/usr/include/gdcm-2.6/gdcmFilename.h is in libgdcm2-dev 2.6.3-3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | /*=========================================================================
  Program: GDCM (Grassroots DICOM). A DICOM library
  Copyright (c) 2006-2011 Mathieu Malaterre
  All rights reserved.
  See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
#ifndef GDCMFILENAME_H
#define GDCMFILENAME_H
#include "gdcmTypes.h"
#include <string>
namespace gdcm
{
/**
 * \brief Class to manipulate file name's
 * \note OS independant representation of a filename (to query path, name and extension from a filename)
 */
class GDCM_EXPORT Filename
{
public:
  Filename(const char* filename = ""):FileName(filename ? filename : ""),Path(),Conversion() {}
  /// Return the full filename
  const char *GetFileName() const { return FileName.c_str(); }
  /// Return only the path component of a filename
  const char *GetPath();
  /// return only the name part of a filename
  const char *GetName();
  /// return only the extension part of a filename
  const char *GetExtension();
  /// Convert backslash (windows style) to UNIX style slash.
  const char *ToUnixSlashes();
  /// Convert forward slash (UNIX style) to windows style slash.
  const char *ToWindowsSlashes();
  /// Join two paths
  /// NOT THREAD SAFE
  static const char *Join(const char *path, const char *filename);
  /// return whether the filename is empty
  bool IsEmpty() const { return FileName.empty(); }
  /// Simple operator to allow
  /// Filename myfilename( "..." );
  /// const char * s = myfilename;
  operator const char * () const { return GetFileName(); }
  // FIXME: I don't like this function
  // It hides the realpath call (maybe usefull)
  // and it forces file to exist on the disk whereas Filename
  // should be independant from file existence.
  bool IsIdentical(Filename const &fn) const;
  /// Does the filename ends with a particular string ?
  bool EndWith(const char ending[]) const;
private:
  std::string FileName;
  std::string Path;
  std::string Conversion;
};
} // end namespace gdcm
#endif //GDCMFILENAME_H
 |