/usr/include/ITK-4.9/itkEuler3DTransform.hxx is in libinsighttoolkit4-dev 4.9.0-4ubuntu1.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkEuler3DTransform_hxx
#define itkEuler3DTransform_hxx
#include "itkEuler3DTransform.h"
namespace itk
{
// Constructor with default arguments
template<typename TParametersValueType>
Euler3DTransform<TParametersValueType>
::Euler3DTransform() :
Superclass(ParametersDimension)
{
m_ComputeZYX = false;
m_AngleX = m_AngleY = m_AngleZ = NumericTraits<ScalarType>::ZeroValue();
}
// Constructor with default arguments
template<typename TParametersValueType>
Euler3DTransform<TParametersValueType>
::Euler3DTransform(const MatrixType & matrix, const OutputPointType & offset)
{
m_ComputeZYX = false;
this->SetMatrix(matrix);
OffsetType off;
off[0] = offset[0];
off[1] = offset[1];
off[2] = offset[2];
this->SetOffset(off);
}
// Constructor with arguments
template<typename TParametersValueType>
Euler3DTransform<TParametersValueType>
::Euler3DTransform(unsigned int parametersDimension) :
Superclass(parametersDimension)
{
m_ComputeZYX = false;
m_AngleX = m_AngleY = m_AngleZ = NumericTraits<ScalarType>::ZeroValue();
}
// Set Angles
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::SetVarRotation(ScalarType angleX, ScalarType angleY, ScalarType angleZ)
{
this->m_AngleX = angleX;
this->m_AngleY = angleY;
this->m_AngleZ = angleZ;
}
// Set Parameters
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::SetParameters(const ParametersType & parameters)
{
itkDebugMacro(<< "Setting parameters " << parameters);
// Save parameters. Needed for proper operation of TransformUpdateParameters.
if( ¶meters != &(this->m_Parameters) )
{
this->m_Parameters = parameters;
}
// Set angles with parameters
m_AngleX = parameters[0];
m_AngleY = parameters[1];
m_AngleZ = parameters[2];
this->ComputeMatrix();
// Transfer the translation part
OutputVectorType newTranslation;
newTranslation[0] = parameters[3];
newTranslation[1] = parameters[4];
newTranslation[2] = parameters[5];
this->SetVarTranslation(newTranslation);
this->ComputeOffset();
// Modified is always called since we just have a pointer to the
// parameters and cannot know if the parameters have changed.
this->Modified();
itkDebugMacro(<< "After setting parameters ");
}
// Get Parameters
template<typename TParametersValueType>
const typename Euler3DTransform<TParametersValueType>::ParametersType
& Euler3DTransform<TParametersValueType>
::GetParameters(void) const
{
this->m_Parameters[0] = m_AngleX;
this->m_Parameters[1] = m_AngleY;
this->m_Parameters[2] = m_AngleZ;
this->m_Parameters[3] = this->GetTranslation()[0];
this->m_Parameters[4] = this->GetTranslation()[1];
this->m_Parameters[5] = this->GetTranslation()[2];
return this->m_Parameters;
}
// Set Rotational Part
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::SetRotation(ScalarType angleX, ScalarType angleY, ScalarType angleZ)
{
m_AngleX = angleX;
m_AngleY = angleY;
m_AngleZ = angleZ;
this->ComputeMatrix();
this->ComputeOffset();
}
// Compose
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::SetIdentity(void)
{
Superclass::SetIdentity();
m_AngleX = 0;
m_AngleY = 0;
m_AngleZ = 0;
}
// Compute angles from the rotation matrix
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::ComputeMatrixParameters(void)
{
if( m_ComputeZYX )
{
m_AngleY = -std::asin(this->GetMatrix()[2][0]);
double C = std::cos(m_AngleY);
if( std::fabs(C) > 0.00005 )
{
double x = this->GetMatrix()[2][2] / C;
double y = this->GetMatrix()[2][1] / C;
m_AngleX = std::atan2(y, x);
x = this->GetMatrix()[0][0] / C;
y = this->GetMatrix()[1][0] / C;
m_AngleZ = std::atan2(y, x);
}
else
{
m_AngleX = NumericTraits<ScalarType>::ZeroValue();
double x = this->GetMatrix()[1][1];
double y = -this->GetMatrix()[0][1];
m_AngleZ = std::atan2(y, x);
}
}
else
{
m_AngleX = std::asin(this->GetMatrix()[2][1]);
double A = std::cos(m_AngleX);
if( std::fabs(A) > 0.00005 )
{
double x = this->GetMatrix()[2][2] / A;
double y = -this->GetMatrix()[2][0] / A;
m_AngleY = std::atan2(y, x);
x = this->GetMatrix()[1][1] / A;
y = -this->GetMatrix()[0][1] / A;
m_AngleZ = std::atan2(y, x);
}
else
{
m_AngleZ = NumericTraits<ScalarType>::ZeroValue();
double x = this->GetMatrix()[0][0];
double y = this->GetMatrix()[1][0];
m_AngleY = std::atan2(y, x);
}
}
this->ComputeMatrix();
}
// Compute the matrix
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::ComputeMatrix(void)
{
// need to check if angles are in the right order
const ScalarType cx = std::cos(m_AngleX);
const ScalarType sx = std::sin(m_AngleX);
const ScalarType cy = std::cos(m_AngleY);
const ScalarType sy = std::sin(m_AngleY);
const ScalarType cz = std::cos(m_AngleZ);
const ScalarType sz = std::sin(m_AngleZ);
const ScalarType one = NumericTraits<ScalarType>::OneValue();
const ScalarType zero = NumericTraits<ScalarType>::ZeroValue();
Matrix<TParametersValueType, 3, 3> RotationX;
RotationX[0][0] = one; RotationX[0][1] = zero; RotationX[0][2] = zero;
RotationX[1][0] = zero; RotationX[1][1] = cx; RotationX[1][2] = -sx;
RotationX[2][0] = zero; RotationX[2][1] = sx; RotationX[2][2] = cx;
Matrix<TParametersValueType, 3, 3> RotationY;
RotationY[0][0] = cy; RotationY[0][1] = zero; RotationY[0][2] = sy;
RotationY[1][0] = zero; RotationY[1][1] = one; RotationY[1][2] = zero;
RotationY[2][0] = -sy; RotationY[2][1] = zero; RotationY[2][2] = cy;
Matrix<TParametersValueType, 3, 3> RotationZ;
RotationZ[0][0] = cz; RotationZ[0][1] = -sz; RotationZ[0][2] = zero;
RotationZ[1][0] = sz; RotationZ[1][1] = cz; RotationZ[1][2] = zero;
RotationZ[2][0] = zero; RotationZ[2][1] = zero; RotationZ[2][2] = one;
/** Aply the rotation first around Y then X then Z */
if( m_ComputeZYX )
{
this->SetVarMatrix(RotationZ * RotationY * RotationX);
}
else
{
// Like VTK transformation order
this->SetVarMatrix(RotationZ * RotationX * RotationY);
}
}
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>
::ComputeJacobianWithRespectToParameters(const InputPointType & p, JacobianType & jacobian) const
{
// need to check if angles are in the right order
const double cx = std::cos(m_AngleX);
const double sx = std::sin(m_AngleX);
const double cy = std::cos(m_AngleY);
const double sy = std::sin(m_AngleY);
const double cz = std::cos(m_AngleZ);
const double sz = std::sin(m_AngleZ);
jacobian.SetSize( 3, this->GetNumberOfLocalParameters() );
jacobian.Fill(0.0);
const double px = p[0] - this->GetCenter()[0];
const double py = p[1] - this->GetCenter()[1];
const double pz = p[2] - this->GetCenter()[2];
if( m_ComputeZYX )
{
jacobian[0][0] = ( cz * sy * cx + sz * sx ) * py + ( -cz * sy * sx + sz * cx ) * pz;
jacobian[1][0] = ( sz * sy * cx - cz * sx ) * py + ( -sz * sy * sx - cz * cx ) * pz;
jacobian[2][0] = ( cy * cx ) * py + ( -cy * sx ) * pz;
jacobian[0][1] = ( -cz * sy ) * px + ( cz * cy * sx ) * py + ( cz * cy * cx ) * pz;
jacobian[1][1] = ( -sz * sy ) * px + ( sz * cy * sx ) * py + ( sz * cy * cx ) * pz;
jacobian[2][1] = ( -cy ) * px + ( -sy * sx ) * py + ( -sy * cx ) * pz;
jacobian[0][2] = ( -sz * cy ) * px + ( -sz * sy * sx - cz * cx ) * py
+ ( -sz * sy * cx + cz * sx ) * pz;
jacobian[1][2] = ( cz * cy ) * px + ( cz * sy * sx - sz * cx ) * py + ( cz * sy * cx + sz * sx ) * pz;
jacobian[2][2] = 0;
}
else
{
jacobian[0][0] = ( -sz * cx * sy ) * px + ( sz * sx ) * py + ( sz * cx * cy ) * pz;
jacobian[1][0] = ( cz * cx * sy ) * px + ( -cz * sx ) * py + ( -cz * cx * cy ) * pz;
jacobian[2][0] = ( sx * sy ) * px + ( cx ) * py + ( -sx * cy ) * pz;
jacobian[0][1] = ( -cz * sy - sz * sx * cy ) * px + ( cz * cy - sz * sx * sy ) * pz;
jacobian[1][1] = ( -sz * sy + cz * sx * cy ) * px + ( sz * cy + cz * sx * sy ) * pz;
jacobian[2][1] = ( -cx * cy ) * px + ( -cx * sy ) * pz;
jacobian[0][2] = ( -sz * cy - cz * sx * sy ) * px + ( -cz * cx ) * py
+ ( -sz * sy + cz * sx * cy ) * pz;
jacobian[1][2] = ( cz * cy - sz * sx * sy ) * px + ( -sz * cx ) * py
+ ( cz * sy + sz * sx * cy ) * pz;
jacobian[2][2] = 0;
}
// compute derivatives for the translation part
unsigned int blockOffset = 3;
for( unsigned int dim = 0; dim < SpaceDimension; dim++ )
{
jacobian[dim][blockOffset + dim] = 1.0;
}
}
// Print self
template<typename TParametersValueType>
void
Euler3DTransform<TParametersValueType>::PrintSelf(std::ostream & os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
os << indent << "Euler's angles: AngleX=" << m_AngleX
<< " AngleY=" << m_AngleY
<< " AngleZ=" << m_AngleZ
<< std::endl;
os << indent << "m_ComputeZYX = " << m_ComputeZYX << std::endl;
}
} // namespace
#endif
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