/usr/include/gegl-0.3/gegl-random.h is in libgegl-dev 0.3.4-1ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | /* This file is part of GEGL
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2006 Øyvind Kolås
* Copyright 2013 Téo Mazars <teomazars@gmail.com>
*/
#ifndef __GEGL_RANDOM_H__
#define __GEGL_RANDOM_H__
#include "gegl-types.h"
G_BEGIN_DECLS
/***
* Random numbers:
*
* GEGL provides functions to generate deterministic random numbers,
* based on a seed and on 2D coordinates. It allows to reproduce the
* same sequence of random numbers in both CPU and GPU devices where
* operations are not done in the same order.
*/
/**
* gegl_random_new_with_seed:
* @seed: an integer seed, change for different permutation.
*
* Return an opaque structure associated to the seed.
* This structure needs to be freed by the user with gegl_random_free();
*/
GeglRandom* gegl_random_new_with_seed (guint32 seed);
/**
* gegl_random_new:
*
* Creates a new random number generator initialized with a random seed.
* This structure needs to be freed by the user with gegl_random_free();
*/
GeglRandom* gegl_random_new (void);
/**
* gegl_random_duplicate:
* @rand: The GeglRandom to duplicate
*
* Return a new copy of an existing GeglRandom
*/
GeglRandom* gegl_random_duplicate (GeglRandom *rand);
/**
* gegl_random_free:
* @rand: The GeglRandom structure to free
*
* Free a GeglRandom structure created with gegl_random_new() or
* gegl_random_new_with_seed()
*/
void gegl_random_free (GeglRandom *rand);
/**
* gegl_random_set_seed:
* @rand: The GeglRandom to set
* @seed: an integer seed, change for different permutation.
*
* Change the seed of an existing GeglRandom.
*/
void gegl_random_set_seed (GeglRandom *rand,
guint32 seed);
/**
* gegl_random_float_range:
* @rand: a GeglRandom
* @x: x coordinate
* @y: y coordinate
* @z: z coordinate (mipmap level)
* @n: number no (each x,y coordinate provides its own sequence of
* numbers
* @min: minimum value
* @max: maxmimum value
*
* Return a random floating point number in the range specified,
* for the given x,y coordinates and GeglRandom provided, if multiple different
* numbers are needed pass in incrementing n's.
*/
gfloat gegl_random_float_range (const GeglRandom *rand,
gint x,
gint y,
gint z,
gint n,
gfloat min,
gfloat max);
/**
* gegl_random_int_range:
* @rand: a GeglRandom
* @x: x coordinate
* @y: y coordinate
* @z: z coordinate (mipmap level)
* @n: number no (each x,y coordinate provides its own sequence of
* numbers
* @min: minimum value
* @max: maxmimum value+1
*
* Return a random integer point number in the range specified,
* for the given x,y coordinates and GeglRandom provided, if multiple different
* numbers are needed pass in incrementing n's.
*/
gint32 gegl_random_int_range (const GeglRandom *rand,
gint x,
gint y,
gint z,
gint n,
gint min,
gint max);
/**
* gegl_random_int:
* @rand: a GeglRandom
* @x: x coordinate
* @y: y coordinate
* @z: z coordinate (mipmap level)
* @n: number no (each x,y coordinate provides its own sequence of
* numbers
*
* Return a random integer number in range 0 .. MAX_UINT
*/
guint32 gegl_random_int (const GeglRandom *rand,
gint x,
gint y,
gint z,
gint n);
/**
* gegl_random_float:
* @rand: a GeglRandom
* @x: x coordinate
* @y: y coordinate
* @z: z coordinate (mipmap level)
* @n: number no (each x,y coordinate provides its own sequence of
* numbers
*
* Return a random floating point number in range 0.0 .. 1.0.
*/
gfloat gegl_random_float (const GeglRandom *rand,
gint x,
gint y,
gint z,
gint n);
G_END_DECLS
#endif /* __GEGL_RANDOM_H__ */
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