This file is indexed.

/usr/include/IceE/Connection.h is in libicee-dev 1.2.0-6.2ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************

#ifndef ICEE_CONNECTION_H
#define ICEE_CONNECTION_H

#include <IceE/ConnectionF.h>
#include <IceE/OutgoingConnectionFactoryF.h>
#include <IceE/InstanceF.h>
#include <IceE/TransceiverF.h>
#include <IceE/EndpointF.h>
#include <IceE/LoggerF.h>
#include <IceE/TraceLevelsF.h>

#ifndef ICEE_PURE_CLIENT
#   include <IceE/ObjectAdapterF.h>
#   include <IceE/ServantManagerF.h>
#   include <IceE/IncomingConnectionFactoryF.h>
#   include <IceE/Incoming.h>
#endif

#include <IceE/Mutex.h>
#include <IceE/Monitor.h>
#include <IceE/Time.h>
#include <IceE/Thread.h> // For ThreadPerConnection.
#include <IceE/Identity.h>
#include <IceE/BasicStream.h>
#include <memory>

namespace IceInternal
{

class Outgoing;

}

namespace Ice
{

class LocalException;

class ICE_API Connection : public IceUtil::Monitor<IceUtil::Mutex>, public IceUtil::Shared
{
public:

    void waitForValidation();
    enum DestructionReason
    {
#ifndef ICEE_PURE_CLIENT
	ObjectAdapterDeactivated,
#endif
	CommunicatorDestroyed
    };

    void activate();
#ifndef ICEE_PURE_CLIENT
    void hold();
#endif
    void destroy(DestructionReason);
    void close(bool); // From Connection.

    bool isDestroyed() const;
    bool isFinished() const;

    void throwException() const; // Throws the connection exception if destroyed.

#ifndef ICEE_PURE_CLIENT
    void waitUntilHolding() const;
#endif
    void waitUntilFinished(); // Not const, as this might close the connection upon timeout.

    void sendRequest(IceInternal::BasicStream*, IceInternal::Outgoing*);

#ifdef ICEE_HAS_BATCH
    void prepareBatchRequest(IceInternal::BasicStream*);
    void finishBatchRequest(IceInternal::BasicStream*);
    void abortBatchRequest();
    void flushBatchRequests(); // From Connection.
#endif

#ifndef ICEE_PURE_CLIENT
    void sendResponse(IceInternal::BasicStream*);
    void sendNoResponse();
#endif

    IceInternal::EndpointPtr endpoint() const;

#ifndef ICEE_PURE_CLIENT
    void setAdapter(const ObjectAdapterPtr&); // From Connection.
    ObjectAdapterPtr getAdapter() const; // From Connection.
    ObjectPrx createProxy(const Identity&) const; // From Connection.
#endif

    std::string type() const; // From Connection.
    Ice::Int timeout() const; // From Connection.
    std::string toString() const;  // From Connection

private:

#ifndef ICEE_PURE_CLIENT
    Connection(const IceInternal::InstancePtr&, const IceInternal::TransceiverPtr&, 
	       const IceInternal::EndpointPtr&, const ObjectAdapterPtr&);
#else
    Connection(const IceInternal::InstancePtr&, const IceInternal::TransceiverPtr&, 
	       const IceInternal::EndpointPtr&);
#endif
    ~Connection();

#ifndef ICEE_PURE_CLIENT
    friend class IceInternal::IncomingConnectionFactory;
#endif
    friend class IceInternal::OutgoingConnectionFactory;

    enum State
    {
	StateNotValidated,
	StateActive,
#ifndef ICEE_PURE_CLIENT
	StateHolding,
#endif
	StateClosing,
	StateClosed
    };

    void validate();
    void setState(State, const LocalException&);
    void setState(State);

    void initiateShutdown() const;

#ifndef ICEE_PURE_CLIENT
    void readStreamAndParseMessage(IceInternal::BasicStream&, Int&, Int&);
#else
    void readStreamAndParseMessage(IceInternal::BasicStream&, Int&);
#endif

#ifdef ICEE_HAS_BATCH
    void flushBatchRequestsInternal(bool);
    void resetBatch(bool);
#endif

#ifndef ICEE_PURE_BLOCKING_CLIENT

    void run();

    class ThreadPerConnection : public IceUtil::Thread
    {
    public:
	
	ThreadPerConnection(const ConnectionPtr&);
	virtual void run();

    private:
	
	ConnectionPtr _connection;
    };
    friend class ThreadPerConnection;
    // Defined as mutable because "isFinished() const" sets this to 0.
    mutable IceUtil::ThreadPtr _threadPerConnection;
#endif

    const IceInternal::InstancePtr _instance;
    IceInternal::TransceiverPtr _transceiver;
    const std::string _desc;
    const std::string _type;
    const IceInternal::EndpointPtr _endpoint;

    const LoggerPtr _logger;
    const IceInternal::TraceLevelsPtr _traceLevels;

    const bool _warn;

#ifndef ICEE_PURE_CLIENT
    IceInternal::Incoming _in;
#endif
#ifndef ICEE_PURE_BLOCKING_CLIENT
    IceInternal::BasicStream _stream;
#endif
#ifdef ICEE_HAS_BATCH
    const bool _batchAutoFlush;
    IceInternal::BasicStream _batchStream;
    bool _batchStreamInUse;
    int _batchRequestNum;
    size_t _batchMarker;
#endif

#if !defined(ICEE_PURE_BLOCKING_CLIENT)
    bool _blocking;
#endif

    std::auto_ptr<LocalException> _exception;

    //
    // Technically this isn't necessary for PURE_CLIENT, but its a
    // pain to get rid of.
    //
    int _dispatchCount;

    State _state; // The current state.
    IceUtil::Time _stateTime; // The last time when the state was changed.

    //
    // We have a separate monitor for sending, so that we don't block
    // the whole connection when we do a blocking send. The monitor is
    // also used by outgoing calls to wait for replies when thread per
    // connection is used. The _nextRequestId, _requests and
    // _requestsHint attributes are also protected by this monitor.
    // Calls on the (non thread-safe) Outgoing objects should also
    // only be made with this monitor locked.
    //
    // Finally, it's safe to lock the _sendMonitor with the connection
    // already locked. The contrary isn't permitted.
    //
    IceUtil::Monitor<IceUtil::Mutex> _sendMonitor;
    Int _nextRequestId;
#ifndef ICEE_PURE_BLOCKING_CLIENT
    std::map<Int, IceInternal::Outgoing*> _requests;
    std::map<Int, IceInternal::Outgoing*>::iterator _requestsHint;
#endif
};

}

#endif