InterpMotion(const Transform3f& tf1_, const Transform3f& tf2_);
/// @brief Construct motion from the initial rotation/translation and goal rotation/translation related to some rotation center
InterpMotion(const Matrix3f& R1, const Vec3f& T1,
const Matrix3f& R2, const Vec3f& T2,
const Vec3f& O);
InterpMotion(const Transform3f& tf1_, const Transform3f& tf2_, const Vec3f& O);
/// @brief Integrate the motion from 0 to dt
/// We compute the current transformation from zero point instead of from last integrate time, for precision.
bool integrate(double dt) const;
/// @brief Compute the motion bound for a bounding volume along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const BVMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Compute the motion bound for a triangle along a given direction n, which is defined in the visitor
FCL_REAL computeMotionBound(const TriangleMotionBoundVisitor& mb_visitor) const
{
return mb_visitor.visit(*this);
}
/// @brief Get the rotation and translation in current step
void getCurrentTransform(Transform3f& tf_) const
{
tf_ = tf;
}
void getTaylorModel(TMatrix3& tm, TVector3& tv) const
{
Matrix3f hat_angular_axis;
hat(hat_angular_axis, angular_axis);
TaylorModel cos_model(getTimeInterval());
generateTaylorModelForCosFunc(cos_model, angular_vel, 0);
TaylorModel sin_model(getTimeInterval());
generateTaylorModelForSinFunc(sin_model, angular_vel, 0);
TMatrix3 delta_R = hat_angular_axis * sin_model - hat_angular_axis * hat_angular_axis * (cos_model - 1) + Matrix3f(1, 0, 0, 0, 1, 0, 0, 0, 1);
TaylorModel a(getTimeInterval()), b(getTimeInterval()), c(getTimeInterval());
generateTaylorModelForLinearFunc(a, 0, linear_vel[0]);
generateTaylorModelForLinearFunc(b, 0, linear_vel[1]);
generateTaylorModelForLinearFunc(c, 0, linear_vel[2]);
TVector3 delta_T(a, b, c);
tm = delta_R * tf1.getRotation();
tv = tf1.transform(reference_p) + delta_T - delta_R * tf1.getQuatRotation().transform(reference_p);
}
protected:
void computeVelocity();
Quaternion3f deltaRotation(FCL_REAL dt) const;
Quaternion3f absoluteRotation(FCL_REAL dt) const;
/// @brief The transformation at time 0
Transform3f tf1;
/// @brief The transformation at time 1
Transform3f tf2;
/// @brief The transformation at current time t
mutable Transform3f tf;
/// @brief Linear velocity
Vec3f linear_vel;
/// @brief Angular speed
FCL_REAL angular_vel;
/// @brief Angular velocity axis
Vec3f angular_axis;
/// @brief Reference point for the motion (in the object's local frame)
Vec3f reference_p;
public:
const Vec3f& getReferencePoint() const
{
return reference_p;
}
const Vec3f& getAngularAxis() const
{
return angular_axis;
}
FCL_REAL getAngularVelocity() const
{
return angular_vel;
}
const Vec3f& getLinearVelocity() const
{
return linear_vel;
}
};
}
#endif
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