/usr/include/ITK-4.9/itkNumericTraitsDiffusionTensor3DPixel.h is in libinsighttoolkit4-dev 4.9.0-4ubuntu1.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkNumericTraitsDiffusionTensor3DPixel_h
#define itkNumericTraitsDiffusionTensor3DPixel_h
#include "itkNumericTraits.h"
#include "itkDiffusionTensor3D.h"
// This file is meant to define numeric traits for tensor pixels types in itk
namespace itk
{
/**
* \brief Define numeric traits for DiffusionTensor3D.
* \tparam T Component type of DiffusionTensor3D
*
* We provide here a generic implementation based on creating types of
* DiffusionTensor3D whose components are the types of the NumericTraits from
* the original DiffusionTensor3D components. This implementation require
* support for partial specializations, since it is based on the
* concept that:
* NumericTraits<DiffusionTensor3D< T > > is defined piecewise by
* DiffusionTensor3D< NumericTraits< T > >
*
* \sa NumericTraits
* \ingroup DataRepresentation
* \ingroup ITKCommon
*/
template< typename T >
class NumericTraits< DiffusionTensor3D< T > >
{
private:
typedef typename NumericTraits< T >::AbsType ElementAbsType;
typedef typename NumericTraits< T >::AccumulateType ElementAccumulateType;
typedef typename NumericTraits< T >::FloatType ElementFloatType;
typedef typename NumericTraits< T >::PrintType ElementPrintType;
typedef typename NumericTraits< T >::RealType ElementRealType;
public:
/** Return the type of the native component type. */
typedef T ValueType;
typedef DiffusionTensor3D< T > Self;
/** Unsigned component type */
typedef DiffusionTensor3D< ElementAbsType > AbsType;
/** Accumulation of addition and multiplication. */
typedef DiffusionTensor3D< ElementAccumulateType > AccumulateType;
/** Typedef for operations that use floating point instead of real precision
*/
typedef DiffusionTensor3D< ElementFloatType > FloatType;
/** Return the type that can be printed. */
typedef DiffusionTensor3D< ElementPrintType > PrintType;
/** Type for real-valued scalar operations. */
typedef DiffusionTensor3D< ElementRealType > RealType;
/** Type for real-valued scalar operations. */
typedef ElementRealType ScalarRealType;
/** Measurement vector type */
typedef Self MeasurementVectorType;
/** Component wise defined element
*
* \note minimum value for floating pointer types is defined as
* minimum positive normalize value.
*/
static const Self max(const Self &)
{
return Self( NumericTraits< T >::max() );
}
static const Self min(const Self &)
{
return Self( NumericTraits< T >::min() );
}
static const Self NonpositiveMin(const Self &)
{
return Self( NumericTraits< T >::NonpositiveMin() );
}
static const Self ZeroValue(const Self &)
{
return Self( NumericTraits< T >::ZeroValue() );
}
static const Self OneValue(const Self &)
{
return Self( NumericTraits< T >::OneValue() );
}
static const Self max()
{
return Self( NumericTraits< T >::max() );
}
static const Self min()
{
return Self( NumericTraits< T >::min() );
}
static const Self NonpositiveMin()
{
return Self( NumericTraits< T >::NonpositiveMin() );
}
static const Self ZeroValue()
{
return Self( NumericTraits< T >::ZeroValue() );
}
static const Self OneValue()
{
return Self( NumericTraits< T >::OneValue() );
}
static const bool IsSigned = NumericTraits< ValueType >::IsSigned;
static const bool IsInteger = NumericTraits< ValueType >::IsInteger;
static const bool IsComplex = NumericTraits< ValueType >::IsComplex;
/** Fixed length vectors cannot be resized, so an exception will
* be thrown if the input size is not valid. In this case, the
* only valid size is 6. If the size is valid the tensor will be
* filled with zeros. */
static void SetLength(DiffusionTensor3D< T > & m, const unsigned int s)
{
if ( s != 6 )
{
itkGenericExceptionMacro(<< "Cannot set the size of a DiffusionTensor3D "
"to anything other than 6.");
}
m.Fill(NumericTraits< T >::ZeroValue());
}
/** Return the size of the tensor. Always returns 6. */
static unsigned int GetLength(const DiffusionTensor3D< T > &)
{
return 6;
}
/** Return the size of the tensor. Always returns 6. */
static unsigned int GetLength()
{
return 6;
}
static void AssignToArray( const Self & v, MeasurementVectorType & mv )
{
mv = v;
}
template<typename TArray>
static void AssignToArray( const Self & v, TArray & mv )
{
for( unsigned int i=0; i<6; i++ )
{
mv[i] = v[i];
}
}
/** \note: the functions are preferred over the member variables as
* they are defined for all partial specialization
*/
static const Self ITKCommon_EXPORT Zero;
static const Self ITKCommon_EXPORT One;
};
} // end namespace itk
#endif // itkNumericTraitsTensorPixel_h
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