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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkQuadEdgeMesh_h
#define itkQuadEdgeMesh_h
#include "vcl_cstdarg.h"
#include <queue>
#include <vector>
#include <list>
#include "itkMesh.h"
#include "itkQuadEdgeMeshTraits.h"
#include "itkQuadEdgeMeshLineCell.h"
#include "itkQuadEdgeMeshPolygonCell.h"
#include "itkQuadEdgeMeshFrontIterator.h"
#include "itkConceptChecking.h"
/****
* \brief Documentation of itkQE namespace
* \todo More comments here !
*
* \note Design notes: some QuadEdgeMesh algorithms are based on iterating
* various connectivity operators e.g. curvature driven surface deformation.
* Many of those connectivity altering operators (e.g. the Euler operators)
* are lightweight in the sense that they only modify very limited regions
* of a QuadEdgeMesh: they typically act within the range of couple edges of
* distance from a considered vertex, edge or face.
* On the one side, we cannot choose to implement those atomic operations
* as "classical" itk filters since each filter invocation yields a new
* copy of the input mesh as its output: this would drasticaly
* increase the memory consumption.
* In fact, those atomic operations have a too much finer grain to be
* implemeted as filters: the filter is more at the scale of the
* application of a large number of such atomic operations.
* One the other hand, we cannot choose to implement those atomic operations
* as methods of this QuadEdgeMesh class (or a derived one) at the risk of
* rapid code bloat.
* Maybe we could choose to make thematic regroupment within derived
* classes, but this would force an end user to multiple inheritance which
* can prove to be a drag in a templated context.
* Eventually, we chose to implement them as function object: the
* loosely coupling of those operation methods with the targeted QuadEdgeMesh
* object and heavier invocation syntax are a small price to pay in
* exchange for optimal memory usage and end user modularity.
* But we couldn't inherit from \ref FunctionBase since its
* Evaluate( const InputType& input ) method promises to leave its
* argument (the mesh we want to modify in our case) untouched.
* Hence we created the \ref itkQE::MeshFunctionBase class whose main
* difference with \ref FunctionBase is that its Evaluate()
* method allows to modify the considered mesh.
* When considering a new QuadEdgeMesh method we are left with four possible
* "slots" to implement it:
* - the QuadEdgeMesh method
* - a derived class from FunctionBase when the method leaves
* the mesh constant.
* - a derived class from \ref itkQE::MeshFunctionBase when the
* method modifies the mesh (typically in the case of Euler operators)
* - as a classic Mesh filter.
* The choice of the slot is a mere matter of trade-off and in order
* to keep QuadEdgeMesh tiny and humanly readable key decision factors
* can be the occurrence of the calls and the human level complexity of
* the code.
* With those criteria in mind we made the following choices:
* - really atomic, lightweight and general purpose methods like
* \ref Mesh::ComputeNumberOfPoints are left within the Mesh class.
* - heavier methods and less often called like
* \ref SanityCheckMeshFunction were implemented as derived classes of
* \ref FunctionBase.
* - methods with the same weight (measured e.g. in number of lines of
* code) but that modify the considered mesh, like
* \ref BoundaryEdgesMeshFunction or
* \ref ZipMeshFunction, were implemented as derived classes of
* \ref itkQE::MeshFunctionBase. Still the mesh modifications are
* really limited and concern a couple edges.
* - more specialised methods, with a wider scope and that require a
* copy of the mesh should follow the classical itk Filter pattern,
* like \ref itkQE::MeshExtractComponentFilter, and inherit from
* \ref MeshToMeshFilter.
*/
namespace itk
{
/**
* \class QuadEdgeMesh
*
* \brief Mesh class for 2D manifolds embedded in ND space.
*
* \author Alexandre Gouaillard, Leonardo Florez-Valencia, Eric Boix
*
* This implementation was contributed as a paper to the Insight Journal
* http://hdl.handle.net/1926/306
*
* \ingroup ITKQuadEdgeMesh
*/
template< typename TPixel, unsigned int VDimension,
typename TTraits = QuadEdgeMeshTraits< TPixel, VDimension, bool, bool > >
class QuadEdgeMesh:public Mesh< TPixel, VDimension, TTraits >
{
public:
/** Input template parameters. */
typedef TTraits Traits;
typedef TPixel PixelType;
/** Standard typedefs. */
typedef QuadEdgeMesh Self;
typedef Mesh< TPixel, VDimension, Traits > Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
/** Convenient constants obtained from MeshTraits. */
itkStaticConstMacro(PointDimension, unsigned int,
Traits::PointDimension);
itkStaticConstMacro(MaxTopologicalDimension, unsigned int,
Traits::MaxTopologicalDimension);
/** Types defined in superclass. */
typedef typename Superclass::CellPixelType CellPixelType;
typedef typename Superclass::CoordRepType CoordRepType;
typedef typename Superclass::PointIdentifier PointIdentifier;
typedef typename Superclass::PointHashType PointHashType;
typedef typename Superclass::PointType PointType;
typedef typename Superclass::CellTraits CellTraits;
typedef typename CellTraits::PointIdInternalIterator PointIdInternalIterator;
typedef typename CellTraits::PointIdIterator PointIdIterator;
// Point section:
typedef typename Superclass::PointsContainer PointsContainer;
typedef typename Superclass::PointsContainerPointer PointsContainerPointer;
typedef CoordRepType CoordRepArrayType[
itkGetStaticConstMacro(PointDimension)];
// Point data section:
typedef typename Superclass::PointDataContainer PointDataContainer;
typedef typename Superclass::PointDataContainerPointer
PointDataContainerPointer;
typedef typename Superclass::PointDataContainerIterator
PointDataContainerIterator;
typedef typename Superclass::PointsContainerConstIterator
PointsContainerConstIterator;
typedef typename Superclass::PointsContainerIterator
PointsContainerIterator;
// Cell section:
typedef typename Superclass::CellIdentifier CellIdentifier;
typedef typename Superclass::CellType CellType;
typedef typename Superclass::CellAutoPointer CellAutoPointer;
typedef typename Superclass::CellFeatureIdentifier CellFeatureIdentifier;
typedef typename Superclass::CellFeatureCount CellFeatureCount;
typedef typename Superclass::CellMultiVisitorType CellMultiVisitorType;
typedef typename Superclass::CellsContainer CellsContainer;
typedef typename Superclass::CellsContainerPointer CellsContainerPointer;
typedef typename Superclass::CellsContainerConstIterator
CellsContainerConstIterator;
typedef typename Superclass::CellsContainerIterator
CellsContainerIterator;
typedef typename Superclass::CellLinksContainer CellLinksContainer;
typedef typename Superclass::CellLinksContainerPointer
CellLinksContainerPointer;
typedef typename Superclass::CellLinksContainerIterator
CellLinksContainerIterator;
// Cell data section:
typedef typename Superclass::CellDataContainer CellDataContainer;
typedef typename Superclass::CellDataContainerPointer
CellDataContainerPointer;
typedef typename Superclass::CellDataContainerIterator
CellDataContainerIterator;
// Point / Cell correspondance section:
typedef typename Superclass::PointCellLinksContainer
PointCellLinksContainer;
typedef typename Superclass::PointCellLinksContainerIterator
PointCellLinksContainerIterator;
// BoundaryAssignMents section:
typedef typename Superclass::BoundaryAssignmentsContainer
BoundaryAssignmentsContainer;
typedef typename Superclass::BoundaryAssignmentsContainerPointer
BoundaryAssignmentsContainerPointer;
typedef typename Superclass::BoundaryAssignmentsContainerVector
BoundaryAssignmentsContainerVector;
// Miscellaneous section:
typedef typename Superclass::BoundingBoxPointer BoundingBoxPointer;
typedef typename Superclass::BoundingBoxType BoundingBoxType;
typedef typename Superclass::RegionType RegionType;
typedef typename Superclass::InterpolationWeightType
InterpolationWeightType;
/** Specific types for a quad-edge structure. */
typedef typename Traits::PrimalDataType PrimalDataType;
typedef typename Traits::DualDataType DualDataType;
typedef typename Traits::QEPrimal QEPrimal;
typedef typename Traits::QEDual QEDual;
typedef typename Traits::QEPrimal QEType;
// See the TODO entry dated from 2005-05-28
// struct QEType : public QEPrimal, public QEDual {}
typedef typename Traits::VertexRefType VertexRefType;
typedef typename Traits::FaceRefType FaceRefType;
typedef typename Traits::VectorType VectorType;
/** Possible specialized cell types. */
typedef QuadEdgeMeshLineCell< CellType > EdgeCellType;
typedef QuadEdgeMeshPolygonCell< CellType > PolygonCellType;
/** Free insertion indexes. */
typedef std::queue< PointIdentifier > FreePointIndexesType;
typedef std::queue< CellIdentifier > FreeCellIndexesType;
/** Auxiliary types. */
typedef std::vector< PointIdentifier > PointIdList;
typedef std::list< QEPrimal * > EdgeListType;
typedef EdgeListType * EdgeListPointerType;
/** Reserved PointIdentifier designated to represent the absence of Point */
static const PointIdentifier m_NoPoint;
/** Reserved CellIdentifier designated to represent the absence of Face */
static const CellIdentifier m_NoFace;
public:
/** Basic Object interface. */
itkNewMacro(Self);
itkTypeMacro(QuadEdgeMesh, Mesh);
#if !defined( ITK_WRAPPING_PARSER )
/** FrontIterator definitions */
itkQEDefineFrontIteratorMethodsMacro(Self);
#endif
public:
// Multithreading framework: not tested yet.
virtual bool RequestedRegionIsOutsideOfTheBufferedRegion() ITK_OVERRIDE
{
return ( false );
}
virtual void Initialize() ITK_OVERRIDE;
/** another way of deleting all the cells */
virtual void Clear();
CellsContainer * GetEdgeCells() { return m_EdgeCellsContainer; }
const CellsContainer * GetEdgeCells() const { return m_EdgeCellsContainer; }
void SetEdgeCells(CellsContainer *edgeCells)
{ m_EdgeCellsContainer = edgeCells; }
void SetEdgeCell(CellIdentifier cellId, CellAutoPointer & cellPointer)
{ m_EdgeCellsContainer->InsertElement( cellId, cellPointer.ReleaseOwnership() ); }
/** Overloaded to avoid a bug in Mesh that prevents proper inheritance
* Refer to
* http://public.kitware.com/pipermail/insight-users/2005-March/012459.html
* and
* http://public.kitware.com/pipermail/insight-users/2005-April/012613.html
*/
virtual void CopyInformation(const DataObject *data) ITK_OVERRIDE { (void)data; }
virtual void Graft(const DataObject *data) ITK_OVERRIDE;
/** squeeze the point container to be able to write the file properly */
void SqueezePointsIds();
/** overloaded method for backward compatibility */
void BuildCellLinks() {}
#if !defined( ITK_WRAPPING_PARSER )
/** overloaded method for backward compatibility */
void SetBoundaryAssignments(int dimension,
BoundaryAssignmentsContainer *container)
{
(void)dimension;
(void)container;
}
/** overloaded method for backward compatibility */
BoundaryAssignmentsContainerPointer GetBoundaryAssignments(int dimension)
{
(void)dimension;
return ( (BoundaryAssignmentsContainerPointer)0 );
}
/** overloaded method for backward compatibility */
const BoundaryAssignmentsContainerPointer GetBoundaryAssignments(
int dimension) const
{
(void)dimension;
return ( (BoundaryAssignmentsContainerPointer)ITK_NULLPTR );
}
#endif
/** overloaded method for backward compatibility */
void SetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier boundaryId)
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)boundaryId;
}
/** overloaded method for backward compatibility */
bool GetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier *boundaryId) const
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)boundaryId;
return ( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
bool RemoveBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId)
{
(void)dimension;
(void)cellId;
(void)featureId;
return ( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
bool GetCellBoundaryFeature(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer & cellAP) const
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)cellAP;
return ( false );
}
/** overloaded method for backward compatibility */
CellIdentifier GetCellBoundaryFeatureNeighbors(int dimension,
CellIdentifier cellId,
CellFeatureIdentifier featureId,
std::set< CellIdentifier > *cellSet)
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)cellSet;
return NumericTraits<CellIdentifier>::ZeroValue();
}
/** NOTE ALEX: this method do not use CellFeature and thus could be recoded */
CellIdentifier GetCellNeighbors(CellIdentifier itkNotUsed(cellId),
std::set< CellIdentifier > * itkNotUsed(cellSet))
{
return NumericTraits<CellIdentifier>::ZeroValue();
}
/** overloaded method for backward compatibility */
bool GetAssignedCellBoundaryIfOneExists(int dimension,
CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer & cellAP) const
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)cellAP;
return ( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
void SetCell(CellIdentifier cId, CellAutoPointer & cell);
/** Methods to simplify point/edge insertion/search. */
virtual PointIdentifier FindFirstUnusedPointIndex();
virtual CellIdentifier FindFirstUnusedCellIndex();
virtual void PushOnContainer(EdgeCellType *newEdge);
// Adding Point/Edge/Face methods
virtual PointIdentifier AddPoint(const PointType & p);
/** */
virtual QEPrimal * AddEdge(const PointIdentifier & orgPid,
const PointIdentifier & destPid);
virtual QEPrimal * AddEdgeWithSecurePointList(const PointIdentifier & orgPid,
const PointIdentifier & destPid);
/** Add a polygonal face to the Mesh, suppose QE layer ready */
virtual void AddFace(QEPrimal *e);
/** Add a polygonal face to the Mesh. The list of points
* is expected to be ordered counter-clock wise. The inside
* of the new face will be on the left side of the edges
* formed by consecutive points in this list. */
virtual QEPrimal * AddFace(const PointIdList & points);
virtual QEPrimal * AddFaceWithSecurePointList(const PointIdList & points);
virtual QEPrimal * AddFaceWithSecurePointList(const PointIdList & points,
bool CheckEdges);
/** Adds a triangular face to the Mesh */
virtual QEPrimal * AddFaceTriangle(const PointIdentifier & aPid,
const PointIdentifier & bPid,
const PointIdentifier & cPid);
/** Deletion methods */
virtual void DeletePoint(const PointIdentifier & pid);
virtual void DeleteEdge(const PointIdentifier & orgPid,
const PointIdentifier & destPid);
virtual void DeleteEdge(QEPrimal *e);
virtual void LightWeightDeleteEdge(EdgeCellType *e);
virtual void LightWeightDeleteEdge(QEPrimal *e);
virtual void DeleteFace(FaceRefType faceToDelete);
//
bool GetPoint(PointIdentifier pid, PointType *pt) const
{
return ( Superclass::GetPoint(pid, pt) );
}
virtual PointType GetPoint(const PointIdentifier & pid) const;
virtual VectorType GetVector(const PointIdentifier & pid) const;
virtual QEPrimal * GetEdge() const;
virtual QEPrimal * GetEdge(const CellIdentifier & eid) const;
virtual QEPrimal * FindEdge(const PointIdentifier & pid0) const;
virtual QEPrimal * FindEdge(const PointIdentifier & pid0,
const PointIdentifier & pid1) const;
virtual EdgeCellType * FindEdgeCell(const PointIdentifier & pid0,
const PointIdentifier & pid1) const;
/// Compute the euclidian length of argument edge
CoordRepType ComputeEdgeLength(QEPrimal *e);
PointIdentifier ComputeNumberOfPoints() const;
CellIdentifier ComputeNumberOfFaces() const;
CellIdentifier ComputeNumberOfEdges() const;
PointIdentifier Splice(QEPrimal *a, QEPrimal *b);
#ifdef ITK_USE_CONCEPT_CHECKING
// Begin concept checking
// End concept checking
#endif
// for reusability of a mesh in the MeshToMesh filter
void ClearFreePointAndCellIndexesLists()
{
while ( !this->m_FreePointIndexes.empty() )
{
this->m_FreePointIndexes.pop();
}
while ( !this->m_FreeCellIndexes.empty() )
{
this->m_FreeCellIndexes.pop();
}
}
CellIdentifier GetNumberOfFaces() const { return ( m_NumberOfFaces ); }
CellIdentifier GetNumberOfEdges() const { return ( m_NumberOfEdges ); }
protected:
/** Constructor and Destructor. */
QuadEdgeMesh();
virtual ~QuadEdgeMesh();
/** Release the memory of each one of the cells independently. */
virtual void ClearCellsContainer();
CellsContainerPointer m_EdgeCellsContainer;
private:
QuadEdgeMesh(const Self &) ITK_DELETE_FUNCTION;
void operator=(const Self &) ITK_DELETE_FUNCTION;
CellIdentifier m_NumberOfFaces;
CellIdentifier m_NumberOfEdges;
protected:
FreePointIndexesType m_FreePointIndexes;
FreeCellIndexesType m_FreeCellIndexes;
};
}
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkQuadEdgeMesh.hxx"
#endif
#endif
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