/usr/include/InsightToolkit/Review/itkQuadEdgeMesh.txx is in libinsighttoolkit3-dev 3.20.1+git20120521-6build1.
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Program: Insight Segmentation & Registration Toolkit
Module: itkQuadEdgeMesh.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkQuadEdgeMesh_txx
#define __itkQuadEdgeMesh_txx
#include "itkQuadEdgeMesh.h"
#include <vcl_limits.h>
#include <vector>
namespace itk
{
template< typename TPixel, unsigned int VDimension, typename TTraits >
const typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >::m_NoPoint =
vcl_numeric_limits< PointIdentifier >::max();
template< typename TPixel, unsigned int VDimension, typename TTraits >
const typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >::m_NoFace =
vcl_numeric_limits< CellIdentifier >::max();
/**
* Restore the mesh to its initial state. Useful for data pipeline updates
* without memory re-allocation.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Initialize()
{
itkDebugMacro("Mesh Initialize method ");
Clear();
Superclass::Initialize();
}
/**
* Clear all this mesh by deleting all contained edges which as
* a side effect deletes adjacent faces
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Clear()
{
if( this->GetEdgeCells() )
{
CellsContainerIterator cellIterator = this->GetEdgeCells( )->Begin( );
while( !this->GetEdgeCells( )->empty( ) )
{
EdgeCellType* edgeToDelete =
dynamic_cast< EdgeCellType* >( cellIterator.Value( ) );
this->LightWeightDeleteEdge( edgeToDelete );
cellIterator = this->GetEdgeCells( )->Begin( );
}
}
// Clear the points potentialy left behind by LightWeightDeleteEdge():
if( this->GetPoints( ) )
{
this->GetPoints( )->clear( );
}
this->ClearFreePointAndCellIndexesLists( ); // to start at index 0
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Graft( const DataObject* data )
{
this->Superclass::Graft( data );
const Self* mesh = 0;
try
{
mesh = dynamic_cast< const Self* >( data );
}
catch( ... )
{
// mesh could not be cast back down
itkExceptionMacro(<< "itk::QuadEdgeMesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
if ( !mesh )
{
// pointer could not be cast back down
itkExceptionMacro(<< "itk::QuadEdgeMesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
this->m_FreePointIndexes = mesh->m_FreePointIndexes;
this->m_FreeCellIndexes = mesh->m_FreeCellIndexes;
this->ClearCellsContainer();
this->m_EdgeCellsContainer = mesh->m_EdgeCellsContainer;
this->m_NumberOfFaces = mesh->m_NumberOfFaces;
this->m_NumberOfEdges = mesh->m_NumberOfEdges;
}
/**
* \brief The one and only method to modify the edge connectivity.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::Splice( QEPrimal* a, QEPrimal* b )
{
bool SplitingOrigin = a->IsInOnextRing( b );
PointIdentifier resultingOriginId;
if( SplitingOrigin )
{
// see TODO's entry dated 2006-01-24
/* We consider the following situation which depicts the Onext()
* ring around the point Origin (which is both a->GetOrigin() and
* b->GetOrigin():
*
* \ /
* \ /
* e3 e2 counter-clockwise
* \ / Onext() order.
* \ /
* -----b------Org------a----
* / \
* / \
* / \
* / \
* / \
* e5 e6
* / \
* / \
*
* The result of this method is then:
*
* \ /
* \ /
* e3 e2
* \ /
* \ /
* ----b------newOrg
*
* Org------a-----
* / \
* / \
* / \
* / \
* / \
* e5 e7
* / \
* / \
*/
// Handle connectivity at QEQuadEdge level:
a->Splice( b );
////////// Handle the geometrical references:
// Make sure the Origin's edge entry doesn't point to an entry edge
// that isn't any more in the Onext ring:
PointIdentifier orgId = a->GetOrigin();
PointType org = this->GetPoint( orgId );
org.SetEdge( a );
this->SetPoint( orgId, org );
// Create a newOrigin point by duplicating the geometry of Origin...
PointType newOrigin = org;
newOrigin.SetEdge( b );
PointIdentifier newOriginId = this->AddPoint( newOrigin );
// ...and inform Onext ring of b that their Origin() have changed:
typename QEPrimal::IteratorGeom it;
for( it = b->BeginGeomOnext(); it != b->EndGeomOnext(); it++ )
{
it.Value()->SetOrigin( newOriginId );
}
resultingOriginId = newOriginId;
}
else
{
// see TODO's entry dated 2006-01-24
/* We consider the following situation which depicts the Onext()
* rings around the point Origin = a->GetOrigin() and
* oldOrigin = b->GetOrigin():
*
* \ /
* \ /
* e3 e2
* \ /
* \ /
* ----b------oldOrg
*
* Org------a-----
* / \
* / \
* / \
* / \
* / \
* e5 e7
* / \
* / \
*
*
* The result of this method is then:
*
* \ /
* \ /
* e3 e2 counter-clockwise
* \ / Onext() order.
* \ /
* -----b------Org------a----
* / \
* / \
* / \
* / \
* / \
* e5 e6
* / \
* / \
*
* Note: in this case we must handle the geometry first and
* then the connectivity.
*/
// Since this is the geometrical version of Splice() we
// have additional geometrical information that we should use
// to check the correctness of the situation.
/////////////////////////////////////////////////////////////
// First, consider the vertices: Origin and oldOrigin must be different.
PointIdentifier oldOriginId = b->GetOrigin();
PointIdentifier orgId = a->GetOrigin();
if( oldOriginId == orgId )
{
itkDebugMacro( "Trying to fuse the same point!" );
return( m_NoPoint );
}
/** \todo Compare the geometry of the two points and accept
* splicing when their geometry matches. We could fix
* an epsilon threshold distance above which the two points
* are considered distinct.
*/
PointType oldOrigin = this->GetPoint( oldOriginId );
PointType org = this->GetPoint( orgId );
/////////////////////////////////////////////////////////////
/* We are done with the vertices and we might need to consider the
* possible initial adjacent face[s]. We shall accept to proceed
* with Splicing if and only if the following conditions are met:
* [1] a and b both share the SAME Left face,
* [2] a and b and in the same Lnext() ring,
* [3] a and b are not too close followers in the Lnext() ring
* [this is to avoid to create a face with only two edges which
* is equivalent to two different edges adjacent to the same two
* vertices].
*
* V ---<-b---- V
* / \
* / \
* / a.Lnext().Lnext()
* / \
* / Face \
* V V
* \ a.Splice(b) /
* \ is OK /
* \ a.Lnext()
* \ /
* \ /
* V ----a->--- V
*
* Basically, we accept to proceed with spliting if there is a
* single face on the left and this face is at least an hexagone
* and the vertices we wish to splice are at least two vertices aside.
*/
FaceRefType aLeftFace = a->GetLeft();
FaceRefType bLeftFace = b->GetLeft();
bool MustReconstructFace = false;
if( ( aLeftFace == m_NoFace && bLeftFace != m_NoFace )
|| ( aLeftFace != m_NoFace && bLeftFace == m_NoFace ) )
{
itkDebugMacro("Face on one side but not the other. Cancel.");
return( m_NoPoint );
}
if( aLeftFace != m_NoFace && bLeftFace != m_NoFace )
{
if( ( aLeftFace == bLeftFace )
&& ( a->GetLnext( ) != b )
&& ( a->GetLnext()->GetLnext() != b )
&& ( b->GetLnext() != a )
&& ( b->GetLnext()->GetLnext() != a )
&& ( a->IsInLnextRing( b ) )
&& ( b->IsInLnextRing( a ) ) )
{
this->DeleteFace( aLeftFace );
MustReconstructFace = true;
}
else
{
itkDebugMacro( "Face is not at least and hexagon." );
return( m_NoPoint );
}
}
// Notice that when aLeftFace == m_NoFace and bLeftFace == m_NoFace
// we simply proceed... (with MustReconstructFace initialy set to
// false.
///////////////////////////////////////////////////////////////
// Handle connectivity at QEQuadEdge level:
a->Splice( b );
///////////////////////////////////////////////////////////////
// Back to dealing with the geometrical references. First
// make sure the oldOrigin's edge entry won't be used any more:
oldOrigin.SetEdge( (QEPrimal*)0 );
this->SetPoint( oldOriginId, oldOrigin );
// We need to inform the edges ranging from a->Onext() to b that
// their Origin() have changed. Let's over do it (read, be lazy) and
// inform the full Onext() ring:
typename QEPrimal::IteratorGeom it;
for( it = a->BeginGeomOnext(); it != a->EndGeomOnext(); it++ )
{
it.Value()->SetOrigin( orgId );
}
resultingOriginId = oldOriginId;
///////////////////////////////////////////////////////////////
// Now that we are done with the handling of the geometry of
// vertices proceed with the geometry of the faces. When we
// are spliting a face (through Splicing) we must construct two
// new faces:
if( MustReconstructFace )
{
this->AddFace( a );
this->AddFace( b );
}
}
this->Modified();
return resultingOriginId;
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void QuadEdgeMesh< TPixel, VDimension, TTraits >
::SetCell( CellIdentifier cId, CellAutoPointer& cell )
{
(void)cId;
// NOTE ALEX: should add some checking to be sure everything went fine
EdgeCellType* qe;
PolygonCellType* pe;
// The QuadEdgeMeshCellTypes first
if( ( qe = dynamic_cast< EdgeCellType* >( cell.GetPointer() ) ) )
{
// NOTE ALEX: here
this->AddEdge( qe->GetQEGeom( )->GetOrigin( ),
qe->GetQEGeom( )->GetDestination( ) );
cell.ReleaseOwnership( );
delete qe;
}
else if( ( pe = dynamic_cast< PolygonCellType* >( cell.GetPointer() ) ) )
{
PointIdList points;
PointIdInternalIterator pit = pe->InternalPointIdsBegin();
while( pit != pe->InternalPointIdsEnd() )
{
points.push_back( *pit );
pit++;
}
// NOTE ALEX: here
this->AddFaceWithSecurePointList( points );
cell.ReleaseOwnership( );
delete pe;
}
else // non-QE cell, i.e. original itk cells for example
{
PointIdentifier numPoint = cell->GetNumberOfPoints( );
PointIdIterator pointId = cell->PointIdsBegin();
PointIdIterator endId = cell->PointIdsEnd();
// Edge
if( numPoint == 2 )
{
if( ( pointId ) && ( endId ) && ( pointId != endId ) )
{
PointIdIterator temp = pointId++;
// NOTE ALEX: here
this->AddEdge( *pointId, *temp );
}
}
// polygons
else if( cell->GetDimension( ) == 2 )
{
PointIdList points;
while( pointId != endId )
{
points.push_back( *pointId );
pointId++;
}
// NOTE ALEX: here
this->AddFace( points );
}
cell.ReleaseOwnership( );
delete ( cell.GetPointer( ) );
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindFirstUnusedPointIndex()
{
PointIdentifier pid = 0;
PointIdentifier maxpid = this->GetNumberOfPoints( );
if( ! m_FreePointIndexes.empty( ) )
{
// find the first valid free ID
do
{
pid = m_FreePointIndexes.front();
if( pid < maxpid )
{
m_FreePointIndexes.pop();
return( pid );
}
else
{
m_FreePointIndexes.pop();
}
}
while( !m_FreePointIndexes.empty( ) );
}
if( m_FreePointIndexes.empty() )
{
pid = this->GetNumberOfPoints();
if( pid != 0 )
{
PointsContainerConstIterator last = this->GetPoints()->End();
last--;
pid = last.Index() + 1;
}
}
return( pid );
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::SqueezePointsIds( )
{
PointsContainerPointer points = this->GetPoints();
PointsContainerConstIterator last = points->End();
--last;
PointIdentifier FilledPointID;
QEType* EdgeRingEntry;
QEType* EdgeRingIter;
// if there is empty slots in PointCont
while( ( m_FreePointIndexes.size() != 0 )
&& ( last.Index() >= this->GetNumberOfPoints() ) )
{
// duplicate last point into the empty slot and pop the id from freeID list
FilledPointID = AddPoint( GetPoint( last.Index( ) ) );
// make sure that all the edges/faces now refer to the new ID
EdgeRingEntry = GetPoint( last.Index( ) ).GetEdge( );
if( EdgeRingEntry )
{
EdgeRingIter = EdgeRingEntry;
do {
EdgeRingIter->SetOrigin( FilledPointID );
EdgeRingIter = EdgeRingIter->GetOnext( );
}
while( EdgeRingIter != EdgeRingEntry );
}
// Delete the point directly from the container
points->DeleteIndex( last.Index( ) );
last = points->End();
--last;
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddPoint( const PointType& p )
{
PointIdentifier pid = this->FindFirstUnusedPointIndex();
this->SetPoint( pid, p );
return( pid );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeletePoint( const PointIdentifier& pid )
{
PointType pointToDelete = this->GetPoint( pid);
if( pointToDelete.GetEdge() )
{
itkDebugMacro("Point is not isolated.");
return;
}
this->GetPoints()->DeleteIndex( pid );
m_FreePointIndexes.push( pid );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::PointType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetPoint( const PointIdentifier& pid ) const
{
return( this->GetPoints()->GetElement( pid ) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::VectorType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetVector( const PointIdentifier& pid ) const
{
return( this->GetPoint( pid ).GetVectorFromOrigin( ) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CellIdentifier
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindFirstUnusedCellIndex()
{
CellIdentifier cid;
if( m_FreeCellIndexes.size() == 0 )
{
cid = this->GetNumberOfCells();
if( cid != 0 )
{
CellsContainerIterator last = this->GetCells()->End();
last--;
cid = last.Index() + 1;
}
}
else
{
cid = m_FreeCellIndexes.front();
m_FreeCellIndexes.pop();
}
return( cid );
}
/**
*\brief Construct a new edge ending at points with identifiers given
* as arguments.
* @param orgPid first endpoint (origin) of the edge to Add.
* @param destPid second endpoint (destination) of the edge to Add.
* @sa \ref GeometricalQuadEdge::InsertAfterNextBorderEdgeWithUnsetLeft
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddEdge( const PointIdentifier& orgPid, const PointIdentifier& destPid )
{
// Make sure the points are different
if( orgPid == destPid )
{
itkDebugMacro( "Creating an edge between the same point." );
return( (QEPrimal*)0 );
}
// Make sure the points are allready in the QuadEdgeMesh container:
if( !( this->GetPoints()->IndexExists( orgPid ) ) ||
!( this->GetPoints()->IndexExists( destPid ) ) )
{
itkDebugMacro( "One of the points not in the PointSet." );
return( (QEPrimal*)0 );
}
// Make sure the edge is not allready in the container
QEPrimal* e = this->FindEdge( orgPid, destPid );
if( e != (QEPrimal*)0 )
{
itkDebugMacro("Edge already in QuadEdgeMesh.");
return e;
}
// Check if the points have room to receive a new edge
QEPrimal* eOrigin = this->GetPoint( orgPid ).GetEdge();
if( eOrigin )
{
if( eOrigin->IsOriginInternal() )
{
itkDebugMacro("No room for a new edge in the Origin() ring.");
return( (QEPrimal*)0 );
}
}
QEPrimal* eDestination = this->GetPoint( destPid ).GetEdge();
if( eDestination )
{
if( eDestination->IsOriginInternal() )
{
itkDebugMacro("No room for a new edge in the Destination() ring.");
return( (QEPrimal*)0 );
}
}
return AddEdgeWithSecurePointList( orgPid, destPid );
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddEdgeWithSecurePointList( const PointIdentifier& orgPid, const PointIdentifier& destPid )
{
QEPrimal* eOrigin = this->GetPoint( orgPid ).GetEdge();
QEPrimal* eDestination = this->GetPoint( destPid ).GetEdge();
// Ok, there's room and the points exist
EdgeCellType* newEdge = new EdgeCellType( );
QEPrimal* newEdgeGeom = newEdge->GetQEGeom( );
newEdgeGeom->SetOrigin ( orgPid );
newEdgeGeom->SetDestination( destPid );
if( !eOrigin )
{
PointType pOrigin = this->GetPoint( orgPid );
pOrigin.SetEdge( newEdgeGeom );
this->SetPoint( orgPid, pOrigin );
}
else
{
eOrigin->InsertAfterNextBorderEdgeWithUnsetLeft( newEdgeGeom );
}
if( !eDestination )
{
PointType pDestination = this->GetPoint( destPid );
pDestination.SetEdge( newEdgeGeom->GetSym() );
this->SetPoint( destPid, pDestination );
}
else
{
eDestination->InsertAfterNextBorderEdgeWithUnsetLeft(
newEdgeGeom->GetSym() );
}
// Add it to the container
this->PushOnContainer( newEdge );
return( newEdgeGeom );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::PushOnContainer( EdgeCellType* newEdge )
{
CellIdentifier eid = 0;
if(this->GetEdgeCells()->size() > 0)
{
CellsContainerConstIterator last = this->GetEdgeCells()->End();
--last;
eid = last.Index() + 1;
}
newEdge->SetIdent( eid );
CellAutoPointer pEdge;
pEdge.TakeOwnership( newEdge );
this->SetEdgeCell( eid, pEdge );
m_NumberOfEdges++;
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteEdge( const PointIdentifier& orgPid, const PointIdentifier& destPid )
{
// Check if the edge exists
QEPrimal* e = this->FindEdge( orgPid, destPid );
if( e == (QEPrimal*)0 )
{
itkDebugMacro("Edge missing in mesh.");
return;
}
this->DeleteEdge( e );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteEdge( QEPrimal* e )
{
const PointIdentifier& orgPid = e->GetOrigin();
const PointIdentifier& destPid = e->GetDestination();
// Check if the Origin point's edge ring entry should be changed
PointType pOrigin = this->GetPoint( orgPid );
if( pOrigin.GetEdge() == e )
{
if( !e->IsOriginDisconnected() )
{
pOrigin.SetEdge( e->GetOprev() );
}
else
{
pOrigin.SetEdge( (QEPrimal*)0 );
}
this->SetPoint( orgPid, pOrigin );
}
// Same for the Destination point
PointType pDestination = this->GetPoint( destPid );
if( pDestination.GetEdge() == e->GetSym() )
{
if( !e->IsDestinationDisconnected() )
{
pDestination.SetEdge( e->GetLnext() );
}
else
{
pDestination.SetEdge( (QEPrimal*)0 );
}
this->SetPoint( destPid, pDestination );
}
// This container serves to avoid the MS .net bug when
// one wants to delete a map element using a map::iterator.
// Normally, if we delete a map element using an iterator,
// it should keep the iterator validity but .net doesn't
// like it, so we delay the cell deletion to a later loop.
typedef std::vector< CellIdentifier > DeleteCellsCont;
DeleteCellsCont cellsToDelete;
// Delete all references to 'e' in the cell container
CellsContainerIterator cit = this->GetCells()->Begin();
while( cit != this->GetCells()->End() )
{
PolygonCellType* pcell = dynamic_cast< PolygonCellType* >(cit.Value());
bool toDelete = false;
if( pcell != (PolygonCellType*)0 )
{
QEPrimal* edge = pcell->GetEdgeRingEntry();
typename QEPrimal::IteratorGeom it = edge->BeginGeomLnext();
while( it != edge->EndGeomLnext() && !toDelete )
{
toDelete = ( ( it.Value() == e ) ||
( it.Value()->GetSym() == e ) );
it++;
}
if( toDelete )
{
--m_NumberOfFaces;
// handle QE level, i.e. for the polygon, just unset the faces
it = edge->BeginGeomLnext();
while( it != edge->EndGeomLnext() )
{
it.Value()->UnsetLeft();
it++;
}
}
}
// if the current face is to be deleted,
// put it in the second container
// and keep the Id for next cell insertion
if( toDelete )
{
cellsToDelete.push_back( cit.Index() );
m_FreeCellIndexes.push( cit.Index() );
}
cit++;
}
// we checked all the cells i nthe container
// now delete the elements in the map
typename DeleteCellsCont::iterator dit = cellsToDelete.begin();
while( dit != cellsToDelete.end() )
{
const CellType * cellToBeDeleted = this->GetCells()->GetElement( *dit );
delete cellToBeDeleted;
this->GetCells()->DeleteIndex( *dit );
dit++;
}
// now delete the edge in the edge container
CellType * edgeCellToDelete = this->GetEdgeCells()->ElementAt( e->GetIdent() );
this->GetEdgeCells()->DeleteIndex( e->GetIdent() );
delete edgeCellToDelete;
--m_NumberOfEdges;
// Now, disconnect it and let the garbage collector do the rest
this->Modified();
}
/**
* Delete the incoming edge and all LOCAL references to this edge.
* By local we mean the ones we can reasonably be aware of i.e.
* the adjacent faces (that we also delete) and the adjacent points
* (when the incoming edge is their Onext ring entry).
* This is to be opposed to \ref DeleteEdge that searches for ALL
* references to the incoming edge (which is a much heavier process
* because one as to make an exhaustive search in the CellContainer).
* \note: when deleting the adjacent faces we also handle the
* suppression of the references to those faces in the Lnext()
* and Rnext() rings.
* \warning Nothing is done to remove the potential isolated points
* left by this edge deletion (the caller might want to recycle
* them). Hence it is the caller's responsability to manage the
* clean-up of adjacent points (when necessary).
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::LightWeightDeleteEdge( EdgeCellType* edgeCell )
{
if( !edgeCell )
{
return;
}
QEPrimal* e = edgeCell->GetQEGeom( );
if ( !e)
{
return;
}
const PointIdentifier& orgPid = e->GetOrigin();
const PointIdentifier& destPid = e->GetDestination();
if( orgPid != e->m_NoPoint && destPid != e->m_NoPoint)
{
// ------------------------------------------------------------------
// First make sure the points are not pointing to the edge we are
// trying to delete.
// Check if the Origin point's edge ring entry is the edge we are
// trying to delete. When this is the case shift the Origin edge entry
// to another edge and when no other edge is available leave it
// to NULL.
PointType pOrigin = this->GetPoint( orgPid );
if( pOrigin.GetEdge() == e )
{
if( !e->IsOriginDisconnected() )
{
pOrigin.SetEdge( e->GetOprev() );
}
else
{
pOrigin.SetEdge( (QEPrimal*)0 );
}
this->SetPoint( orgPid, pOrigin );
}
// Same thing for the Destination point:
PointType pDestination = this->GetPoint( destPid );
if( pDestination.GetEdge() == e->GetSym() )
{
if( !e->IsDestinationDisconnected() )
{
pDestination.SetEdge( e->GetLnext() );
}
else
{
pDestination.SetEdge( (QEPrimal*)0 );
}
this->SetPoint( destPid, pDestination );
}
// ------------------------------------------------------------------
// Second we need to destroy the adjacent faces (both GetLeft()
// and GetRight() when they exist) because their very definition
// makes reference to the edge we are trying to delete:
if( e->IsLeftSet() )
{
this->DeleteFace( e->GetLeft() );
}
if( e->IsRightSet() )
{
this->DeleteFace( e->GetRight() );
}
/////////////////////////////////////////////////////////////////
// Third we need to remove from the container the EdgeCell
// representing the edge we are trying to destroy at the itk
// level.
this->GetEdgeCells()->DeleteIndex( edgeCell->GetIdent() );
edgeCell->SetIdent( 0 );
// Eventually, we disconnect (at the QuadEdge level) the edge we
// are trying to delete and we delete it.
e->Disconnect();
}
--m_NumberOfEdges;
delete edgeCell;
this->Modified();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::LightWeightDeleteEdge( QEPrimal* e )
{
if (!e)
{
return;
}
const PointIdentifier& orgPid = e->GetOrigin();
if( orgPid == e->m_NoPoint )
{
// org not set
return;
}
const PointIdentifier& destPid = e->GetDestination();
if( destPid == e->m_NoPoint )
{
// dest not set
return;
}
CellIdentifier LineIdent = e->GetIdent( );
if( LineIdent != m_NoPoint )
{
EdgeCellType* edgeCell = dynamic_cast< EdgeCellType* >(this->GetEdgeCells( )->GetElement( LineIdent ));
this->LightWeightDeleteEdge( edgeCell );
}
else
{
itkDebugMacro( "Edge Not found. LineIdent not set?" );
return;
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::DeleteFace( FaceRefType faceToDelete )
{
if( !this->GetCells()->IndexExists( faceToDelete ) )
{
itkDebugMacro( "No such face in container" );
return;
}
PolygonCellType* cellToDelete = dynamic_cast< PolygonCellType* >
( this->GetCells()->GetElement( faceToDelete ) );
if( !cellToDelete )
{
itkDebugMacro( "This Id does not correspond to a face (should be an edge)" );
return;
}
// Iterate on the edges adjacent to face and remove references to
// to this face:
QEPrimal* e = cellToDelete->GetEdgeRingEntry();
if( faceToDelete != e->GetLeft() )
{
e = e->GetSym();
}
if( faceToDelete != e->GetLeft() )
{
itkDebugMacro("Neither e nor e->Sym() are the correct face");
return;
}
typename QEPrimal::IteratorGeom it;
for( it = e->BeginGeomLnext(); it != e->EndGeomLnext(); it++ )
{
it.Value()->UnsetLeft();
}
this->GetCells()->DeleteIndex( faceToDelete );
delete cellToDelete;
--m_NumberOfFaces;
this->Modified();
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetEdge() const
{
if( this->GetEdgeCells()->size() == 0 ) return( (QEPrimal*)0 );
const CellsContainer * edgeCells = this->GetEdgeCells();
CellsContainerConstIterator cit = edgeCells->Begin();
EdgeCellType* e = dynamic_cast< EdgeCellType* >( cit.Value( ) );
return( e->GetQEGeom( ) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::GetEdge( const CellIdentifier& eid ) const
{
if( !this->GetEdgeCells()->IndexExists( eid ) )
{
itkDebugMacro( "No such edge in container" );
return( (QEPrimal*)0 );
}
EdgeCellType* e = dynamic_cast< EdgeCellType* >(
this->GetEdgeCells( )->GetElement( eid ) );
return( e->GetQEGeom( ) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdge( const PointIdentifier& pid0 ) const
{
PointType p = this->GetPoint( pid0 );
return( p.GetEdge() );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdge( const PointIdentifier& pid0, const PointIdentifier& pid1 ) const
{
QEPrimal * initialEdge = this->GetPoint( pid0 ).GetEdge( );
if( initialEdge )
{
typename QEPrimal::IteratorGeom it = initialEdge->BeginGeomOnext();
while( it != initialEdge->EndGeomOnext() )
{
if( it.Value()->GetDestination() == pid1 )
{
return( dynamic_cast< QEPrimal* >( it.Value() ) );
}
++it;
}
}
return( static_cast< QEPrimal * >(NULL) );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::EdgeCellType*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::FindEdgeCell( const PointIdentifier& pid0,const PointIdentifier& pid1 ) const
{
EdgeCellType* result = (EdgeCellType*)0;
QEPrimal* EdgeGeom = FindEdge( pid0, pid1);
if( EdgeGeom != (QEPrimal*)0 )
{
CellIdentifier LineIdent = EdgeGeom->GetIdent( );
if( LineIdent != m_NoPoint )
{
result = dynamic_cast< EdgeCellType* >(
this->GetEdgeCells()->GetElement( LineIdent ) );
}
}
return( result );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFace( const PointIdList & points )
{
#ifndef NDEBUG
// Check that there are no duplicate points
for(unsigned int i=0; i < points.size(); i++)
{
typename PointIdList::const_iterator itr = points.begin();
typename PointIdList::const_iterator end = points.end();
typename PointIdList::size_type count = 0;
const PointIdentifier pointId = points[i];
while( itr != end )
{
if( *itr == pointId )
{
++count;
}
++itr;
}
if( count != 1 )
{
itkDebugMacro("Point "<<i<<" is duplicated");
return( (QEPrimal*)NULL );
}
}
// Check that all points exist
for(unsigned int i=0; i < points.size(); i++)
{
if( !this->GetPoints()->IndexExists( points[i] ) )
{
itkDebugMacro("Point "<<i<<" is missing in the mesh");
return (QEPrimal*) NULL;
}
}
#endif
// Check if existing edges have no face on the left.
for(unsigned int i=0; i < points.size(); i++)
{
PointIdentifier pid0 = points[i];
PointIdentifier pid1 = points[ (i+1) % points.size() ];
QEPrimal* edge = this->FindEdge( pid0, pid1 );
if( edge )
{
if( edge->IsLeftSet() )
{
itkDebugMacro("Edge [" << i << " " << ((i+1) % points.size())
<<" has a left face.");
return (QEPrimal*) NULL;
}
}
}
return AddFaceWithSecurePointList( points );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceWithSecurePointList( const PointIdList& points )
{
return AddFaceWithSecurePointList( points, true );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceWithSecurePointList( const PointIdList& points, bool CheckEdges )
{
typedef std::vector< QEPrimal* > QEList;
QEList FaceQEList;
// Now create edge list and create missing edges if needed.
for( size_t i = 0; i < points.size(); i++)
{
PointIdentifier pid0 = points[i];
PointIdentifier pid1 = points[ (i+1) % points.size() ];
QEPrimal* edge = this->FindEdge( pid0, pid1 );
if( !edge && CheckEdges )
{
QEPrimal* entry = this->AddEdgeWithSecurePointList( pid0, pid1 );
if( entry == (QEPrimal*)0 )
{
return( entry );
}
FaceQEList.push_back( entry);
}
else
{
//FIXME throw exception here if !edge
FaceQEList.push_back( edge );
}
}
// Reorder all Onext rings
QEPrimal* e1;
QEPrimal* e0 = FaceQEList.back();
for( typename QEList::iterator it = FaceQEList.begin();
it != FaceQEList.end();
++it )
{
e1 = e0->GetSym();
e0 = *it;
e0->ReorderOnextRingBeforeAddFace( e1 );
}
// all edges are ready to receive a face on the left
QEPrimal* entry = FaceQEList.front();
if( !entry )
{
// FIXME throw exception here instead
itkDebugMacro("entry == NULL");
return (QEPrimal*) NULL;
}
this->AddFace(entry);
return( entry );
}
/**
* We here make the strong assumption that the caller was wise enough
* to build/handle the connectivity at the QE level. This method
* simply creates a new PolygonCell and assigns it as the left face
* of all edges in the Lnext ring of the incoming argument.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFace( QEPrimal* entry )
{
// Create the cell and add it to the container
PolygonCellType* faceCell = new PolygonCellType( entry );
CellIdentifier fid = this->FindFirstUnusedCellIndex();
faceCell->SetIdent( fid );
// Associate the above generated CellIndex as the default FaceRefType
// of the new face [ i.e. use the itk level CellIdentifier as the
// GeometricalQuadEdge::m_Origin of dual edges (edges of type QEDual) ].
typename QEPrimal::IteratorGeom it;
for( it = entry->BeginGeomLnext(); it != entry->EndGeomLnext(); it++ )
{
it.Value()->SetLeft( fid );
}
++m_NumberOfFaces;
CellAutoPointer face;
face.TakeOwnership( faceCell );
this->Superclass::SetCell( fid, face );
}
/**
* Add a triangle face to this QuadEdgeMesh.
* @param aPid \ref PointIdentifier of first point
* @param bPid \ref PointIdentifier of second point
* @param cPid \ref PointIdentifier of third point
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::QEPrimal*
QuadEdgeMesh< TPixel, VDimension, TTraits >
::AddFaceTriangle(
const PointIdentifier& aPid,
const PointIdentifier& bPid,
const PointIdentifier& cPid )
{
PointIdList points;
points.push_back( aPid );
points.push_back( bPid );
points.push_back( cPid );
return this->AddFace( points );
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
QuadEdgeMesh< TPixel, VDimension, TTraits >
::QuadEdgeMesh(): m_NumberOfFaces(0), m_NumberOfEdges(0)
{
m_EdgeCellsContainer = CellsContainer::New();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
QuadEdgeMesh< TPixel, VDimension, TTraits >
::~QuadEdgeMesh()
{
this->ClearCellsContainer();
}
template< typename TPixel, unsigned int VDimension, typename TTraits >
void
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ClearCellsContainer()
{
if( m_EdgeCellsContainer->GetReferenceCount() == 1 )
{
CellsContainerIterator EdgeCell = m_EdgeCellsContainer->Begin();
CellsContainerIterator EdgeEnd = m_EdgeCellsContainer->End();
while( EdgeCell != EdgeEnd )
{
const CellType * EdgeCellToBeDeleted = EdgeCell->Value( );
delete EdgeCellToBeDeleted;
++EdgeCell;
}
m_EdgeCellsContainer->Initialize();
}
}
/**
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
typename QuadEdgeMesh< TPixel, VDimension, TTraits >::CoordRepType
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeEdgeLength( QEPrimal* e )
{
const PointType org = this->GetPoint( e->GetOrigin() );
const PointType dest = this->GetPoint( e->GetDestination() );
const CoordRepType length = org.EuclideanDistanceTo( dest );
return( length );
}
/**
* \brief Compute the total number of USED points. This differs from
* \ref Mesh::GetNumberOfPoints() that will return the total number of
* points including the ones that have no entry in the edge ring.
*
* \note This method is an optional utility of the class: its
* understanding is not usefull at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
unsigned long
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfPoints() const
{
const PointsContainer* points = this->GetPoints();
if( ! points )
{
itkDebugMacro("No point container");
return( 0 );
}
unsigned long numberOfPoints = 0;
PointsContainerConstIterator pointIterator = points->Begin();
while( pointIterator != points->End() )
{
if( pointIterator.Value().GetEdge() )
{
numberOfPoints++;
}
pointIterator++;
}
return( numberOfPoints );
}
/**
* \brief Compute the total number of faces.
*
* \note This method is an optional utility of the class: its
* understanding is not usefull at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
unsigned long
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfFaces() const
{
unsigned long numberOfFaces = 0;
CellsContainerConstIterator cellIterator = this->GetCells()->Begin();
CellsContainerConstIterator cellEnd = this->GetCells()->End();
PointIdentifier NumOfPoints;
while( cellIterator != cellEnd )
{
NumOfPoints = cellIterator.Value()->GetNumberOfPoints();
if( NumOfPoints > 2 )
{
numberOfFaces++;
}
++cellIterator;
}
return( numberOfFaces );
}
/**
* \brief Compute the total number of edges.
*
* \note This method is an optional utility of the class: it's
* understanding is not usefull at first contact with the class.
*/
template< typename TPixel, unsigned int VDimension, typename TTraits >
unsigned long
QuadEdgeMesh< TPixel, VDimension, TTraits >
::ComputeNumberOfEdges() const
{
unsigned long numberOfEdges = this->GetEdgeCells()->size();
return( numberOfEdges );
}
} // namespace itk
#endif
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