/usr/include/ITK-4.9/itkTriangleCell.hxx is in libinsighttoolkit4-dev 4.9.0-4ubuntu1.
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*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkTriangleCell_hxx
#define itkTriangleCell_hxx
#include "itkTriangleCell.h"
#include "vnl/algo/vnl_determinant.h"
namespace itk
{
/**
* Standard CellInterface:
*/
template< typename TCellInterface >
void
TriangleCell< TCellInterface >
::MakeCopy(CellAutoPointer & cellPointer) const
{
cellPointer.TakeOwnership(new Self);
cellPointer->SetPointIds( this->GetPointIds() );
}
/**
* Standard CellInterface:
* Get the topological dimension of this cell.
*/
template< typename TCellInterface >
unsigned int
TriangleCell< TCellInterface >
::GetDimension(void) const
{
return Self::CellDimension;
}
/**
* Standard CellInterface:
* Get the number of points required to define the cell.
*/
template< typename TCellInterface >
unsigned int
TriangleCell< TCellInterface >
::GetNumberOfPoints(void) const
{
return Self::NumberOfPoints;
}
/**
* Standard CellInterface:
* Get the number of boundary features of the given dimension.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::CellFeatureCount
TriangleCell< TCellInterface >
::GetNumberOfBoundaryFeatures(int dimension) const
{
switch ( dimension )
{
case 0:
return GetNumberOfVertices();
case 1:
return GetNumberOfEdges();
default:
return 0;
}
}
/**
* Standard CellInterface:
* Get the boundary feature of the given dimension specified by the given
* cell feature Id.
* The Id can range from 0 to GetNumberOfBoundaryFeatures(dimension)-1.
*/
template< typename TCellInterface >
bool
TriangleCell< TCellInterface >
::GetBoundaryFeature(int dimension, CellFeatureIdentifier featureId,
CellAutoPointer & cellPointer)
{
switch ( dimension )
{
case 0:
{
VertexAutoPointer vertexPointer;
if ( this->GetVertex(featureId, vertexPointer) )
{
TransferAutoPointer(cellPointer, vertexPointer);
return true;
}
break;
}
case 1:
{
EdgeAutoPointer edgePointer;
if ( this->GetEdge(featureId, edgePointer) )
{
TransferAutoPointer(cellPointer, edgePointer);
return true;
}
break;
}
default:
break; //just fall through and return false
}
cellPointer.Reset();
return false;
}
/**
* Standard CellInterface:
* Set the point id list used by the cell. It is assumed that the given
* iterator can be incremented and safely de-referenced enough times to
* get all the point ids needed by the cell.
*/
template< typename TCellInterface >
void
TriangleCell< TCellInterface >
::SetPointIds(PointIdConstIterator first)
{
PointIdConstIterator ii(first);
for ( unsigned int i = 0; i < NumberOfPoints; ++i, ++ii )
{
m_PointIds[i] = *ii;
}
}
/**
* Standard CellInterface:
* Set the point id list used by the cell. It is assumed that the range
* of iterators [first, last) contains the correct number of points needed to
* define the cell. The position *last is NOT referenced, so it can safely
* be one beyond the end of an array or other container.
*/
template< typename TCellInterface >
void
TriangleCell< TCellInterface >
::SetPointIds(PointIdConstIterator first, PointIdConstIterator last)
{
unsigned int localId = 0;
PointIdConstIterator ii(first);
while ( ( ii != last ) && ( localId < NumberOfPoints ) )
{
m_PointIds[localId++] = *ii++;
}
}
/**
* Standard CellInterface:
* Set an individual point identifier in the cell.
*/
template< typename TCellInterface >
void
TriangleCell< TCellInterface >
::SetPointId(int localId, PointIdentifier ptId)
{
m_PointIds[localId] = ptId;
}
/**
* Standard CellInterface:
* Get a begin iterator to the list of point identifiers used by the cell.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointIdIterator
TriangleCell< TCellInterface >
::PointIdsBegin(void)
{
return &m_PointIds[0];
}
/**
* Standard CellInterface:
* Get a const begin iterator to the list of point identifiers used
* by the cell.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointIdConstIterator
TriangleCell< TCellInterface >
::PointIdsBegin(void) const
{
return &m_PointIds[0];
}
/**
* Standard CellInterface:
* Get an end iterator to the list of point identifiers used by the cell.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointIdIterator
TriangleCell< TCellInterface >
::PointIdsEnd(void)
{
return &m_PointIds[Self::NumberOfPoints - 1] + 1;
}
/**
* Standard CellInterface:
* Get a const end iterator to the list of point identifiers used
* by the cell.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointIdConstIterator
TriangleCell< TCellInterface >
::PointIdsEnd(void) const
{
return &m_PointIds[Self::NumberOfPoints - 1] + 1;
}
/**
* Triangle-specific:
* Get the number of vertices defining the triangle.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::CellFeatureCount
TriangleCell< TCellInterface >
::GetNumberOfVertices(void) const
{
return Self::NumberOfVertices;
}
/**
* Triangle-specific:
* Get the number of edges defined for the triangle.
*/
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::CellFeatureCount
TriangleCell< TCellInterface >
::GetNumberOfEdges(void) const
{
return Self::NumberOfEdges;
}
/**
* Triangle-specific:
* Get the vertex specified by the given cell feature Id.
* The Id can range from 0 to GetNumberOfVertices()-1.
*/
template< typename TCellInterface >
bool
TriangleCell< TCellInterface >
::GetVertex(CellFeatureIdentifier vertexId, VertexAutoPointer & vertexPointer)
{
VertexType *vert = new VertexType;
vert->SetPointId(0, m_PointIds[vertexId]);
vertexPointer.TakeOwnership(vert);
return true;
}
/**
* Triangle-specific:
* Get the edge specified by the given cell feature Id.
* The Id can range from 0 to GetNumberOfEdges()-1.
*/
template< typename TCellInterface >
bool
TriangleCell< TCellInterface >
::GetEdge(CellFeatureIdentifier edgeId, EdgeAutoPointer & edgePointer)
{
EdgeType *edge = new EdgeType;
for ( unsigned int i = 0; i < EdgeType::NumberOfPoints; ++i )
{
edge->SetPointId(i, m_PointIds[m_Edges[edgeId][i]]);
}
edgePointer.TakeOwnership(edge);
return true;
}
/** Compute distance to finite line. Returns parametric coordinate t
* and point location on line. */
template< typename TCellInterface >
double
TriangleCell< TCellInterface >
::DistanceToLine(PointType x, PointType p1, PointType p2,
double & t, CoordRepType *closestPoint)
{
// convert from CoordRepType * to PointType:
PointType temp(closestPoint);
// for (unsigned int i = 0; i < PointDimension; i++)
// {
// temp[i] = closestPoint[i];
// }
// Compute the squared distance to the line:
const double distance2 = this->DistanceToLine (x, p1, p2, t, temp);
// convert from PointType to CoordRepType * :
for ( unsigned int j = 0; j < PointDimension; j++ )
{
closestPoint[j] = temp[j];
}
return distance2;
}
template< typename TCellInterface >
double
TriangleCell< TCellInterface >
::DistanceToLine(PointType x, PointType p1, PointType p2,
double & t, PointType & closestPoint)
{
VectorType v21 = p2 - p1;
//
// Get parametric location
//
double num(0);
double denom(0);
for ( unsigned int i = 0; i < PointDimension; i++ )
{
num += static_cast< double >( v21[i] * ( x[i] - p1[i] ) );
denom += static_cast< double >( v21[i] * v21[i] );
}
// trying to avoid an expensive fabs
double tolerance = 1.e-05 * num;
if ( tolerance < 0.0 )
{
tolerance = -tolerance;
}
if ( ( -tolerance < denom ) && ( denom < tolerance ) ) //numerically bad!
{
closestPoint = p1; //arbitrary, point is (numerically) far away
}
//
// If parametric coordinate is within 0<=p<=1, then the point is closest to
// the line. Otherwise, it's closest to a point at the end of the line.
//
else if ( ( t = num / denom ) < 0.0 )
{
closestPoint = p1;
}
else if ( t > 1.0 )
{
closestPoint = p2;
}
else
{
closestPoint = p1 + v21 * t;
}
return static_cast< double >( closestPoint.SquaredEuclideanDistanceTo(x) );
}
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::CoordRepType
TriangleCell< TCellInterface >::ComputeArea(PointsContainer *iPoints)
{
PointType p[3];
for ( unsigned int i = 0; i < NumberOfPoints; ++i )
{
p[i] = iPoints->GetElement(m_PointIds[i]);
}
CoordRepType a = p[1].EuclideanDistanceTo(p[2]);
CoordRepType b = p[0].EuclideanDistanceTo(p[2]);
CoordRepType c = p[1].EuclideanDistanceTo(p[0]);
CoordRepType s = 0.5 * ( a + b + c );
return std::sqrt( s * ( s - a ) * ( s - b ) * ( s - c ) );
}
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointType
TriangleCell< TCellInterface >::ComputeBarycenter(
CoordRepType *iWeights, PointsContainer *iPoints)
{
PointType p[3];
CoordRepType sum_weights(0.);
unsigned int i(0);
for (; i < 3; i++ )
{
sum_weights += iWeights[i];
p[i] = iPoints->GetElement(m_PointIds[i]);
}
PointType oP;
if ( sum_weights != 0. )
{
oP.Fill(0.);
for ( i = 0; i < 3; i++ )
{
oP += p[i].GetVectorFromOrigin() * iWeights[i] / sum_weights;
}
}
else
{
oP = p[0];
}
return oP;
}
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointType
TriangleCell< TCellInterface >::ComputeCenterOfGravity(
PointsContainer *iPoints)
{
std::vector< CoordRepType > weights(3, 1. / 3.);
return ComputeBarycenter(& weights[0], iPoints);
}
template< typename TCellInterface >
typename TriangleCell< TCellInterface >::PointType
TriangleCell< TCellInterface >::ComputeCircumCenter(
PointsContainer *iPoints)
{
std::vector< CoordRepType > weights(3, 0.);
PointType p[3];
unsigned int i;
for ( i = 0; i < 3; i++ )
{
p[i] = iPoints->GetElement(m_PointIds[i]);
}
CoordRepType a = p[1].SquaredEuclideanDistanceTo(p[2]);
CoordRepType b = p[0].SquaredEuclideanDistanceTo(p[2]);
CoordRepType c = p[1].SquaredEuclideanDistanceTo(p[0]);
weights[0] = a * ( b + c - a );
weights[1] = b * ( c + a - b );
weights[2] = c * ( a + b - c );
CoordRepType sum_weights = weights[0] + weights[1] + weights[2];
if ( sum_weights != 0. )
{
PointType oP;
oP.Fill(0.);
for ( i = 0; i < 3; i++ )
{
oP += p[i].GetVectorFromOrigin() * weights[i] / sum_weights;
}
return oP;
}
else
{
return p[0];
}
}
/** Evaluate the position of a given point inside the cell */
template< typename TCellInterface >
bool
TriangleCell< TCellInterface >
::EvaluatePosition(CoordRepType *x,
PointsContainer *points,
CoordRepType *closestPoint,
CoordRepType pcoord[3],
double *minDist2,
InterpolationWeightType *weights)
{
unsigned int i;
double dist2Point;
double dist2Line1;
double dist2Line2;
PointType closest;
PointType closestPoint1;
PointType closestPoint2;
PointType X(x);
if ( !points )
{
return false;
}
//
// Get the vertexes of this triangle
//
PointType pt1 = points->GetElement(m_PointIds[0]);
PointType pt2 = points->GetElement(m_PointIds[1]);
PointType pt3 = points->GetElement(m_PointIds[2]);
//
// Compute Vectors along the edges.
// These two vectors form a vector base for the 2D space of the triangle cell.
//
VectorType v12 = pt1 - pt2;
VectorType v32 = pt3 - pt2;
//
// Compute Vectors in the dual vector base inside the 2D space of the triangle
// cell.
// u12 is orthogonal to v32
// u32 is orthogonal to v12
//
const double dotproduct = v12 * v32;
VectorType u12 = v12 - v32 * ( dotproduct / v32.GetSquaredNorm() );
VectorType u32 = v32 - v12 * ( dotproduct / v12.GetSquaredNorm() );
//
// Add normalizations for making {u12,u32} a vector basis orthonormal to {v12,
// v32}.
//
u12 /= ( u12 * v12 );
u32 /= ( u32 * v32 );
//
// Project point to plane, by using the dual vector base
//
// Compute components of the input point in the 2D
// space defined by v12 and v32
//
VectorType xo = X - pt2;
const double u12p = xo * u12;
const double u32p = xo * u32;
VectorType x12 = v12 * u12p;
VectorType x32 = v32 * u32p;
//
// The projection of point X in the plane is cp
//
PointType cp = pt2 + x12 + x32;
//
// Compute barycentric coordinates in the Triangle
//
const double b1 = u12p;
const double b2 = 1.0 - u12p - u32p;
const double b3 = u32p;
//
// Test if the projected point is inside the cell.
//
// Zero with epsilon
const double zwe = -NumericTraits< double >::min();
//
// Since the three barycentric coordinates are interdependent
// only three tests should be necessary. That is, we only need
// to test against the equations of three lines (half-spaces).
//
if ( ( b1 >= zwe ) && ( b2 >= zwe ) && ( b3 >= zwe ) )
{
//
// This is the case when the point is inside the triangle
//projection distance
if ( closestPoint )
{ // Compute the Distance 2 Between Points
*minDist2 = 0;
for ( i = 0; i < PointDimension; i++ )
{
const double val = cp[i] - x[i];
*minDist2 += val * val;
closestPoint[i] = cp[i];
}
}
if ( pcoord )
{
pcoord[0] = b1;
pcoord[1] = b2;
pcoord[2] = b3;
}
if ( weights )
{
weights[0] = b1;
weights[1] = b2;
weights[2] = b3;
}
return true;
}
else
{
if ( closestPoint )
{
double lt; // parameter along the line (not used)
if ( b1 < 0.0 && b2 < 0.0 )
{
dist2Point = 0;
for ( i = 0; i < PointDimension; i++ )
{
dist2Point += (x[i] - pt3[i]) * (x[i] - pt3[i]);
}
dist2Line1 = this->DistanceToLine(x, pt1, pt3, lt, closestPoint1);
dist2Line2 = this->DistanceToLine(x, pt3, pt2, lt, closestPoint2);
if ( dist2Point < dist2Line1 )
{
*minDist2 = dist2Point;
closest = pt3;
}
else
{
*minDist2 = dist2Line1;
closest = closestPoint1;
}
if ( dist2Line2 < *minDist2 )
{
*minDist2 = dist2Line2;
closest = closestPoint2;
}
for ( i = 0; i < PointDimension; i++ )
{
closestPoint[i] = closest[i];
}
for(; i < 3; i++ )
{
closestPoint[i] = 0.;
}
}
else if ( b2 < 0.0 && b3 < 0.0 )
{
dist2Point = 0;
for ( i = 0; i < PointDimension; i++ )
{
dist2Point += (x[i] - pt1[i]) * (x[i] - pt1[i]);
}
dist2Line1 = this->DistanceToLine(x, pt1, pt3, lt, closestPoint1);
dist2Line2 = this->DistanceToLine(x, pt1, pt2, lt, closestPoint2);
if ( dist2Point < dist2Line1 )
{
*minDist2 = dist2Point;
closest = pt1;
}
else
{
*minDist2 = dist2Line1;
closest = closestPoint1;
}
if ( dist2Line2 < *minDist2 )
{
*minDist2 = dist2Line2;
closest = closestPoint2;
}
for ( i = 0; i < PointDimension; i++ )
{
closestPoint[i] = closest[i];
}
for(; i < 3; i++ )
{
closestPoint[i] = 0.;
}
}
else if ( b1 < 0.0 && b3 < 0.0 )
{
dist2Point = 0;
for ( i = 0; i < PointDimension; i++ )
{
dist2Point += ( x[i] - pt2[i] ) * ( x[i] - pt2[i] );
}
dist2Line1 = this->DistanceToLine(x, pt2, pt3, lt, closestPoint1);
dist2Line2 = this->DistanceToLine(x, pt1, pt2, lt, closestPoint2);
if ( dist2Point < dist2Line1 )
{
*minDist2 = dist2Point;
closest = pt2;
}
else
{
*minDist2 = dist2Line1;
closest = closestPoint1;
}
if ( dist2Line2 < *minDist2 )
{
*minDist2 = dist2Line2;
closest = closestPoint2;
}
for ( i = 0; i < PointDimension; i++ )
{
closestPoint[i] = closest[i];
}
for(; i < 3; i++ )
{
closestPoint[i] = 0.;
}
}
else if ( b1 < 0.0 )
{
*minDist2 = this->DistanceToLine(x, pt2, pt3, lt, closestPoint);
}
else if ( b2 < 0.0 )
{
*minDist2 = this->DistanceToLine(x, pt1, pt3, lt, closestPoint);
}
else if ( b3 < 0.0 )
{
*minDist2 = this->DistanceToLine(x, pt1, pt2, lt, closestPoint);
}
}
if ( pcoord )
{
pcoord[0] = b1;
pcoord[1] = b2;
pcoord[2] = b3;
}
//Just fall through to default return false;
}
return false; //Default case that should never be reached.
}
} // end namespace itk
#endif
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