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* \file GyotoStandardAstrobj.h
* \brief Astronomical objects defined bya a potential/distance
*
* Many geometrically thick objects can be defined by the value of a
* function of the 4 coordinates, and their emission can often be
* defined in terms of an emission law and of a transmission law.
*
* This is a base class for this standard case which simplifies a lot
* writting new Astrobjs.
*/
/*
Copyright 2011 Thibaut Paumard, Frederic Vincent
This file is part of Gyoto.
Gyoto is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Gyoto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Gyoto. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GyotoStandardAstrobj_H_
#define __GyotoStandardAstrobj_H_
#include <iostream>
#include <fstream>
#include <iomanip>
#include <string>
#include "GyotoAstrobj.h"
#include "GyotoFunctors.h"
namespace Gyoto{
namespace Astrobj {
class Standard;
}
}
/**
* \class Gyoto::Astrobj::Standard
* \brief Astronomical objects defined bya a potential/distance
*
* Many geometrically thick objects can be defined by the value of a
* function of the 4 coordinates, and their emission can often be
* defined in terms of an emission law and of a transmission law.
*
* This is a base class for this standard case which simplifies a lot
* writting new Astrobjs.
*
* It is either to implement a sub-class of Astrobj::Standard than a
* sub-class of Astrobj::Generic. In particular, there is no need to
* implement the Generic::Impact() function. Instead, one needs to
* implement a few much simpler functions and most of the complex
* ray-tracing algorithms and heuristics is implemented in
* Standard::Impact(). It is recommended to read first the
* introduction in the Gyoto::Astrobj namespace documentation.
*
* The geometrical shape of a Gyoto::Astrobj::Standard object is
* yielded by a function of the 4 position vector. This function is
* implemented as operator()(). The velocity field of the fluid is
* implemented in the getVelocity() method. The emission(),
* integrateEmission() and transmission() methods implement the
* radiative transfer primitives for this object. Finally, you may
* choose to reimplement processHitQuantities() and Impact(), but
* this should not be necessary (that is the all point of the
* Standard class).
*
* Like any other Astrobj::Generic sub-classes, an Astrobj::Standard
* subclass should register an Astrobj::Subcontractor_t function using
* the Astrobj::Register() function. See also \ref
* writing_plugins_page .
*/
class Gyoto::Astrobj::Standard :
public Gyoto::Astrobj::Generic,
public Gyoto::Functor::Double_constDoubleArray
{
friend class Gyoto::SmartPointer<Gyoto::Astrobj::Standard>;
// Data :
// -----
protected:
double critical_value_; ///< See operator()(double const coord[4])
double safety_value_; ///< See operator()(double const coord[4])
// Constructors - Destructor
// -------------------------
public:
GYOTO_OBJECT;
/**
* kind_ = "Default", rmax_ = 0., rmax_set_ = 0.
*/
Standard(); ///< Default constructor.
/**
* kind_ = "Default", rmax_ = radmax, rmax_set_ = 1.
*/
Standard(double radmax); ///< Set rmax in constructor.
/**
* kind_ = kind, rmax_ = 0., rmax_set_ = 0.
*/
Standard(std::string kind); ///< Set kind in constructor.
/**
* Make a deep copy of an Astrobj::Standard instance
*/
Standard(const Standard& ) ; ///< Copy constructor.
virtual ~Standard() ; ///< Destructor: does nothing.
// Accessors
// ---------
public:
virtual void safetyValue(double val) ; ///< Set Standard::safety_value_
virtual double safetyValue() const ; ///< Get Standard::safety_value_
// Outputs
// -------
public:
virtual int Impact(Gyoto::Photon* ph, size_t index,
Astrobj::Properties *data=NULL) ;
/**
* \brief Function defining the object interior
*
* A potential, distance, or whatever function such that
* operator()(double const coord[4]) < Standard::critical_value_ if
* and only if coord is inside the object. This function is used by
* the default implmenetation of Impact(). If Impact() is
* overloaded, it is not necessary to overload operator()(double
* coord[4]). The default implementation throws an error.
*/
virtual double operator()(double const coord[4]) = 0;
/**
* \brief Fluid velocity field.
*
* Fill vel with the 4-vector velocity of the fluid at 4-position pos.
*
* \param[in] pos 4-position at which to compute velocity;
* \param[out] vel 4-velocity at pos.
*/
virtual void getVelocity(double const pos[4], double vel[4]) = 0 ;
/**
* \brief Maximum δ inside object
*
* Gives the requested integration step δ<SUB>t</SUB> (in
* coordinate time t) between two neighbooring points along a
* portion of geodesic inside an astrobj
*
* \param coord input coordinate at which δ<SUB>t</SUB> is given
*/
virtual double giveDelta(double coord[8]);
};
#endif
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