This file is indexed.

/usr/include/guichan/opengl/openglimage.hpp is in libguichan-dev 0.8.2-15.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GCN_OPENGLIMAGE_HPP
#define GCN_OPENGLIMAGE_HPP

#if defined (_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

#if defined (__amigaos4__)
#include <mgl/gl.h>
#elif defined (__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

#include <string>

#include "guichan/color.hpp"
#include "guichan/platform.hpp"
#include "guichan/image.hpp"

namespace gcn
{
    /**
     * OpenGL implementation of Image.
     */
    class GCN_EXTENSION_DECLSPEC OpenGLImage : public Image
    {
    public:
        /**
         * Constructor. Loads an image from an array of pixels. The pixel array is
		 * is copied in the constructor and should thus be freed after the constructor
		 * has been called.
         *
         * NOTE: The functions getPixel and putPixel are only guaranteed to work
         *       before an image has been converted to display format.
         *
         * @param pixels to load from.
         * @param width the width of the image.
         * @param height the height of the image.
         * @param convertToDisplayFormat true if the image should be converted
         *                               to display, false otherwise.
         */
        OpenGLImage(const unsigned int* pixels, int width, int height, bool convertToDisplayFormat = true);

        /**
         * Constructor. Load an image from an OpenGL texture handle. The width
		 * and height specifies the size of the "interesting" part of the
		 * texture, the real width and height of the texture are assumed to
		 * be the closest higher power of two.
         *
         * @param textureHandle the texture handle from which to load.
		 * @param width the width of the image.
		 * @param height the height of the image.
         * @param autoFree true if the surface should automatically be deleted.
         */
        OpenGLImage(GLuint textureHandle, int width, int height, bool autoFree);

        /**
         * Destructor.
         */
        virtual ~OpenGLImage();

        /**
         * Gets the OpenGL texture handle for the image.
         *
         * @return the OpenGL texture handle for the image.
         */

        virtual GLuint getTextureHandle() const;

        /**
         * Gets the width of texture.
         *
         * @return the width of the texture.
         */
        virtual int getTextureWidth() const;

        /**
         * Gets the height of the texture.
         *
         * @return the height of the texture.
         */
        virtual int getTextureHeight() const;


        // Inherited from Image

        virtual void free();

        virtual int getWidth() const;

        virtual int getHeight() const;

        virtual Color getPixel(int x, int y);

        virtual void putPixel(int x, int y, const Color& color);

        virtual void convertToDisplayFormat();

    protected:
        GLuint mTextureHandle;
        unsigned int* mPixels;
        bool mAutoFree;
        int mWidth;
        int mHeight;
		int mTextureWidth;
		int mTextureHeight;

    };
}

#endif // end GCN_OPENGLIMAGE_HPP