/usr/include/fcl/octree.h is in libfcl-dev 0.3.2-1.
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/** \author Jia Pan */
#ifndef FCL_OCTREE_H
#define FCL_OCTREE_H
#include <boost/shared_ptr.hpp>
#include <boost/array.hpp>
#include <octomap/octomap.h>
#include "fcl/BV/AABB.h"
#include "fcl/collision_object.h"
namespace fcl
{
/// @brief Octree is one type of collision geometry which can encode uncertainty information in the sensor data.
class OcTree : public CollisionGeometry
{
private:
boost::shared_ptr<const octomap::OcTree> tree;
FCL_REAL default_occupancy;
FCL_REAL occupancy_threshold;
FCL_REAL free_threshold;
public:
/// @brief OcTreeNode must implement the following interfaces:
/// 1) childExists(i)
/// 2) getChild(i)
/// 3) hasChildren()
typedef octomap::OcTreeNode OcTreeNode;
/// @brief construct octree with a given resolution
OcTree(FCL_REAL resolution) : tree(boost::shared_ptr<const octomap::OcTree>(new octomap::OcTree(resolution)))
{
default_occupancy = tree->getOccupancyThres();
// default occupancy/free threshold is consistent with default setting from octomap
occupancy_threshold = tree->getOccupancyThres();
free_threshold = 0;
}
/// @brief construct octree from octomap
OcTree(const boost::shared_ptr<const octomap::OcTree>& tree_) : tree(tree_)
{
default_occupancy = tree->getOccupancyThres();
// default occupancy/free threshold is consistent with default setting from octomap
occupancy_threshold = tree->getOccupancyThres();
free_threshold = 0;
}
/// @brief compute the AABB for the octree in its local coordinate system
void computeLocalAABB()
{
aabb_local = getRootBV();
aabb_center = aabb_local.center();
aabb_radius = (aabb_local.min_ - aabb_center).length();
}
/// @brief get the bounding volume for the root
inline AABB getRootBV() const
{
FCL_REAL delta = (1 << tree->getTreeDepth()) * tree->getResolution() / 2;
// std::cout << "octree size " << delta << std::endl;
return AABB(Vec3f(-delta, -delta, -delta), Vec3f(delta, delta, delta));
}
/// @brief get the root node of the octree
inline OcTreeNode* getRoot() const
{
return tree->getRoot();
}
/// @brief whether one node is completely occupied
inline bool isNodeOccupied(const OcTreeNode* node) const
{
// return tree->isNodeOccupied(node);
return node->getOccupancy() >= occupancy_threshold;
}
/// @brief whether one node is completely free
inline bool isNodeFree(const OcTreeNode* node) const
{
// return false; // default no definitely free node
return node->getOccupancy() <= free_threshold;
}
/// @brief whether one node is uncertain
inline bool isNodeUncertain(const OcTreeNode* node) const
{
return (!isNodeOccupied(node)) && (!isNodeFree(node));
}
/// @brief transform the octree into a bunch of boxes; uncertainty information is kept in the boxes. However, we
/// only keep the occupied boxes (i.e., the boxes whose occupied probability is higher enough).
inline std::vector<boost::array<FCL_REAL, 6> > toBoxes() const
{
std::vector<boost::array<FCL_REAL, 6> > boxes;
boxes.reserve(tree->size() / 2);
for(octomap::OcTree::iterator it = tree->begin(tree->getTreeDepth()), end = tree->end();
it != end;
++it)
{
// if(tree->isNodeOccupied(*it))
if(isNodeOccupied(&*it))
{
FCL_REAL size = it.getSize();
FCL_REAL x = it.getX();
FCL_REAL y = it.getY();
FCL_REAL z = it.getZ();
FCL_REAL c = (*it).getOccupancy();
FCL_REAL t = tree->getOccupancyThres();
boost::array<FCL_REAL, 6> box = {{x, y, z, size, c, t}};
boxes.push_back(box);
}
}
return boxes;
}
/// @brief the threshold used to decide whether one node is occupied, this is NOT the octree occupied_thresold
FCL_REAL getOccupancyThres() const
{
return occupancy_threshold;
}
/// @brief the threshold used to decide whether one node is occupied, this is NOT the octree free_threshold
FCL_REAL getFreeThres() const
{
return free_threshold;
}
FCL_REAL getDefaultOccupancy() const
{
return default_occupancy;
}
void setCellDefaultOccupancy(FCL_REAL d)
{
default_occupancy = d;
}
void setOccupancyThres(FCL_REAL d)
{
occupancy_threshold = d;
}
void setFreeThres(FCL_REAL d)
{
free_threshold = d;
}
/// @brief return object type, it is an octree
OBJECT_TYPE getObjectType() const { return OT_OCTREE; }
/// @brief return node type, it is an octree
NODE_TYPE getNodeType() const { return GEOM_OCTREE; }
};
/// @brief compute the bounding volume of an octree node's i-th child
static inline void computeChildBV(const AABB& root_bv, unsigned int i, AABB& child_bv)
{
if(i&1)
{
child_bv.min_[0] = (root_bv.min_[0] + root_bv.max_[0]) * 0.5;
child_bv.max_[0] = root_bv.max_[0];
}
else
{
child_bv.min_[0] = root_bv.min_[0];
child_bv.max_[0] = (root_bv.min_[0] + root_bv.max_[0]) * 0.5;
}
if(i&2)
{
child_bv.min_[1] = (root_bv.min_[1] + root_bv.max_[1]) * 0.5;
child_bv.max_[1] = root_bv.max_[1];
}
else
{
child_bv.min_[1] = root_bv.min_[1];
child_bv.max_[1] = (root_bv.min_[1] + root_bv.max_[1]) * 0.5;
}
if(i&4)
{
child_bv.min_[2] = (root_bv.min_[2] + root_bv.max_[2]) * 0.5;
child_bv.max_[2] = root_bv.max_[2];
}
else
{
child_bv.min_[2] = root_bv.min_[2];
child_bv.max_[2] = (root_bv.min_[2] + root_bv.max_[2]) * 0.5;
}
}
}
#endif
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