/usr/include/ibus-qt/qibusengine.h is in libibus-qt-dev 1.3.2-2build1.
This file is owned by root:root, with mode 0o644.
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#define __Q_IBUS_ENGINE_H_
#include <QDBusVariant>
#include "qibustypes.h"
#include "qibustext.h"
#include "qibusproplist.h"
#include "qibuslookuptable.h"
class IBusEngineAdaptor;
namespace IBus {
class Engine;
typedef Pointer<Engine> EnginePointer;
class Engine : public Object
{
Q_OBJECT
public :
/**
* @brief Constructor of Engine object.
*
* @return
*/
Engine (const QString &engineName);
/**
* @brief Destructor of Engine object.
*
* @return
*/
virtual ~Engine ();
public :
/**
* @brief Gets name of the engine object.
*
* @return The name of the engine object.
*/
const QString & engineName () const;
/**
* @brief Updates the lookup table in fast mode, it only sends candidates in current page.
*
* @param[in] lookupTable A lookup table object.
* @param[in] visible Whether the lookup table is visible.
* @return
*/
void updateLookupTableFast (const LookupTablePointer & lookupTable, bool visible);
public :
/**
* @brief Commits text to client application.
*
* @param[in] text A text object.
* @return
*/
void commitText (const TextPointer & text)
{
QDBusVariant variant;
CommitText (qDBusVariantFromSerializable (text, variant));
}
/**
* @brief Moves down the cursor of lookup table.
*
* @return
*/
void cursorDownLookupTable ()
{
CursorDownLookupTable();
}
/**
* @brief Moves up the cursor of lookup table.
*
* @return
*/
void cursorUpLookupTable ()
{
CursorUpLookupTable();
}
/**
* @brief Forwards keyevents to client application.
*
* @param[in] keyval
* @param[in] keycode
* @param[in] state
* @return
*/
void forwardKeyEvent (uint keyval, uint keycode, uint state)
{
ForwardKeyEvent(keyval, keycode, state);
}
/**
* @brief Hides the auxiliary text in UI.
*
* @return
*/
void hideAuxiliaryText ()
{
HideAuxiliaryText();
}
/**
* @brief Hides the lookup table in UI.
*
* @return
*/
void hideLookupTable ()
{
HideLookupTable();
}
/**
* @brief Hides the preedit text in UI.
*
* @return
*/
void hidePreeditText ()
{
HidePreeditText();
}
/**
* @brief Page down the lookup table.
*
* @return
*/
void pageDownLookupTable ()
{
PageDownLookupTable();
}
/**
* @brief Page up the lookup table.
*
* @return
*/
void pageUpLookupTable ()
{
PageUpLookupTable();
}
/**
* @brief Registers properties.
*
* @param[in] props A PropList object contains some properties.
* @return
*/
void registerProperties (const PropListPointer & props)
{
QDBusVariant variant;
RegisterProperties(qDBusVariantFromSerializable (props, variant));
}
/**
* @brief Shows the auxiliary text in UI.
*
* @return
*/
void showAuxiliaryText ()
{
ShowAuxiliaryText();
}
/**
* @brief Shows the lookup table in UI.
*
* @return
*/
void showLookupTable ()
{
ShowLookupTable();
}
/**
* @brief Shows the preedit text in UI.
*
* @return
*/
void showPreeditText ()
{
ShowPreeditText();
}
/**
* @brief Updates the auxiliary text.
*
* @param[in] text A text object.
* @param[in] visible Whether the auxiliary text is visible.
* @return
*/
void updateAuxiliaryText (const TextPointer & text, bool visible)
{
QDBusVariant variant;
UpdateAuxiliaryText (qDBusVariantFromSerializable (text, variant), visible);
}
/**
* @brief Updates the lookup table.
*
* @param[in] lookupTable A lookup table object.
* @param[in] visible Whether the lookup table is visible.
* @return
*/
void updateLookupTable (const LookupTablePointer & lookupTable, bool visible)
{
QDBusVariant variant;
UpdateLookupTable (qDBusVariantFromSerializable (lookupTable, variant), visible);
}
/**
* @brief Updates the preedit text.
*
* @param[in] text A text object.
* @param[in] cursorPos The cursor position in the given text.
* @param[in] visible Whether the preedit text is visible.
* @param[in] mode preedit focus mode.
* @return
*/
void updatePreeditText (const TextPointer & text, uint cursorPos, bool visible, uint mode = EnginePreeditClear)
{
QDBusVariant variant;
UpdatePreeditText (qDBusVariantFromSerializable (text, variant), cursorPos, visible, mode);
}
/**
* @brief Updates the property
*
* @param[in] prop A propeerty object
* @return
*/
void updateProperty (const PropertyPointer & prop)
{
QDBusVariant variant;
UpdateProperty (qDBusVariantFromSerializable (prop, variant));
}
public:
/**
* @brief Candidate is clicked.
*
* Implement this virtual function to handle candidate clicked event.
* @param[in] index The index of candidate clicked
* @param[in] button The button of the clicked event.
* @param[in] state The current state of keyboard.
* @return
*/
virtual void candidateClicked (uint index, uint button, uint state);
/**
* @brief Cursor is moved down.
*
* @return
*/
virtual void cursorDown ();
/**
* @brief Cursor is moved up.
*
* @return
*/
virtual void cursorUp ();
virtual void destroy ();
/**
* @brief Disables the engine.
*
* @return
*/
virtual void disable ();
/**
* @brief Enables the engine.
*
* @return
*/
virtual void enable ();
/**
* @brief Sets the focus of the engine.
*
* @return
*/
virtual void focusIn ();
/**
* @brief Unsets the focus of the engine.
*
* @return
*/
virtual void focusOut ();
/**
* @brief Moves cursor of lookup table to next page.
*
* @return
*/
virtual void pageDown ();
/**
* @brief Moves cursor of lookup tabele to previous page.
*
* @return
*/
virtual void pageUp ();
/**
* @brief Moves cursor of lookup tabele to previous page.
*
* @param[in] keyval The keyval of the key event.
* @param[in] keycode The keycode of the key event.
* @param[in] state The modifiers of the key event.
* @return If engine returns true, the client application will ignore this key event,
* otherwise client application will continue process this key event.
*/
virtual bool processKeyEvent (uint keyval, uint keycode, uint state);
/**
* @brief The property with given name is clicked.
*
* @param[in] prop_name The name of the property.
* @param[in] prop_state The state of the property.
* @return
*/
virtual void propertyActivate (const QString &prop_name, int prop_state);
/**
* @brief Hides the property with given name.
*
* @param[in] prop_name The name of the property.
* @return
*/
virtual void propertyHide (const QString &prop_name);
/**
* @brief Shows the property with given name.
*
* @param[in] prop_name The name of the property.
* @return
*/
virtual void propertyShow (const QString &prop_name);
/**
* @brief Resets the engine.
*
* @return
*/
virtual void reset ();
/**
* @brief Sets the capabilities from client application.
*
* @param[in] cap The capabilities of client application.
* @return
*/
virtual void setCapabilities (uint cap);
/**
* @brief Sets the cursor location from client applicaion.
*
* @param[in] x
* @param[in] y
* @param[in] w
* @param[in] h
* @return
*/
virtual void setCursorLocation (int x, int y, int w, int h);
private Q_SLOTS:
Q_INVOKABLE void CandidateClicked (uint index, uint button, uint state);
Q_INVOKABLE void CursorDown ();
Q_INVOKABLE void CursorUp ();
Q_INVOKABLE void Destroy ();
Q_INVOKABLE void Disable ();
Q_INVOKABLE void Enable ();
Q_INVOKABLE void FocusIn ();
Q_INVOKABLE void FocusOut ();
Q_INVOKABLE void PageDown ();
Q_INVOKABLE void PageUp ();
Q_INVOKABLE bool ProcessKeyEvent (uint keyval, uint keycode, uint state);
Q_INVOKABLE void PropertyActivate (const QString &prop_name, int prop_state);
Q_INVOKABLE void PropertyHide (const QString &prop_name);
Q_INVOKABLE void PropertyShow (const QString &prop_name);
Q_INVOKABLE void Reset ();
Q_INVOKABLE void SetCapabilities (uint cap);
Q_INVOKABLE void SetCursorLocation (int x, int y, int w, int h);
Q_SIGNALS :
/**
* FIXME need hide signals in doxygen
*/
void CommitText (const QDBusVariant &text);
void CursorDownLookupTable ();
void CursorUpLookupTable ();
void ForwardKeyEvent (uint keyval, uint keycode, uint state);
void HideAuxiliaryText ();
void HideLookupTable ();
void HidePreeditText ();
void PageDownLookupTable ();
void PageUpLookupTable ();
void RegisterProperties (const QDBusVariant &props);
void ShowAuxiliaryText ();
void ShowLookupTable ();
void ShowPreeditText ();
void UpdateAuxiliaryText (const QDBusVariant &text, bool visible);
void UpdateLookupTable (const QDBusVariant &lookup_table, bool visible);
void UpdatePreeditText (const QDBusVariant &text, uint cursor_pos, bool visible, uint mode);
void UpdateProperty (const QDBusVariant &prop);
private :
QString m_engineName;
IBusEngineAdaptor *m_adaptor;
};
};
#endif
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