/usr/include/ibdm/Bipartite.h is in libibdm-dev 1.5.7-3ubuntu3.
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* Copyright (c) 2004-2010 Mellanox Technologies LTD. All rights reserved.
*
* This software is available to you under a choice of one of two
* licenses. You may choose to be licensed under the terms of the GNU
* General Public License (GPL) Version 2, available from the file
* COPYING in the main directory of this source tree, or the
* OpenIB.org BSD license below:
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* Fabric Utilities Project
*
* Bipartite Graph Header file
*
* Author: Vladimir Zdornov, Mellanox Technologies
*
*/
#ifndef IBDM_BIPARTITE_H_
#define IBDM_BIPARTITE_H_
#include <list>
#include "RouteSys.h"
using namespace std;
typedef list<void*>::iterator peIter;
typedef list<void*> peList;
typedef enum side_ {LEFT=0, RIGHT} side;
class edge
{
public:
// Vertices
void* v1;
void* v2;
// Connection indices
int idx1;
int idx2;
// Edge list iterator
peIter it;
// Request data
inputData reqDat;
// C'tor
edge():v1(NULL),v2(NULL),idx1(-1),idx2(-1){};
// Get the vertex on the other side of the edge
void* otherSide(const void* v) {
if (v == v1)
return v2;
if (v == v2)
return v1;
return NULL;
}
// Check whether the edge is matched
bool isMatched();
};
class vertex
{
// ID
int id;
// Side (0 - left, 1 - right)
side s;
// Array of connected edges
edge** connections;
// Initial number of neighbors
int radix;
// Current number of neighbors
int maxUsed;
// Matching fields
// Edge leading to the partner (NULL if none)
edge* partner;
// Array of layers predecessors
edge** pred;
// Number of predecessors
int predCount;
// Array of layers successors
edge** succ;
// Number of successors
int succCount;
// Denotes whether vertex is currently in layers
bool inLayers;
public:
// C'tor
vertex(int n, side sd, int rad);
// D'tor
~vertex();
// Getters + Setters
int getID() const;
side getSide() const;
edge* getPartner() const;
vertex* getPredecessor() const;
bool getInLayers() const;
void setInLayers(bool b);
// Reset matching info
void resetLayersInfo();
// Adding partner to match layers
void addPartnerLayers(list<vertex*>& l);
// Adding non-partners to match layers
// Return true if one of the neighbors was free
bool addNonPartnersLayers(list<vertex*>& l);
// Add new connection (this vertex only)
void pushConnection(edge* e);
// Remove given connection (vertices on both sides)
void delConnection(edge* e);
// Flip predecessor edge status
// idx represents the layer index % 2 in the augmenting backward traversal (starting from 0)
void flipPredEdge(int idx);
// Remove vertex from layers, update predecessors and successors
void unLink(list<vertex*>& l);
// Get SOME connection and remove it (from both sides)
// If no connections present NULL is returned
edge* popConnection();
// Match vertex to SOME unmatched neighbor
// In case of success true is returned, false in case of failure
bool match();
};
class Bipartite
{
// Number of vertices on each side
int size;
// Number of edges per vertex
int radix;
// Vertices arrays
vertex** leftSide;
vertex** rightSide;
peIter it;
// Edges list
peList List;
// Apply augmenting paths
void augment(list<vertex*>& l);
public:
// C'tor
Bipartite(int s, int r);
// D'tor
~Bipartite();
int getRadix() const;
// Set iterator to first edge (returns false if list is empty)
bool setIterFirst();
// Set iterator to next edge (return false if list end is reached)
bool setIterNext();
// Get inputData pointed by iterator
inputData getReqDat();
// Add connection between two nodes
void connectNodes(int n1, int n2, inputData reqDat);
// Find maximal matching on current graph
void maximalMatch();
// Find maximum matching and remove it from the graph
// We use a variant of Hopcroft-Karp algorithm
Bipartite* maximumMatch();
// Decompose bipartite into to edge disjoint radix/2-regular bps
// We use a variant of Euler Decomposition
void decompose(Bipartite** bp1, Bipartite** bp2);
};
#endif
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