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{-
   Cube.hs (adapted from cube.c which is (c) Silicon Graphics, Inc.)
   Copyright (c) Sven Panne 2002-2005 <sven.panne@aedion.de>
   This file is part of HOpenGL and distributed under a BSD-style license
   See the file libraries/GLUT/LICENSE

   This program demonstrates a single modeling transformation, scale and a
   single viewing transformation, lookAt. A wireframe cube is rendered.
-}

import System.Exit ( exitWith, ExitCode(ExitSuccess) )
import Graphics.UI.GLUT

myInit :: IO ()
myInit = do
   clearColor $= Color4 0 0 0 0
   shadeModel $= Flat

display :: DisplayCallback
display = do
   clear [ ColorBuffer ]
   -- resolve overloading, not needed in "real" programs
   let color3f = color :: Color3 GLfloat -> IO ()
       scalef = scale :: GLfloat -> GLfloat -> GLfloat -> IO ()
   color3f (Color3 1 1 1)
   loadIdentity   -- clear the matrix
   -- viewing transformation
   lookAt (Vertex3 0 0 5) (Vertex3 0 0 0) (Vector3 0 1 0)
   scalef 1 2 1   -- modeling transformation
   renderObject Wireframe (Cube 1)
   flush

reshape :: ReshapeCallback
reshape size = do
   viewport $= (Position 0 0, size)
   matrixMode $= Projection
   loadIdentity
   frustum (-1) 1 (-1) 1 1.5 20
   matrixMode $= Modelview 0

keyboard :: KeyboardMouseCallback
keyboard (Char '\27') Down _ _ = exitWith ExitSuccess
keyboard _            _    _ _ = return ()

main :: IO ()
main = do
   (progName, _args) <- getArgsAndInitialize
   initialDisplayMode $= [ SingleBuffered, RGBMode ]
   initialWindowSize $= Size 500 500
   initialWindowPosition $= Position 100 100
   createWindow progName
   myInit
   displayCallback $= display
   reshapeCallback $= Just reshape
   keyboardMouseCallback $= Just keyboard
   mainLoop