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Program: Insight Segmentation & Registration Toolkit
Module: itkFlatStructuringElement.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkFlatStructuringElement_txx
#define __itkFlatStructuringElement_txx
#include "vnl/vnl_math.h"
#include "itkFlatStructuringElement.h"
#include <math.h>
#include <vector>
#ifndef M_PI
#define M_PI vnl_math::pi
#endif
#include "itkImage.h"
#include "itkImageRegionIterator.h"
#include "itkFloodFilledSpatialFunctionConditionalIterator.h"
#include "itkEllipsoidInteriorExteriorSpatialFunction.h"
#include "itkVanHerkGilWermanDilateImageFilter.h"
namespace itk
{
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::Poly(RadiusType radius, unsigned lines)
{
Self res = Self();
res = res.PolySub(Dispatch<VDimension>(), radius, lines);
res.SetRadius( radius );
#if 0
float theta, phi, step;
theta = phi = 0;
step = M_PI/(lines - 1);
while (theta < M_PI)
{
std::cout << "theta= " << theta << " phi = " << phi << std::endl;
LType O = res.mkOffset(phi, theta);
std::cout << O << std::endl;
if (res.checkParallel(O, res.m_Lines))
{
std::cout << "Already have this line" << std::endl;
}
else
{
res.m_Lines.push_back(O);
}
theta += step;
phi += step;
}
std::cout << "---------------" << std::endl;
#endif
res.ComputeBufferFromLines();
return(res);
}
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::PolySub(const Dispatch<2> &, RadiusType radius, unsigned lines) const
{
// radial decomposition method from "Radial Decomposition of Discs
// and Spheres" - CVGIP: Graphical Models and Image Processing
//std::cout << "2 dimensions" << std::endl;
Self res = Self();
res.m_Decomposable = true;
unsigned int rr = 0;
for (unsigned i=0;i<VDimension;i++)
{
if (radius[i] > rr) rr = radius[i];
}
if (lines == 0)
{
// select some default line values
if (rr <= 3) lines=2;
else if (rr <= 8) lines=4;
else lines=6;
}
// start with a circle - figure out the length of the structuring
// element we need -- This method results in a polygon with 2*lines
// sides, each side with length k, where k is the structuring
// element length. Therefore the value of k we need to produce the
// radius we want is: (M_PI * rr * 2)/(2*lines)
float k1 = (M_PI * (float)radius[0])/((float)lines);
float k2 = (M_PI * (float)radius[1])/((float)lines);
//std::cout << "k= " << k << std::endl;
float theta, step;
step = M_PI/lines;
theta = 0;
// just to ensure that we get the last one
while (theta <= M_PI/2.0 + 0.0001)
{
LType O;
O[0] = k1 * vcl_cos(theta);
O[1] = k2 * vcl_sin(theta);
if (!res.checkParallel(O, res.m_Lines))
{
//std::cout << O << std::endl;
res.m_Lines.push_back(O);
}
O[0] = k1 * vcl_cos(-theta);
O[1] = k2 * vcl_sin(-theta);
if (!res.checkParallel(O, res.m_Lines))
{
//std::cout << O << std::endl;
res.m_Lines.push_back(O);
}
theta += step;
//std::cout << "theta1 = " << theta << " " << M_PI/2.0 << std::endl;
}
return(res);
}
// O[0] = k1 * vcl_cos(phi) * vcl_cos(theta);
// O[1] = k2 * vcl_cos(phi) * vcl_sin(theta);
// O[2] = k3 * vcl_sin(theta);
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::PolySub(const Dispatch<3> &, RadiusType radius, unsigned lines) const
{
Self res = Self();
res.m_Decomposable = true;
// std::cout << "3 dimensions" << std::endl;
unsigned int rr = 0;
int iterations = 1;
int faces = lines * 2;
for (unsigned i=0;i<VDimension;i++)
{
if (radius[i] > rr) rr = radius[i];
}
switch (faces)
{
case 12:
{
// dodecahedron
float phi = (1.0 + vcl_sqrt(5.0)) / 2.0;
float b = 1.0/phi;
float c = 2.0 - phi;
unsigned facets = 12;
typedef std::vector<FacetType> FacetArrayType;
FacetArrayType FacetArray;
FacetArray.resize( facets );
// set up vectors normal to the faces - only put in 3 points for
// each face:
// face 1
LType PP(0.0);
FacetType Fc;
b /= 2.0;
c /= 2.0;
PP[0]=c;PP[1]=0;PP[2]=0.5;
Fc.P1 = PP;
PP[0]=-c;PP[1]=0;PP[2]=0.5;
Fc.P2 = PP;
PP[0]=-b;PP[1]=b;PP[2]=b;
Fc.P3 = PP;
FacetArray[0] = Fc;
PP[0]=-c;PP[1]=0;PP[2]=0.5;
Fc.P1 = PP;
PP[0]=c;PP[1]=0;PP[2]=0.5;
Fc.P2 = PP;
PP[0]=b;PP[1]=-b;PP[2]=b;
Fc.P3 = PP;
FacetArray[1] = Fc;
PP[0]=c;PP[1]=0;PP[2]=-0.5;
Fc.P1 = PP;
PP[0]=-c;PP[1]=0;PP[2]=-0.5;
Fc.P2 = PP;
PP[0]=-b;PP[1]=-b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[2] = Fc;
PP[0]=-c;PP[1]=0;PP[2]=-0.5;
Fc.P1 = PP;
PP[0]=c;PP[1]=0;PP[2]=-0.5;
Fc.P2 = PP;
PP[0]=b;PP[1]=b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[3] = Fc;
PP[0]=0;PP[1]=0.5;PP[2]=-c;
Fc.P1 = PP;
PP[0]=0;PP[1]=0.5;PP[2]=c;
Fc.P2 = PP;
PP[0]=b;PP[1]=b;PP[2]=b;
Fc.P3 = PP;
FacetArray[4] = Fc;
PP[0]=0;PP[1]=0.5;PP[2]=c;
Fc.P1 = PP;
PP[0]=0;PP[1]=0.5;PP[2]=-c;
Fc.P2 = PP;
PP[0]=-b;PP[1]=b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[5] = Fc;
PP[0]=0;PP[1]=-0.5;PP[2]=-c;
Fc.P1 = PP;
PP[0]=0;PP[1]=-0.5;PP[2]=c;
Fc.P2 = PP;
PP[0]=-b;PP[1]=-b;PP[2]=b;
Fc.P3 = PP;
FacetArray[6] = Fc;
PP[0]=0;PP[1]=-0.5;PP[2]=c;
Fc.P1 = PP;
PP[0]=0;PP[1]=-0.5;PP[2]=-c;
Fc.P2 = PP;
PP[0]=b;PP[1]=-b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[7] = Fc;
PP[0]=0.5;PP[1]=c;PP[2]=0;
Fc.P1 = PP;
PP[0]=0.5;PP[1]=-c;PP[2]=0;
Fc.P2 = PP;
PP[0]=b;PP[1]=-b;PP[2]=b;
Fc.P3 = PP;
FacetArray[8] = Fc;
PP[0]=0.5;PP[1]=-c;PP[2]=0;
Fc.P1 = PP;
PP[0]=0.5;PP[1]=c;PP[2]=0;
Fc.P2 = PP;
PP[0]=b;PP[1]=b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[9] = Fc;
PP[0]=-0.5;PP[1]=c;PP[2]=0;
Fc.P1 = PP;
PP[0]=-0.5;PP[1]=-c;PP[2]=0;
Fc.P2 = PP;
PP[0]=-b;PP[1]=-b;PP[2]=-b;
Fc.P3 = PP;
FacetArray[10] = Fc;
PP[0]=-0.5;PP[1]=-c;PP[2]=0;
Fc.P1 = PP;
PP[0]=-0.5;PP[1]=c;PP[2]=0;
Fc.P2 = PP;
PP[0]=-b;PP[1]=b;PP[2]=b;
Fc.P3 = PP;
FacetArray[11] = Fc;
for (unsigned j = 0; j < facets; j++)
{
// Find a line perpendicular to each face
LType L, A, B;
A = FacetArray[j].P2 - FacetArray[j].P1;
B = FacetArray[j].P3 - FacetArray[j].P1;
L[0] = A[1]*B[2] - B[1]*A[2];
L[1] = B[0]*A[2] - A[0]*B[2];
L[2] = A[0]*B[1] - B[0]*A[1];
L.Normalize();
// Scale to required length
L *= rr;
if (!res.checkParallel(L, res.m_Lines))
{
res.m_Lines.push_back(L);
}
}
return(res);
}
break;
case 14:
{
// cube with the corners cut off
LType A;
// The axes
A[0]=1;A[1]=0;A[2]=0;
A *= rr;
res.m_Lines.push_back(A);
A[0]=0;A[1]=1;A[2]=0;
A *= rr;
res.m_Lines.push_back(A);
A[0]=0;A[1]=0;A[2]=1;
A *= rr;
res.m_Lines.push_back(A);
// Diagonals
A[0]=1;A[1]=1;A[2]=1;
A.Normalize();
A *= rr;
res.m_Lines.push_back(A);
A[0]=-1;A[1]=1;A[2]=1;
A.Normalize();
A *= rr;
res.m_Lines.push_back(A);
A[0]=1;A[1]=-1;A[2]=1;
A.Normalize();
A *= rr;
res.m_Lines.push_back(A);
A[0]=-1;A[1]=-1;A[2]=1;
A.Normalize();
A *= rr;
res.m_Lines.push_back(A);
return(res);
}
break;
case 20:
{
// Icosahedron
float phi = (1.0 + vcl_sqrt(5.0)) / 2.0;
float a = 0.5;
float b = 1.0/(2.0*phi);
unsigned facets = 20;
typedef std::vector<FacetType> FacetArrayType;
FacetArrayType FacetArray;
FacetArray.resize( facets );
// set up vectors normal to the faces - only put in 3 points for
// each face:
// face 1
LType PP(0.0);
FacetType Fc;
PP[0]=0;PP[1]=b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=b;PP[1]=a;PP[2]=0;
Fc.P2 = PP;
PP[0]=-b;PP[1]=a;PP[2]=0;
Fc.P3 = PP;
FacetArray[0] = Fc;
PP[0]=0;PP[1]=b;PP[2]=a;
Fc.P1 = PP;
PP[0]=-b;PP[1]=a;PP[2]=0;
Fc.P2 = PP;
PP[0]=b;PP[1]=a;PP[2]=0;
Fc.P3 = PP;
FacetArray[1] = Fc;
PP[0]=0;PP[1]=b;PP[2]=a;
Fc.P1 = PP;
PP[0]=0;PP[1]=-b;PP[2]=a;
Fc.P2 = PP;
PP[0]=-a;PP[1]=0;PP[2]=b;
Fc.P3 = PP;
FacetArray[2] = Fc;
PP[0]=0;PP[1]=b;PP[2]=a;
Fc.P1 = PP;
PP[0]=a;PP[1]=0;PP[2]=b;
Fc.P2 = PP;
PP[0]=0;PP[1]=-b;PP[2]=a;
Fc.P3 = PP;
FacetArray[3] = Fc;
PP[0]=0;PP[1]=b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=0;PP[1]=-b;PP[2]=-a;
Fc.P2 = PP;
PP[0]=a;PP[1]=0;PP[2]=-b;
Fc.P3 = PP;
FacetArray[4] = Fc;
PP[0]=0;PP[1]=b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=-a;PP[1]=0;PP[2]=-b;
Fc.P2 = PP;
PP[0]=0;PP[1]=-b;PP[2]=-a;
Fc.P3 = PP;
FacetArray[5] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=a;
Fc.P1 = PP;
PP[0]=b;PP[1]=-a;PP[2]=0;
Fc.P2 = PP;
PP[0]=-b;PP[1]=-a;PP[2]=0;
Fc.P3 = PP;
FacetArray[6] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=-b;PP[1]=-a;PP[2]=0;
Fc.P2 = PP;
PP[0]=b;PP[1]=-a;PP[2]=0;
Fc.P3 = PP;
FacetArray[7] = Fc;
PP[0]=-b;PP[1]=a;PP[2]=0;
Fc.P1 = PP;
PP[0]=-a;PP[1]=0;PP[2]=b;
Fc.P2 = PP;
PP[0]=-a;PP[1]=0;PP[2]=-b;
Fc.P3 = PP;
FacetArray[8] = Fc;
PP[0]=-b;PP[1]=-a;PP[2]=0;
Fc.P1 = PP;
PP[0]=-a;PP[1]=0;PP[2]=-b;
Fc.P2 = PP;
PP[0]=-a;PP[1]=0;PP[2]=b;
Fc.P3 = PP;
FacetArray[9] = Fc;
PP[0]=b;PP[1]=a;PP[2]=0;
Fc.P1 = PP;
PP[0]=a;PP[1]=0;PP[2]=-b;
Fc.P2 = PP;
PP[0]=a;PP[1]=0;PP[2]=b;
Fc.P3 = PP;
FacetArray[10] = Fc;
PP[0]=b;PP[1]=-a;PP[2]=0;
Fc.P1 = PP;
PP[0]=a;PP[1]=0;PP[2]=b;
Fc.P2 = PP;
PP[0]=a;PP[1]=0;PP[2]=-b;
Fc.P3 = PP;
FacetArray[11] = Fc;
PP[0]=0;PP[1]=b;PP[2]=a;
Fc.P1 = PP;
PP[0]=-a;PP[1]=0;PP[2]=b;
Fc.P2 = PP;
PP[0]=-b;PP[1]=a;PP[2]=0;
Fc.P3 = PP;
FacetArray[12] = Fc;
PP[0]=0;PP[1]=b;PP[2]=a;
Fc.P1 = PP;
PP[0]=b;PP[1]=a;PP[2]=0;
Fc.P2 = PP;
PP[0]=a;PP[1]=0;PP[2]=b;
Fc.P3 = PP;
FacetArray[13] = Fc;
PP[0]=0;PP[1]=b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=-b;PP[1]=a;PP[2]=0;
Fc.P2 = PP;
PP[0]=-a;PP[1]=0;PP[2]=-b;
Fc.P3 = PP;
FacetArray[14] = Fc;
PP[0]=0;PP[1]=b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=a;PP[1]=0;PP[2]=-b;
Fc.P2 = PP;
PP[0]=b;PP[1]=a;PP[2]=0;
Fc.P3 = PP;
FacetArray[15] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=-a;PP[1]=0;PP[2]=-b;
Fc.P2 = PP;
PP[0]=-b;PP[1]=-a;PP[2]=0;
Fc.P3 = PP;
FacetArray[16] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=-a;
Fc.P1 = PP;
PP[0]=b;PP[1]=-a;PP[2]=0;
Fc.P2 = PP;
PP[0]=a;PP[1]=0;PP[2]=-b;
Fc.P3 = PP;
FacetArray[17] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=a;
Fc.P1 = PP;
PP[0]=-b;PP[1]=-a;PP[2]=0;
Fc.P2 = PP;
PP[0]=-a;PP[1]=0;PP[2]=b;
Fc.P3 = PP;
FacetArray[18] = Fc;
PP[0]=0;PP[1]=-b;PP[2]=a;
Fc.P1 = PP;
PP[0]=a;PP[1]=0;PP[2]=b;
Fc.P2 = PP;
PP[0]=b;PP[1]=-a;PP[2]=0;
Fc.P3 = PP;
FacetArray[19] = Fc;
for (unsigned j = 0; j < facets; j++)
{
// Find a line perpendicular to each face
LType L, A, B;
A = FacetArray[j].P2 - FacetArray[j].P1;
B = FacetArray[j].P3 - FacetArray[j].P1;
L[0] = A[1]*B[2] - B[1]*A[2];
L[1] = B[0]*A[2] - A[0]*B[2];
L[2] = A[0]*B[1] - B[0]*A[1];
L.Normalize();
// Scale to required length
L *= rr;
if (!res.checkParallel(L, res.m_Lines))
{
res.m_Lines.push_back(L);
}
}
return(res);
}
break;
case 32:
{
iterations = 1;
// 2 iterations leads to 128 faces, which is too many
// subdivision of octahedron
// create triangular facet approximation to a sphere - begin with
// unit sphere
// total number of facets is 8 * (4^iterations)
unsigned int facets = 8 * (int)vcl_pow((double)4, iterations);
float sqrt2 = vcl_sqrt(2.0);
// std::cout << facets << " facets" << std::endl;
typedef std::vector<FacetType> FacetArrayType;
FacetArrayType FacetArray;
FacetArray.resize( facets );
// original corners of octahedron
LType P0(0.0), P1(0.0), P2(0.0), P3(0.0), P4(0.0), P5(0.0);
P0[0]=0; P0[1]=0; P0[2]=1;
P1[0]=0; P1[1]=0; P1[2]=-1;
P2[0]=-1.0/sqrt2;P2[1]=-1/sqrt2;P2[2]=0;
P3[0]=1/sqrt2; P3[1]=-1/sqrt2;P3[2]=0;
P4[0]=1/sqrt2; P4[1]=1/sqrt2; P4[2]=0;
P5[0]=-1/sqrt2; P5[1]=1/sqrt2; P5[2]=0;
FacetType F0, F1, F2, F3, F4, F5, F6, F7;
F0.P1 = P0; F0.P2 = P3; F0.P3 = P4;
F1.P1 = P0; F1.P2 = P4; F1.P3 = P5;
F2.P1 = P0; F2.P2 = P5; F2.P3 = P2;
F3.P1 = P0; F3.P2 = P2; F3.P3 = P3;
F4.P1 = P1; F4.P2 = P4; F4.P3 = P3;
F5.P1 = P1; F5.P2 = P5; F5.P3 = P4;
F6.P1 = P1; F6.P2 = P2; F6.P3 = P5;
F7.P1 = P1; F7.P2 = P3; F7.P3 = P2;
FacetArray[0] = F0;
FacetArray[1] = F1;
FacetArray[2] = F2;
FacetArray[3] = F3;
FacetArray[4] = F4;
FacetArray[5] = F5;
FacetArray[6] = F6;
FacetArray[7] = F7;
int pos = 8;
// now subdivide the octahedron
for (unsigned it = 0; it<(unsigned)iterations; it++)
{
// Bisect edges and move to sphere
unsigned ntold = pos;
for (unsigned i = 0; i < ntold; i++)
{
LType Pa, Pb, Pc;
for (unsigned d = 0; d< VDimension;d++)
{
Pa[d] = (FacetArray[i].P1[d] + FacetArray[i].P2[d])/2;
Pb[d] = (FacetArray[i].P2[d] + FacetArray[i].P3[d])/2;
Pc[d] = (FacetArray[i].P3[d] + FacetArray[i].P1[d])/2;
}
Pa.Normalize();
Pb.Normalize();
Pc.Normalize();
FacetArray[pos].P1 = FacetArray[i].P1;
FacetArray[pos].P2 = Pa;
FacetArray[pos].P3 = Pc;
pos++;
FacetArray[pos].P1 = Pa;
FacetArray[pos].P2 = FacetArray[i].P2;
FacetArray[pos].P3 = Pb;
pos++;
FacetArray[pos].P1 = Pb;
FacetArray[pos].P2 = FacetArray[i].P3;
FacetArray[pos].P3 = Pc;
pos++;
FacetArray[i].P1 = Pa;
FacetArray[i].P2 = Pb;
FacetArray[i].P3 = Pc;
}
}
for (unsigned j = 0; j < facets; j++)
{
// Find a line perpendicular to each face
LType L, A, B;
A = FacetArray[j].P2 - FacetArray[j].P1;
B = FacetArray[j].P3 - FacetArray[j].P1;
L[0] = A[1]*B[2] - B[1]*A[2];
L[1] = B[0]*A[2] - A[0]*B[2];
L[2] = A[0]*B[1] - B[0]*A[1];
L.Normalize();
// Scale to required length
L *= rr;
if (!res.checkParallel(L, res.m_Lines))
{
res.m_Lines.push_back(L);
}
}
return(res);
}
break;
default:
std::cout << "Unsupported number of lines" << std::endl;
return(res);
}
}
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::PolySub(const DispatchBase &, RadiusType , unsigned) const
{
Self res = Self();
res.m_Decomposable = true;
std::cout << "Don't know how to deal with this many dimensions" << std::endl;
return(res);
}
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::Box(RadiusType radius)
{
// this should work for any number of dimensions
Self res = Self();
res.m_Decomposable = true;
res.SetRadius( radius );
for (unsigned i = 0;i<VDimension;i++)
{
if (radius[i] != 0)
{
LType L;
L.Fill(0);
L[i] = radius[i]*2+1;
res.m_Lines.push_back(L);
}
}
// this doesn't work if one of the dimensions is zero. Suspect an
//"inconsistency" in the way
// res.ComputeBufferFromLines();
Iterator kernel_it;
for( kernel_it=res.Begin(); kernel_it != res.End(); ++kernel_it )
{
*kernel_it= true;
}
return(res);
}
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::Cross(RadiusType radius)
{
// this should work for any number of dimensions
Self res = Self();
res.m_Decomposable = false;
res.SetRadius( radius );
Iterator kernel_it;
for( kernel_it=res.Begin(); kernel_it != res.End(); ++kernel_it )
{
*kernel_it= false;
}
for( int d = 0; d<(int)VDimension; d++ )
{
OffsetType o;
o.Fill( 0 );
for( int i=-(int)radius[d]; i<=(int)radius[d]; i++ )
{
o[d] = i;
res[o] = true;
}
}
return(res);
}
template<unsigned int VDimension>
FlatStructuringElement<VDimension> FlatStructuringElement<VDimension>
::Ball(RadiusType radius)
{
Self res = Self();
res.SetRadius( radius );
res.m_Decomposable = false;
unsigned int i;
// Image typedef
typedef Image<bool, VDimension> ImageType;
// Create an image to hold the ellipsoid
//
typename ImageType::Pointer sourceImage = ImageType::New();
typename ImageType::RegionType region;
RadiusType size = radius;
for( i=0; i<(int)VDimension; i++ )
{
size[i] = 2*size[i] + 1;
}
region.SetSize( size );
sourceImage->SetRegions( region );
sourceImage->Allocate();
// sourceImage->Print( std::cout );
// Set the background to be zero
//
ImageRegionIterator<ImageType> it(sourceImage, region);
for(it.GoToBegin(); !it.IsAtEnd(); ++it)
{
it.Set(false);
}
// Create the ellipsoid
//
// Ellipsoid spatial function typedef
typedef EllipsoidInteriorExteriorSpatialFunction<VDimension> EllipsoidType;
// Create an ellipsoid spatial function for the source image
typename EllipsoidType::Pointer spatialFunction = EllipsoidType::New();
// Define and set the axes lengths for the ellipsoid
typename EllipsoidType::InputType axes;
for (i=0; i < VDimension; i++)
{
axes[i] = res.GetSize(i);
}
spatialFunction->SetAxes( axes );
// Define and set the center of the ellipsoid in physical space
typename EllipsoidType::InputType center;
for (i=0; i < VDimension; i++)
{
// put the center of ellipse in the middle of the center pixel
center[i] = res.GetRadius(i) + 0.5;
}
spatialFunction->SetCenter( center );
// Define the orientations of the ellipsoid axes, for now, we'll use
// the identify matrix
typename EllipsoidType::OrientationType orientations;
orientations.fill( 0.0 );
orientations.fill_diagonal( 1.0 );
spatialFunction->SetOrientations(orientations);
typename ImageType::IndexType seed;
for (i=0; i < VDimension; i++)
{
seed[i] = res.GetRadius(i);
}
FloodFilledSpatialFunctionConditionalIterator<ImageType, EllipsoidType>
sfi = FloodFilledSpatialFunctionConditionalIterator<ImageType,
EllipsoidType>(sourceImage, spatialFunction, seed);
sfi.SetCenterInclusionStrategy();
// Iterate through the entire image and set interior pixels to 1
for(; !sfi.IsAtEnd(); ++sfi)
{
sfi.Set(true);
}
// Copy the ellipsoid into the kernel
//
Iterator kernel_it;
for (it.GoToBegin(), kernel_it=res.Begin();!it.IsAtEnd();++it,++kernel_it)
{
*kernel_it = it.Get();
}
// Clean up
// ...temporary image should be cleaned up by SmartPointers automatically
return res;
}
template<unsigned int NDimension>
FlatStructuringElement<NDimension>
FlatStructuringElement<NDimension>
::Annulus(RadiusType radius,
unsigned int thickness,
bool includeCenter)
{
Self result = Self();
result.SetRadius( radius );
result.m_Decomposable = false;
// Image typedef
typedef Image<bool,NDimension> ImageType;
// Create an image to hold the ellipsoid
//
typename ImageType::Pointer kernelImage = ImageType::New();
typename ImageType::RegionType region;
RadiusType size = radius;
for(unsigned int i=0; i<NDimension; i++ )
{
size[i] = 2*size[i] + 1;
}
region.SetSize( size );
kernelImage->SetRegions( region );
kernelImage->Allocate();
// Set the background to be zero
//
ImageRegionIterator<ImageType> it(kernelImage, region);
for(it.GoToBegin(); !it.IsAtEnd(); ++it)
{
it.Set(false);
}
// Create two ellipsoids
//
// Ellipsoid spatial function typedef
typedef EllipsoidInteriorExteriorSpatialFunction<NDimension> EllipsoidType;
// Create an ellipsoid spatial function for the source image
typename EllipsoidType::Pointer ellipsoidOuter = EllipsoidType::New();
typename EllipsoidType::Pointer ellipsoidInner = EllipsoidType::New();
// Define and set the axes lengths for the ellipsoid
typename EllipsoidType::InputType axesOuter;
typename EllipsoidType::InputType axesInner;
for (unsigned int i=0; i < NDimension; i++)
{
axesOuter[i] = result.GetSize(i);
axesInner[i] = std::max( 2*(long)radius[i] + 1 - 2*(long)thickness, (long)1 );
}
ellipsoidOuter->SetAxes( axesOuter );
ellipsoidInner->SetAxes( axesInner );
// Define and set the center of the ellipsoid in physical space
typename EllipsoidType::InputType center;
for (unsigned int i=0; i < NDimension; i++)
{
// put the center of ellipse in the middle of the center pixel
center[i] = result.GetRadius(i) + 0.5;
}
ellipsoidOuter->SetCenter( center );
ellipsoidInner->SetCenter( center );
// Define the orientations of the ellipsoid axes, for now, we'll use
// the identity matrix
typename EllipsoidType::OrientationType orientations;
orientations.fill( 0.0 );
orientations.fill_diagonal( 1.0 );
ellipsoidOuter->SetOrientations( orientations );
ellipsoidInner->SetOrientations( orientations );
// Create the starting seed
typename ImageType::IndexType seed;
for (unsigned int i=0; i < NDimension; i++)
{
seed[i] = result.GetRadius(i);
}
// Define the iterators for each ellipsoid
typedef FloodFilledSpatialFunctionConditionalIterator<ImageType, EllipsoidType>
FloodIteratorType;
FloodIteratorType itEllipsoidOuter =
FloodIteratorType( kernelImage, ellipsoidOuter, seed );
FloodIteratorType itEllipsoidInner =
FloodIteratorType( kernelImage, ellipsoidInner, seed );
itEllipsoidOuter.SetCenterInclusionStrategy();
itEllipsoidInner.SetCenterInclusionStrategy();
// Iterate through the image and set all outer pixels to 'ON'
for(; !itEllipsoidOuter.IsAtEnd(); ++itEllipsoidOuter)
{
itEllipsoidOuter.Set(true);
}
// Iterate through the image and set all inner pixels to 'OFF'
for(; !itEllipsoidInner.IsAtEnd(); ++itEllipsoidInner)
{
itEllipsoidInner.Set(false);
}
// Set center pixel if included
kernelImage->SetPixel( seed, includeCenter );
// Copy the annulus into the kernel
//
Iterator kernel_it;
for (it.GoToBegin(), kernel_it=result.Begin(); !it.IsAtEnd(); ++it,++kernel_it)
{
*kernel_it = it.Get();
}
// Clean up
// ...temporary image should be cleaned up by SmartPointers automatically
return result;
}
template<unsigned int VDimension>
bool
FlatStructuringElement<VDimension>::
checkParallel(LType NewVec, DecompType Lines)
{
LType NN = NewVec;
NN.Normalize();
for (unsigned i = 0; i < Lines.size(); i++)
{
LType LL = Lines[i];
LL.Normalize();
float L = NN*LL;
if ((1.0 - vcl_fabs(L)) < 0.000001) return(true);
}
return(false);
}
template<unsigned int VDimension>
void FlatStructuringElement< VDimension >
::PrintSelf(std::ostream &os, Indent indent) const
{
//Superclass::PrintSelf(os, indent);
if (m_Decomposable)
{
os << indent << "SE decomposition:" << std::endl;
for (unsigned i = 0;i < m_Lines.size(); i++)
{
os << indent << m_Lines[i] << std::endl;
}
}
}
template<unsigned int VDimension>
void
FlatStructuringElement<VDimension>::
ComputeBufferFromLines()
{
if( m_Decomposable )
{
/* itkExceptionMacro("Element must be decomposable.");*/
}
// create an image with a single pixel in the center which will be dilated
// by the structuring lines (with AnchorDilateImageFilter) so the content
// of the buffer will reflect the shape of the structuring element
// Image typedef
typedef Image<bool, VDimension> ImageType;
// Create an image to hold the ellipsoid
//
typename ImageType::Pointer sourceImage = ImageType::New();
typename ImageType::RegionType region;
RadiusType size = this->GetRadius();
for( int i=0; i<(int)VDimension; i++ )
{
size[i] = 2*size[i] + 1;
}
region.SetSize( size );
sourceImage->SetRegions( region );
sourceImage->Allocate();
// sourceImage->Print(std::cout);
// Set the background to be zero
//
ImageRegionIterator<ImageType> it( sourceImage, region );
for( it.GoToBegin(); !it.IsAtEnd(); ++it )
{
it.Set( false );
}
// set the center pixel to 1
typename ImageType::IndexType center;
for( int i=0; i<(int)VDimension; i++)
{
center[i] = this->GetRadius()[i];
}
sourceImage->SetPixel( center, true );
// initialize the kernel with everything to false, to avoid warnings in
// valgrind in the SetKernel() method
for( Iterator kernel_it=this->Begin(); kernel_it != this->End(); ++kernel_it )
{
*kernel_it = false;
}
// dilate the pixel
typedef VanHerkGilWermanDilateImageFilter<ImageType, Self> DilateType;
typename DilateType::Pointer dilate = DilateType::New();
dilate->SetInput( sourceImage );
dilate->SetKernel( *this );
dilate->Update();
// copy back the image to the kernel
ImageRegionIterator<ImageType> oit( dilate->GetOutput(), region );
Iterator kernel_it;
for( oit.GoToBegin(), kernel_it=this->Begin(); !oit.IsAtEnd(); ++oit,++kernel_it )
{
*kernel_it = oit.Get();
}
}
}
#endif
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