/usr/include/g3d/context.h is in libg3d-dev 0.0.8-22.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __G3D_CONTEXT_H__
#define __G3D_CONTEXT_H__
#include <g3d/types.h>
/**
* SECTION:context
* @short_description: Libg3d initialization and configuration
* @see_also: #G3DContext
* @include: g3d/g3d.h
*
* All state information is saved in the context. It also serves as an
* interface to the application.
*/
G_BEGIN_DECLS
/**
* g3d_context_new:
*
* Create a new context. This initializes the library (and also the
* plugin system so this has not to be done seperately).
*
* Returns: a valid context, or NULL on failure.
*/
G3DContext *g3d_context_new(void);
/**
* g3d_context_free:
* @context: the context to free
*
* Cleans up the context and the plugin system and frees all reserved
* memory.
*/
void g3d_context_free(G3DContext *context);
/**
* g3d_context_set_bgcolor:
* @context: a valid context
* @r: red component (range: 0.0 .. 1.0)
* @g: green component (range: 0.0 .. 1.0)
* @b: green component (range: 0.0 .. 1.0)
* @a: alpha component
*
* Try to set the background color. This will call a function registered
* with <link>@g3d_context_set_set_bgcolor_func</link>.
*
* Returns: TRUE on success, FALSE else
*/
gboolean g3d_context_set_bgcolor(G3DContext *context,
G3DFloat r, G3DFloat g, G3DFloat b, G3DFloat a);
/**
* g3d_context_update_interface:
* @context: a valid context
*
* Try to update the interface. This will call a function registered with
* @g3d_context_set_update_interface_func.
*
* Returns: TRUE on success, FALSE else
*/
gboolean g3d_context_update_interface(G3DContext *context);
/**
* g3d_context_update_progress_bar:
* @context: a valid context
* @percentage: the percentage to set on the progress bar
* @visibility: show or hide the progress bar
*
* Try to update the progress bar.
*
* Returns: TRUE on success, FALSE else
*/
gboolean g3d_context_update_progress_bar(G3DContext *context,
G3DFloat percentage, gboolean visibility);
/**
* g3d_context_set_set_bgcolor_func:
* @context: a valid context
* @func: the callback function
* @user_data: user-defined opaque pointer
*
* Registers a callback function for setting the background color.
*/
void g3d_context_set_set_bgcolor_func(G3DContext *context,
G3DSetBgColorFunc func, gpointer user_data);
/**
* g3d_context_set_update_interface_func:
* @context: a valid context
* @func: the callback function
* @user_data: user-defined opaque pointer
*
* Registers a callback function for updating the interface.
*/
void g3d_context_set_update_interface_func(G3DContext *context,
G3DUpdateInterfaceFunc func, gpointer user_data);
/**
* g3d_context_set_update_progress_bar_func:
* @context: a valid context
* @func: the callback function
* @user_data: user-defined opaque pointer
*
* Registers a callback function for updating the progress bar.
*/
void g3d_context_set_update_progress_bar_func(G3DContext *context,
G3DUpdateProgressBarFunc func, gpointer user_data);
G_END_DECLS
#endif /* __G3D_CONTEXT_H__ */
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