This file is indexed.

/usr/include/g3d/primitive.h is in libg3d-dev 0.0.8-22.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/* $Id$ */

/*
    libg3d - 3D object loading library

    Copyright (C) 2005-2009  Markus Dahms <mad@automagically.de>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#ifndef __G3D_PRIMITIVE_H__
#define __G3D_PRIMITIVE_H__

/**
 * SECTION:primitive
 * @short_description: 3D primitive generation functions
 * @include: g3d/primitive.h
 *
 * Primitives are objects containing basic 3D geometrical structures. A
 * variety of them can be created using these functions.
 */

#include <g3d/types.h>

G_BEGIN_DECLS

/**
 * g3d_primitive_box:
 * @width: the width of the box
 * @height: the height of the box
 * @depth: the depth of the box
 * @material: the material to use for all faces
 *
 * Generates an object containing a box.
 *
 * Returns: the box object
 */

G3DObject *g3d_primitive_box(G3DFloat width, G3DFloat height, G3DFloat depth,
	G3DMaterial *material);

#ifndef G3D_DISABLE_DEPRECATED
/**
 * g3d_primitive_cube:
 * @width: the width of the box
 * @height: the height of the box
 * @depth: the depth of the box
 * @material: the material to use for all faces
 *
 * Generates an object containing a box. It is deprecated and now a wrapper for
 * g3d_primitive_box().
 *
 * Returns: the box object
 */
G3DObject *g3d_primitive_cube(G3DFloat width, G3DFloat height, G3DFloat depth,
	G3DMaterial *material);
#endif

/**
 * g3d_primitive_cylinder:
 * @radius: the radius of the cylinder
 * @height: the height of the side faces
 * @sides: number of side faces (number of circle segments)
 * @top: add top faces
 * @bottom: add bottom faces
 * @material: material to use for faces
 *
 * Generates an object containing a cylinder.
 *
 * Returns: cylinder object
 */
G3DObject *g3d_primitive_cylinder(G3DFloat radius, G3DFloat height,
	guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);

/**
 * g3d_primitive_tube:
 * @r_in: inner radius
 * @r_out: outer radius
 * @height: the height of the side faces
 * @sides: number of side faces (number of circle segments)
 * @top: add top faces
 * @bottom: add bottom faces
 * @material: material to use for faces
 *
 * Generates an object containing a tube (a cylinder with a hole).
 *
 * Returns: tube object
 */
G3DObject *g3d_primitive_tube(G3DFloat r_in, G3DFloat r_out, G3DFloat height,
	guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);

/**
 * g3d_primitive_sphere:
 * @radius: radius
 * @vseg: number of vertical segments
 * @hseg: number of horizontal segments
 * @material: material to use for faces
 *
 * Generates an object containing a sphere.
 *
 * Returns: sphere object
 */
G3DObject *g3d_primitive_sphere(G3DFloat radius, guint32 vseg, guint32 hseg,
	G3DMaterial *material);

/**
 * g3d_primitive_box_strip_2d:
 * @vcnt: number of control points
 * @vdata: 2-dimensional control point data (2 * vcnt * gdouble)
 * @height: height of resulting strip (y component)
 * @width: width of strip (corner diameter)
 * @material: material to use for faces
 *
 * Generates a strip of box segments defined by corner center points
 * using two-dimensional data (x/z plane).
 *
 * Returns: strip object
 */
G3DObject *g3d_primitive_box_strip_2d(guint32 vcnt, gdouble *vdata,
	gdouble height, gdouble width, G3DMaterial *material);

/**
 * g3d_primitive_mesh:
 * @m: number of vertices in m direction
 * @n: number of vertices in n direction
 * @wrap_m: wrap around in m direction
 * @wrap_n: wrap around in n direction
 * @material: material to use for faces
 *
 * Generate a mesh consisting of m * n vertices. The vertex data is
 * initialized with (0.0, 0.0, 0.0) and has to be set to something
 * useful.
 *
 * Returns: mesh object
 */
G3DObject *g3d_primitive_mesh(guint32 m, guint32 n, gboolean wrap_m,
	gboolean wrap_n, G3DMaterial *material);

G_END_DECLS

#endif /* __G3D_PRIMITIVE_H__ */