/usr/include/gecode/float/var/float.hpp is in libgecode-dev 4.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Copyright:
* Christian Schulte, 2002
* Vincent Barichard, 2012
*
* Last modified:
* $Date: 2012-04-06 13:04:47 +0200 (Fri, 06 Apr 2012) $ by $Author: schulte $
* $Revision: 12711 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode {
forceinline void
FloatVar::_init(Space& home, FloatNum min, FloatNum max) {
x = new (home) Float::FloatVarImp(home,FloatVal(min,max));
}
forceinline
FloatVar::FloatVar(void) {}
forceinline
FloatVar::FloatVar(const FloatVar& y)
: VarImpVar<Float::FloatVarImp>(y.varimp()) {}
forceinline
FloatVar::FloatVar(const Float::FloatView& y)
: VarImpVar<Float::FloatVarImp>(y.varimp()) {}
forceinline FloatVal
FloatVar::val(void) const {
if (!x->assigned())
throw Float::ValOfUnassignedVar("FloatVar::val");
return x->val();
}
forceinline FloatNum
FloatVar::min(void) const {
return x->min();
}
forceinline FloatNum
FloatVar::med(void) const {
return x->med();
}
forceinline FloatNum
FloatVar::max(void) const {
return x->max();
}
forceinline FloatVal
FloatVar::domain(void) const {
return x->domain();
}
forceinline FloatNum
FloatVar::size(void) const {
return x->size();
}
forceinline bool
FloatVar::in(const FloatVal& n) const {
return x->in(n);
}
}
// STATISTICS: float-var
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