This file is indexed.

/usr/include/gegl-0.3/gegl-buffer-iterator.h is in libgegl-dev 0.3.4-1ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* This file is part of GEGL.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright 2008 Øyvind Kolås <pippin@gimp.org>
 *           2013 Daniel Sabo
 */

#ifndef __GEGL_BUFFER_ITERATOR_H__
#define __GEGL_BUFFER_ITERATOR_H__

#include "gegl-buffer.h"

#define GEGL_BUFFER_MAX_ITERATORS 6

#define GEGL_BUFFER_READ      GEGL_ACCESS_READ
#define GEGL_BUFFER_WRITE     GEGL_ACCESS_WRITE
#define GEGL_BUFFER_READWRITE GEGL_ACCESS_READWRITE

typedef struct _GeglBufferIteratorPriv GeglBufferIteratorPriv;

/***
 * GeglBufferIterator:
 *
 * GeglBufferIterator allows to iterate over one or more GeglBuffers.
 * In each iteration the new data is available as a linear chunk of
 * memory. See gegl_buffer_iterator_new() and gegl_buffer_iterator_next()
 */
typedef struct GeglBufferIterator
{
  gint           length;
  gpointer       data[GEGL_BUFFER_MAX_ITERATORS];
  GeglRectangle  roi[GEGL_BUFFER_MAX_ITERATORS];
  /* Private */
  GeglBufferIteratorPriv *priv;
} GeglBufferIterator;


/**
 * gegl_buffer_iterator_empty_new: (skip)
 * Create a new buffer iterator without adding any buffers.
 *
 * Returns: a new buffer iterator.
 */
GeglBufferIterator *gegl_buffer_iterator_empty_new (void);

/**
 * gegl_buffer_iterator_new: (skip)
 * @buffer: a #GeglBuffer
 * @roi: the rectangle to iterate over
 * @level: the level at which we are iterating, the roi will indicate the
 * extent at 1:1, x,y,width and height are/(2^level)
 * @format: the format we want to process this buffers data in, pass 0 to use the buffers format.
 * @access_mode: whether we need reading or writing to this buffer one of GEGL_BUFFER_READ, GEGL_BUFFER_WRITE and GEGL_BUFFER_READWRITE.
 * @abyss_policy: how request outside the buffer extent are handled.
 *
 * Create a new buffer iterator, this buffer will be iterated through
 * in linear chunks, some chunks might be full tiles the coordinates, see
 * the documentation of gegl_buffer_iterator_next for how to use it and
 * destroy it.
 *
 * Returns: a new buffer iterator that can be used to iterate through the
 * buffers pixels.
 */
GeglBufferIterator * gegl_buffer_iterator_new  (GeglBuffer          *buffer,
                                                const GeglRectangle *roi,
                                                gint                 level,
                                                const Babl          *format,
                                                GeglAccessMode       access_mode,
                                                GeglAbyssPolicy      abyss_policy);


/**
 * gegl_buffer_iterator_add: (skip)
 * @iterator: a #GeglBufferIterator
 * @buffer: a #GeglBuffer
 * @roi: the rectangle to iterate over
 * @level: the level at which we are iterating, the roi will indicate the
 * extent at 1:1, x,y,width and height are/(2^level)
 * @format: the format we want to process this buffers data in, pass 0 to use the buffers format.
 * @access_mode: whether we need reading or writing to this buffer.
 * @abyss_policy: how request outside the buffer extent are handled.
 *
 * Adds an additional buffer iterator that will be processed in sync with
 * the original one, if the buffer doesn't align with the other for tile access
 * the corresponding scans and regions will be serialized automatically using
 * gegl_buffer_get.
 *
 * Returns: an integer handle refering to the indice in the iterator structure
 * of the added buffer.
 */
gint                 gegl_buffer_iterator_add  (GeglBufferIterator  *iterator,
                                                GeglBuffer          *buffer,
                                                const GeglRectangle *roi,
                                                gint                 level,
                                                const Babl          *format,
                                                GeglAccessMode       access_mode,
                                                GeglAbyssPolicy      abyss_policy);

/**
 * gegl_buffer_iterator_stop: (skip)
 * @iterator: a GeglBufferIterator
 *
 * Cancels the current iteration, freeing up any temporary resources. The
 * iterator handle is no longer valid after invoking this function.
 */
void                 gegl_buffer_iterator_stop  (GeglBufferIterator *iterator);

/**
 * gegl_buffer_iterator_next: (skip)
 * @iterator: a #GeglBufferIterator
 *
 * Do an iteration, this causes a new set of iterator->data[] to become
 * available if there is more data to process. Changed data from a previous
 * iteration step will also be saved now. When there is no more data to
 * be processed FALSE will be returned (and the iterator handle is no longer
 * valid).
 *
 * Returns: TRUE if there is more work FALSE if iteration is complete.
 */
gboolean             gegl_buffer_iterator_next (GeglBufferIterator *iterator);



#endif